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Everything posted by Chocho-bis
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DEV ANSWER [YLD-10468] [0.9] Inaccessible Lantern in arched window
Chocho-bis replied to DanielCoffey's question in Bugs & Technical Issues
Issue was never fixed and never will be (it could be fixed by changing the collider, but this way it saves a bit memory so artist refused to do it). In present version you can access it with building plans. -
RESOLVED [YLD-2765] Right-click/Equip doesn't always work
Chocho-bis replied to handofthesly's question in Bugs & Technical Issues
Very old Ui problem fixed by refactoring the code back in 2019. Should be fine. -
RESOLVED [YLD-9569] invisible hand held weapons/items in caves
Chocho-bis replied to kimbuck's question in Bugs & Technical Issues
Very old problems which were caused by improper animation synchronization on client side. Should be fixed for several years now. -
RESOLVED [YLD-9435] Healing Wounds Not Working
Chocho-bis replied to NIKKI_M's question in Bugs & Technical Issues
Problem was in UI health indicator not updating properly. Should be fixed since 0.10. -
RESOLVED [YLD-9301] memory leak and huge fps drops
Chocho-bis replied to Forsaken_Pixel's question in Bugs & Technical Issues
It was related largely to how the game used to check for available save and scenario files (it loaded entire files into memory). Should be fixed since 0.9. -
RESOLVED [YLD-8976] Trading with Craftsman Potions
Chocho-bis replied to TheSparkPlug's question in Bugs & Technical Issues
Issue was caused by incorrect synchronization in UI when swapping items in MP, should be fixed since 0.10. -
RESOLVED [YLD-9146] lost compostions and duplication of entities
Chocho-bis replied to Spyler.X's question in Bugs & Technical Issues
Should be fixed since 0.8 -
RESOLVED [YLD-8368] Menu allows Items not allowed in the container slots
Chocho-bis replied to daskunk's question in Bugs & Technical Issues
Seems this was still flagged as under review ... issue was fixed back in 0.10. -
RESOLVED [YLD-9055] Textures in black and does not render the materials until reboot
Chocho-bis replied to Spyler.X's question in Bugs & Technical Issues
Issue was caused by incorrect MP synchronization (most of these issues were fixed back in 0.8, rest with updating unity engine to newer version later on) -
RESOLVED [YLD-8970] Died, then spawned on a different island.
Chocho-bis replied to bojo2736's question in Bugs & Technical Issues
Main problem was fixed back in 0.8 in 2018, but there were several other problems complicated the issue even more. Complete fix was presented in 1.5 in 2020. (players now can use their own respawn inluding the ship, there is always at least one respawn on every yland, game correctly triangulates destination to closest yland, position is properly synchronized in multiplayer, items upon death are dropped into loot container and visible both on map and in UI). -
RESOLVED [YLD-8935] Coral appear black when placing on ground but...
Chocho-bis replied to Scaliom's question in Bugs & Technical Issues
Issue was fixed in November 2018, should be fine now. -
RESOLVED DS - Trade fail, lost items
Chocho-bis replied to furrwizzer's question in Bugs & Technical Issues
Issues were caused by imprecise UI calls on client side (could get easily desynchronized in long session). Should be fixed for several years now. -
RESOLVED [YLD-8863] Lamp Collisions is to big
Chocho-bis replied to Stoeptegel24's question in Bugs & Technical Issues
Should be fixed since December 2018 -
RESOLVED Constantly falling off ship. Latency?
Chocho-bis replied to Y0ungSandwich's question in Bugs & Technical Issues
Yes, sorry if it spams your mail, just closing threads which were never marked ar resolved (for one reason or another). 99% percent of questions is going through in-game feedback nowadays, but from time to time people try to find answers here on forum. -
RESOLVED [YLD-8842] Using shovel underground causes chest to jump up to surface
Chocho-bis replied to handofthesly's question in Bugs & Technical Issues
It is a big corner case when this could happen it must be first submerged into the ground and then dig up, also the system should no longer raycast that high, should be fine for some time. -
RESOLVED Constantly falling off ship. Latency?
Chocho-bis replied to Y0ungSandwich's question in Bugs & Technical Issues
Very old problem, was fixed years ago (players are now virtually anchored to the ship and properly synchronized in MP simulation). -
RESOLVED [YLD-8858] Multiplayer Bug
Chocho-bis replied to Indian Chief's question in Bugs & Technical Issues
Old issues caused by incorrect MP synchronization combined with bad networking, this particular problem was fixed back in 0.8, but overall it was completely changed over the years and even distantly similar problems should never appear. -
Old map generator had problem to distinguish absolute and relative offset of animals in some cases, should be fixed for years now.
- 13 replies
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- mutated animals
- caves
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(and 2 more)
Tagged with:
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Should be fixed for years now.
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RESOLVED [YLD-8670] game crashed - playng on DS
Chocho-bis replied to Rixin13's question in Bugs & Technical Issues
Old AMD crash which was fixed with updating to newer version of unity engine years ago.- 1 reply
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- crash
- dedicated server
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(and 3 more)
Tagged with:
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RESOLVED [Ships] Block placement
Chocho-bis replied to Jordan-290eb88b53a0e6d8's question in Bugs & Technical Issues
There should be construction mode present since late 2018, should be fixed for years now. -
RESOLVED Server Load/Login Freeze times Terrible
Chocho-bis replied to Energritz_'s question in Bugs & Technical Issues
Should be fixed for a long time now. -
RESOLVED [YLD-8634] multiplayer ship bug..
Chocho-bis replied to StickMansNL's question in Bugs & Technical Issues
Very old issues caused by incorrect MP synchronization, all were fixed back in 2018. -
RESOLVED [YLD-8577] Charging Station bug
Chocho-bis replied to Excelsior's question in Bugs & Technical Issues
Issue was fixed years back in 0.8, energy was not properly serialized in MP. -
RESOLVED [YLD-8520] Collider issues when chopping multiple trees
Chocho-bis replied to Rene Steen's question in Bugs & Technical Issues
Fixed years ago. MP simulation was reworked back.