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WijkagentAdrie

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Everything posted by WijkagentAdrie

  1. WijkagentAdrie

    Best method for destroying stone after solidification?

    You can also mount the small cannon on the back of your car/truck. I use this to chop down trees and then process them to logs
  2. WijkagentAdrie

    Best method for destroying stone after solidification?

    Potato grenades! They do the least damage to other objects around it (but still do damage!). Or maybe the small cannon? I haven't tried that yet, so please try it in the editor first!
  3. WijkagentAdrie

    ARMOR STATS AND TABLES

    Very nice, thanks for these stats! Do you reckon that certain parts of the body have modifiers, leading to the difference between the 30 or 20dmg?
  4. WijkagentAdrie

    Christmas competition winners

    Congratulations! Could someone post all the winning screenshots in here maybe?
  5. WijkagentAdrie

    Boat Building

    I think that engines are actually more effective when you're comparing small numbers of both, since the fuel cost becomes massive with 4+ engines. I've ran the numbers on sails/engines and small sails give 60% speed of the large sails. There is also a maximum amount of sails/engines per hull type, for sails it is: Small hull, 450% Large hull, 550% Large masts are 100%, small masts 60%. Max amount of engines is 5 for small and 6 for large hull, and no difference between coal or ylandium. Your 10 engines are a little bit overkill All top speeds are equal to the % of sails, up to their maximum. There for large hulls can go faster, however their acceleration is slower. Another interesting option is to go hybrid, using 2-3 large masts and 2 engines. When you're sailing against the wind you can switch to engine power, when the wind direction is better you can sail for free If you need any more info on the ship/sail/engine stats feel free to ask! Adrie Edit: if you like to live the easy life like I do and don't need a mobile base, I usually use the small boats. You can easily fit some small tables and sacks on them for a total of 30 storage slots.
  6. WijkagentAdrie

    My Catamaran MK III

    This is brilliant, did you make it in the editor or in creative/survival? I also much prefer using boats over ships in Explorer, I usually add a few small cabinets and some sacks to get around 30 storage slots.
  7. WijkagentAdrie

    Ship Questions and Help Request

    Creator cube and annihilator are items which you can use to play in creative mode. It's different from the editor. By "drag" I mean using the drag tool in the editor. It's next to the select tool. To properly use the drag tool, set the ships position (double click ship and edit the location and rotation) to a multiple of 0.375 and the rotations to 0. Doing this you can go inside like you want Feel free to ask more questions!
  8. WijkagentAdrie

    What building material do you build most with and why

    Nice build! I mainly use Wood and bamboo for the reason that they are really easy to get, you van plant them near your base and there's infinite amounts
  9. WijkagentAdrie

    Ship Questions and Help Request

    Definitely! Also when using the creator cube and the annihilator there is always a risk of accidentally deleting your entire ship (been there done that).
  10. WijkagentAdrie

    Ship Questions and Help Request

    You can build up and out to a certain extent indeed. If you want to go beyond this boundary, you will have to use another trick, only available in the editor: First set all rotational values to 0 (double click your ship and set all the rotations). Then set the location XYZ to multiples of 0.375 (1 block is 0.375m, and dragging blocks will snap them to the world grid, so your ship grid should be aligned to the world grid.) Next you place the blocks you want somewhere on the ship, and then with the drag tool you can drag them to where you want to place the block. Using this technique you can clip blocks into each other, giving you more creative ways of building
  11. WijkagentAdrie

    "Energy helmet"

    Sounds good! The only thing I'm not sure about is the damage from walking in a stream, since you could make a massive invisible killing maze Maybe give it another negative effect like blurry vision to encourage proper placement of power cables, although this would be difficult on cars, smaller ships and small houses.
  12. WijkagentAdrie

    Ship Questions and Help Request

    Try to find blueprints for this or a similar ship. They usually come with cut through views. If you make those "cuts", much like a skeleton, you can then connect them and make your hull Here's an example of a blueprint with the lines/cuts on there! If you need any help please feel free to ask!
  13. WijkagentAdrie

    The big fail (Dry Dock)

    The other way around is worse to be honest: when you make a lake on top of a mountain every ship will sink straight to the bottom One tip I can recommend: place some beams with v(free place) or place them within the barrier. This way you can place the ship on them and when done building you can pick them up Adrie
  14. WijkagentAdrie

    Sneak Peek #43

    If (or when) I place for example a beam or log, partially inside the 30x30x30 area, will it then be completely protected, not protected at all or only the bit inside protected?
  15. WijkagentAdrie

    Red & White Bricks?

    You're quite right there, that not having the paint gun yet is very limiting. I feel that there should be a low tier painting option like a paint brush which should be much less useful, maybe use much more paint as well. For example, there used to be 4 different color armchairs, blue, red, green and purple, and they all had a ottoman in the same color. Now all there is is a blue ottoman and a purple armchair. The combination of those looks absolutely horrible:
  16. WijkagentAdrie

    Red & White Bricks?

    It doesn't make much sense to me to have 16 precolored sails, while we could make 100000+ color combinations on our own with the paint tool It just clutters the crafting menu as well, end-game the list of recipes is huge already! Adrie
  17. WijkagentAdrie

    is it intentional or a bug?

    Currently you always spawn back on the island where you died, unless that island is an arctic/polar island. In that case you spawn on the very first island. Setting spawn points is not possible right now.
  18. WijkagentAdrie

    Let's talk about Griefers and ways to avoid them

    How sure are you they didnt use explosives? Destroying a stone base manually is quite a lot of work. I think that as soon as there will be player/community hosted dedicated servers with whitelisting, the MP experience will be loads better. Alternatively you can play with a few people on your own game now.
  19. WijkagentAdrie

    Red & White Bricks?

    They removed a lot of colored items (they should remove the colored sails and car parts as well IMO). Other examples are the awnings and oriental wood types for example. You now indeed make those blocks by coloring them Adrie
  20. WijkagentAdrie

    New ship equipment?

    My idea's so far: "Lego hulls", which are modular so you can choose the length of your ship, with different style bow and stern blocks so we can create different style ships, Have those hulls hollow, This is how lego does it. Please note that these are 2 stern pieces, there is a different bow piece. Next up, lifeboat davits: So we can have our small boats (maybe introduce a row boat, similar to the current boat but then with paddles, which is the only boat liftable by the davits. As a trade off for this feature it could be slower, think raft speed.) More different mast types, with different speeds which depend on the wind direction. Certain types of sail plans work better with the wind from the back, others are better at sailing against the wind etc. Change the sailing mechanics. I would like to see more realism in sailing, making tacking/jibing be beneficial in overall speed from A to B. Another mechanic that needs change is the wind. At the moment the whole wind mechanic is completely pointless: if the wind changes every 5 seconds there's no way you can plan for it, all it does is randomly change the speed at which you sail from A to B. Also make turning lose less speed. Stability should be an issue as well. At the moment having more sails gives no penalty. I feel that if you sail full speed in a storm and make dodgy maneuvers there should be a risk of capsizing your ship. Some minor things: Currently there is a bow wave visible. I think making this bigger would look a lot better. The mechanics are there, but they are barely visible while they add a lot to realism and immersion! If the hull's wont be improved soon, can they be put lower in the water? 1 block deeper would already make a great visual difference. Adrie
  21. WijkagentAdrie

    Weapon strength

    Yes please, would be great if you can give us some numbers! Maybe also discuss the cost of the individual weapons to find out which ones are better or more economical Maybe you could do it in a youtube video format?
  22. WijkagentAdrie

    Sneak Peek #43

    Sounds good, I'm looking forward to test this What is the size of the plot going to be, and is it 2d (all the way from the bottom of the earth to the moon) or 3d with height dimensions as well? Adrie
  23. WijkagentAdrie

    Divers helmet or...

    There *may* just be a potion that lets you breathe under water Edit: guess I'm late to the party what if I tell you potions can make you fly as well?
  24. If the devs were to add it as an option I believe that that raises the age category as well unfortunately. I hope that with the modding people can bring it back
  25. I've actually made a quick, plain test map that shows the problem rather well! I've made 3 gates: Gate 1, you can not go through. There is still roughly half a block space, but the game won't let you walk under it. Next to it is the exact same gate, but this time with slopes in front of it. For some reason, even though the height is 100% similar and you still walk under the exact same stone cubes, you can walk under this. But because the slopes are only in 1 direction you can only get through it in this one direction. Next to it is a 6 high gate which you can pass through normally. On my ships I have been able to get through the left most gate. The reason I can get through is because due to the waves, the ship rocks from left to right. The character stays upright, so relative to the gate is in a diagonal position. This gives (when you're lucky) enough space to pass through, but it can be quite tricky. Also this triggers the other bug that when you push into your ship in first person the ship goes crazy. Attached is the map, it's an editor scenario so be sure to change the extension Adrie TEST_FOR_ANE.txt
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