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Hi team, Well what can I say? What a fantastic game, I purchased Ylands not long after watching the E3 Showcase and have been enjoying it ever since. I load up Ylands on a daily basis and play for many hours. At the moment I streaming Ylands on a daily basis on a popular Streaming service (not sure if I am allowed to say which?) to promote and show off how wonderful Ylands is. I am currently using the explorer mode on the basis I want to discover all recipes and crafting at my own time and speed. I was playing Ylands on a dedicated server to begin with, with a few friends, however they have decided to call it a day for now, until there is a more major solution/fix to the server problems. With finding Ylands a great game to play in a relaxing environment, it does have its moments and frustration points. Perfectly understandable considering it is in Alpha. So anyway on to the gripe at hand lol. The multiplayer game that I am hosting for the forth time (as the other times we have had to delete and start over) has decided to bug out again, I have been meaning to post on numbers of occasions, but I just want to get in and play lol. So at the moment we are not able to access storage baskets and chests. If I decide to log out to the main menu, the storage chest I just tried to access flashes up on the screen before the game closes? We can still create/craft/mine etc, but accessing inventory and chests is impossible . Multi re-logs does not fix the problem and am not sure what else to do? I have been saving extra game saves in different folders on my system, to do roll backs, but I have become a little tired of rolling back after creating so much, so for now, I will hold on playing multiplayer and wait out for a fix or solution. I look forward to hearing from you Team and keep up the good work, Sith
- 4 replies
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- DEV ANSWER
- Multiplayer
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This entry is based off of my experience with Exploration mode - as of Late December 2019. Short Version: - Add harvesting vehicle attachments or individual vehicles such as "wheel Truck, Harvester, Combine, Excavator, lawnmower. Planting seeds takes Way too long and is fitting for early game yield. End game needs work with farming. - Add a price to using the flying pack - asap - Slow down how much you obtain from mining drill and mining in general - increasing value and allowing space for Endgame interests. - Add conveyor system blocks such as push, pull, eject, storage and the tubing itself - Allow construction mode to anchor a vehicle to a ship. (Transportation) - Add respawn to grass and a few various plants and Wildlife. (Once everything is dead, there is literally nothing to do.) - Increase Island Size, even if it means less islands. I shouldn't be able to cover the entire Island on foot in 3 - 4 minutes. If so, these should be cartilage islands that sit near larger ones. - Invest in logic for the need for vehicles. They are extremely fun to drive, but I'm finding myself making up reasons to use them. They are basically useless outside of light sources. - Add global events. Hurricane (Destroys Crop) , plague, Undead... something, anything. Random Encounters are good. Pvp can't be the only thing all the base defense is for. - Why are we building storage unless we're playing on a server with thieves. Its so much easier to place things in stacks out in the open so you don't have to find them. - Add tool belt for basic tools, Axe, Hammer, Screwdriver, Pick axe, small spade, etc. pouch for nails. - Add backpack items. additional storage when wearing, reduces movement speed. - Rivers through larger items would be really awesome. I love this game, but it lacks win/loss logic and something is off about it when it comes to the items you make. Long Version: Before I go over all these ideas - I want to justify my inquiry. This is not a negative rant, or at least not intended to be. I sincerely enjoy this game. Inventory is just flat out an issue in this game. Not as far as functionality, but as far as clutter, inconvenience and something is a miss about it, but I think we're on the right track. Having to have 12 to 15 tools and parts in your inventory to build simple things is difficult and awful sometimes, but I really like the idea of organization and process being a part of your gameplay. I GET IT. really. But, maybe if we are looking to make this a part of the game, it should give us some options in late game functionality, that prolong our endgame interest. While, I know the goal isn't to make "farm simulator", "Quarry Simulator" or "Landscaping Simulator", I just feel it's necessary to make the end game process a little different. Once I make a few Ylandium tools, the only friction is deciding what i want to make, and why. "Why" is usually the main one, because how many bases or ships do you need. My proposition is to make mass collection and consumption a late game option only. Allowing you to trade mass production for other goods from NPC's or even players. Harvesters, Seed Drill / Cultivator, Wheel Truck I currently use corn to produce flour, then to dough to make bread. The issue i run into, is that I can only collect a few stacks of corn at a time, having to run back and forth. It would be great to have a large wheeled, slow chassis to attach a Harvester to. (Large Spindle to attach to the front with a energy receiver. Or, maybe implement the vehicle all by itself. (Combine Harvester) This could raise the question, how does it know what to harvest. well, this could work the same way blank keys work. add the same inventory as the "Creator menu" and select the items you want it to pickup. Obviously you can then separate this is into sub categories like Excavators for trees, Wheel Trucks for stone and similar nodes. These can be used to collect grass, rock, stone, sand, whatever. Just a cool way of getting material and slowing down how much you can do on foot, making this worth the time. (instead of the Mining drill ) - Bringing the yield down on the drill. It's pretty ridiculous. It's way too fast. If you are in a mine, you can literally just collect everything you want, then when you are done, just look up and walk out and you will surface in 10 seconds. Conveyor System Blocks Now, I understand that this is a lot all at once, but the harvesting items can open the door to other things like Conveyor systems. Much like the energy system that is currently operational, conveyors can be implemented as tubing, much like Space Engineers" system for collecting and distributing resources. Tubing, sending, Ejecting and a number of storage blocks that attach. These blocks can be powered by any energy sources that match the required amount. Engines, Generators, etc. I'm aware that several other games do this, and it's not to request this game be more like them... this is simply to add more End Game functionality. "Keep your enemies close" Combat has come a long way, and I have very little issues with it currently. However, once everything has been killed, there is little reason to have weapons or armor on your base island. That's fine, but it didn't take long to kill the dangerous spawns on my island, meaning it would only take 5 to 10 minutes to clean out another island with the right weapon (repeater rifle). Let's maybe do something about how little effort it takes to sustain on an island once you've obtained a few coal, iron and copper. Not enough friction as of now. (Combat Danger wise) "I'm on a boat" I've been playing the game for a few years now and it's still raining inside my ship. why. Also, can we implement a way to transfer a vehicle using the "construction mode" function? (i'm sure this is in the process. I see this on the forums all the time.) "Make Storage Great Again" It is almost a no brainer when it comes to inventory on a vehicle, or in a confined space. It is much more viable to place 50 stone on the ground instead of putting it in a container when you can only have 6 or more slots. I really like placing most of my items where i can see them instead of having to dig through 57 wicker baskets full of resin, feathers and bark. I've noticed in some cases, If you place 1 item of each thing on a table, you can easily walk up press tab, then drop the items over to the "vicinity" stacking it with what you already have. This is nice, because It's out in the open and I can grab what I need without having to find it. What are some things we can do to make storage a more purposeful thing to build. (other than locking it away from other players) This can correlate with my ideas on the harvesting, conveyors and similar items. "Globale Events" I feel like a lot of what I've discussed so can be consoled with a few world events. Something like Hurricanes, Flooding, Plagues, whatever is easiest. Roaming packs of wolves. something to force defensive posture other than Enemy players. The problem with revolving all of your content around having to have more than one player is that you cripple the core gameplay. You would probably much rather have a strong game on its own, and work the pvp into that, instead of the opposite. "Sharknado" Obviously, there is a reason the sharks are no longer in the game. I'm sure they will surface once again, but get those suckers back in there as they were a really good stress generator for those traveling at sea. They should be able to attack you on a raft as well. Most people are scared of sharks, even if they look like gray hotdogs. You need the sharks. If a movie can successfully combine sharks with something so implausible as a tornado, it should indicate that sharks are one of the best enemies / antagonist to have. BRING BACK THE SHARKS. lol "Exploring" Finding a new island is good for one thing. Going down in that mine and getting the Ylandium, Copper or Coal. The occasional Raider camp is COOL, keep doing that and make it better. But currently, It takes me like 5 minutes to walk around the island on foot. That's incredibly small. Exploring an island should be an investment and dangerous. Let's see what we can do about that, considering that is the entire purpose and premise of the game. to explore islands and build. I had one experience while playing this game that made me really interested. I was exploring this cave and found a statue. I dug around it, found a sword, picked it up, and a mummy or some kind of undead thing came out of the ground and tried to kill me. That was incredibly interesting and fun. Let's see more of that prefabricated trigger events, but more clever and not predictable. Harder, faster, more dangerous. By the way, that has never happened again. "ROADS" I would assume some sort of land "Smoothing" tool is being implemented. However, I would like to see the ability to make pavement. Using a Nurb modelling system similar to the one in 3DS Max to achieve a surface between two points at whatever angle. The system would be best used with making waypoints on the ground. There could be 3 to 4 sized in width. So placing size 1 and then placing a size 2, the road would widen between the two points and adjust to whatever angle the player has indicated. If you wanted to make a road that contoured the ground, you would just simple place it on the ground, then adjust the bar to best sit flush on the ground. Or, if you wanted to elevate it like a bridge or raised highway, you can build frames up and place our waypoints along the structures. Lots of information here, but I convinced a friend to play, and it's rapidly becoming uninteresting. Starting over is the only thing that keeps us interested for the time being, but how long can that last. Keep up the good work! Hope to see some interesting patch notes soon.
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Since the addition of Ylands latest features like Compositions and Blueprints players like myself have been able to create some amazing new content for the game! Like the Beach Sets [pictured below] which were but the simplest things to create using only a few awning blocks, a pole and a sleeping mat they didn't require much and so gathering and storing the materials to build them was no big deal. But then we get to the more elaborate creations like this pricy new Hot Air Balloon [also pictured below] which costs a whopping 13,000 + Cloth and other various materials to construct. Gathering that much fiber alone to make the Cloth is labor intensive but it can be done! The real problem is in the handling of the cloth; Cloth only stacks up to 10 per slot and even the largest storage container only has 18 slots...And if you do the math that means I'd need no fewer than 722 Storage Chests just to store the Cloth alone, nevermind the other various materials ...for that one balloon. With the Flying platform, I intend to build as many a 7 of these beauties from blueprints in the air and create a static "Hot Air Balloon Race" experience. That's a lot of Cloth! Not all the balloons are that expensive but to make my point we need higher stack counts just to prepare for such incredible undertakings! I for one, do not intend on running around all up and down to build these things. The ideal way to do it is to prepare and store the materials ahead of time and then dump them all into the Blueprint machine when you're finally ready. God forbid that we don't have higher stack counts when it's time for me to build the Zepplin!
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Hey Ylands devs!! Loving your game so far and of course as it is in early access there is always room for improvement. I am suggesting that the items get a better stacking system. For example when I want to move items to a storage container it does not automatically stack them. If I already had grass per say in the storage and now I want to move more grass into the storage there are now to stacks of grass instead of one. Also in our inventory and storages it would be wonderful if we were given an option to sort/stack my items, possibly alphabetized? I hate spending time moving my items around. Finally, could there be a hold right click and drag to drop all items while in inventory, I know you can choose how much but this way it's quicker. Same goes with destroying items it is really annoying that I have to destroy each item one by one, I get a lot of items laying around and are in the way after playing for a while. Thanks!
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RESOLVED [YLD-7927] Cannot Interact With any workstations or chests
Zach Mitchell posted a question in Bugs & Technical Issues
I am able to feed and light my forges and smithy stations but cannot open them. Worked fine this morning but now nadda. I have relaunched the server multiple times and nothing else seems to be affected please inform on any solution I would prefer to not lose all my progress. This is a multiplayer server. -
As I've said before, absolutely loving this game. I do want to mention at least 3 bugs; The horse bucking (which is hilarious) sort of gives a lasting epileptic seizure ^^ Kinda funny but distracting lol. Another bug is when you use the sleeping mat, sometimes your character decides that it's not time to wake up yet and will go instantly back to sleep. I absolutely love the way the mats work though! Last bug (off the top of my head) is that things put into the hotbar (tools etc) seem to get bumped by objects you pick up; most notably if you're holding something. And lastly not sure if this is a bug; but rocks on top of the ground are difficult to target with the pick; only seem to be able to remove them with an axe. One question I have; can blocks/buildings be dismantled (where you can reuse the blocks or have some sort of supply return)? Couple suggestions; a checkbox in the crafting menu where you can display all recipes (the ones unlocked so far) or the ones you have materials in your bag to craft with. Another suggestion is larger storage items; you can end up filling 2-3 barrels with just wood byproducts (lol just an example). Lastly; an autosort of the inventory would be nice. Loving this game, I can't wait to see what ya'll come up with!