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Showing results for tags 'ore'.
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We know the metal ores are on the surface. But can we make it like 'non continuous' on the deeper aspect but abundant in quantity and we need like a metal detector to find ores? That way we can build tunnels and mining stations with incentive being large quantity of ores?
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Suggestion: Improved World Ore Generation
Ethan Gordon Wilson posted a question in Suggestions & Feedback
Request: Consider revamping ore generation algorithms to allow the following: 1) Generation of ores in and around cave systems. and less occurrence of surface ores (approx 20-40% less than currently observed). Encourages more cave exploration - more risk/reward Smaller surface veins of ores - larger veins underground! Small samples of ores on ground (more than just flint - allow for occasional iron/copper/gold ores - perhaps near (above) seams generated underneath the surface to hint miners where to mine). 2) More concentrations of minerals in certain areas: flint near hills/mountains clay near water gold/copper/iron underground and around/in mountains and hills shape deposits in characteristic ways to be unique to each mineral/ore (coal in horizontal seams, gold in vertical, flint in round patches, etc.) 3) More Ylandium deposits! I've yet to find one crystal in two maps! need more mutated creatures or more dust drops from each one slain. crystals need to spawn at higher levels than currently seen (by others - not me). higher dust yields from processing crystals. 4) World Generation Options: Allow for specific concentrations of Iron/Copper/Quartz/Ylandium at world creation. -
I'm on my 3rd island and all 3 cave systems have been really disappointing. I got around 75 saltpeter from one and 300 gold ore from another. Have a total of 36 ylandium haven't used it for anything yet. First cave I don't remember what I got. Found a fee camps with some junk items. These are big cave systems takes a long time to explore them all with 2 people. I've gone what seems really deep and still no ylandium crystals. Is this normal? Or did I get a bad seed? Makes caves disappointing. Also is it possible to find ore deposits randomly digging? Overall really loving the game and excited about future updates.
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Hi Ylanders! I have a question about finding raw materials, iron, cotton, flux, Ylandium etc. Have you managed to find (at least a small quantity) of all the different types of raw materials in each Explore map you have played? I know I am missing at least one type of ore and have found no Ylandium, I think I have visited every Yland (6 total) in my Expore map but have yet to explore every cave system... I shall keep looking but do wonder how others are getting on? Do we know if every material is available to find in each Explore map? Happy exploring!
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- Raw material
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