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Spyler.X

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Everything posted by Spyler.X

  1. It would be great if some objects such as tables, boxes, seeds and some more materials floated on the water. I understand that this in MP may be unfeasible for the amount of data that the server would have to process, but it would be interesting to see it in SP For MP you can put, for example, a single object with that function The bottle would have to be affected somewhat by the wind so that it does not stop in the middle of the ocean.
  2. Spyler.X

    magnetite or neodymium

    I think that it is not necessary to say anything. It would be simply wonderful to be able to build magnets and create things with them. I also know that this would not be easy to implement PS: this idea has been for trying to make a train these cars can with everything
  3. When editing the small boats even leaving the rudder completely free the maneuverability is very reduced. It would be nice to be able to put some improvements like more sails or some small engine that increase the speed and some type of improved rudder that allows us to maneuver better. Even with the boat without anything, it is sometimes difficult to maneuver in some situations.
  4. Spyler.X

    Pixel Art

    Great, it's very good. If you like to make pixel art try the bullet panels that I put in the workshop, they look great to decorate your house
  5. Spyler.X

    Small boat models

    *The spirit of Lia It is a small exploration boat for two people. is my first small boat design is designed for exploration, has good storage capacity, interchangeable color front lighting and a small cannon to defend itself in addition to some nice shark-shaped decorative engines. https://ylands.net/asset/343 The name is in honor of my kitten but if you want to change it you just have to put it with 45º rotation and adjust where you want
  6. Spyler.X

    Small boat models

    I'm glad you like it. The lights are rgb 250w long range led spotlights powered by two independent generators.
  7. I've been thinking and it occurs to me that the problem could arise when creating a shortcut of the compositions on my desktop and the game I have installed in D I'm not clear that this may be a reason but I think that before that did not happen
  8. I went to play in (server eu 20) since I had a saved game, I was playing 45 min. I went for some resources, to return to my boat this was black, something very common is usually solved by restarting, but this time when getting close I got stuck I could not use the console to reappear on the beach, I could not use esc. My only option was Alt + f4, which gave an error and forced me to close the program. I know it's a known problem but it should not take long to fix it gives enough headaches. output_log.txt output_log_clean.txt I thought it was a player coming in but I could not leave the console when trying to check it when I started again it was solved, I guess it was trapped in one of the elements that were invisible. this happened 10 minutes after re-entering. It's the first time that happens to me with the ship in motion the character is still happy believing he is at the helm. Another reboot Appears on the ship, but in another place, I sincerely believe that I will only dedicate myself to the editor, while MP is in this state.
  9. if indeed it has happened to me several times output_log_clean.txt output_log.txt to reproduce this, they create a composition they share and upload it to the workshop when they upload it. This is deleted from the list of compositions of the editor even before publishing the article.
  10. We hope it can be resolved soon
  11. I'm not saying that they are not working hard to be able to leave EA. What I do not trust is the acceptance of people about a game with so many mistakes. In the end, it is the public that has the last word and the public lost its head a long time ago.
  12. I completely agree with @RedEagle_MGN Since I acquired the title, I have practically left out all the other games and have been testing the possibilities it offers, simply incredible. But he still has many errors that have to be corrected and you have to do too much juggling to have a server. *He who climbs a ladder must start at the first rung.* (Walter Scott)
  13. This is part of a new project that I have started, I thought it could be useful for you. 1- They open a ditch and flatten the ground in a staggered way starting from the top down. Leave the sea closed so that it does not fill with water while they work. 2- Color to your liking and place some stones. To place objects on large surfaces I use two forms. -Quickly place at random while f repeatedly. This option is the most realistic. - Make a section and copy the elements when you paste in another place, use the option to adjust the terrain. This can be done with the whole set of objects but you will have to retouch if you do not want the repetitions to be noticed 3-Place items such as oyster shells or corals and paint some stones. 4-Implement the vegetation that you like the most and some decorations like drift boats or withered trees. 5- add water and enjoy its beautiful river PS: Some sharks ate beans...
  14. Spyler.X

    ​​​​​​​A river in 5 steps

    Santiago is very nice shark
  15. Spyler.X

    Pixel Art

    some magic with pixel art I created a Rubik's cube with drivers to handle it It is not the most comfortable in the world but it serves It also serves as a nice table notice for the consumer: can give duplicate problems when trying to delete it I think it has something to do with the number of entities. https://ylands.net/asset/334 I also made a smaller one with matches for decoration
  16. oh thanks to you for making this possible
  17. Hello everyone A few days ago I decided to renew the map of my server, it was generated on a tropical island, I wanted to do something nice in the place of reappearance, so I did a quick search in google and this was the result. I was meditating and I realized that now I had a problem, the islands did not fit well with the rest of the island and I could not leave it that way. Maybe with a bit of vegetation it would have been solved but ... I decided to edit the whole island. This is a long-term project, the idea is to create an edited exploration map of each biome. Since I do not know if it will be compatible with future updates I will focus only on this at the moment. I will edit the central island, in the others I will only add some surprise. That said I have many ideas, but since it will be to share with all of you I would like to know what you would like to find on the map, or if you have any composition that you would like to incorporate, all ideas will be well received. *little spoiler "cemetery of coral"
  18. Spyler.X

    Tropical Yland The beginning of a great project

    they are really the same, but it seems bigger depending on how you look at it
  19. The map generated in the editor always remains at night. In the indicator it appears as if it is night, when it should be daytime. Sleeping does not solve it. test nitght.rar another small problem is with the textures of the corals are black or are rendered at very close range
  20. Spyler.X

    Tropical Yland The beginning of a great project

    A match and some wooden needles
  21. Spyler.X

    smoothing tool

    the smoothing tool leaves many holes in the ground in some situations creates a shell leaving large empty spaces should fill the ground
  22. Spyler.X

    A Witches little log cabin

    Very nice. We hope to see more creations of yours
  23. Spyler.X

    server history

    If you already started the game. It appears in the option "continue", there will be the name of the server, a capture of the last place and if it is available or not at that moment
  24. Spyler.X

    ​​​​​​​A river in 5 steps

    The water was added in the exploration mode so that everything remained in place
  25. Spyler.X

    Pixel Art

    more ideas for the pixel arts. - It can be used as a challenge. This is very simple but could be created more difficult. Test puzzle workshop https://ylands.net/asset/318 -also could be used to hide a treasure, when the option of blueprints for our compositions is implemented. These could be hidden by the map, to find them all you get the location of the treasure and a nice map for your wall
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