Ahoy Ylanders,
I have some news. Tomorrow is my last day on Ylands. I am starting a new job on Monday. It all happened very quickly so this news is pretty sudden.
It was an honor to help you as a Community Manager. Over my 10+ years in the gaming industry, I have not met a better community than around Ylands. There is so much kindness, fun, and helpfulness all around. The way you take care of new players is amazing. I was always impressed by your...
Ahoy, Ylanders!
Today, we're diving into the creative process behind our latest trailer, which features an exciting live-action segment. We want to give you a behind-the-scenes look at how we bring our trailers to life, blending in-game footage with real-world scenes.
Concept
Every great trailer starts with a concept. We ask ourselves: What do we want to convey? What’s the purpose of this trailer? This stage involves brainstorming ideas and determining the...
Ahoy Ylanders!
Today, we are not going to discuss game development as it is. Instead, Štěpán, our designer will delve into a bit of bureaucracy and will talk to you about interdepartmental communication, which may seem straightforward but there are challenges and many layers of complexity.
The departments that designers communicate with the most are programmers, artists, testers, production, and marketing. With programmers, the most...
Ahoy Ylanders!
We will keep it short today. We have an announcement to be made live very soon.
The stream will be held on Tuesday, 28. 5. at 3 PM CEST here: https://www.twitch.tv/ylands
This news is the result of a lot of hard work and answers repeated calls from our community. We look forward to seeing you there.
Stay Classy!
Ahoy Ylanders,
Let me start by saying that we love all feedback. Both positive and negative. One of the things that makes us happy is reading your suggestions on what to add to the game, how to balance it, and how to make it better. And we get tons of suggestions and ideas every day from you.
How we collect feedback
Every month or so I go through every site we have (Forum, Steam, Discord, social media, ...) and write down in a huge multipage...
Ahoy Ylanders!
Today’s dev diary will be about how we created life and populated Ylands with various creatures. We believe the visual style of Ylands is best suited for hand-keyed animations. We decided not to use mocap in development as the cartoonish animation style brings more freedom for us as creators and is the only way to achieve the desired animations in many cases. Can you imagine someone could train and force an endangered species...