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Everything posted by Ane
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Any chance you could add the log for this?
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Unfortunately we've been unable to reproduce these issues Any more info you could provide? For example, were you editing scenarios or editing save games in the Editor, or were you painting in game with the paint gun? Details like that.
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Update: 23/11/2017 Version: 0.6.41081 Switched to a more recent Unity Engine version (fixes several types of ingame crashes)
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RESOLVED [YLD-7629] Host unreachable =(
Ane replied to Xaroc der Chihuahuamagier's question in Bugs & Technical Issues
Hello! Any chance you could send us the game logs from your game instance and from the one that tried to join? Nevertheless, we are switching to Steam networking for the next minor patch, which should eliminate this type of issue.- 3 replies
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- Xaroc
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The servers crash from time to time, and sometimes they crash hard enough so that autorestart does not work (and we start them manually at some later point). It's a new feature, so we are gradually making them more stable. The good thing is that programmers have all the logs they need available from the servers themselves.
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RESOLVED Can't play Steam version: FATAL LOGIN ERROR
Ane replied to paulsoaresjr's question in Bugs & Technical Issues
Could you try again now? The issue should be fixed. -
RESOLVED Can't play Steam version: FATAL LOGIN ERROR
Ane replied to paulsoaresjr's question in Bugs & Technical Issues
Hi! We'll look into it right now, let me come back to you as soon as I know more. -
RESOLVED Ylands update message errors
Ane replied to WijkagentAdrie's question in Bugs & Technical Issues
We'll check it out, thanks for letting us know! (can you feel how close the update is? ) -
RESOLVED Error in "Getting Client Info" in Launcher
Ane replied to johnstakes's question in Bugs & Technical Issues
Awesome!! Thanks a lot for your patience! Now enjoy the game -
RESOLVED Error in "Getting Client Info" in Launcher
Ane replied to johnstakes's question in Bugs & Technical Issues
Could you try now? The issue appears to be fixed. -
RESOLVED Error in "Getting Client Info" in Launcher
Ane replied to johnstakes's question in Bugs & Technical Issues
Hang in there, guys! We're looking into it. I'll let you know as soon as I know something! -
RESOLVED Error in "Getting Client Info" in Launcher
Ane replied to johnstakes's question in Bugs & Technical Issues
Please try running it as administrator -
Yes, I believe it's intended
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Flags are supposed to rotate in the wind's direction - have you tried with some other entity?
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RESOLVED The game doesn't launch.
Ane replied to TheIntelloBox's question in Bugs & Technical Issues
Hello! Perhaps you could try the steps mentioned here? https://community.webroot.com/t5/Webroot-SecureAnywhere-Antivirus/Adding-Exceptions/m-p/74483#M4610 -
In less than 2 weeks! #hype
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CHANGELOG Rainy Roads - 01/09/2017 HIGHLIGHTS Added weather system. In this update you will be able to experience, based on your current biome, various types of weather. Please note that the changing weather isn't only a visual effect but also affects gameplay (fire sources get doused under strong rain etc.). Added cars, car function and engines. Right now nothing is stopping you from driving your own cars! All you need is a chassis where you put one or more engines and a driver's seat. Of course feeding the engine with an appropriate type of fuel is also a good idea if you want your vehicle to move! For steam engines you can use wood, coal or charcoal, while ylandium engines are charged by ylandium power cells. Please note that all engines have a built-in dynamo, so you can even use them to power some devices like car lights. Test your driving skills in the new Racing Track scenario! (available to download at the Workshop) You can now attach engines to ships. The engines can also be used with large ships, where you can, if you have both installed, switch between sailing and being propelled by an engine. Added "experimental" French and Dutch community translations. Good news for those speaking French or Dutch - the first version of community created translation of those languages is now available for you to try. If you want to do so, run the game with --translator (two hyphens) parameter, which will let you pick one of these "experimental" languages. If no problem with the translation is found, in the next update it will become available even without having to use the special parameter (we plan to add Russian language in the next update exactly the same way). NEW FEATURES You are not able to light fires in bad weather if they're not in shelter You cannot sleep outside in bad weather - you will be woken up if you are already sleeping New combat idle animations for melee attacks New jump animation variation New unarmed attack variation Added bird idle behavior Predators should now be more dangerous Non-predators now flee from players (except for horses and crabs) Animals should circle around the player when attacking them in a big group Animals now reproduce again if their number drops down below a certain threshold, as they did in the old AI system Called horse will wait for about 10 seconds after reaching player's position Added shark corpse model Real loot is shown when picking up items (when picking up rainforest plant, hint shows you actually pick 5x grass) Placing an item in the inventory automatically unlocks its recipe New "hit" and "animal gutting" particle effects A new energy port focusing - if there is no port under the mouse cursor, the nearest port on the focused entity is focused Added preview energy ray between energy linker and focused node You can charge the mining drill in the world (place ylandium cell into hotbar and use it on a drill) Increased building block yield from logs (you will get more building blocks from logs now) Added sounds to big ships (sails open/close, loops, waves when speed up/down, sails and waves loops) Robustness improvements to server monitor and monitor-server communication Server instance logs are now saved under <Documents>/Ylands/ServerMonitor/ServerLogs/<servername>_server_process_log.txt Hiding environment and player temperatures in debug panel All vehicles are spawned without steering wheel now Trigger zones have new option in "Is triggered by": Player role Raised overall speed of ships [Editor]: added new Game logic, "Play Area", which can be used to constrain a loaded area (mostly usable on scenarios like Sky Arena, Racing Track - you will eliminate loading and unloading blocks by proper usage of Play Area GL) [Editor]: added GO HERE action into context menu. It will move camera to selected objects. (HotKey [F]) [Editor]: you can listen to charge mining drill/fuel steam engine in editor. You can use "Perform action with an entity" to charge/fuel or deplete drill/engine NEW ASSETS Car chassis Large car chassis Small Ylandium engine Small steam engine (3) Car driver seat (5) Car passenger seat (5) Car front mask (4) Car trunk (3) Car back Car body part (6) Coal basket Charcoal basket Wooden ladder Tall wooden ladder Sandstone blocks Stone blocks Brick blocks White brick blocks Marble blocks Marble pillars Wooden blocks Log joint Striped blocks Traffic signs Traffic cone Oriental roofs Bamboo blocks Shark corpse Winner's wreath Roasted fish meat Raw fish meat FIXES You can drop items from the cube - droppable items indicated with green arrow; undroppable with red X Adding multiple unstackable items from cube adds correct number of items Dragging items from a container now automatically switches other tab to Inventory Searching in inventory/crafting/cube switches tab to All automatically Fixed boat animation while holding rudder Drilling progress bar is removed Hints for picking up items added while player is mounted Leather sheets stack the same way as paper sheets You are able to build fences again Added inertia to throwing grenades and shooting bows (projectiles will inherit inertia from the player) Empty notes will not change to the "written" version when no text is entered Fixed text bubbles showing in wrong position Fixed massive FPS drops after cutting down a tree Animals no longer destroy ripe bushes and trees, they harvest them instead Fixed animals trying to kill players even with creator cube equipped Fixed predators not wanting to go near food if there was no fire nearby Fixed penguins not wanting to eat fish Fixed animals not eating properly (in a way that for example eating a fish would spawn fish meat or eating a banana would spawn seeds) Fixed animals not being woken up by noises Animals will not eat food from trees anymore Animals will not climb incredibly steep slopes when hunting players anymore Fixed being attacked by animals that cannot reach you (for example by Mutated animals in caves under players) Animals shouldn't get stuck in each other that much now Birds should fly in circles now Fixed birds getting stuck in trees when trying to fly through them Fixed animals trying to find a path through closed doors and gates Reduced the distance the animals flee from danger - previously they would be able to flee across the whole yland Fixed ZZZ particles appearing hundreds of meters away from the sleeping animals Fixed animals being hurt only by entities, not by other possibilities Fixed a case where an animal would wake up from being dead and stop doing anything at all after loading a save Fixed sliding animal corpses Land in Make New Yland updates properly when changing biomes Breath bar no longer appears when you're immune to drowning Interaction hints display properly when using flying potion Fixed wrong hints while sitting/lying with propeller pack Fixed bamboo chest sounding like ocean waves when being opened Saguaro cacti should be moving in the wind again Player now starts knowing how to craft a wicker basket container Fixed inconsistency in green and red roof recipes Head feathers give you feathers upon breaking Sandstone chunks give you more sand upon breaking Wooden raft doesn't unlock together with bamboo raft anymore Fixed bugged charging stations on ships Melon head potion doesn't need as many melons now Spikes are now crafted into the scene and are not pickable Fixed falling through a pile of items stacked on top of each other Fixed being able to do infinite towers of sand/gravel from only one piece Trigger zones with Perform option set to "Do not fire if another object is in the trigger zone" did not work correctly Text in search field is no longer shared across workstations Fixed UI sometimes displaying wrong inventory item changes Reduced FPS drops when loading new terrain Wrong text when hovering over "Host a game" Fixed a small Earth visible in the background when creating a new Yland Added missing hint for Continue option in main menu Fixed an error that caused the game to freeze when exiting Configure Panel in Editor Leaving vehicle controls caused by ragdoll will no longer keep player in ship controlling mode Fixed player being spawned underground in rare cases Fixed breaking the game when respawning as a new character in First person view Fixed buttons that were completely covered by a white overlay, and highlighted when using mouse Fixed being unable to free yourself after getting stuck in a bear trap Fixed spawn entity action in Editor Improved navigation for on-screen keyboard - left on leftmost key now selects the rightmost key Entities you cannot interact with are not highlighted anymore Fixed respawning as a new character in Wild West breaking the game Fixed progress bar sometimes missing during specific actions All light sources will shine in the main menu now Removing option to play specific sound from a set in the Editor Show message action did not work with short messages Particle effect game logics have preview in Editor Particle effect game logic orientation was not taken into account Small targets in Fun Fair were difficult to hit Projectile trigger zone in Ylander Jones did not work as expected Default orientation placed vehicles in the same heading as a player You shouldn't be able to control vehicles placed upside down Mouse sensitivity now goes from 0 to 10 instead of -5 to 5. That also fixes wrong behaviour with negative values Weapons: Muzzle flash effect is shown on all barrel ends Fixed wrong delay for crossbow reload animation Character won't hold items that are in placing mode anymore (in FPV mode) Arctic rabbit renamed to Polar rabbit [Editor]: Camera movement is faster [Editor]: Camera movement when scrolling with mouse wheel did not work correctly COMING SOON Coming Soon to your ylands… Countless Colors!
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RESOLVED animals unresponsive... dead areas on island..
Ane replied to kimbuck's question in Bugs & Technical Issues
Are you sure you haven't drank any of those potions that make you feel funny? -
RESOLVED animals unresponsive... dead areas on island..
Ane replied to kimbuck's question in Bugs & Technical Issues
Yeah, that's the one, thanks -
RESOLVED animals unresponsive... dead areas on island..
Ane replied to kimbuck's question in Bugs & Technical Issues
An easy way of locating it is right clicking on the Ylands entry on Steam - Properties - Local files - Browse local files. There it should be under the "Ylands_Data" folder. -
RESOLVED animals unresponsive... dead areas on island..
Ane replied to kimbuck's question in Bugs & Technical Issues
Could you also attach your log, please? -
The planned price is 15 Eur/15 USD. Come say hi if you decide to join the ylanders family!
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It's not possible to preorder the game I'm afraid. In fact it was never possible to do so, it's just that we were actually selling the game for some months (for a lower price than the price that will be set on Steam). So, in short, you're gonna have to wait for the Steam release, sorry!