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Aleš Ulm

YLANDS TEAM
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Everything posted by Aleš Ulm

  1. Aleš Ulm

    DEV ANSWER Compass?

    Hi Tracat, you are right that the game is missing a compass right now - in fact we are planning to improve both how map works and to introduce a compass. However, it will come with some UI and control-scheme changes that we need to implement first so it won't make it to the next update (0.4)... we'll try to have it in the game as soon as possible though.
  2. Aleš Ulm

    RESOLVED Map problems

    Hi Asharru, thanks for the report - we will look into that and will get back to you.
  3. Aleš Ulm

    UNDER REVIEW Tree paradox

    Weeell... that certainly doesn't seem like something we intended Thanks for the feedback, we'll fix that.
  4. Aleš Ulm

    RESOLVED Horse Bug

    Hm, that's weird... Thanks for the feedback, guys - we will look into it asap!
  5. Aleš Ulm

    Merging Accounds

    Hi, it's just like Melle said (thanks! ). If you buy the game now, you get a Steam copy in summer (you will be notified about how to claim your copy some time before that). We are very grateful to those who decide to support us even now, before we're on Steam, so not only it feels right that they get a Steam copy - we will also make sure they are remembered as the ones who were there when it all started .
  6. Aleš Ulm

    0.3: Wonderful Writing (21/04/2017)

    Hi Ricko, I'm sorry to hear that you can't play the game! :( Can you please attach your output_log.txt file (located at \Program Files\Ylands\Game\Ylands_Data) that you get after this happens again? We will take a look at it asap and will get back to you. Thanks. PS: the message you mentioned most likely generated by Windows - you don't have to worry about locating and sending that file anywhere.
  7. Aleš Ulm

    When I dl and installed things acted buggy

    Hi, Just to make sure I get this right - are you saying your keyboard is not recognized when you run Ylands or even outside the game? I can imagine an issue where game would not react to any keys being pressed but I'm pretty sure that if even your keyboards LED lights are always off it's probably HW-related issue and we can't do anything about that. I suggest you try some other keyboard and see if that helps.
  8. Hi Lady, We're happy to hear you like Ylands! Actually what you're experiencing is, in fact, intentional. It is an aspect of sort of a more "realistic" survival gameplay that some games offer - once your character gets on the yland, it stays there and as long as the world is active it is "simulated", it lives in the world - the idea behind this is that you need to leave your character where it can't be hurt by animals, die of hypothermia etc. Altough some players prefer this gameplay, we are perfectly aware that there are others who may find it annoying. We are already looking into this - very soon the one who created the game will be able to set if they want the characters to stay in the world after their players have gone offline or not. If there are any more questions to ask or feedback to provide, we'd love to hear it.
  9. Aleš Ulm

    Sneak Peek #27

    Hi there, fellow ylanders! The update 0.3 Wonderful Writing is finished and undergoing final testing - due to Easter holidays where we live you will get to experience it during the next week though. Before we start talking about what 0.4 will bring, let me take this opportunity to give you a sneak peek of some things you will be able to find in 0.3. We think the Main menu was a bit "heavy", so we're introducing new visuals for it. It's WiP but we're quite happy with the direction we've taken and we plan on improving it further. You will get some tweaked and refined animations as well - this is just the tip of the iceberg, a beginning of the upcoming period where we plan on improving quite intensely the general feeling of animations and character controls. You can expect first improvements to crafting too - some formulas will be easier to reach / unlock (crafting will get a lot of love in 0.4 as well). A multitude of multiplayer related bugs have been squished quite mercilessly. Based on feedback we keep getting, from now on you will have to feed your character a bit more to keep them from being hungry, but on the other hand being hungry, cold or hot will now kill your character after much longer time. We did mention you will able to sleep, didn't we? As always we improve existing audio and add missing sounds. Tutorial is no longer started automatically when Ylands is started for the very first time and hints about relevant information contained in the Codex can be now shown even on other ylands. Based on feedback, in-game GUI has been slightly repositioned. ... and more! Don't forget to check the full changelog once the update is out and in the meantime... Stay classy, ylanders, and have a wonderful time!
  10. Aleš Ulm

    My 7 year old daughter love this game.

    Thanks for the kind words, it's always nice to hear we're heading in right direction :). We definitely plan on adding pets to the game. What has prohibited us from doing so is rather primitive (and in many ways broken) AI we currently have in the game. The good news is that an improved AI is already in the works, looks promising and hopefully will be put in game soon(ish). Once this is done a whole lot of new possible features and elements will open up for us - pets being on them.
  11. Hi, I've sent you a PM with an explanation. We're sorry about the delay.
  12. Aleš Ulm

    Dev Diary #7

    Hi there, fellow ylanders. As we're boldly heading to Q2 2017 I think it's time we have yet another talk about how things are and what you can expect in the upcoming months. First off let me thank you for your support and feedback - a lot of changes we do are made as a direct result of your posts on the forum, messages we receive from the in-game feedback tracker or because of things we see when we watch you make YT videos! As you might have noticed word about Ylands has started spreading. We've already attended some cool events like Unite and PAX, where we got to meet some of you (and it was just awesome!) and in the future you'll be able to visit us in some other ones as well. There are new Youtube videos appearing on a daily basis, more players are coming... and that's before we even hit Steam. From the talks we had with you we know that most of you are waiting for the Steam version to come out and as we said some time ago - that time is near. There are still some months to go before we get there so here's a short summary of what's going to happen in the meantime: * It's now just days before the update Wonderful Writing is released. However, instead of "0.23" this one will be "0.3." The reason behind this is simple - we're quite happy with how the fixing, optimizations and polishing is moving along (but yes, we do have A LOT of things to fix and improve) and somewhere there in the future we see the Ylands 1.0 version. The change in numbering of regular updates ("0.3" will be followed by "0.4" etc.) is meant to give you a more clear idea of where we stand. Wandering through lifeless towns in SP mode one can feel a bit... lonely. Maybe we should do something about that, right? Just to be clear about what Ylands 1.0 means - at that point we want to have a game that runs well, is as bug-free as possible, has intuitive controls and enough content to stand on its own. But most importantly - it is a game that can serve as a starting point for some of the big ideas from our internal "Awesome and Crazy" list - we can't wait to start working on those. Long story short - 1.0 is where the real fun begins. * In the upcoming update you will be able to find lots of MP-related fixes. One area that proved to be a bit more difficult to fix than expected are ships in MP - some of the issues will be fixed in 0.4. * We're working hard on a system that would first let you share your own creations made within the game (from tiniest things to epic castles) or whole games. This will be followed by support for "mods" - external assets that you will be able to put into your games and share as well. Good news is that we're almost there. * Before we hit Steam we plan to optimize game's performance, improve the controls (gamepad controls are still very much in "work in progress" state) and remove some ugly inconsistencies. We will enter as Early Access game, but at that point we want Ylands to feel real close to a finished game. We need the Early Access to get some more feedback, improve the MP experience and tweak the game based on data coming from larger number of players. * Even though we plan to mostly fix and improve existing features, you don't have to worry about us not giving you something new and shiny to play with. If you're into new stuff I think it's safe to assume that you will like what's coming in June So till we meet again - you take care, ylanders, and stay classy!
  13. Aleš Ulm

    respawn beacon?

    The idea of selecting another yland as your "home" is indeed something worth considering. As long as it always is a single place and setting it up it is not a simple task it does make sense. There are no specific plans concerning this right now but it is definitely something we need to look into.
  14. Aleš Ulm

    RESOLVED Map disappears after exiting game

    Thanks for letting us know, it's now in our system and we will look into it.
  15. Aleš Ulm

    respawn beacon?

    Hi, the point you made is certainly good, an interesting one. Let me elaborate a bit why we haven't put something like that in the game (yet) (I'll take this chance to say something more general about how we view game difficulty). We strongly believe that making the game too easy with features like respawning close to where you died removes all the tension, the fear for your character's life. The fact that you know that dying is a real setback is, we think, what makes exploration of far islands much more interesting. At the same time we understand that there's a very thin line between "challenging" and "frustrating" - especially since we are aware that due to game still being Early Alpha players can die from time to time in ways that can be seen as "unfair". It's super easy to make something less difficult, to add something ... and usually really annoying (at least for players) to make something more difficult and remove features they grew used to. Because of this we plan to watch carefully how bigger number of players play the game and we probably won't be making any changes like that before we a) have more data b) have eliminated the deaths caused by bugs or poor design as opposed to those caused by players' skills or decisions. Putting something like you asked in the game before that (even if it was something difficult to craft) would be a bit rushe That being said - feedback like you just provided is still super important to us - we read it every single day and talk about in on regular basis ( we've actually talked about something like "respawn beacon" couple of weeks ago )
  16. Aleš Ulm

    Arrows

    Hi, the fact that after you've created a bow you don't see a recipe for making arrows is pretty much a bug fixed in the upcoming update. You can create those even now, though. You need sticks, resin, flint and feather. Once you have at least one piece of each of these in your inventory (or had at some point in the past) the arrows recipe will unlock. (I mean as long as you're planning to make some in the game. If not, I think what Aethelis wrote would work as well )
  17. Aleš Ulm

    Filter/Sort: Show Only Craftables

    I will take a look at that, thanks for the feedback! As for showing the recipes for individual parts - that is already on our todo list
  18. Aleš Ulm

    Keybinding change not saving

    I realised that we have made some changes to how keybindings storing works - it will be present in the update that we plan on releasing sometime next week. Can you please get back to us once you tried it and tell us if it solved the issue you're having? Thanks!
  19. Aleš Ulm

    Keybinding change not saving

    Hey there, azerty player! I understand how annoying this probably is for you - we will look into it right away.
  20. Hi Noctally, Ane has been out of office the last couple days - could you please send those files to me via PM as well? We'll take a look at them right away. Thanks.
  21. Hi, we have went over the log you sent us and unfortunately it seems that you graphics card doesn't meet the minimum system requirements ( that can be found here here ).
  22. Aleš Ulm

    RESOLVED Oceans Are Gone

    Perfect, thank you!
  23. Aleš Ulm

    RESOLVED Oceans Are Gone

    Hi bluevast, Thanks for the feedback! This is not the first time that something like that happened so we're already looking into it. If it ever happens again, could you please locate and send your game log ("output_log.txt") (either post it here or you can send it to me via PM).You should be able to find it in the \Program Files\Ylands\Game\Ylands_Data directory. Thanks!
  24. Aleš Ulm

    RESOLVED Still in Trial period after purchase

    Hi! Thanks for reach out to us - we will look into it immediately!
  25. Aleš Ulm

    0.22: Fabulous Funfair (08/03/2017)

    Hey WijkagentAdrie, Thanks for your feedback! Pharaoh name: that's actually a trick question (some might say "lame joke" but personally I prefer "trick question" ) and you don't really have to go anywhere or look for anything to solve it Transporting water: no, not at this point, but this has actually been on our todo list for ages so the time when this will be possible is near (the dam was filled with Terraformer tool) The ships right now are just another iteration step (although this one will stay there for some time) - they are physically simulated in terms of collisions but they don't really displace water. Fixing the hulls is something is something we are currently looking into. Lifting sunken ships won't probably happen (at least not anytime soon). Being able to build even ship hulls from blocks: we did think about this when we were creating initial design document for ships - we agree that it would be super cool to be able to do something like this but the truth is that right now we don't really have the capacity to pull this off in a reasonable time frame - implementing this would take months when the work on many other features and fixes would have to be put on hold and that isn't something we can do right now. That being said we do see this as the next big step for our ships and we'd love to implement it sometime in the future. More people per server: now that is what I call a perfectly timed question! Actually we're about to raise that limit.. Infdev: noted! A.
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