I built a circular stairway which only allows one way movement. There seems to be plenty of head clearance on the way up. But coming down is impossible. Replacing stairs with half-blocks seems to solve the problem. Why is there a difference? Is this a bug?
Given the importance of variables, can we get a quick primer on how to use them? For example, it is not clear how the variable scope (local vs global) works in a context of visual scripting. Can we only use global storage, or do we also have local variables?
drseito replied to Aleš Ulm's topic in Dev Diaries
I really want to invest more time into this game but I am concerned about Ylands stability and long term prospects. There seem to be too many little bugs that tarnish its image and keeping some of the people I know away from the game. For example, I was showing one of my friends a recently acquired underwater gear when I ran into a group of "sea" horses. As funny as it may look, my friend immediately assumed that along with "flying" sharks, this...
drseito replied to Aleš Ulm's topic in Dev Diaries
Building in Explore or Create modes really should be as easy as manipulating things in the Editor (except for the required materials). It would be ideal if a small Editor-like interface would be available with tools (which may have to be discovered/learned) to select, (re)position, place, rotate, duplicate, destroy, etc. blocks and objects.
Yes, but capturing blueprints in Explore mode is very painful still. The editor option would be a much better, direct way to create blueprints, especially since most blueprint-worthy designs are made using the Editor in the first place.
drseito replied to Aleš Ulm's topic in Dev Diaries
This might be lag related and especially when playing with other people. I've noticed that once the ship is moving, it is very easy to "fall off" when running or jumping around. Another thing that I find annoying is inability to see the map while behind the helm. I have to constantly switch back and forth between map and ship controls. PLEASE, allow us to toggle map in our possession with 'm' key at any time.
This game does not have an "official" ending, but once your thirst for exploring local islands, creating and building things is quenched, it would be nice to have an option to visit other realms. I'm not sure about the moon, but "portals" to other servers would make this game feel truly unlimited.
I love the propeller pack, but I find it distracting when not in use and playing in 3rd person. So, I would like to suggest adding a folding animation for the propeller, i.e., when not in use, it could just fold in half and slide into the pack.
I love this game and I really want it to succeed but not allowing NPC free movement (between 2 points) is a serious limitation in my opinion. There are countless interactions that will not be possible because of that. Will this also be the case for non-friendly NPCs?
Can't do the screenshot right now, but essentially these are 4-block wide wood stairs with 6 blocks of clearance (which appears to be a minimum) from the level above. They drop off by one as you go down. I think the problem is when you transition from one step to next, your head hits the block in front of you at level 6 before your feet can drop one block down. On the way up you don't have that problem since your head collision check is first? Just guessing. In...
Setting the whaling issue aside, I do like the idea of a big "drop-off" around the edges of the world with deteriorating weather and sea monsters (including white whales) that can tear your ship apart. This would a whole lot better than a friendly message that you are moving away from existing land masses.
Adding some ability to defend ourselves or to ward them off would make for an exciting game-play. Add a few sunken ships with treasure or deep...