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Everything posted by MyPa553ng3r

  1. MyPa553ng3r

    Dev Diary #260 The Sound of Ylands

    I will give you 60 usd for this on 180 gram vinyl. Just saying, leaving money on the table.
  2. Download the map and make sure to have Ylands closed. Move the map file from your Downloads folder to the appropriate folder in Ylands. .yland files go into Scenarios... .ylandsgame files go into SaveGames For .yland files...... Open Ylands, and start Editor. The map you just added should be first, or at least in the list. Open that map. Make a composition of your build. Click Editor, then Open. Click "Scenarios" at the bottom of the popup window to get to the "Games" tab. Find an explore map where you have a Protective Barrier and open. Place your new composition inside your Protective Barrier. Save and Test. Make and Equip a Blueprint Camera. Make your blueprint and place it to make sure you have it all. If it is a .ylandgame file... Open Editor, and choose any map you have, or start a new blank map. Click Editor, then Open. Click "Scenarios" at the bottom of the popup window to get to the "Games" tab. Find the map you just added and open. Make a composition of your build. Click Editor, then Open. Click "Scenarios" at the bottom of the popup window to get to the "Games" tab, if you need to.... just make sure it's on the "Games" tab Find an explore map where you have a Protective Barrier and open. Place your new composition inside your Protective Barrier. Save and Test. Make and Equip a Blueprint Camera. Make your blueprint and place it to make sure you have it all.
  3. MyPa553ng3r

    The next big step for Ylands

    I have put way too many hours into this game. 3800 so far. oof. I have jumped down the rabbit hole for both sides of the game, both Exploration and the Editor. I can tell you that the Exploration side is where you will find your diamond. Exploration is where I have met the most interesting people and found some good friends along the way. I will never forget the midnight journeys, stories by a campfire to pass the time while trying not to freeze to death, taking turns fishing to stay alive. These times don't happen in Editor. Editor feels like Work. I feel like I should be clocking in and out, punching holes in a card that will end with little to NO return on investment. Sure, it feels good to hear someone say "thats awesome, how did you do that?" But at the end of the day, where does that leave you? And can I say..... I am soooo tired of hearing "wait til the next update" lol. It used to be a running joke between me and some of the OG's, but it has become a sad truth.
  4. MyPa553ng3r

    Making Blueprints

    From my experience, you have to be holding your tongue a certain way and do a little dance...... I have had to disassemble, assemble, disassemble, make sure everything is unpickable, assemble again, drive it out of the barrier and back in. Honestly, i can't tell you what the secret is. Just sometimes it will let you, sometimes it doesn't. It's a whole thing. it would be soooo much simpler to be able to make them from in editor, LIKE WE USED TO BE ABLE TO DO...... and don't tell me there wasn't a blueprint button there, i've been here long enough to remember the "golden days". Good luck, is all I can advise.
  5. MyPa553ng3r

    Constant roll backs of progress on servers

    It's as if they are crashing and restoring back to a previous save file. It's much worse now, because in the past, the only time our servers rolled back, is when WE rolled it back, on purpose. I was on our Stock Explore, full DLC, no scripting, straight vanilla. We played that map for a few days, then the map decided that day was the cut-off point, and everyday after that, it would restore back to that cut-off point. Several of us worked for a few days, and everyday, it would crash and restore us back to the cut-off point, days earlier. One guy spent a good dozen hours and then just had it wiped. If that won't make you despise a game, You must be crazy, like me. Let me add, this WAS our streaming server.
  6. MyPa553ng3r

    All scripted compositions now broken

    The damage is minimal @Adam Snellgrove, all is well on my side. Perhaps it was just that handful of compositions, or just the day was off. I will keep you updated as I find them. The compostitions that were affected hadn't seen real action since .13 Just some cheaty chests to stuff items in your pocket. Not a game breaker.
  7. MyPa553ng3r

    All scripted compositions now broken

    I had several compositions I just tried to use on an exploration map. I have not opened them since .14, so I don't know. It's not that huge of a deal for me as a server admin, but I know there are sooooo many people that have entity level scripts, and I hope it all works for them too. In the meantime, I will just refresh the scripts as I find them
  8. MyPa553ng3r

    Item's I would love seen

  9. Same for me and many of mine as well. Whether starting fresh save file, or trying to publish an existing map..... Back end Error
  10. MyPa553ng3r

    Contest Building Contest #1 - Winners

    Congratulations Fompster, Igor, and Spyler. Good call Adam, it was a tough one, I would have chosen all the composite builds.
  11. MyPa553ng3r

    Contest Building Contest #1

    Igor!!! Stop, it even has speed knobs on the inside. That's amazing.
  12. Nitrado Server. We have two, one for North America, one for Europe. They are both behaving the same. The server will run for approximately 5-6 hours and then either stop or become unresponsive. The memory usage will steadily climb until it peaks and then shut down. The game is playable until then, with only the usual suspects of inventory glitches or placement features. I am attaching a screen shot of both servers behavior while they were empty, as in no one was in game, along with the save file, .ygt, and hopefully the log files, as they are over 2 gb each. P1_EU_Nitrado_Server_Behavior.rar
  13. MyPa553ng3r

    Contest Building Contest #1

    I'm down. It would look pretty cool with a snake in there.
  14. MyPa553ng3r

    Contest Building Contest #1

    Very nice Miguel. I hope to see it in Playlands. I think I may have gone too big, as usual. Adam said about the size of a statue, so I built something a statue could fit into.....
  15. MyPa553ng3r

    Contest Building Contest #1

    Sneak peaks? Only 2 more days, and I just started on mine, I wouldn't mind seeing what I'm up against.
  16. MyPa553ng3r

    Making a tutorial for Ylands

    Early game food sources, resources found off shore, seafood...etc. And breaking and repairing stuff, like Indomitus said
  17. Started a new custom explore map from in editor. Used Goto island 2, no problem. Used Goto island 3, no island. Waited for the island to render, but never did. I used Goto island 1, but now no island rendered. I saved the file and Quit to Menu.... Now I am stuck on the closing color wheel. Will have to Force quit. I chose the PC only box, so I have no green box around Spawn and should be rendering all islands output_log_clean.txt output_log.txt
  18. After server restart, was able to connect. In game now. output_log.txt output_log_clean.txt
  19. Ok, I am having the same issue, stuck at "recalling buildings" as we speak. output_log_clean.txt output_log.txt
  20. MyPa553ng3r

    0.14: Playful Platform (05/09/2019)

    I was able to replicate the issue @bojo2736is having. I placed a chest, and double-clicked. selected "edit" and all that was in the script was for a "way-point". I tested on a vanilla explore map, and an editor explore map. I placed new chests, and compositions with scripted chests. Both times, the scripting windows show a waypoint, with no scripting capability. But that was all a mistake, and we shouldn't be able to do that?
  21. MyPa553ng3r

    0.14: Playful Platform (05/09/2019)

    So then... all those times we took a map from the server and edited the scripts in our teleporting chairs.... was just a mistake? Then that might be a mistake you want to keep.
  22. We have been chasing our tails for a while. Constantly going back and forth between types of games, Vanilla or Scripted Editor Explore. We start a vanilla map, thinking our scripts are the culprit, only to have the map bloat the first 24 hours, and we are quickly reminded why we were using editor made maps with scripts that we use to try and fix the issues in the vanilla game. Then we use a scripted map, with the same end, just different means, and go back to a vanilla map, to start the cycle over. I'm starting to find comfort in the ritual.
  23. I feel so lucky I got to see one of these in the reals. I thought this type of thing was just a meme.
  24. MyPa553ng3r

    Contest Screenshot Contest Week 1 Winner

    Woohoo, thanks everyone. I was impressed by all the submissions. I can't wait to see what the next competition will bring.
  25. MyPa553ng3r

    Contest Screenshot Contest + Guidelines

    And here I was, feeling so confident....