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Houp

YLANDS TEAM
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Everything posted by Houp

  1. Houp

    show map in editor

    Not at this point. (at least not in next update). There can be potentially many players and one drop down could get crowded. But sure, there should be list of all players in a map somewhere. I agree with you.
  2. Houp

    show map in editor

    In the works. Probably in 0.7
  3. Houp

    show map in editor

    Hi, maybe this can help to navigate you when working with your Games. (I know, it does not help when editing your save game) Regard the compass. There will be "scene gizmo" known from other editors. Something like:
  4. Hi Stubee, thank you a lot for logs and both saves! It helps us a lot. Can you meanwhile try a little workaround? Just try to kill your character in most recent saves (/killme in chat can help). Do NOT go to main menu but create a new character and go back to your barrier. Your new character should be owner of it.
  5. Hi, sorry for your problems. Logs helped a lot. Thank you! It is not a solution but to be sure that we know where is your problem, please try a workaround: Try to place to the world anything not through crafting menu. (just piece of grass. Put it in hotbar and press 'V'. It will start placing mode. Place it and then try to place energy node. Does it work?)
  6. Houp

    Player Role Limiter

    Hi, thank you for your suggestion. This feature is planned.
  7. Houp

    Editor Mode Questions

    Hi, indestructible object and multieditation is not possible now but we want to add it for sure. It is not much user friendly but using compositions can help a little to work with already "almost indestructible" objects. ----- predator respawn: there are simple reproduction rules. No respawn there. Killed animals will not get back to live. Thank you for feedback!
  8. Houp

    Logic Objects

    Hi, this is at least for now (and near future) intended. Game logics in save games are in "running state" which is quite different to "template state" stored in scenarios. There is no support for editing them.
  9. Houp

    Editor questions about game logic objects

    Hi, tested this setup: 4 x for each lever. 4x for each lever Hope this helps
  10. Houp

    Editor questions about game logic objects

    Hi, I think that you can use Label game logic for it. 1) Make Label "SwitchOn" 2) On swithing switch perform Change Entity Labels action and add to the switched switch Label "SwitchOn" 3) Add new Event listener. Change "Listen for" to "Labeled entities count changed", select "SwitchOn" label and event Count is equal 4. Hope this helps.
  11. Houp

    Concerns about the editor

    " So the first point - I've had an issue with painted blocks on my ship saving as well, I painted a ship all one colour, saved it as a composition and loaded it in to an explore mode, only to find that each different map I load it in to, it appears as a different set of colours! " Yes, we know now. Thank you.
  12. Houp

    Concerns about the editor

    Hi, I am unable to extract that file (I have tried 7zip + 2 online tools). Can you please just rename suffix of the .yland file to .txt? Both comments noted. We will look into it. I agree that selecting more items on ships is now really painful. (if you try to select it, it will select whole ship with everything on it) We have think how to make it easier and not break other features.
  13. Houp

    Concerns about the editor

    Hi, thank you for your feedback, " * First of all the copy and paste function is broken. When copying several items, like different slopes, they often don't keep their original orientation. " Behaviour of paste depends on your current settings in editor. If you want to keep orientation of copied objects (you do not want to align them with target terrain) then be sure you have set these to options set: "* Something I'd like to see is the possibility to open an exploration or creative save in the editor to be able to place compositions and do other edits. Hopefully you're not concerned with players cheating their singleplayer maps since the only players affected are themselves. " There is already option to edit your save files. Go to File - Open - and switch there to Games: "At the moment the ctrl+left click is not good enough if you have a larger structure and objects you can't reach. " I do not understand how you want it to behave? Can you get me in example? (are you able to get wanted result by creating and placing composition?) " or an infinite grass surface " File -New. However I feel that you probably did not want to hear this. Changing terrain base (infinite grass/nothing/set of ylands) will always result in fresh new map (there is no clever way how to copy stuff from one type to another). If you want to use part of your level in another level then you have to make and use compositions. * The coloring feature is broken. When you color something and save it, the colors will sometimes not be saved. In fact, for me it rarely has. Are you able to reproduce it with defined set of steps? We did not encountered that kind of problem. Maybe something went wrong in your save file. Can you attach it and write what you were trying to color but the color did not save? I filled not mentioned issues to our bug trucker. Just there was nothing to ask at the moment. Do not worry. They were not omitted.
  14. Houp

    lighting now working

    Hi, please attach report as Ane said. Meantime you can try to update your graphic card drivers. Also we found that there can be problem with resolution settings. Please try to change it down and then back to 1.
  15. Hi. Sorry for the problem. From provided logs it seems to me that resolution scale settings went crazy. Can you try it to change it to 1? (Settings/grafics)
  16. No need to workaround anymore. Fix was released a few minutes ago.
  17. Hi, sorry to hear that. I encountered the issue yesterday while I was editing mine test scenario. There is (slow) workaround. When pressing Play writes errors to you and you are sure that there are not any, just save scenario and reload it. It should work after that. (at least for me it worked) Second option is to wait. There will be small hotfix for this today/tomorrow. ----------------- It is possible that scenario which used to work is not working anymore. It was possible to run it even though there were errors (wrong references to deleted object/undefined references) and it could cause unpredictable behaviour in the game. Now it is not possible to run it. The error report is now very simple and far away from final form.
  18. Houp

    0.6 bugs

    Thank you! Fix will be delivered in few days in next update Painting: we will discuss how to improve codex for it. Regarding steam engines on dedicated server. Now I am able to reproduce it. We can fix it now.
  19. Houp

    0.6 bugs

    It would be very helpful. Thank you! Please do not forget to attach log files when this problem occurs.
  20. Houp

    0.6 bugs

    Yes, these are the files but they are deleted once you open Ylands again. We know that there is problem that headlights on front mask are black but they seems to be shining correctly (they emit light). Do you have connected energy ports on engines to energy ports of front mask/other appliances? Having both of them on car chassis is not enough. You have to link ports together.
  21. Houp

    0.6 bugs

    Hi Adrie, I tried it in MP on our dedicated server and it seems working. (Large) car chassis have only 2 color sections. The first one is color of almost whole model(pink in screenshot), the second one is used for details (yellow color). Third section has red cross -> is not used on that model. Paintgun in screenshot is set to second object section (arrow points to color square with number 2) - it can be changed with J/H keys or in radial menu (key E). Which part of this does not work for you? Are you able to change object section? (default one is used for all sections)
  22. Houp

    Editor questions

    You can use action Enable game logic. Leave "enable" option unchecked. You do not have to care about "reset to default" option => it can be used to reset time triggers to initial state.
  23. Houp

    Editor questions

    1) Can you describe it more? Time trigger with Repeat count set may be what you want. 2) Unfortunately not now. It is planned that it will be possible. 3) Positions of Event listeners, Player roles and Time triggers are not relevant. It does not matter.
  24. Houp

    Electricity?

    Hi OHNNI, you need glass sphere and ylandium dust. (and hammer, iron ingots)
  25. Hi, it is not set in stone of course. We will surely discuss that more. Share in Options. Oops. Yes it does what you have said. It is old feature. Our bad. Thank you for your wishes. We do our best.
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