A lot of games like Ylands just start up and do their thing and then die soon after. However, With Ylands we have an active community that is still here after 2 years.
This shows there's something tremendously right with the game. There's something about this core concept that sparked the imagination of the people here.
As with all Early Access games we had the idea the game is a work in progress and needs to be repaired.
Watching this trailer back in 2017 sparked our imagination:
The adventure of landing on an island and making it a home, and maybe even building a community on that island filled us with excitement.
However, that dream slowly faded as more and more effort was put into everything but that dream.
The editor was incredibly advanced but the reason its popular is the other stuff does not work. Fundamentally speaking, very few people play this game for the editor. We are here for the original dream, the adventure.
However, it's been 2 years since steam release and not only have the major bugs not been fixed but the direction of the game has totally changed. It’s not longer the game we fell in love with but you seem to be shooting for some sort of mobile game similar to roblox.
You had something going here that was so beautiful, brimming with potential but due to your desire to go after this new idea you have failed to achieve either (at least at this point). This would be fine but you're launching this year and when people see you are trying to make a mobile social game with monetization, they will be out faster than they came in.
Why not do explore really well, see if people like it and then build on that? This way you include the community on your journey, get feedback and keep the big ideas grounded to people’s likes and expectations?
You can’t write off the negative reviews this game has been getting solely on bugs, there is a massive and widening disconnect between the community and the developers.
The power of early access and games like Minecraft that pulled it off is that the process was a step by step, hand-in-hand process which depended on the community. Now, you are going off without us into the unknown and I do personally wish you well but is this a wise decision? Only time will tell.
A lot of games like Ylands just start up and do their thing and then die soon after. However, With Ylands we have an active community that is still here after 2 years.
This shows there's something tremendously right with the game. There's something about this core concept that sparked the imagination of the people here.
As with all Early Access games we had the idea the game is a work in progress and needs to be repaired.
Watching this trailer back in 2017 sparked our imagination:
The adventure of landing on an island and making it a home, and maybe even building a community on that island filled us with excitement.
However, that dream slowly faded as more and more effort was put into everything but that dream.
The editor was incredibly advanced but the reason its popular is the other stuff does not work. Fundamentally speaking, very few people play this game for the editor. We are here for the original dream, the adventure.
However, it's been 2 years since steam release and not only have the major bugs not been fixed but the direction of the game has totally changed. It’s not longer the game we fell in love with but you seem to be shooting for some sort of mobile game similar to roblox.
You had something going here that was so beautiful, brimming with potential but due to your desire to go after this new idea you have failed to achieve either (at least at this point). This would be fine but you're launching this year and when people see you are trying to make a mobile social game with monetization, they will be out faster than they came in.
Why not do explore really well, see if people like it and then build on that? This way you include the community on your journey, get feedback and keep the big ideas grounded to people’s likes and expectations?
You can’t write off the negative reviews this game has been getting solely on bugs, there is a massive and widening disconnect between the community and the developers.
The power of early access and games like Minecraft that pulled it off is that the process was a step by step, hand-in-hand process which depended on the community. Now, you are going off without us into the unknown and I do personally wish you well but is this a wise decision? Only time will tell.
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