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Everything posted by lunz
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Aah, the good old days of fighting sky- and landsharks. I remember.
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Lots of patience and lots of spams!
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Thanks @Spyler.X Good to see some familiar names still floating around on this forum.
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Thanks! To be fair, it took a while. Kept on spamming the screenshot key till I got the perfect shot and luckily there was a lightning strike right in the middle of the scene.
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Wooops, I kinda missed the 'relaxation' theme this tread was going for ? Guess mine don't really qualifiy.. Should have read before I posted, my bad.
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It's been awaile since I posted anything on this forum. Haven't started Ylands up in a long time and a lot has changed. Tought I post some screenshots from a singlepayer survival scenario I was building around the time the editor got its first update. Never finished it, but maybe i'll start working on it again as soon as I can figure out this new editor. The scenario would go a little like this: You awake aboard a crashed airplane on top of a blizzardy mountain without gear. You'll have to loot trough the debris and scattered luggage for gear, as resources are hard to find on this harsh map. Eventually you will find clues on what caused the crash and stumble upon the deeper secrets this icy Yland holds. The crashsite and first spawnpoint on the map. This tourist wan't as lucky as you. Maybe you'll find something usefull on his remains. A functional, yet deserted facility. Where did everybody go? Finding a roof above your head is crucial for surviving in a snowstorm. Multiple natural and man-made shelters are scattered around the map for you to find.
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Hi fellow Ylanders Stranded on a hostile Yland in the middle of nowhere? Nasty critters keeping you awake at night? Are you aiming a little higher for a place to rest your head? Look no further, find your new home, high up in the trees! This playerhome has : Multiple floors lifted up in rainforest trees; Cleaned up interior for decorating anyway you see fit; A (purely cosmetic) cranelift to transport your supplies to the higher floor; A watchtower, to spot your enemies between the jungle branches. Took me a couple of days to find a acceptable compostion with the amount of trees and space between them. I left the interior empty so I could focus on the exterior look of the building. I got my inspiration for the lift from pictures of Potbot83's crane on the workshop. It's 3 wagon wheels and some steel tubes + a lot of patience with the editor to make it look like something credible. Would be awesome if one day in the future we can add real ropes and hanging objects. But for now you'll just have to pretend it's a real working lift. To download this compostion, go to the following workshop link: https://workshop.ylands.com/asset/572 Feel free to post any toughts, critiques, etc.! I would love to know what you guys think. LNZ
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If we are bringing oxygen in to the game, we really should need underwater basebuilding!
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A Playerhome build around scavenged airplane parts. I started making this design with the idea of using the plane parts so they are actual shelter. I tried to make it look like it was put togheter from different materials, although I mainly used steelbeams and blocks for the construction around the plane parts. This time I left the interior empty and free to decorate. So no integrated workstations, apart from a tanning rack outside. The hull of the airplane is accesible and also made in a way that it's possible to build/decorate it inside. Feel free to download this composition in your game and post any feedback! Composition download: https://ylands.net/asset/425 Composition download: https://ylands.net/asset/425
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A very familiar looking gas station. With 76 coming closer, I tought I'd bring ode to the first reststop you come across in the 4th Fallout game. This build was kind of a pain in the ass. Building the roof, the pillars and the house in different groups and trying to allign them perfectly wasn't as easy as i first tought. I still think some of the proportions don't feel right, but after 10hours spend on this thing I couldn't be bothered anymore. Hopefully the editor gets an update soon, making my life a lot easier. Comes with interior: Garage with energy worksbench and locksmithstation kitchen with stove and storage backroom with bed and computer There is a ladder on the backside of the building connected to the roof. Dog also part of the composition. Hopefully when pets are a thing in the game I can change some AI settings for it to be non-aggresive. Feel free to download the composition in your game. Some feedback would be very appreciated! Composition download: https://workshop.ylands.com/asset/447
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Thanks, other Noorderbuur! Nice to hear you like it.
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I guess i'll go for the red one with the roof, Car B.
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Oh right, I'M IN
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Hi guys, Here's my attempt at a 1930 car. I made two versions of the same car; One with a roof and one without. I noticed 2 bugs with this build: Same as WijkAgentAdrie pointed out: After placing and then moving blocks, it becomes impossible to snap them to the same exact grid as the car chasis. I keep getting small gaps between my blocks. Only when placing the blocks directly on the connected car chasis they snap in the right position. When saving a car composition in the editor, the colours get screwed over when placing the saved composition in the worldspace. I'm also using the steamengine for this car, so I don't think this one will win any races Car A (no roof): https://workshop.ylands.com/asset/467 Car B (with roof): https://workshop.ylands.com/asset/470 I'm guessing I have to pick just one for the competition?
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Bricks RGB: R156-G103-B79 + R125-G80-B61
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Thankyou, nice to hear you like it. I can tell you the RGB of the bricks as soon as I'm back on my other computer, wich is only in weekends. You can also download the composition and check for yourself in the editor offcourse
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Thankyou sir, glad to hear it gives of the vibe I was going for.
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Decided to upload my playerhome to the workshop. 2 and a half store building with a tower. Preferably mid to lategame playtrough. Comes with added interior. Kitchen/entrance room Workshack with blacksmithstation, 2 forges,and a locksmithtable Small Yard with tanning rack, furnace Bedroom with lab, alchemytable and dyeing stand Tower Composition download : https://ylands.net/asset/422 Feel free to post any feedback!
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RESOLVED [YLD-8122] Rag-Doll Ship Body
lunz replied to matheny.dylan's question in Bugs & Technical Issues
I can also confirm that this fix works. Thanks and good find! -
RESOLVED First person lets me move my ship by walking into it
lunz replied to bihlbo's question in Bugs & Technical Issues
I was allready aware of the First Person wonkiness on ships, just figured i wouldn't use it since i flipped 2 boats the first time I tried. That was in the weeks after the first release of the game. But since the last update I now have the same problem in 3th person aswell when i'm building a new ship.. This one is new in my experience, so i'm not sure if this has anything to do with that. Extremely frustrating, cause I started a fresh playtrough and it's impossible to build my characters first ship Edit: Found a fix for the 3th person issue by placing a log first, so all other objects can use the grid from this object. No more wonkiness in 3th or 1st person building/moving on ship! -
Bear armor is my favorite. The shoes even make you walk around 25% faster.
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I would suggest making it possible to zoom out a lot more then we currently can do. Being able to see your whole ship when commanding it would be a whole lot more practical and visualy appealing. . At the moment it isn't possible to see the top of the mast, and your ship never fits the screen. I would also strongly suggest that a further zoom should be applied to the map, as of now you have to drag your mouse several times to find a previous visted yland, losing your orientation in the process. A better scale in my opinion would be if you could at least see the border of neighbouring yland when fully zoomed out in the mapscreen. 30+hrs in this game and as of yet don't regret a single dime I spend on it. Keep up the great work you devs are doing.
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Haven't noticed that one, i'm going to try this out in a second and I'll see if i can confirm this in my game. Edit: Yep, can confirm. In commanding ship mode: 3th person > 1th person > 3th person limits the camera scale to the same scale the camera uses when the character is walking.
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