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Aleš Ulm

YLANDS TEAM
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Everything posted by Aleš Ulm

  1. Aleš Ulm

    Home Defense w/ Mr Winston

    Ehm... that was... an accident, riiight?
  2. Aleš Ulm

    Exploration for gold in Hang Son Doong

    That is a very nice suggestion, we'll definitely consider that. Thanks!
  3. Aleš Ulm

    Reveal whole map

    You made a good point - it is not easy now to be sure that you found all of the available ylands. We'll definitely discuss that. Thanks.
  4. Aleš Ulm

    RESOLVED Boats (Stuck)

    Don't worry, guys - as I said before there will definitely be a way of "unstucking" your boat in the upcoming update. Putting a lot of effort into building a ship that would run into the ground a few moments later and become unusable is something we don't want to see in Ylands. We have a super long way ahead of us with tons of features to be implemented, but there is one thing that will always have absolute priority over anything else. Anything that is bugged or designed so poorly that it results in you losing something you created or your time or effort will be fixed as soon as possible. Just tell us whenever that happens - we are always here, listening to your feedback.
  5. Aleš Ulm

    Hoard your Ylandium Crystals

    Yes, you guys might want to hold on to your Ylandium because there will be a lot of machinery/items that require it in the game eventually
  6. Aleš Ulm

    Thoughts on sailing,while sailing

    Hm, so pretty much everyone seems to want a parrot! Alright, alright - noted
  7. Aleš Ulm

    Building

    Thanks a lot for this excellent feedback! 1) the objects can be easily removed only for a short time after they've been placed (2 minutes - if you hit them during that period they will be removed and you will get all the ingredients used to create those). The reason behind this is the fact (just making a simple example), that players can build buildings like castles and you don't want the others to simply remove few blocks and enter it through the wall. It seems the solution could be letting player remove only the blocks they placed themselves - but not only it can be impossible to tell what is it that they placed since any game can seamlessly change from single to multiplayer and back and buildings can be created as a result of cooperation but also allowing that would under some circumstances give the one who placed the object advantage over others (actually there are more problems than this but I don't want to go into details). That being said - we understand, that this can be frustrating and we are still trying to find a better solution for this. 2) you're right, that needs to be fixed somehow - we will look into it asap We will keep adding new building blocks continuously.
  8. Aleš Ulm

    RESOLVED Dedicated Server Issues

    Thanks a lot for the feedback - I'm forwarding this to the programmer who's responsible for the dedicated server so that he can take a look at it
  9. Aleš Ulm

    RESOLVED Boats (Stuck)

    Thanks for the feedback, guys! We are already implementing a lot of ships-related improvement/fixes in 0.4 so you may want to check if things got better with the upcoming update. If this thing doesn't work better after you get your hands on it please do let us know. Thanks!
  10. Aleš Ulm

    RESOLVED Chest Inventory Window Closes

    This sounds more like a bug - I'll look into it, thanks for the feedback!
  11. Aleš Ulm

    RESOLVED Bug List

    Hi, Before I answer your questions could I suggest that the next time you'd put bug reports and questions and suggestions in separate posts? Thanks! 1 - a lot of ship-related issues have been fixed in the upcoming update so I'd suggest you try it once it's out (it shouldn't be long) 2 - I would have to see a screenshot to see what you mean 3 - this, unfortunately, isn't enough information for us to see what's going on. Could you please attach the save game with your house so that we can take a look at it? 4 - you mean that after you've sailed on a ship enemies can't hit you? 5 - we'll look into that Q - no, there isn't, but we're planning to add something like that in future
  12. Aleš Ulm

    On terraforming...

    Thanks for the feedback, guys. We're very much aware that terraforming is far from perfect and we plan on improving it until it is (or at least until it's close enough). The problem is that there is no "perfect fix" that would work for every single situation. Instead, we keep fixing specific situations and corner cases (many times other factors than just terraforming itself is causing the problem). So to improve this as soon as possible we need as much help from you as we can get Whenever something doesn't behave the way you expect it to - tells us right away. Don't spend a long time trying to find a workaround for something that we should be fixing. Post it here, let us worry about that and in the meantime try doing something else :). Here's how you could help us with this - whenever you encounter place where terraforming doesn't work as expected, please capture a picture (or even a video!), post it here (or anywhere on the forum) along with a description and please attach your game as well because most of the times just looking at the picture doesn't give us enough info to understand what causes the problem. We are extremely grateful for any kind of feedback from you - especially whenever something in the game makes you upset... So thanks, Michal!
  13. Aleš Ulm

    RESOLVED CRASH - Planting bamboo shoots

    Thanks a lot for including the log file right away! Our programmers will look into that.
  14. Aleš Ulm

    RESOLVED Animals stopped reacting

    Thanks, we'll check this right away! EDIT: Also as Ane said we're doing some changes to animal AI in 0.4 (basically it's being rewritten from scratch - so hopefully many of the annoying issues will be gone. On the other hand, some new issues may appear but those will be quickly dealt with as the new system will give us much more control over the AI)
  15. Thanks for your feedback - this will be fixed with the next update
  16. Aleš Ulm

    RESOLVED Camera Bug (Maybe)

    Thanks! We'll look into that.
  17. Aleš Ulm

    Sneak Peek #30

    The new way of respawning will be available in the upcoming update 4.0 (ETA 2 - 3 weeks) - if something unexpected/new happens before that then it's probably a bug
  18. Aleš Ulm

    Coal

    Thanks for the feedback, guys. We're looking into it - distributing resources the right way is a bit tricky and it's possible that there's actually some issue there.
  19. Aleš Ulm

    Thoughts on sailing,while sailing

    In near future (hopefully, fingers crossed :)) we plan to perform some changes so that you would be able to see ylands on the horizon from a long distance. We believe that would make sailing easier (and exploration more fun).
  20. Aleš Ulm

    respawn beacon?

    Speaking of respawning - you might want to check the latest Sneak peek we've just posted. Feel free to (actually, I encourage you to! ) keep this discussion alive, though. The upcoming solution is just meant to make the dying less annoying for you with a very simple (and probably temporary) change - in order to implement something more sophisticated (quite possibly based on some of your ideas), something we will be sure would be good enough to stay in the game for a long time, we will need more time so in the meantime ... keep 'em coming!
  21. Aleš Ulm

    Airplane Suggestion

    Flying machines you say... Don't worry we will get there...
  22. Aleš Ulm

    RESOLVED Shadows Jitter

    Thanks! I think we already experienced this at some point - we'll look into it.
  23. Aleš Ulm

    What happens if...

    Cool! And at the same time, you actually found a bug because the trees should grow up in several visual variants, not in one as seen in the picture - so thanks for that as well!
  24. Aleš Ulm

    Sneak Peek #28

    Hi there, fellow ylanders. As you probably know, the upcoming update 0.4 is called Stylish Sharing and it will let you share your creations in a stylish way! We are really excited about this and we just can’t wait to tell you something about it... some other time. Because today I want to talk about upcoming features, changes and tweaks that may seem small, but that we consider important. So let’s begin! * “Character glow” - some of you probably noticed, that whenever you have a Creator Cube item equipped, it emits a subtle greenish ylandium-induced light around the character. Well, many of you were complaining that during the nights it was too dark for you to perform any actions or find your way around (even more so in caves when you lost your light source). Well, starting with the upcoming update your character will emit a subtle light every time there’s darkness around them. It will be enough for you to make out your immediate surroundings so you will know what is the item you stand next to (as you probably would in real life) and carefully move to some lit area or try to locate a light source. On the other hand the night will remain dark (and full of terrors) so you better think twice before you leave that cozy campfire behind. * Farming and growing your own crops / plants - lot of players find already fun in growing their own stuff but we feel that doing so should be more rewarding. If you’re into farming, you will probably like what’s coming with the next update. Toadstool hero contemplating while the sun sets over the sea. Author unknown, ca. 1830 * Crafting - we keep improving how crafting works. In 0.4 you will see couple of GUI improvements - most notably a new feature, that will let you quickly see how even the ingredients for a selected item can be crafted. * Ships - there will be a lot of ship-related issues fixed (mostly MP ones), but one thing that probably will stand out a lot is that your ship will continue sailing even when you let go off the helm, which will make traveling way more fun. Who are we to stop you from setting a course and making your voyage shorter by reading one of the great books? * Violence - let’s face it, there are builders, there are explorers and yes, there are fighters. Whether you fight just to survive out there in the wilderness or you slay your enemies to become the feared champion - we want to make the combat as enjoyable as possible. The thing is we believe that fighting doesn’t have to be a gory visceral messy business to be fun. Recently we went over what combat feels like and we feel that there are things where we could do better, more true to what we feel is appropriate for Ylands. As a result, starting with 0.4 you may notice that the combat will (both when it comes to visuals and sounds) become a bit more cartoon-ish. On a slightly related note - although it won’t happen in the upcoming update, this feels like a good enough place to mention that in the near future we plan to implement a parental lock that will let parents make sure their kids experience Ylands the way they feel is the best. And that’s it for today. You have a great time, ylanders, and stay classy!
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