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Everything posted by Aleš Ulm
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DEV ANSWER Steam Workshop/Mod support?
Aleš Ulm replied to CoolPrius's question in Suggestions & Feedback
You're welcome! -
DEV ANSWER Steam Workshop/Mod support?
Aleš Ulm replied to CoolPrius's question in Suggestions & Feedback
Hi Melle, no, modding will be done through our own Steam Workshop alternative and will be separate from Steam. There are actually several reasons why we're doing this but the most important is that this way we can get best of the both worlds - those who are used to work with Steam Workshop will find our service very familiar while at the same time we will have complete control over it's features. That may not seem that important right now but it will be crucial in the future where it will let us do things that we wouldn't be able to do with Steam Workshop - we feel the possibility of tweaking the system so that it fits our needs and works exactly the way we want it to is really worth it. We will be ready to discuss specifics later this year. -
Yes, we are indeed planning some cool map-related stuff (thanks, Miguel). Having a specific key bound to map toggle is actually something players have been asking for for some time now so we are already looking into that one. As for posting suggestions and ideas - sure, that's what the forum is here for. Whenever you feel the game is lacking something / something should be improved, tell us!
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RESOLVED - Video - Help me with this third person camera bug! - Video -
Aleš Ulm replied to Gracekain's question in Bugs & Technical Issues
Hopefully we have been able to fix this issue - I expect the patch to be released early next week. In the meantime switching the camera to FPS mode and back again should very likely fix the issue.- 3 replies
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RESOLVED - Video - Help me with this third person camera bug! - Video -
Aleš Ulm replied to Gracekain's question in Bugs & Technical Issues
Hey Gracekain, thanks for the video! This is definitely something we will look into asap (unfortunately in addition to the weekend the Monday is a national holiday here so it may actually take a couple of days before we're able to do something about it). We will keep you posted.- 3 replies
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Well, we have two main goals - to keep improving the Explore game (we have some grand plans for that) and to keep giving players tools to make their own games (to improve what can be done with the Editor - which goes very often pretty much hand in hand with the improvements we make to Explore game and vice versa). For us "giving players tools to make their own games" means letting them create as many game types/genres as possible - so not giving them the option to add magic, spells, portals or to populate their ylands with supernatural creatures would be a horrible mistake At the same time, though, we understand that there are players who will want to create games, that will be set in strictly realistic environment - those will be able to create games where there will be no magic at all. As a matter of fact - things like more magic, magical creatures or teleports are already on our internal roadmap PS: I'm sorry that it took us this long to answer - this was an extremely busy week for us...
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RESOLVED freeze on loading
Aleš Ulm replied to pmrbalao@gmail.com's question in Bugs & Technical Issues
Yes, hopefully that will help. If everything goes as expected a patch that fixes this (so that you don't have to change the details level in order for the game to start) and some other issues as well will be released tomorrow. -
Hi, unfortunately I can't tell you if the standalone client will be still be supported after the Steam release right now - we are still discussing that. However there's a good news for you - the Bohemia Interactive account you created in order to play Ylands will definitely stay active and we will still use it (internally) to identify you so losing the access to your Steam account wouldn't necessarily mean you losing everything. Actually even the sharing service (currently called Ylands Workshop) that you will all get to experience soon will exist outside Steam and you will be able to log into it with the account you have now.
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Ricky, our programmer was able to reproduce the bug and it should be fixed by now. The update will be released probably later today or tomorrow but there's a workaround that should let you play the game even before you game gets updated. Enter Settings panel in the Main Menu and set the Level Detail to Medium. Start the game and only after it has been started return it to Low. It seems that having Level Detail set to Low when starting the game caused some issues. Let us know if this helped.
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Thanks for the log! You won't need to put it back - hopefully we will be able to see what causes the freeze and fix it. After that a patch will be released - your game will download the fix as soon as it becomes available.
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Hi Tracat, you are right that the game is missing a compass right now - in fact we are planning to improve both how map works and to introduce a compass. However, it will come with some UI and control-scheme changes that we need to implement first so it won't make it to the next update (0.4)... we'll try to have it in the game as soon as possible though.
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Hi Asharru, thanks for the report - we will look into that and will get back to you.
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Weeell... that certainly doesn't seem like something we intended Thanks for the feedback, we'll fix that.
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RESOLVED Horse Bug
Aleš Ulm replied to White Skull Mr.Friendly's question in Bugs & Technical Issues
Hm, that's weird... Thanks for the feedback, guys - we will look into it asap! -
Hi, it's just like Melle said (thanks! ). If you buy the game now, you get a Steam copy in summer (you will be notified about how to claim your copy some time before that). We are very grateful to those who decide to support us even now, before we're on Steam, so not only it feels right that they get a Steam copy - we will also make sure they are remembered as the ones who were there when it all started .
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Hi Ricko, I'm sorry to hear that you can't play the game! :( Can you please attach your output_log.txt file (located at \Program Files\Ylands\Game\Ylands_Data) that you get after this happens again? We will take a look at it asap and will get back to you. Thanks. PS: the message you mentioned most likely generated by Windows - you don't have to worry about locating and sending that file anywhere.
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RESOLVED Multiplayer - Client Logout doesn't work
Aleš Ulm replied to Ladyhawke76's question in Bugs & Technical Issues
Hi Lady, We're happy to hear you like Ylands! Actually what you're experiencing is, in fact, intentional. It is an aspect of sort of a more "realistic" survival gameplay that some games offer - once your character gets on the yland, it stays there and as long as the world is active it is "simulated", it lives in the world - the idea behind this is that you need to leave your character where it can't be hurt by animals, die of hypothermia etc. Altough some players prefer this gameplay, we are perfectly aware that there are others who may find it annoying. We are already looking into this - very soon the one who created the game will be able to set if they want the characters to stay in the world after their players have gone offline or not. If there are any more questions to ask or feedback to provide, we'd love to hear it. -
Hi there, fellow ylanders! The update 0.3 Wonderful Writing is finished and undergoing final testing - due to Easter holidays where we live you will get to experience it during the next week though. Before we start talking about what 0.4 will bring, let me take this opportunity to give you a sneak peek of some things you will be able to find in 0.3. We think the Main menu was a bit "heavy", so we're introducing new visuals for it. It's WiP but we're quite happy with the direction we've taken and we plan on improving it further. You will get some tweaked and refined animations as well - this is just the tip of the iceberg, a beginning of the upcoming period where we plan on improving quite intensely the general feeling of animations and character controls. You can expect first improvements to crafting too - some formulas will be easier to reach / unlock (crafting will get a lot of love in 0.4 as well). A multitude of multiplayer related bugs have been squished quite mercilessly. Based on feedback we keep getting, from now on you will have to feed your character a bit more to keep them from being hungry, but on the other hand being hungry, cold or hot will now kill your character after much longer time. We did mention you will able to sleep, didn't we? As always we improve existing audio and add missing sounds. Tutorial is no longer started automatically when Ylands is started for the very first time and hints about relevant information contained in the Codex can be now shown even on other ylands. Based on feedback, in-game GUI has been slightly repositioned. ... and more! Don't forget to check the full changelog once the update is out and in the meantime... Stay classy, ylanders, and have a wonderful time!
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Thanks for the kind words, it's always nice to hear we're heading in right direction :). We definitely plan on adding pets to the game. What has prohibited us from doing so is rather primitive (and in many ways broken) AI we currently have in the game. The good news is that an improved AI is already in the works, looks promising and hopefully will be put in game soon(ish). Once this is done a whole lot of new possible features and elements will open up for us - pets being on them.
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RESOLVED Game launcher crashes when I try to login
Aleš Ulm replied to Noctally's question in Bugs & Technical Issues
Hi, I've sent you a PM with an explanation. We're sorry about the delay.- 7 replies
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Hi there, fellow ylanders. As we're boldly heading to Q2 2017 I think it's time we have yet another talk about how things are and what you can expect in the upcoming months. First off let me thank you for your support and feedback - a lot of changes we do are made as a direct result of your posts on the forum, messages we receive from the in-game feedback tracker or because of things we see when we watch you make YT videos! As you might have noticed word about Ylands has started spreading. We've already attended some cool events like Unite and PAX, where we got to meet some of you (and it was just awesome!) and in the future you'll be able to visit us in some other ones as well. There are new Youtube videos appearing on a daily basis, more players are coming... and that's before we even hit Steam. From the talks we had with you we know that most of you are waiting for the Steam version to come out and as we said some time ago - that time is near. There are still some months to go before we get there so here's a short summary of what's going to happen in the meantime: * It's now just days before the update Wonderful Writing is released. However, instead of "0.23" this one will be "0.3." The reason behind this is simple - we're quite happy with how the fixing, optimizations and polishing is moving along (but yes, we do have A LOT of things to fix and improve) and somewhere there in the future we see the Ylands 1.0 version. The change in numbering of regular updates ("0.3" will be followed by "0.4" etc.) is meant to give you a more clear idea of where we stand. Wandering through lifeless towns in SP mode one can feel a bit... lonely. Maybe we should do something about that, right? Just to be clear about what Ylands 1.0 means - at that point we want to have a game that runs well, is as bug-free as possible, has intuitive controls and enough content to stand on its own. But most importantly - it is a game that can serve as a starting point for some of the big ideas from our internal "Awesome and Crazy" list - we can't wait to start working on those. Long story short - 1.0 is where the real fun begins. * In the upcoming update you will be able to find lots of MP-related fixes. One area that proved to be a bit more difficult to fix than expected are ships in MP - some of the issues will be fixed in 0.4. * We're working hard on a system that would first let you share your own creations made within the game (from tiniest things to epic castles) or whole games. This will be followed by support for "mods" - external assets that you will be able to put into your games and share as well. Good news is that we're almost there. * Before we hit Steam we plan to optimize game's performance, improve the controls (gamepad controls are still very much in "work in progress" state) and remove some ugly inconsistencies. We will enter as Early Access game, but at that point we want Ylands to feel real close to a finished game. We need the Early Access to get some more feedback, improve the MP experience and tweak the game based on data coming from larger number of players. * Even though we plan to mostly fix and improve existing features, you don't have to worry about us not giving you something new and shiny to play with. If you're into new stuff I think it's safe to assume that you will like what's coming in June So till we meet again - you take care, ylanders, and stay classy!
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The idea of selecting another yland as your "home" is indeed something worth considering. As long as it always is a single place and setting it up it is not a simple task it does make sense. There are no specific plans concerning this right now but it is definitely something we need to look into.
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RESOLVED Map disappears after exiting game
Aleš Ulm replied to Aethelis's question in Bugs & Technical Issues
Thanks for letting us know, it's now in our system and we will look into it. -
Hi, the point you made is certainly good, an interesting one. Let me elaborate a bit why we haven't put something like that in the game (yet) (I'll take this chance to say something more general about how we view game difficulty). We strongly believe that making the game too easy with features like respawning close to where you died removes all the tension, the fear for your character's life. The fact that you know that dying is a real setback is, we think, what makes exploration of far islands much more interesting. At the same time we understand that there's a very thin line between "challenging" and "frustrating" - especially since we are aware that due to game still being Early Alpha players can die from time to time in ways that can be seen as "unfair". It's super easy to make something less difficult, to add something ... and usually really annoying (at least for players) to make something more difficult and remove features they grew used to. Because of this we plan to watch carefully how bigger number of players play the game and we probably won't be making any changes like that before we a) have more data b) have eliminated the deaths caused by bugs or poor design as opposed to those caused by players' skills or decisions. Putting something like you asked in the game before that (even if it was something difficult to craft) would be a bit rushe That being said - feedback like you just provided is still super important to us - we read it every single day and talk about in on regular basis ( we've actually talked about something like "respawn beacon" couple of weeks ago )
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Hi, the fact that after you've created a bow you don't see a recipe for making arrows is pretty much a bug fixed in the upcoming update. You can create those even now, though. You need sticks, resin, flint and feather. Once you have at least one piece of each of these in your inventory (or had at some point in the past) the arrows recipe will unlock. (I mean as long as you're planning to make some in the game. If not, I think what Aethelis wrote would work as well )