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Everything posted by Igor Q.
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It looks really nice on the inside! ?
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DEV ANSWER Can't spawn entity template
Igor Q. replied to Igor Q.'s question in Bugs & Technical Issues
Context: I'm trying to spawn a chest inside the players inventory but every way I''ve tried has been denied. -
Hi Could we please have a Random Min/Max options that does not use whole integers only? Thanks.
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I already did this, but its cumbersome
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Whats the decimal range?
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The script was too short, so I just uploaded the direct answer ? Make sure to select the car chassis. (For both set velocity and get velocity)
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@Aleš Ulm https://community.bistudio.com/wiki/Ylands_Game_logic_-_Impassable_barrier Thanks
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Awesome to hear we are FINALLY getting some bosses in this game! Hope they require some unique fight strategies aside spamming the attack button. I believe with this chat system, chatting through players in game is great. Though the idea of some form of isolation in explorer mode might be something worth retaining. Can you also give us the ability to generate Explorer maps with a lobby zone similiar to Minecraft with special logics/trigger inside the lobby zone? It would help regulate open server PVE.
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You need to use the script "set velocity of vehicle to, get velocity of vehicle + C value" Usually with C being some combination of X=(cos Y angle), Y=0, Z=(sinY angle) I'll try working on it tonight
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@Deadeye_Rob https://workshop.ylands.com/asset/900
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- Multiplayer
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RESOLVED [YLD-13957] Color picking auto click bug
Igor Q. replied to Igor Q.'s question in Bugs & Technical Issues
Hey I figured I'd make a video once I had the problem. -
If you guys have requests please ask
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@Deadeye_Rob If you want I can work on a script for this radio system however it will not be compatible with current Explorer games since they do not allow for game logic script. If you are interested, let me know and I'll start making it
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- Multiplayer
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More Editor Options I would like to have.
Igor Q. replied to Igor Q.'s question in Suggestions & Feedback
Allow us to import logics/scripts etc into Explorer maps so we can provide some tools for players and create a proper lobby room. Allow multiplayer creative/explorer worlds to be infinite size with multiple islands. Proposal: If only 1 player exists within a certain area, make his changes only update onto the server once every 5 minutes or whenever another player enters the same area. Allow us to make NPC's do basic AI commands like walk to a location, attack a specific entity, and consume an item. Allow us to change the attack speed and heavy attack modifier values. Adjust player hp regeneration. (Would be useful if we can set it to zero) Active movement using equations with time. X = sin (time) Allow trading with NPC to store gold value as "coyns" that can then be used later on with other NPC's. Let all colors be customizable for weapons such as spears. Allow us to import models....atleast for weapons. Add some kind of Radio system for Multiplayer games. You can construct a radio of a specific color. Whenever you talk while holding the radio, any player with the same color radio will be able to hear what you say. (I will try to attempt to make a script for this). -
I can't custom interact with items in hand
Igor Q. posted a topic in Editor Bugs & Technical Issues
Hi I've tried several times this morning trying to disable default interactions with items and inserting my own but with no success. I've tried it with a book, with a block, and with an anvil with no success. I can interact with the item on the floor, but can't interact with the item in my hand. I've tried using the default interaction with a book in my hand and using a trigger and I get nothing aswell. I've tried using Event Listener but found nothing. Am I doing something wrong? Or is there really no way to set something up as simple as a custom interaction for an item? -
I think this would be awesome, especially if we can make copies of books/maps to give to newer players.
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How long until this can support +10 players for PVE servers?
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Very nice
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Maybe a harpoon?
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RESOLVED [YLD-14451] Inventory/Equip/Drop error
Igor Q. replied to Indomitus's question in Bugs & Technical Issues
I've had a similar issue where when using the Equip entity - spawn entity template function, if I had a specific active item it would sometimes not equip... such as a book I want the player to hold. It would be really inconsistent and sometimes would work and something wouldn't. -
I think it would be really neat if we could have blueprints items in custom games with preset compositions allowed and give those to players. Imagine being able to play a strategy game where you can build structures using some form of currency and it auto builds the structure for you
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Adding Pics to Objects / Materials
Igor Q. replied to DW's Gaming N Animation's topic in General Discussion
Too much work lol ^- 7 replies
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- Ylands
- Transformers
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Adding Pics to Objects / Materials
Igor Q. replied to DW's Gaming N Animation's topic in General Discussion
I would see this being super useful for blueprints...- 7 replies
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- Ylands
- Transformers
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I would suggest going on variations using the RGB system. Black, Grey, White, Red, Green, Blue would give you values from 0 to 255. Then I would start doing combinations like 255,255,0 which gives Yellow so on and so forth. This might also be worth something considering https://en.m.wikipedia.org/wiki/List_of_software_palettes
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Hi (not sure if this is the best place to post because I couldn't find it anywhere else) I originally set my Ylands in game name to "GoF----Yourself" but since it was inappropriate I changed it to "GoFunYourself" later on. However when I made my forum account I set the name to Igor Q (and started posting alot). However at this point it's confusing because people now know me by 2 different names. Could I get another chance to change my Ylands in-game name to Igor Q. ? Thanks