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Spyler.X

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Everything posted by Spyler.X

  1. Spyler.X

    Dev Diary #67

    or sorry I understood wrong, maybe that composition is too heavy for you, then I send you a lighter version, you can also try another pixel art workshop, they are smaller https://workshop.ylands.com/asset/414
  2. Spyler.X

    Dev Diary #67

    @ovring mmm can I see a picture of what happens? I'm not home now, I'll try when I get back
  3. Spyler.X

    Dev Diary #67

    Hi Open the configuration menu, and select to align with the water, and adapt to the deactivated terrain
  4. Spyler.X

    Dev Diary #67

    You can do it with the match stick, but I use bullets for this. https://workshop.ylands.com/asset/311
  5. Spyler.X

    Dev Diary #67

    I also do my part, now I try to make it more optimized. you can always choose a lighter version?
  6. Spyler.X

    Daily Screenshot Thread

    elephants have all the ammunition needed for an army?
  7. Spyler.X

    Daily Screenshot Thread

    ?
  8. Spyler.X

    Daily Screenshot Thread

    @Christalle Do not miss this opportunity and take advantage of the incredible discounts of Happy Pets, here you can find everything you need for your pet? P.S:awesome those insects, is great?
  9. Spyler.X

    Daily Screenshot Thread

    Relaxing after the Castle Hunt map?
  10. ?I solved it by opening the firewall configuration and giving all the permissions to Ylands
  11. @Ane ? output_log.txt output_log_clean.txt
  12. It is the first time this happens to me, there was a small mistake in the creation of the map, the vegetation that is missing, I eliminated it, but one island was created on top of another. This is in the editor's generator. ERROR_GENERACION_PROCEDURAL.zip output_log.txt output_log_clean.txt
  13. Spyler.X

    Daily Screenshot Thread

    when the result is better than expected?
  14. The P1 team has also worked on something else ... It has been done with a lot of effort but above all with a lot of love for some members of the team. @Christalle @P1Ed @warsoulz @Imperial-Storm @Manthis, myself, and @Igor Q. with an excellent programing. The game consists of two teams, the rebel villagers, who have to steal as much ammunition as they can, while running and hiding so as not to be captured. The player with the most cannon balls wins. and the guard's team, which starts with a single player, he must capture the villagers before the time runs out, every time a player is captured he becomes a guard. The guard who captures the last villager wins. There are objects like mushrooms or bear traps that you can collect to get advantages or places to hide. Do you think you are capable of finding all the secrets that it hides? And if it's not enough for you, maybe you can enjoy a nice parkour or try a little more difficulty.
  15. Spyler.X

    Cancel movement of trees ¿is possible?

    Oh, haha ? and I losing my mind with that, thank you very much Ane
  16. Hi. I would like to know if it is possible that they incorporate an option to disable the movement of trees. I made some model with some kind of tree, in the editor there are times that move and sometimes not, I'm not sure why that happens. The problem is that when I incorporate it into the game it is impossible to adjust it. I thought about putting the same movement of balance in the objects, since it follows a certain pattern, but even with the new system that they are going to incorporate, it seems unnecessary to me if it is possible to cancel the movement.
  17. Spyler.X

    Dev Diary #64

    they are all wonderful news but personally it's the best news I've heard all year?I've been waiting for this for a long time ? obviously I could not wait?
  18. Spyler.X

    AMAZING new game Castle Hunt.

    Thank you very much @Miguel Preguisa I really hope you enjoy it.?
  19. Spyler.X

    Weekly sneaky WiP #6

    mmm...a new structure for the caves? Maybe they bring some new block with her?
  20. Hi I am using boxes, sacks and different containers for the decoration of the game, but I do not want them to have interaction and I need to be applying the logic of deactivating interactions in each one, either with labels, or in the object itself. I would like it if it is possible to have the option to disable interaction in the properties of the object, to be able to disable everything at the same time without having to add a lot of logic.
  21. I had a similar error with the event listener, When generating an object in the inventory, the event listener should activate when it is released, but it does not. On the other hand, if the object is picked up from the ground, the script works correctly. I also experience the error where the object remains in the inventory but can not be used, this happened to me when trying to eliminate the bear traps from the inventory.
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