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41 ExcellentAbout Rudy.cz
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[YLD-27407] change speed/time for animators
Rudy.cz replied to Mello1223's topic in Editor Suggestions
Change speed/time - we will try to look at that Animated - you can use entity templates for this Assign animator - you can use "Set Animator" instruction Here is small example -
Allow arrays with empty indexes in Game Storage
Rudy.cz replied to Shadow72's question in Suggestions & Feedback
You can create "empty" array by using Set Length instruction. This will add new "Undefined" cells to the array. If you want to fill the array with your own "default" values (i.e NONE) you can use the Fill instruction. -
We will look in to this. At this moment it is possible to create a custom drop via Event Listener - On Kill.
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Ylands Terrain Editor Underwater Issue
Rudy.cz replied to OneDeage's topic in Editor Bugs & Technical Issues
Fix is under way and almost ready, but unfortunately it didn't make it in to 1.4. We will try to squeeze it to 1.4.5 or in worst case in 1.5. -
Ability to stop player from moving or interacting at all "freeze player"
Rudy.cz replied to RedEagle_P1.'s topic in Editor Suggestions
This is already possible. We have added "Default actions" tab to Custom Controls, disable "Player - Directional movement". You can do it also from script using "Set default key action" instruction. -
Seems feasible. Maybe we will be able to squeeze it in 1.4
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Everything what was possible with old terrain tools is still doable, but there now more control over how it is done, so It can take some time to familiarize with new options. As for flatten, try checking the "snap angles" checkbox, which will allow you to use it as you were used to And we are not done improving yet, so expect more new tools
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Jde ho stále zapnout příkazem /dui napsaném do chatu
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Unfortunately Local game change is not yet supported. In order to make the Game-set to work, all the games in have to be published on Workshop and the transition only work when playing on-line (players will be then sent to existing instance or new instance will be spawned) Another feature of game-set is that all the games in one Game-set can share same persistent storage. We are currently working on WIKI update the with explanatory article about this.
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Unfortunately Path has to be pre-defined in editor. Re-defining the path on the fly from script would be too resource demanding and it will impact the performance significantly
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UNDER REVIEW [YLD-20949] Cannot set item price
Rudy.cz replied to RedEagle_P1.'s topic in Editor Bugs & Technical Issues
Unique stackable items never had this option in first place. Only default non-stackable items had. We will have look if it would be possible to set individual price for stackable items made unique. -
UNDER REVIEW [YLD-20949] Cannot set item price
Rudy.cz replied to RedEagle_P1.'s topic in Editor Bugs & Technical Issues
Yes, because is already unique (not stackable) -
- We have logged these issues and we will see if we can squeeze them in to 0.15 - Widget ID filtering works when you are scripting inside corresponding UI Layout -> widgets of that layout are put first. However outside of that game logic we cannot ensure this, because of technical limitations ? - Actually widget IDs are just numbers so it should work - Text sizes are pre-defined and hard-coded in the game, because for each size there is a different font atlas (practically its different font, it just looks same). Having more fonts sizes would increase game memory load. Benefit of predefined sizes is that custom UIs will look more unified, it will scale properly on all resolutions and there will be ensured readability on any device. - Both already logged as bug
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Good suggestion. We will be also adding drag and drop to UI Editor in 0.15 so stay tuned
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Well that would make quite a list (Discogs shows over 500 items ? ), because I am not collecting anything particular just music that I stumble upon and like and is "mixable" in to DJ sets. I have listened to some of Solar Fields, and it very good ambient / chill out, I like it