RedEagle_P1. 905 Posted January 29, 2018 Let's post all the issues we are having with servers here so we can see if we can fix them. As players what do you have issues with? A lack of resources Clay Ylandium Iron Confusion: Where can I build? Are these people standing around online? Will my base get raided/attacked Performance issues: Lag Bugs Disconnects Resets Game issues: Why can't I see? (Dark monitor/night) Map resets in multiplayer As server hosts what do you have issues with: Hardcore players use up tons of ram with mining drills etc. Users get disconnected Greifers & trolls I want to do a better job making my servers the ideal home for people but first I need to work out what the biggest issues are. I would love your help listing these. Share this post Link to post Share on other sites
handofthesly 214 Posted January 30, 2018 (edited) Spawning in fresh on a new server or dieing at night time and not being able to see or do anything Edited January 30, 2018 by handofthesly Share this post Link to post Share on other sites
Baz Foobar 102 Posted January 30, 2018 (edited) 13 hours ago, handofthesly said: Spawning in fresh on a new server or dieing at night time and not being able to see or do anything I've tried to address this on my server by lighting a brazier at the starting point (and leaving some flint lighters around in case it dies out) and having a crafting station right there with some starting supplies for new players to gear up and have a fighting chance without being naked and blind. I tried the method of putting a starting role on a generated map that starts with a few basic items including a torch, but then you lose out on having a protective barrier orb, and random sites/caves, so that's not ideal. If we can simply have a custom player role defined on the exploration map, that'd be perfect. Edited January 30, 2018 by Baz Foobar 1 Share this post Link to post Share on other sites
bojo2736 1016 Posted January 30, 2018 1 hour ago, Baz Foobar said: I've tried to address this on my server by lighting a brazier at the starting point (and leaving some flint lighters around in case it dies out) and having a crafting station right there with some starting supplies for new players to gear up and have a fighting chance without being naked and blind. I tried the method of putting a starting role on a generated map that starts with a few basic items including a torch, but then you lose out on having a protective barrier orb, and random sites/caves, so that's not ideal. If we can simply have a custom player role defined on the exploration map, that'd be perfect. I loved the crafting station. I chose to build nearby partly because it is there. But also to meet other players. Share this post Link to post Share on other sites
Energritz_ 107 Posted January 30, 2018 (edited) As a server operator i have to deal with: Daily clean up Up to 2hrs everyday checking all ylands briefly for issues Lack of garbage collection Non re-spawning plants, animals Non re-spawning of Resources Lack of a Linux server option Watching server ram reach 90% and then freaking out What i need for the Editor: The ability to teleport to players The ability to use game menu option on DS generated maps The ability to change day length As other have said , custom map with Protective barriers Starting area that's configurable, aka, safe zone for new players for a brief time, shelter etc Edited January 31, 2018 by Energritz_ 1 Share this post Link to post Share on other sites
Whane The Whip 99 Posted January 31, 2018 (edited) 13 hours ago, Baz Foobar said: If we can simply have a custom player role defined on the exploration map, that'd be perfect. I would rather see the PB added to the editor so that it can be included in the inventory of a role, then we can use other logics in MP too, not just roles. The editor is perfect for creating MP maps, it's just missing the PB. There is a long list of things I can do with a MP map using the editor that I can't with the explore map. At the very least, Aleš is aware of this need and agrees that it makes sense to add the PB to the editor as indicated in the post below. [EDIT] The random sites only benefit the first person that finds it, so when it comes to MP, I find them to be a bit unfair rewarding only the person that manages to find them first. However, dynamic sites that can reward everyone that finds it is possible with the editor. Crystals can be resolved in the same way, and they don't have to be in caves (though caves are easy to make with the terrain tool). And the biggest pain for a DS admin running with an explore map, is managing the cleanup of all those islands in order to extend the life of the server. A single large island, or smaller cluster of islands near each other is much easier to manage and requires much less time. For all of this, the editor works. That is why I still prefer a map made with the editor, over an explore map, even without the BP. But hopefully we can get a PB added to the editor, that will afford us lots of options... as well as a diversity of servers for the community, as apposed to nearly every server being an explore map. Edited January 31, 2018 by Whane The Whip 1 Share this post Link to post Share on other sites
Baz Foobar 102 Posted January 31, 2018 I concur with All of your points except a single large island or small cluster. I do enjoy sailing the vast unknown and finding other islands. That's not mutually exclusive with your proposal though, so still good. Share this post Link to post Share on other sites
Whane The Whip 99 Posted January 31, 2018 (edited) 5 hours ago, Baz Foobar said: I do enjoy sailing the vast unknown... I do too. In fact I like ocean play more than islands. I especially like the ocean during a storm when the waves kick up. And when you go far enough out the waves do seem to increase by a notch (no warning about sailing off into the deep with an editor generated world). I even created a Water World scenario that I'm planning to update sometime after the 0.7 update. The main issue I have with the explore maps used on a DS are the restrictions they place as apposed to what I can do with a world generated by the editor and that the size of an explore map seems to contribute to lag as the world is explored. The save file can get quite large too which has been known to cause issues. [EDIT] One more thing, players can always create their own islands too, RP pirates do this some times because its a good way to hide your base... out in the deep somewhere. Two players on my DS did this too (but then they lost their island, and the main island too). Here is a screenshot they took, keep in mind this is all in survival mode, the only one with a cube is myself. I have not yet been able to find this island: http://steamcommunity.com/sharedfiles/filedetails/?id=1286636972 Edited January 31, 2018 by Whane The Whip Share this post Link to post Share on other sites
RedEagle_P1. 905 Posted February 1, 2018 I would love to be able to add a larger PB to editor maps! Imagine a solid 100x100 area for a decent base! Share this post Link to post Share on other sites
WijkagentAdrie 384 Posted February 1, 2018 As soon as MP is working reliable I think this game is gonna get so much more players and communities I can't wait! Regarding the problems, for the players it's mainly resources (including space, as there's not much space for a larger playerbase), griefing and performance. Hosting wise being an admin isn't easy now, it's all manual labour to get everything sorted. Share this post Link to post Share on other sites
RedEagle_P1. 905 Posted February 1, 2018 My biggest issue is ram. I can't run the game properly atm so checking up on servers is hard. I agree that the game has a lot of potential. I look forward to seeing what it becomes. Share this post Link to post Share on other sites
mid endian 37 Posted February 1, 2018 (edited) My issue is with the "host unreachable" problem that leaves the spawn point crowded with characters. Edited February 1, 2018 by mid endian Misspelling Share this post Link to post Share on other sites
Whane The Whip 99 Posted February 1, 2018 2 hours ago, RedEagle_MGN said: I would love to be able to add a larger PB to editor maps! Imagine a solid 100x100 area for a decent base! Ha! I would love to just be able to use the standard PB in an editor map. Hopefully we will get this when BI goes to work on the editor after 0.7. That being said, there is an option in the editor to set the HP of items, this could be useful for building spawn location. However it doesn't seem to work. When I placed a lantern with an HP of 20 and changed the HP to 15,000 (which is what a ships HP is at), I was still able to destroy the lantern in-game with just a couple of punches. I would love to see a toggle next to HP for "indestructible" and then the only way to remove it would be through the annihilator or the editor. But if they got the custom HP's to work, it could be effectively indestructible, even if annoying to change the HP for every item in a specific area. But I suppose this would still not prevent terrain grief and its far easier to ruin things with that than destroying blocks. Maybe what we need is a "protected area" logic that works like the PB, but a little better to stop theft as well. Share this post Link to post Share on other sites
RedEagle_P1. 905 Posted February 1, 2018 1 hour ago, Whane The Whip said: Ha! I would love to just be able to use the standard PB in an editor map. Hopefully we will get this when BI goes to work on the editor after 0.7. That being said, there is an option in the editor to set the HP of items, this could be useful for building spawn location. However it doesn't seem to work. When I placed a lantern with an HP of 20 and changed the HP to 15,000 (which is what a ships HP is at), I was still able to destroy the lantern in-game with just a couple of punches. I would love to see a toggle next to HP for "indestructible" and then the only way to remove it would be through the annihilator or the editor. But if they got the custom HP's to work, it could be effectively indestructible, even if annoying to change the HP for every item in a specific area. But I suppose this would still not prevent terrain grief and its far easier to ruin things with that than destroying blocks. Maybe what we need is a "protected area" logic that works like the PB, but a little better to stop theft as well. This is actually an issue with only glass items atm. Just add 99999999 to all others and they will be unbreakable. Windows and such will break easy no matter what. 2 Share this post Link to post Share on other sites
Whane The Whip 99 Posted February 1, 2018 7 minutes ago, RedEagle_MGN said: This is actually an issue with only glass items atm. Just add 99999999 to all others and they will be unbreakable. Windows and such will break easy no matter what. Oh?! And it just so happened that the item I tested was a glass item. Thanks for that headsups, I'm going to test it out later. Share this post Link to post Share on other sites
handofthesly 214 Posted February 1, 2018 I have a small, silly pet peeve I have with the in-game Menu. A couple of times I have accidentally clicked on Return to Main Menu instead of Close and then logged myself out of the server which can be really dangerous. I do realise I can just use the Escape key but I haven't got in the habit of using it all of the time yet. Share this post Link to post Share on other sites
Whane The Whip 99 Posted February 1, 2018 22 minutes ago, handofthesly said: I have a small, silly pet peeve I have with the in-game Menu. A couple of times I have accidentally clicked on Return to Main Menu instead of Close and then logged myself out of the server which can be really dangerous. I do realise I can just use the Escape key but I haven't got in the habit of using it all of the time yet. I have done the same thing way too many times. The reason is because I'm in the game, hit escape, usually to see who is online, then click "return" because "return" usually means to return from where you came.. I.E. a game session. It should read "return to game" or "exit to main menu".. not "return to the main menu". 2 Share this post Link to post Share on other sites
handofthesly 214 Posted February 1, 2018 11 minutes ago, Whane The Whip said: It should read "return to game" or "exit to main menu".. not "return to the main menu". Exactly! It confused me the first few times but now I'm also miss clicking because they are so close together. Share this post Link to post Share on other sites
kimbuck 746 Posted February 1, 2018 @ Energritz ... i am getting tempted to join in on your server. What i would like to do is to find a shallow area around a Yland and create a new low level Yland there as an island base, and gradually expand it and re forest it, plant crops etc and eventually connect it via a causeway / roadway to a nearby Yland. Of course, a non- aggressive resident. Just give me time first to get my act together after the 0.7 update Share this post Link to post Share on other sites
WijkagentAdrie 384 Posted February 1, 2018 30 minutes ago, kimbuck said: @ Energritz ... i am getting tempted to join in on your server. What i would like to do is to find a shallow area around a Yland and create a new low level Yland there as an island base, and gradually expand it and re forest it, plant crops etc and eventually connect it via a causeway / roadway to a nearby Yland. Of course, a non- aggressive resident. Just give me time first to get my act together after the 0.7 update My strategy exactly, I just tend to build far away from any island so nobody will accidentally find me and I build on wooden poles instead of make my island I'm also looking for a server to join as soon as the server/community gameplay becomes fun 1 1 Share this post Link to post Share on other sites
kimbuck 746 Posted February 1, 2018 @ Wijk etc .. Also the reclaimed land shows on a map as brown and easily to locate when returning with booty after sailing With a house on poles next to a man( person? ) made island with crops and stuff .... you can place a forest of wooden spikes around the shoreline to deter seaborne invaders. And use a door as a drawbridge from a pier to access your house. Whats frustrating me is ..its already 2 Feb here ... just you guys are a day behind me and its sooooooooo frustrating But i don't want to start building or exploring until i can access the new lands after the update . Share this post Link to post Share on other sites
WijkagentAdrie 384 Posted February 1, 2018 1 minute ago, kimbuck said: @ Wijk etc .. Also the reclaimed land shows on a map as brown and easily to locate when returning with booty after sailing With a house on poles next to a man( person? ) made island with crops and stuff .... you can place a forest of wooden spikes around the shoreline to deter seaborne invaders. And use a door as a drawbridge from a pier to access your house. Whats frustrating me is ..its already 2 Feb here ... just you guys are a day behind me and its sooooooooo frustrating But i don't want to start building or exploring until i can access the new lands after the update . Wanna be my neighbor? 1 Share this post Link to post Share on other sites
kimbuck 746 Posted February 1, 2018 Lol why not! ..just make sure our cannons are pointing away from each other 1 Share this post Link to post Share on other sites
kimbuck 746 Posted February 1, 2018 For the record ..i am on a i3 cpu computer with a nvidia gtx750card ..i just kinda meet the min spec. for this game to play it fluidly, but to add to my woes i live in small country town connected to the network on adsl2 via what appears to be wet knotted string, iIt is adequate most days however the mains power supply creeps in on a spur line over some mountainous regions where mating birds, winds, and storms like to play havoc with the power supply! Its not uncommon for me to get offline a hurry because a dirty big thunderstorm is approaching spitting hail and lightning in all directions. Hurry up Ane and Ales .... getting impatient here 1 Share this post Link to post Share on other sites
Whane The Whip 99 Posted February 1, 2018 They probably have the update ready to deploy. Just waiting for that magic minute to hit the button. They probably have the post written up too. @WijkagentAdrie I like to do the same with an oceanic platform base. With a pier on one side to have a safe spot for the ship to rest inside the BP perimeter. Share this post Link to post Share on other sites