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Everything posted by Antimidation
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RESOLVED Difficulty with free placement
Antimidation replied to Antimidation's question in Bugs & Technical Issues
That's strange, considering i posted after the last update. It's still happening. -
Is Ylands going to keep this general standard for map size or will it increase? Maybe i'm spoiled with other sandbox games but I feel like the world could be much bigger. It doesn't take long to find every island once you get a ship, especially if you determine the pattern and spacing of where islands spawn. In creative mode you can make these islands much larger and random, I like what you did with the region selection so someone could get a similar biome to where they live, nice touch! But, with the low poly count art style of the game you can probably get away with doubling the map size.
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RESOLVED Difficulty with free placement
Antimidation replied to Antimidation's question in Bugs & Technical Issues
No, it happens with quite a few other objects, including other tools and large wooden beams. I haven't tried it with anything else yet. -
Blocks with dark and light sides to them
Antimidation replied to Antimidation's question in Suggestions & Feedback
Right, so label it "Light/dark" or "Bottom" Top" Something that tells us which is which, in build mode it's hard to make out the texture or the slight color variation until it's placed. -
Blocks with dark and light sides to them
Antimidation replied to Antimidation's question in Suggestions & Feedback
This has been an issue for a while. No, it's not the light and shadow side of the block...it's not lighting effects. There's clearly a dark and light side. Also, even if it's the "back" and the "front" of a block, why not label it so while in build mode? That way we can align the dark/light sides correctly. -
Please allow build distance to slide through objects and other blocks, as it is now unrealistically difficult to build custom houses or structures imbedded in the ground or doing complex angles.
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RESOLVED Glaring issue with block placement
Antimidation posted a question in Bugs & Technical Issues
Did i miss something? I looked all over the UI for it but it's not there anymore, you can no longer move objects on a straight line away or towards you...only up and down, how was this overlooked? -
RESOLVED Glaring issue with block placement
Antimidation replied to Antimidation's question in Bugs & Technical Issues
Well no, i've gone on to explain in the steam forums that this new push and pull mechanic doesn't allow you to slide blocks through things...limiting customization of structures. I can't build a wall flush against the terrain for example. While pushing a block away from you it skips over bumps in the terrain and stops when it hits resistance. They need to change this.....how has no one seen the flaw in the new mechanic? The rotation tools are fine, push and pull needs to be changed. -
Petition to re-add first person view
Antimidation replied to RedEagle_P1.'s question in Suggestions & Feedback
I read the diary and while I was a bit concerned they will be removing 1st person view, no where in this diary did it say it would be permanent and not only that but they also go on to mention that 3rd person would be receiving better mechanics for exactly the reasons people seem to fear, which is being able to place things correctly in build mode. If you play exclusively in first person, then I can see how you would be upset. I'm not sure how 3rd person can manage to do what first person did in tight spaces or within structures for selecting and block placement. I'm hoping what they say they are adding will alleviate this gap between first and third person when it comes to precise construction and selection. -
-The blueprints do not snap to the grid...so you are unable to add to them if you want because when you go into build mode it's unlikely that you placed the blue print exactly on the grid, therefor all the pieces you add are not lined up. For example...the log fort, i cannot simply extend or build upward without all the logs being off center. -There needs to be more dangers in the world, bandit camps, maybe even named beasts that are particularly tough? I've seen people say that there is "nothing to do in this game" which I know isn't true at all...but perhaps the survival aspect needs to be a bit tougher? Yes, i can get killed randomly by a lion or jackal, but not if you aren't running blindly at night. -Giving us the ability to build below decks in the ship hulls would be a great addition to the game. -Give us the ability to build something and then save it as a template to place later in exactly the same way we had before, you just need to have the materials.
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RESOLVED [YLD-8180] H key + right click bug
Antimidation posted a question in Bugs & Technical Issues
There is still a malfunction with certain selected objects, lets take the assets/props you can place for the stern and bow of the ship. These are large pieces that come in to customize and add to the ship hull, i'm not exactly sure why this happens, in early access games there are lots of bugs and sometimes games just flat out deteriorate as you play. When you select objects such as the ones I mentioned and hit the H key to select a rotation option, the entire object vanishes from the screen, anytime you select an option other that the default the hot key starts you on objects you want to place in the world go away, you have to go back and rebuild it to place it....then does it does it all over again. A restart is normally needed to fix these things but it doesn't always work. These are things I think need to be fixed asap. Thank you. -
Moving around on deck must be made safer
Antimidation replied to Soondead-27d3f9fbcbfb78c3's question in Suggestions & Feedback
The problem is that the mechanics of the game allow your character to scale some pretty steep inclines...you can't tell me you haven't scaled the cliff of a mountain easily and gone "wow that was too easy" ...if the current railing are to work, they have to scale that back or make railings a unique object that just stops movement past that point. I wouldn't want them to scale down the way we can manage terrain. I made mine 3 blocks high and i can still just walk up them like steps....kind of ridiculous, i completely agree with you. -
I have to admit having never running into this issue until somewhat recently. When you place the ready made hull of the ship down and attempt to build on it with the pointed bow piece and also the rear stern piece, the ship starts to flip around as if it's the piece your are placing instead....i never had this problem with the smaller ship hull, now that i've made the larger hull and attempted to build on it, this bug appears. I cannot build on the ship at all, every time i attempt to move the piece into place the entire ship flips on it's side or upside down or high in the air. To be sure I have reset my game and also made sure the anchor was down before building...none of these have fixed the issue. For now, is there any work around for this issue? I feel like this problem is pretty serious, especially when one of the main themes of the game is sailing.
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Instead of respawning to beds, we could....
Antimidation posted a question in Suggestions & Feedback
There's a lot of talk about respawning at beds but Bohemia thinks this might make the game too easy....which could very well be true. What if instead you have an option that allows friends to revive you? Why not have a downed state in multiplayer that runs out and then you completely die? If grouping will be an official thing later down the road, this could be a benefit of grouping with other people. I also think maybe map data could be shared with group members, another benefit. -
Thanks for the research! If all these variables and details are apparent in the game code when will we see visual context? When they add in NPC enemies like pirates, bandits, etc?
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I have suggested that build mode incorporate free place and block placement all in the same place, that way you can edit hardened objects. This work around you mention requires awful camera angle manipulation of said hull piece on a ship that isn't placed squarely on the world grid, if it were then you could flip the pieces 45 degrees and figure out how to place it evenly....as it stands now you are using the slight flicks of the mouse to align something perfectly, that will be difficult. I'm sure everyone is working hard on these issues....the work around just sounds horribly tedious at best. Fixing that glitching ship problem will be a welcome sight. Thank you for the reply.
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I am enjoying the game so far and I've done my share of early access play over the years so I know what to expect, or not to expect in this case. There is certainly a lot to be done and I do not expect everything to be in game or working properly. These are some things I think might make the game better and easier on players. Some of these might already be in the works but it doesn't hurt to reiterate. Global placement standard when building - All free place objects, that is, any item or object (props?) that is not a direct building material, needs to come into the world on the grid, in a straight line. Most of the weapons and tools come into the world perfectly vertical...which is good. Now you need to make everything else the same way. When you free place with the hot key, V, you can then rotate it and shift it around anyway you want, you can set it against a wall, lean it on a fence post, etc....but all objects should come in on a 45 degree line. One build mode for everything - Ultimately I don't think free place and placing things on the grid (blocks) should be two separate things. There should be one build mode, maybe V can place you in a mode with editing tools and all the rotation tools you are used to in free place but you can move around hardened objects as well. Condensing all those tools into one place would be helpful. Base stats, visual stats, numerical values - Are we perhaps going to get an idea of what kind of values weapons and clothing have as far as the mechanics of the game goes? As it stands now, the 5 hearts for health is a rough estimate....i'm not even sure wearing different armor does anything to help me survive against a bear attack or from falling down a cavern vs. not wearing anything at all, there is definitely heat and cold in game so one would assume the values of clothing deal with those types of mechanics. I think having base stats would clarify and help people visualize what they are made of, in a manner of speaking. If an iron axe does more damage to a tree than a stone axe, what are the values? Having us be able to find ways of increasing our health might be something cool as well....Link went on quests and beat powerful foes to get more hearts...(hint, hint). Will there ever be any rpg elements to this game in the future? Server options- If i am able to make my own game, there should be more server options available. Some examples might be; Setting up how many hours of daylight vs. night time, aggression of enemies, will beds be able to be used, etc. Give us all the doodles and doodads for maps- Probably something most people talk about, the map should have more interactive power, we should be able to place markers and way points. Our friends should show up on these maps as well. Maybe even have an option for drawing on the map. Officially making a group- Perhaps there could be a way of making a party in game and seeing that visually change on screen, a picture of your friend next to their health...etc. Perhaps there could be thresholds that friends could have over people that are not part of your group, being able to enter locked doors, opening storage units, riding your horse, etc. Horses- I have a sneaking suspicion that horses are just the start of something bigger as far as pets, mounts, and live stock go. The only problem is, their A.I. is horrible right now...they wander off and spook easily without much effort. There needs to be some commands to go along with the taming of these animals, first off...you should be able to tie the horse to something and have it stay still if you want. Add some nifty saddles, and water troughs we can make to the game and give us a way of rigging the animal to a tree or a fence. As I say this i realize you may be working on this right now but I am excited to see what you game designers come up with. Interact with crows nest on ship masts- It would be great if we could climb the masts and get up in those crows nests, you cannot climb the jacob's ladders which come with the masts, you should be able to interact with those. Maybe you could just give us a slew of new things to build our own masts and our own crows nests, either way would be great. Naming my ship- I have already created my own sign and stuck it on the ship physically, but it would also be cool to name it officially by typing it in once you have made the ship so it show the name when you hover over it. Retrieving arrows that have been fired/Throwing spear- Both of these features should be in game, also being able to retrieve the spear would be great as well. The option to throw the spear would be like going into battle mode with the bow or you could use it as melee weapon with left click. All the tools and most of the melee weapons should work under water....maybe give us a spear gun? Harpoon? Buried treasure- Finding maps that lead to treasure chests, a note in a bottle that hints at a hidden stash? Aside from finding the random points of interest on the islands, these would be welcome adds. Don't be shy about diversifying the ocean! Thanks!
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Thanks! I have a slew of other ideas now that I've played a lot more. Feel free to add to this with your own ideas.
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Suggestion: Tool tips, darker cursor icons, other.
Antimidation posted a question in Suggestions & Feedback
The cursor icon for the pick, shovels, and hammers all need to be slightly outlined or darker so you can see them better. Everything in game that is used as a tool or has a unique mechanic, needs some basic tool tip when highlighted. (there could be an option to turn these off) Perhaps in later production stages you could add in more of a wake animation when the ships cut through the water? A trails through the water of bubbles or churned up water and some sort of waves coming off the bow of the ship as it moves through the water for more immersion. (no pun intended)-
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1x2 Triangle placement- One might think that you could piece together the blocks you have provided in a tight knit manner, the 1x2 triangles are essentially 1x2 rectangles split diagonally and used to make walls or beams at angles, for roof tops, lets say. You cannot complete a rectangle with 2, 1x2 triangles if both sides of the shape are taken up by other blocks....in other words, lets say I have a hole in a floor with the exact shape you provide, a 1x2 triangle, this will not fit, it will say "There is not enough space" I have attached screen shots of what I mean. This should not happen, i should be allowed to place this block into this space. Suggestions: Maps - A major quality of life improvement for the map is needed, mainly just all the typical things you see in every single other game out there, way points, marking the map with symbols to mark locations, etc. Also maybe you can somehow share map information with people? Lets say I make a map and the person I give it to will see the things I have uncovered and they can explore from that point? Maybe the ability to hot key it if it's in your inventory but not in your action slots? Potential block shapes - Thin planks (no, not the ones that are provided) but ones that are straight and thin that can be placed along beams or pier supports individually? A block shape that fills the gap where two triangular roof top materials meet, you have this shape in a normal 1x1 block, but not a 1x2x2 roof shape. Make the world more alive - It's a great world so far but it needs more danger and action....people who like to make their own games privately won't have much "adventure" if there is no other dangers besides some beasts to contend with, maybe add in some bandits, pirates, or even friendly villages and towns you can discover? Please make the sea full of life, keep adding to it as much as you can. Keep adding in more building assets and terrestrial animals, plants, trees, birds, etc. I'm having a fun time so far, keep up the good work, thank you!
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1x2 triangle blocks and suggestions
Antimidation replied to Antimidation's question in Suggestions & Feedback
From my screenshots you are telling me it's unreasonable to ask for those triangles to fit in those spots? Did you ever play Landmark? What's happening is that the bounding box the triangle is in thinks it's still a rectangle so it thinks there is no room in there....why have it in game if i can't be free to make exactly the shape I came out with? Like i said before to get the particular angle or edge one would need to make that triangle and fill it in as needed....the 1x1 triangle creates a completely different angle. I'm glad they have npc's in the works, that sounds good. I figured the maps are a given but I also know it's good to repeat things in the suggestion areas so they won't miss anything if it's important enough, many people will say it over and over. Thanks for the information! -
I made a palm tree forest on a sandy island, and customized my ship with props and built a cabin. There's so much more I wish we could do with the hull of the ship...some canon ports and space to build storage below decks would be awesome.
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Free placement- When you go into free place mode with "V" not all objects are are set to the grid at a 45 degree manner, a lot of them are rotated on it's axis and you have to do a good deal of flipping and adjusting to get it straight. It's easier to go to a natural placement of your choosing from a snapped object than it is to go from a straight placement from a slightly off object. Keep a standard across the board when it comes to building. I should be able to place a board that comes into the world at a 45 degree angle, that way i can use the hot keys to flip it and maintain a straight line. Horse behavior- Maybe if there was an option to tie a horse to an object and have it sit still? Maybe add in saddles and harnesses? Rigging a horse to a tree or the beam of a building or ship should be a thing. Arrows/Spears- There should be a way of retrieving arrows if you want, and also the ability to throw a spear and also retrieve it, this is of course optional....if you can't find the arrow or you don't care then don't bother, but have the option please. You could put a timer on these so they don't stay in the world or have a cap on how many do. Build Mode- There should be a specific build mode, much like when you press V for free placement you could go into build mode any time without necessarily carrying an object that can be placed on the grid, while in this mode everything is editable and removable so you wouldn't have to worry about hardened materials. Potential weapons/Objects/Animals/Fishing- How about a harpoon Gun and/or the ability to use the spear under water? Fishing Net, Cranes, Scaffolding, Smaller railing for ships, railing at an angle for stair cases. Make the oceans diverse with life, as big as whales, as small as sardines and shrimp. Maybe fishing could be an interesting sub game? Keep track of fish you catch, what species they are, how much they weighed? Physically show fish in the ocean, in schools, at different levels and as varied and diverse as you can. Ships- It would be great if you could make ships hollow and give them cargo holds that we can either build ourselves or allow us to get below decks and set up rooms and customize as much as possible. Cannon ports, port holes, round windows, statues to decorate the bow of the ship, etc. Allow us to paint the ships and other things if we want?
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