RedEagle_P1. 905 Posted December 1, 2019 Multiplayer maps have become a rush to get the resources. Pushing that respawning in resources might be a solution. 1 Share this post Link to post Share on other sites
0 kimbuck 746 Posted December 2, 2019 perhaps there should be a way of respawning some of the materials in limited amounts on the surface ...preferably in an area that is not able to be blocked by a PB. Would be a start to making a fairer, playable game. This should be standard , and not something to be added by server owners through scripting. Share this post Link to post Share on other sites
0 Antimidation 21 Posted December 2, 2019 I noticed this as soon as i made a new game in 1.0. There is very little to no minerals, are they perhaps found randomly underground too? My beginning island had no metals which is fine but the second island had none as well. I think they might have to make minerals more common then the current setting for sure. Share this post Link to post Share on other sites
0 Indomitus 388 Posted December 2, 2019 It's definitely out of balance. With the mutated predators that spawn at night, it's actually easier to farm ylandium on a tier 1 island than to get resources like iron or coal, which are pretty much essential to progressing in the game. Even something like sticks, if you need to craft weapons or arrows, can be relatively hard to find. Share this post Link to post Share on other sites
0 bojo2736 1016 Posted December 2, 2019 (edited) I am building in resources to my map. I am not counting on this getting fixed soon (or at all.) I always find myself wondering if the devs really ever play the game. Let's take for instance the choice to discontinue the sticks and wood from trees. In the early game, sticks are pretty important. In the later game hardly at all. Yet they are concerned about the unlimited resources. Because players clearly do hoard stacks and stacks of free sticks, wood and bark. Taking up as much as FIVE slots in a very scant inventory. That doesn't happen. Edited December 2, 2019 by bojo2736 Share this post Link to post Share on other sites
0 kimbuck 746 Posted December 2, 2019 (edited) there's a difference between playing a game with like minded friendly players testing things than there is on an open server with idiots, griefers, kiddies and those who simply join in a game to wreck it for others. perhaps the devs should get testers to come into an open server and try to survive. Maybe then they would appreciate the input players have provided about making the game suitable and playable. Listen to the feedback !!!! . Poor Adam seems to be shoveling water uphill with a fork, handling suggestions/feedback as to basic functionality, whilst shiny pretty things get added to the game instead ... Edited December 2, 2019 by kimbuck 1 Share this post Link to post Share on other sites
0 Adam Snellgrove 1451 Posted December 3, 2019 On 12/2/2019 at 3:32 AM, bojo2736 said: Let's take for instance the choice to discontinue the sticks and wood from trees. In newly created games we have made the appearance of sticks on the floor mcuch more prevalent, so there should be enough (but not in old previously created games unfortunately). 1 Share this post Link to post Share on other sites
0 bojo2736 1016 Posted December 3, 2019 Should be enough? Not if you cant replenish them. All it takes is one troll with a little bit of time on his/her hands to pick them all up. Now new players can't make tools. In probably less than an hour on a server, game dead. 1 2 Share this post Link to post Share on other sites
0 Indomitus 388 Posted December 3, 2019 (edited) Not to mention that even without the trolls, if one player needs to make arrows, they're consumed 10x faster. I had a rough time with that, just playing on my own. For sticks, a happy medium could be to make the trees interactable again, but only a limited number of times per day. I think we've solidly established that even though the new explore maps can be fun for solo or small groups, the situation with resources is not really viable for larger public servers. I really think we need an alternate form of explore map, specifically for the public servers. Edited December 3, 2019 by Indomitus 1 Share this post Link to post Share on other sites
0 Adam Snellgrove 1451 Posted December 3, 2019 The trouble is Exploration was never designed as a persistent sandbox game where tens of players join in to build and create but as a survival to enjoy with your group of friends (4-8). We are trying to figure out, how to avoid griefers more, but we don't want to do that at the expense of gameplay itself. There of course is the option for people to lock their games but not everyone does that. At least it is possible for guys like you to make a Explore game with a ton more resources (because you can just paint on the resources) for players who just jump in and don't know better ? We will be looking into ways to combat griefers, but first we have to get the gameplay to a spot we want. 1 Share this post Link to post Share on other sites
0 bojo2736 1016 Posted December 3, 2019 4 hours ago, Indomitus said: Not to mention that even without the trolls, if one player needs to make arrows, they're consumed 10x faster. I had a rough time with that, just playing on my own. For sticks, a happy medium could be to make the trees interactable again, but only a limited number of times per day. I think we've solidly established that even though the new explore maps can be fun for solo or small groups, the situation with resources is not really viable for larger public servers. I really think we need an alternate form of explore map, specifically for the public servers. I agree on all points. If trees would at least give say 5 sticks or wood (bark is pointless, especially when there are THREE kinds to take up slots in your inventory.) And have a cool off time. Or if surface resources respawned daily. Share this post Link to post Share on other sites
0 mid endian 37 Posted December 12, 2019 (edited) So then put the choice into the host. Make it so we can set up whether sticks can be taken from trees like it used to be. At a minimum though, no knife, no teching upward. Running out of Flint on that new starting island is just way too easy. Instead of griefing problems, you have a recipe block that new players can't even get past, whether on an open server or not. Some options prior to setting up an exploration game, would mitigate much of this and at the host's decision. It's not really a fair comparison, but there is a few games that allow you to set up survival maps and toggle on certain features on or off before creating it. Can't the same be done for this game? Edited December 12, 2019 by mid endian Misspelling with autocorrect. 1 Share this post Link to post Share on other sites
Multiplayer maps have become a rush to get the resources. Pushing that respawning in resources might be a solution.
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