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Everything posted by TheSparkPlug
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... if you plant sisal agave in batches of 27 plants, each harvest will give enough leaves to fill 3 spinning wheels - which will produce enough yarn to fill one loom.
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Can't feed stove/Smelting kiln anymore fuel
TheSparkPlug replied to cesar10022@hotmail.com's topic in General Discussion
It’s a wiki... feel free to update it -
If you “dismantle” a crate inside your protection barrier you get an inventory container that can carry 6 of any type of item. if you carry more than one crate you run the risk of losing items should the crates stack (for example, when collecting your items after dying). You can prevent this by changing the colour of each crate you carry. You can use tools/weapons without having to remove them from the crate by right-clicking the tool into the interactive slot of your hotbar. (Be careful if doing this as tools used this way will disappear if they break!)
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Editor Functionality Request: Ability to list objects in-world
TheSparkPlug replied to Baz Foobar's question in Suggestions & Feedback
As a possible enhancement, the ability to name ships and cars - then, as per post above, the option to “go to” anything named? -
When creating a new explore game, the “digging caves” stage reveals how many islands in your world, as the percentage steps are based on: 100/#islands. (i know you can see this in the editor, but this is useful for those who don’t use the editor)
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That’s not a paintbrush in his pocket!
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Suggest Ability To Flatten Water In Editor
TheSparkPlug replied to Pharaun Mizzrym's question in Suggestions & Feedback
Basically, in explore mode water flows more naturally. Random droplets - or dips in the surface of the water - can be caused by invisible dots of sand (those tiny diamond shaped bits that sometimes get left behind when digging). The best way I have found to make them reappear, so they can be removed (again, in explore mode) is to build up to the droplet/dip with building blocks (ie logs, bricks, etc - not dirt/sand) then use the shovel against the side of the block you just placed to flatten. The sand should reappear. Remove it with a pick, not a spade. It may take more than one try. Hope that helps! -
More uses for resin, sticks, etc
TheSparkPlug replied to bihlbo's question in Suggestions & Feedback
I farm logs from Banana trees - 2 logs (and fruit) from each... and no resin, sticks, wooden pieces or even stumps to deal with! Also, a strength potion steams through a good 60 of them before running out. If you don't pick the fruit you will get seeds also. I use the gravel to terraform rocky areas - its a little darker but a much better option than dirt or sand. -
I'd like to hear other's single player experiences.
TheSparkPlug replied to Onedown's topic in General Discussion
Here's my save game. As I mentioned, my only real issue is the drop in FPS since returning from island #5... making me worried to find/explore the remaining islands! Also, any reason why my large ship should move one/two blocks north every time it unloads/loads? It doesn't matter which way it is facing and I don't think it is wind/tide related as it doesn't happen to the older ship or the small boat. It moves each time I restart the game or if I even just visit the opposite side of the island! I can often find it sitting ON the dock! CC_THREE.zip- 35 replies
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Two of the six magical bushes on my island never seem to have blossom on them. Yesterday I noticed that one of them did. However, as I went to pick it, a nearby horse boldly walked up to it and appeared to eat. The blossom disappeared! Is that really a thing?
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I'd like to hear other's single player experiences.
TheSparkPlug replied to Onedown's topic in General Discussion
I’m in a similar position to you... about 400 hours in the game. Prior to 0.7 i had a world - fully explored, lots of builds and no issues at all. i started a new single player game when 0.7 came out, visited 4 islands (including spawn) and settled on the second island I found. I even imported my ship and a few builds. I had no issues at all. Yesterday I visited island #5 and when I returned home the lag was so bad it took me nearly 15 minutes just to dock my ship! i relogged and the game was better, but it was only running at 20-25 FPS - prior to exploring that one island I was getting 50-60. i don’t seem to have your Issues with exiting or starting a game but I suspect that’s just a matter of time. In all honesty, if playing prior versions was a option, I am fairly sure I would forgo the NPC/trading and revert to a 0.6 world.- 35 replies
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Suggest Ability To Flatten Water In Editor
TheSparkPlug replied to Pharaun Mizzrym's question in Suggestions & Feedback
You could give yourself the terraformer and do it in explore mode. I seem to have much more success that way. -
What if I don't want to sleep at night?
TheSparkPlug replied to Pharaun Mizzrym's topic in General Discussion
Then it sounds like single player is the best option for you - nothing ruins the “lost on an island” immersion like bumping into half a dozen other people -
I understand the decision to require 5 magic dust. However, why increase the plants to 30. That does nothing to limit the potions availability or to balance the game. It just makes us have to waste game time by harvesting and replanting six times as many plants. NOW; to my amazement, when sing a potion with the kiln I was very disappointed to see that the potion no longer insta-crafts. Instead, all it does is to reduce the craft time from one minute to 20 seconds. One nerf or the other would have been fine, but BOTH seems very harsh... guess it’s back to ruining builds by having several of each crafting Station
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RESOLVED [YLD-8856] Craftsman Potion
TheSparkPlug replied to TheSparkPlug's question in Bugs & Technical Issues
Hmmm... that could be an issue. As per another post, having recently learned how to create unicorns, I must have killed about 15 but they are just not dropping their horns. Perhaps I should file a bug report. -
RESOLVED [YLD-8856] Craftsman Potion
TheSparkPlug replied to TheSparkPlug's question in Bugs & Technical Issues
That’s awesome news... ... unless that “cost” is 10 magic dust and 20 ylandium -
[SUGGESTION] Lockable Free-Placed Items
TheSparkPlug replied to Eujen's question in Suggestions & Feedback
Agreed. In essence, the only aim should be to prevent accidental picking up by right-clicking near the item.- 10 replies
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Shovel to flatten terrain tiles at non horizontal
TheSparkPlug replied to kimbuck's question in Suggestions & Feedback
With the shovel, it could be as simple as... left-click = flatten right-click = smooth -
[SUGGESTION] Lockable Free-Placed Items
TheSparkPlug replied to Eujen's question in Suggestions & Feedback
If that’s not possible, what about a totally new mode... let’s say pressing B. It would work like V except items are solidly placed (preferably with the 2min countdown), and also have an option to use grid - so only difference between it and normal mode is it lets items overlap. so, for example.... press B - enter perma-freeplace mode press B again - snap to grid press B again - exit mode- 10 replies
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Just make sure you wear your breathing mask while flying it. Ylands - where the seagulls think they are sharks, and the sharks think they are seagulls!
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He’s been eating grain as well... so I guess he’ll turn into a horse that can craft stuff faster than all the other horses!
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It’s shame that your last post wasn’t just the last paragraph - it’s a well made point, not that I agree with it. Unfortunately, however, you began with a load of petty insults and then had a go about people who resort to petty insults. You’ll never have the sensible discussions you seek when you attack (you’ll say defend) in posts. Stick to your point and ignore comments that upset you
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The best thing to do is run - keep your finger on W as you are coming in. He will follow you and probably kill you but at least he will be away from your spawn. Also, when he catches you, punch him as much as possible. it might take several goes but you should be able to lure him away from spawn and/or kill him sooner or later! Maybe a solution could be to enlarge the spawn area and have the player appear somewhere random within it each time.
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RESOLVED Charging Station and Ylandium Engine
TheSparkPlug posted a question in Bugs & Technical Issues
As of the update, the Charging Station no longer charges Ylandium Engines. Also, prior to the update, the Ylandium engines held enough charge to easily get a ship from one island to another. Now they just about get half way across. I have a large ship, on which is a small Ylandium generator feeding the charging Station together with six Ylandium engines. This setup was working perfectly before 0.7. -
RESOLVED Charging Station and Ylandium Engine
TheSparkPlug replied to TheSparkPlug's question in Bugs & Technical Issues
My post got tagged as a “known issue”. So hopefully that means it is a bug and it’s going to be fixed