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Spyler.X

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Everything posted by Spyler.X

  1. Spyler.X

    Pixel Art

    gg I am very surprised of everything that can be created with this game, it will really be a great game when everything works well
  2. when creating large structures, the loading times of the entities, (building blocks) take a long time to load and the fps are reduced enough I guess all this can be fixed later when optimized thank you very much for your work
  3. Spyler.X

    Snowy Roofs

    Well do not think about it so much we want to see your wonderful result
  4. Spyler.X

    Just some questions..

    Honestly svisketyggeren, I think that calling us smelly is not the solution I also think that you are the typical person who has done nothing in his life but complain behind a screen. So if the textures bother you so much. Start creating some, and we will tell you if we like them. Maybe when they implement the mods you have managed to do something .. Or you can keep playing creativerse haha
  5. Spyler.X

    What was your first videogame?

    I remember having my first computer at age 7 I wanted Play1 but I have to say that my father was right he did well to buy me a PC and two of the first games I had on PC. The lemings in the diquete format still have a list with the keys of the levels and Duke Nukem that was a marvel in those years.
  6. Spyler.X

    2018 6T6 RS Convertable

    Very nice the details are great I already have the first version in my editor
  7. Spyler.X

    Overlays not working (+ Question about scaling)

    hello then to upload an image here you just have to drag it to the text or with the option to attach files that appear below The images can be found in C: \ Program Files (x86) \ Steam \ userdata \ 146223620 \ 760 \ remote \ 298610 \ screenshots You can also upload your project to the workshop if you want to share the model for that you must create a composition and give it to share in the option of the editor, then you enter the class, you enter my creations and add creation and you follow the steps indicated . The compositions found here C: \ Program Files (x86) \ Steam \ userdata \ 146223620 \ 298610 \ remote \ Share \ Compositions The scale option is only functional with the logic of the game If you have any problem do not hesitate to ask
  8. Spyler.X

    Pixel Art

    Well, now I made a diagonal panel and the effect is much better with the right images and moving the panels you could get moving images
  9. Spyler.X

    Pixel Art

    This is dedicated to ane for being so attentive to us. Also say that I discovered a curious effect that could be achieved with this this is just a test and it has not been very good but the important thing is the idea
  10. Spyler.X

    Pixel Art

    Thank you, I'm glad you like it. In the workshop they have the panels to create theirs if they do it in the editor is how to paint a picture is very relaxing.
  11. Spyler.X

    Just some questions..

    Have patience doing a good job takes time. Some textures can be improved, such as the terrain. But I think that putting photorealistic textures would not do any good to this game. The MP is still very green the first image is the maximum I got to do in a DS before it rebooted. In terms of creativity I have tried several styles and I can say that it is really interesting if it is what you are looking for. Building Land edition Exterior decoration Interior decoration
  12. Spyler.X

    Victorian house (WIP)

    Amazing house you have an exquisite taste for decoration
  13. I try to optimize the compositions as much as possible but it is clear that I will take my PC to the limit
  14. I'm glad you like it if it really could be in the future according to the latest dev diary If you ever implement the slave for entities maybe if you can put it in a bottle
  15. Spyler.X

    Some general thoughts and ideas for the Editor

    It is true that the editor still lacks some functions and corrections, it can be blocked without implementing large compositions and the problem of duplication of the entities remains although less often than before, also the automatic saving system sometimes fails (be careful with this is better save manually) The option of applying or not collecting a set of entities could be implemented (if there is a way to do this, tell me because it is really annoying to create a composition and realize at the end that anyone can break it) To be able to create folders in the editor to order our compositions since it starts to be a bit chaotic, the symbols on the keyboard are finished to sort them by type. Another interesting option would be to be able to align objects faster than doing it by hand or changing the values of the coordinate axis. Maybe you have the option to move the camera more slowly because when wanting to approach small objects it takes several attempts until you get the right position I remember that the f key focuses on the selected object but detailed compositions is too far. In 3d max this option is implemented using shift and the mouse wheel. Implement a small panel in which we can place elements that we are using to select them quickly as a color palette.
  16. Spyler.X

    Dev Diary #29

    ohhh thanks for putting my picture. Very good information we look forward to the update I really liked the idea of being able to build our compositions in sv mode.
  17. No idea I started this morning
  18. I was playing in MP on a dedicated server, I played about 6 hours, the textures of the animals appeared in black, and when the resources were clicked, they did not appear until I started the game. if you throw objects from the inventory the same thing happens. I have to say that I had never had this happen to me. I restart game
  19. Spyler.X

    Share your beautiful pictures!

    You do not need much to be happy and a nice place to meditate
  20. Spyler.X

    FPS fall with large structures

    Ohh great, I would like to play a race when you finish it, if you want, you can use my modules to start; They are in the workshop https://ylands.net/profiles/spyler.1989. Later, I'll upload some models later
  21. Spyler.X

    Energy Ideas

    Hello Very good topic really I think that energy can be a great advantage. -Any element that I think necessary could be an ignition timer or some element that retards the electricity and allows us to create it. So we could all compete in the race and nobody has to stay pressing the button -A repeater of energy or power to add the current of the generators. It's a very short route if you put some logical doors. -A potentiometer that serves to change the color of light. -you can apply current to the metal fence. - Solar plates maybe? : P - Maybe also some type of engine for the construction would be good to be able to make constructions that turn. -Other idea that I can think of could be put some kind of motor pump that allows us to move water from a luvia collector. You could recover that water that is lost and could be used to create lakes pools etc. (sorry for going a bit of the subject with this idea)
  22. hi leave my server open and my character lying on the bed with the creator cube equipped when I returned this was the result, I was dead and alive at the time I let myself get out of bed and teleport to spawn but not move
  23. Hello good day In the creative mode I would like you to incorporate the option to copy block in the mouse wheel when you click on it and with the color if you had it. I think it would give construction a lot of fluidity when we work with the same blocks as it becomes a bit heavy to be looking for the same blocks in the inventory when we work with a great variety of blocks. thank you very much and have a very good day.
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