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Everything posted by Spyler.X
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or sorry I understood wrong, maybe that composition is too heavy for you, then I send you a lighter version, you can also try another pixel art workshop, they are smaller https://workshop.ylands.com/asset/414
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@ovring mmm can I see a picture of what happens? I'm not home now, I'll try when I get back
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Hi Open the configuration menu, and select to align with the water, and adapt to the deactivated terrain
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You can do it with the match stick, but I use bullets for this. https://workshop.ylands.com/asset/311
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I also do my part, now I try to make it more optimized. you can always choose a lighter version?
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elephants have all the ammunition needed for an army?
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?
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@Christalle Do not miss this opportunity and take advantage of the incredible discounts of Happy Pets, here you can find everything you need for your pet? P.S:awesome those insects, is great?
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Relaxing after the Castle Hunt map?
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UNDER REVIEW [YLD-13465] [YLD-21120] Unable to login
Spyler.X replied to Lukasus224's question in Bugs & Technical Issues
?I solved it by opening the firewall configuration and giving all the permissions to Ylands -
UNDER REVIEW [YLD-13465] [YLD-21120] Unable to login
Spyler.X replied to Lukasus224's question in Bugs & Technical Issues
@Ane ? output_log.txt output_log_clean.txt -
UNDER REVIEW [YLD-12264] Process generation error.
Spyler.X posted a question in Bugs & Technical Issues
It is the first time this happens to me, there was a small mistake in the creation of the map, the vegetation that is missing, I eliminated it, but one island was created on top of another. This is in the editor's generator. ERROR_GENERACION_PROCEDURAL.zip output_log.txt output_log_clean.txt -
when the result is better than expected?
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The P1 team has also worked on something else ... It has been done with a lot of effort but above all with a lot of love for some members of the team. @Christalle @P1Ed @warsoulz @Imperial-Storm @Manthis, myself, and @Igor Q. with an excellent programing. The game consists of two teams, the rebel villagers, who have to steal as much ammunition as they can, while running and hiding so as not to be captured. The player with the most cannon balls wins. and the guard's team, which starts with a single player, he must capture the villagers before the time runs out, every time a player is captured he becomes a guard. The guard who captures the last villager wins. There are objects like mushrooms or bear traps that you can collect to get advantages or places to hide. Do you think you are capable of finding all the secrets that it hides? And if it's not enough for you, maybe you can enjoy a nice parkour or try a little more difficulty.
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Oh, haha ? and I losing my mind with that, thank you very much Ane
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Hi. I would like to know if it is possible that they incorporate an option to disable the movement of trees. I made some model with some kind of tree, in the editor there are times that move and sometimes not, I'm not sure why that happens. The problem is that when I incorporate it into the game it is impossible to adjust it. I thought about putting the same movement of balance in the objects, since it follows a certain pattern, but even with the new system that they are going to incorporate, it seems unnecessary to me if it is possible to cancel the movement.
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they are all wonderful news but personally it's the best news I've heard all year?I've been waiting for this for a long time ? obviously I could not wait?
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Thank you very much @Miguel Preguisa I really hope you enjoy it.?
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mmm...a new structure for the caves? Maybe they bring some new block with her?
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Hi I am using boxes, sacks and different containers for the decoration of the game, but I do not want them to have interaction and I need to be applying the logic of deactivating interactions in each one, either with labels, or in the object itself. I would like it if it is possible to have the option to disable interaction in the properties of the object, to be able to disable everything at the same time without having to add a lot of logic.
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RESOLVED [YLD-14451] Inventory/Equip/Drop error
Spyler.X replied to Indomitus's question in Bugs & Technical Issues
I had a similar error with the event listener, When generating an object in the inventory, the event listener should activate when it is released, but it does not. On the other hand, if the object is picked up from the ground, the script works correctly. I also experience the error where the object remains in the inventory but can not be used, this happened to me when trying to eliminate the bear traps from the inventory. -
Adding Pics to Objects / Materials
Spyler.X replied to DW's Gaming N Animation's topic in General Discussion
not really that much, it's quite relaxing to paint https://workshop.ylands.com/asset/311- 7 replies
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- Ylands
- Transformers
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Adding Pics to Objects / Materials
Spyler.X replied to DW's Gaming N Animation's topic in General Discussion
you can always make a pixel art with some bullets- 7 replies
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- 3
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- Ylands
- Transformers
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