Soondead-27d3f9fbcbfb78c3
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Everything posted by Soondead-27d3f9fbcbfb78c3
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Set Respawn Point On Bed
Soondead-27d3f9fbcbfb78c3 replied to Ikaarus's question in Suggestions & Feedback
+1 for making such an option server configurable, as with most other features where different play styles and communities require different settings. One size does not fit all. Carebear servers for kids with foam padded trees, or Rust re-enactment with naval warfare and admin trolling? Both should be possible. -
Aleš, is there any chance the DS 0.6.3 can contain a way to harness the logs a bit? Perhaps limit the logging rate, file size, a command to reset the log file on demand or even allow some way to filter out unwanted noise.
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Moving around on deck must be made safer
Soondead-27d3f9fbcbfb78c3 posted a question in Suggestions & Feedback
For a game where ships are such an importan part of the experience, moving around on deck is ridiculously unsafe. Even when walking carefully in a straight line on an anchored ship, the character glitches through walls and railings on a regular basis. -
Moving around on deck must be made safer
Soondead-27d3f9fbcbfb78c3 replied to Soondead-27d3f9fbcbfb78c3's question in Suggestions & Feedback
You're absolutely right, but in addition the character will veer and glitch off course (you can be walking in a straight line and yet glitch sideways) or through walls and closed doors. The railings are 3 blocks high and must be enough to stop the character no matter what speed or direction, as long as there's no jumping involved. Some degree of rubberbanding is inevitable in a multiplayer game but having it kill you on a regular basis is too much IMHO. -
Moving around on deck must be made safer
Soondead-27d3f9fbcbfb78c3 replied to Soondead-27d3f9fbcbfb78c3's question in Suggestions & Feedback
I've started putting up a weaving loom and a tanning rack on the "bridge" since that's the most risky place to move around, but I've even glitched sideways off the ship when trying to walk straight along the deck while the ship was anchored. Several times too, and the last time I was eaten by a shark and lost a lot of valuables. Sort of ran out of patience with multiplayer when that happened, so I've been enjoying single player for a few days... -
using the map
Soondead-27d3f9fbcbfb78c3 replied to Maxime Gaillard's question in Suggestions & Feedback
Allowing only X marks would backfire as people would just start writing in huge letters by spamming X marks. The need for names and remarks is real. -
Polygons isn't the most important cause for having a limited rendering distance in a multiplayer game that allows terrain editing. The poly count can be kept low using all sorts of trickery once the terrain has been downloaded from the server. The biggest problem is that the amount of terrain data and updates the server has to send to clients as they move around or edit stuff increases exponentially as the rendering distance is increased. This is why minecraft servers define the rendering distance and decide when to send chunk data, not the clients.
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[Suggestion] Flower Pots Could be a functional item rather than just cosmetic
Soondead-27d3f9fbcbfb78c3 replied to Aaron Sebenius's question in Suggestions & Feedback
+1 to having functional flower pots, for all the above reasons. Just a tip about the flax/cotton though, consider importing sisal seeds from the plant growing on desert islands. The leaves can be used for spinning threads and making cloth but contrary to the other two, this one doesn't have to be replanted. The leaves can be harvested over and over just like bananas from a banana tree. -
Currently, lanterns can only be free-placed, which means they are easy pickings even when placed inside a barrier. Making them optionally grid placeable would make them easier to mount on ceilings and walls, and even when free-placed they should harden like crafting stations etc do. The game world is dark 50% of the time and lanterns are pretty much the only viable choice for exterior lighting until very late game.
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Suggestion: Improved World Ore Generation
Soondead-27d3f9fbcbfb78c3 replied to Ethan Gordon Wilson's question in Suggestions & Feedback
Even if there was enough for 200 people to begin with, that doesn't help new players as long as the first few can hoard it all. Ore and other resources need to regenerate somehow. -
It is well known that resources on the islands are finite and on a 24/7 multiplayer server the starter islands will become pretty mined out after the first few days. This means new players have little or no chance to get clay or iron to get themselves established, and the game is locked a cycle of desperate building followed by idle waiting for the next wipe. What if bigger veins contained a few blocks that can't be destroyed and that infinitely "grow" the vein back slowly over time? This would motivate both searching for these "nodes" and the establishment of more permanent, realistic looking mining facilities rather than the current random holes everywhere. Certainly, such permanent mines would be public on some servers, while on other servers this mechanic would trigger trading/roleplay or even aggressive competition over resources. Some would put down their barrier generator over one and effectively control it. Such regenerating veins could even be made to grow exponentially so that a clever mine operator would take out ore carefully for maximum yield over time rather than just strip mining for short term profit.
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First spawn should be a random yland
Soondead-27d3f9fbcbfb78c3 replied to Excelsior's question in Suggestions & Feedback
This should be optional, as some players would like to join a server as a team and cooperate without first having to find each other. -
Moving around on deck must be made safer
Soondead-27d3f9fbcbfb78c3 replied to Soondead-27d3f9fbcbfb78c3's question in Suggestions & Feedback
Oh I know, and I have the rafts to prove it :-D -
Straw blocks for roofs etc require a ridiculous amount of hay, which I have so far only found in the form of withered plants. After one week I have still only covered about 1/3 of the roof of my house. Meanwhile, I'm carrying around a metric ton of grass and there's only so much rope needed. Turning some of that grass into hay by storing it or processing it somehow would solve both my "problems".
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Dried grass -> hay?
Soondead-27d3f9fbcbfb78c3 replied to Soondead-27d3f9fbcbfb78c3's question in Suggestions & Feedback
*smacks head* *again* -
Bug with mutated animals
Soondead-27d3f9fbcbfb78c3 replied to Jacob Ellinger's question in Suggestions & Feedback
Please consider respawning animals after some time even if the last one was killed. For two reasons. 1) If you get attacked and kill the last one in self defense, the game is ruined for other players. 2) Multiplayer means sooner or later some a__hat is going to kill the last one on purpose just to ruin the game for other players. -
RESOLVED Ship Ladder Teleports Me To Last USed Ladder
Soondead-27d3f9fbcbfb78c3 replied to JonnyDarcko001's question in Bugs & Technical Issues
I think the devs are on a well deserved christmas holiday to gather their strength, but we shall expect great things around january 3rd or there will be hell to pay ;-) -
RESOLVED Player with current account in session
Soondead-27d3f9fbcbfb78c3 replied to FatDB's question in Bugs & Technical Issues
This has happened to a few players on my DS as well. The only workaround at the moment seems to be a server restart.