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lunz

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Everything posted by lunz

  1. lunz

    Contest Screenshot Contest Week 2

    Aah, the good old days of fighting sky- and landsharks. I remember.
  2. lunz

    Contest Screenshot Contest Week 2

    Lots of patience and lots of spams!
  3. lunz

    Contest Screenshot Contest Week 2

    Thanks @Spyler.X Good to see some familiar names still floating around on this forum.
  4. lunz

    Contest Screenshot Contest Week 2

    Thanks! To be fair, it took a while. Kept on spamming the screenshot key till I got the perfect shot and luckily there was a lightning strike right in the middle of the scene.
  5. lunz

    Contest Screenshot Contest Week 2

    Wooops, I kinda missed the 'relaxation' theme this tread was going for ? Guess mine don't really qualifiy.. Should have read before I posted, my bad.
  6. lunz

    Contest Screenshot Contest Week 2

    It's been awaile since I posted anything on this forum. Haven't started Ylands up in a long time and a lot has changed. Tought I post some screenshots from a singlepayer survival scenario I was building around the time the editor got its first update. Never finished it, but maybe i'll start working on it again as soon as I can figure out this new editor. The scenario would go a little like this: You awake aboard a crashed airplane on top of a blizzardy mountain...
  7. lunz

    Treehouse

    Hi fellow Ylanders Stranded on a hostile Yland in the middle of nowhere? Nasty critters keeping you awake at night? Are you aiming a little higher for a place to rest your head? Look no further, find your new home, high up in the trees! This playerhome has : Multiple floors lifted up in rainforest trees; Cleaned up interior for decorating anyway you see fit; A (purely cosmetic) cranelift to transport your supplies to the higher floor; A watchtower, to spot...
  8. lunz

    Crazy cool idea?

    If we are bringing oxygen in to the game, we really should need underwater basebuilding!
  9. A Playerhome build around scavenged airplane parts. I started making this design with the idea of using the plane parts so they are actual shelter. I tried to make it look like it was put togheter from different materials, although I mainly used steelbeams and blocks for the construction around the plane parts. This time I left the interior empty and free to decorate. So no integrated workstations, apart from a tanning rack outside. The hull of the airplane is...
  10. lunz

    RedRocket Truckstop

    A very familiar looking gas station. With 76 coming closer, I tought I'd bring ode to the first reststop you come across in the 4th Fallout game. This build was kind of a pain in the ass. Building the roof, the pillars and the house in different groups and trying to allign them perfectly wasn't as easy as i first tought. I still think some of the proportions don't feel right, but after 10hours spend on this thing I couldn't be bothered anymore. Hopefully the editor...
  11. lunz

    RedRocket Truckstop

    Thanks, other Noorderbuur! Nice to hear you like it.
  12. lunz

    P1 Building Contest! #1

    I guess i'll go for the red one with the roof, Car B.
  13. lunz

    P1 Building Contest! #1

    Oh right, I'M IN
  14. lunz

    P1 Building Contest! #1

    Hi guys, Here's my attempt at a 1930 car. I made two versions of the same car; One with a roof and one without. I noticed 2 bugs with this build: Same as WijkAgentAdrie pointed out: After placing and then moving blocks, it becomes impossible to snap them to the same exact grid as the car chasis. I keep getting small gaps between my blocks. Only when placing the blocks directly on the connected car chasis they snap in the right position. When saving a...
  15. lunz

    RedRocket Truckstop

    Bricks RGB: R156-G103-B79 + R125-G80-B61
  16. lunz

    RedRocket Truckstop

    Thankyou, nice to hear you like it. I can tell you the RGB of the bricks as soon as I'm back on my other computer, wich is only in weekends. You can also download the composition and check for yourself in the editor offcourse
  17. lunz

    RedRocket Truckstop

    Thanks, noorderbuur
  18. lunz

    Scavenged Airplane House

    Thankyou sir, glad to hear it gives of the vibe I was going for.
  19. Decided to upload my playerhome to the workshop. 2 and a half store building with a tower. Preferably mid to lategame playtrough. Comes with added interior. Kitchen/entrance room Workshack with blacksmithstation, 2 forges,and a locksmithtable Small Yard with tanning rack, furnace Bedroom with lab, alchemytable and dyeing stand Tower Composition download : https://ylands.net/asset/422 Feel free to post any feedback!
  20. lunz

    RESOLVED [YLD-8122] Rag-Doll Ship Body

    I can also confirm that this fix works. Thanks and good find!
  21. I was allready aware of the First Person wonkiness on ships, just figured i wouldn't use it since i flipped 2 boats the first time I tried. That was in the weeks after the first release of the game. But since the last update I now have the same problem in 3th person aswell when i'm building a new ship.. This one is new in my experience, so i'm not sure if this has anything to do with that. Extremely frustrating, cause I started a fresh playtrough and it's impossible to...
  22. lunz

    Armor and extreme cold

    Bear armor is my favorite. The shoes even make you walk around 25% faster.
  23. lunz

    Better Zoom Out

    I would suggest making it possible to zoom out a lot more then we currently can do. Being able to see your whole ship when commanding it would be a whole lot more practical and visualy appealing. . At the moment it isn't possible to see the top of the mast, and your ship never fits the screen. I would also strongly suggest that a further zoom should be applied to the map, as of now you have to drag your mouse several times to find a previous visted yland...
  24. lunz

    Better Zoom Out

    Haven't noticed that one, i'm going to try this out in a second and I'll see if i can confirm this in my game. Edit: Yep, can confirm. In commanding ship mode: 3th person > 1th person > 3th person limits the camera scale to the same scale the camera uses when the character is walking.
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