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V-Alfred

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Everything posted by V-Alfred

  1. V-Alfred

    [Feedback] Forum Features

    *Searching you inside pirate chest..* well in my opinion "anonymity" mostly good for bad things, but in my case as a creator, "to know who exactly is reacting" is something I need to know in order to make things differently for them. If all source of reaction called somebody, then it's only in general, not specified which is sometimes confusing and means shallow. Again, it's only my opinion, every human being have their own thought, so feel free to tell your opinion..
  2. V-Alfred

    RESOLVED [YLD-8409] Ship Parts Bug

    Yes I can confirm this issue, I tried in creative mode, place the hull fore on top of the land, try to delete it with annihilator and "Failed" notification pops out. That notification disapeared so fast, not able to catch it in Screenshot. Also I tried to delete the hull fore in Editor but it still stay there and I can feel the object (not walk-through able). sorry for dark screenshot, I load last creative mode, and try to reply this as fast as possible. So I don't have time to sleep ingame
  3. V-Alfred

    [Feedback] Workshop not responding

    See, Ylands Team provided with magic fingers.. thanks [Update] I don't know if this only happen to me or not, but when I click on assets it will stay Loading.. I wait about 5 mins but still loading, I'm sure my internet is fine, since I can post this just fine.[/update] [2ndUpdate] it works fine now, all is well! Thanks Ylands team for taking care so fast! [/2ndUpdate]
  4. V-Alfred

    When you have to kill yourself to get your stuff back

    lol, it's pretty feudal if you know what I mean.. atleast you still can find your doppleganger.. Bold the text below if you can't read it.. Our mission now is, find and kill your doppleganger. Damn that sounds sadistic..
  5. V-Alfred

    [Feedback] Workshop not responding

    lol, no, no, I mean by this is thing is error before your magic fingers comes.. That means you always fix things.. lol, Why I need to explain this kind of post.. my bad..
  6. V-Alfred

    [Feedback] Workshop not responding

    this happen to me aswell 30 minutes ago and the asset/blabla won't load, it stays Loading.. before Ane's magic fingers comes.. [update] I just tried like now, same exact result, maybe they do maintenance or something.
  7. V-Alfred

    [Feedback] Forum Features

    Just to confirm, all works well now.. and I'm right about that above picture..
  8. V-Alfred

    V2.0 Beach house

    yeah thats good suggestion, that color will make your house less scary/horror.. I'm not active in reddit (my country blocks it for some reason). So I will watch your progress from here..
  9. V-Alfred

    [Feedback] Forum Features

    Thank you guys for coming! I'm laughing so hard right now.. and my last post was hidden I don't know why..
  10. V-Alfred

    [Feedback] Forum Features

    What have 'your magic fingers' done Ane? it's alright now, works normal like old lovely forum.
  11. V-Alfred

    [Feedback] Forum Features

    Thanks @YadNiMonde for coming. I just check my 'View all notifications' and all who react in the past also become 'somebody', example this one, I'm really sure top of this reaction is coming from you @Ane. [update] My browser is Google Chrome atm,
  12. V-Alfred

    [Feedback] Forum Features

    I just did logging out/in and still same 'somebody'. I will try to summon some of active forum member @kimbuck @YadNiMonde @Silwercastle sorry to disturb you guys..
  13. hahaha I feel that pain.. especially when you're working on 'Stone' in Editor..
  14. V-Alfred

    [Feedback] Forum Features

    [update] @Ane yes thats what I mean. I know it's small and kinda silly feature, oh well sometimes something silly is what make you attach to something.. [/update] wait what... mine is shows different.. and I didn't change any notification setting if I remember correctly. Also I can't click this , to know who is react in the past.
  15. V-Alfred

    V2.0 Beach house

    Now it looks like mansion, with bushes and it will looks beautiful.
  16. V-Alfred

    Velocifer's Workshop

    Thanks @Silwercastle , you're able to do it start from now I guess.. to be honest, to make composition vehicle doesn't really take too much time and effort in Editor that is.. For my current biggest creation "Acquilla", it took like a week (6-8 hours a day) roughly, I did experiment things, thats why it took so long. Without experiment, I think you can done it roughly 2 days if the concept is already in your mind.
  17. V-Alfred

    my little vegetable garden in exploration

    wow, looks so neat and nifty! the best garden I ever seen in Ylands so far
  18. V-Alfred

    Creative Camper

    lol I don't know how.. but your camper is pretty similar with Keralis's vehicle.. Welldone it looks great! it's quite tricky to place object out of vehicle boundary..
  19. V-Alfred

    Energy link

    I think Devs already mentioned this topic in one of the early devs diaries. And they're doing something for it in 0.7 update (CMIIW).
  20. V-Alfred

    Suggestion: Plants seeding around themselves

    I think your idea would be nice for future version when Ylands is optimized enough, for now it could cause performance and some other issues. In my opinion, some other issues mentioned is like we don't want plants to grow at some places but it does spread because of 'spread-itself' feature, example plants that spread and grow on dirt below our house/platform/road that we made, Clipping through eachother plants, and Balance issues for multiplayer game like plants only spread on specific area because some players already wipe out that certain plants. Some of this issue happened in old LiF, and other 'simulation games', which is quite frustrating. Note: plants in my post also means as trees, and all of this is just my personal opinion and experience. Feel free to correct me if I'm wrong..
  21. I think your idea can be done by limiting craftable items for certain role (when you create character, you have option for role), so it will act like "skill-based" game mode. For current Ylands the default role is only Castaway and Creator (CMIIW), so your idea is possible to do in the future for certain map. [Update] I think your idea also really good for role-play based server, which is exist atm. In my opinion, skill-based is only interesting for multiplayer game. For single player game in other hand, skill-based means a lot of works to do if you want to try all the 'skill' available.
  22. V-Alfred

    Make The World Round Again [Suggestion]

    Before I say something, I have question to clarify, what do you mean by "again" in the title? Does it means the old Ylands was round world? It's pretty cool concept idea, with this concept realistically we will know where exactly the edge of our map when we look at our 'Map item'. And I noticed (from graphical bug) that every yland in Exploration mode has their own square border around it, so technically we're just jump from that square border to another. This is my thought, it might be wrong.
  23. V-Alfred

    Beach house

    lol, thats included in "great responsibility" aspect.. Welldone for the water, it looks great. Wait until electric door works, then you can change the bridge with that. Or even better drawable bridge mechanism.
  24. V-Alfred

    Dev Diary #26

    One quick question. Can we expect fore-and-aft rig for the ship in the future? I love building and sailing ship in Ylands, but with current square rig choices, it feels lacking. Something like fore-and-aft rig will be wonderful.
  25. V-Alfred

    Editor is almost unusable at the moment

    I already made few ships and cars with editor. My suggestion is, if you can, build a ship/car outside of the exploration/creative map (map that has lots of complexity). The key so far I discovered for creating stuff in editor is less object around, example flat infinite map when first time you launch editor. It will improve your saving time and also less chance for syncronization save bug. To really get around of this save bug, for blocks and colors. You need to frequently save the editor/composition (I did every 5-10mins) for major changes. And if the bug happened, I did fix it, every time I see then save it again (editor and composition). Eventually the bug won't occurs. For colors bug (objects color become white) when importing Ship/car to new savegame, it will mostly happen first time, but I tried to get around (seems working nicely so far) by fixing every white color object (not intended) then save the editor and composition. [Update] and refresh the editor by going back to Main menu and then to the Editor again. I did that every 30mins or so to check if the save bug occurs.
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