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Everything posted by Lupowop
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Great work guys and gals keep it up! This game has SOOOOO much promise!!
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@Aleš Ulm thanks for your prompt reply!... I am TOTALLY ok with having to "restart" with such a big update. I cannot wait to meet NPC's (good or bad) out on ylands... I'll totally rebuild for that.... besides... half the fun of this game is Exploring new places and what better new place than a totally new world! It would be nice (in the future) to have a "saved" character that retains his learned recipes even when he starts in a new world... I realize I had a frustrating blast trying to find all the recipes but when I start a new world it would be nice to have that "memory" still available to me.... also... perhaps something that should go into the feedback... The books you find.... you obviously put a lot of effort in those books... it would be nice to say find "the joy of cooking" and get a few nice recipes out of it... just think of the possibilities...
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I agree with more "realism" with the ocean... I mentioned it before... The weather effects are AMAZING... but... being at sea in a badass storm is "meh"... just sleep and you good to sail again... I would LOVE to see more realism both with tides and waves... but especially with waves... i've sailed enough to know that when you get caught in a storm out at sea... it is truly an experience you will NEVER forget regardless of the size of the vessel you are in... but a small sail powered ship... well... you will ship yourself before the storm is over if you survive... ...would be nice to have to "fight" the storm if you are out at sea...
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Keralis back at it again with something awesome
Lupowop replied to GeekSqueek's topic in General Discussion
And helicopters.... -
@NYGtarheel you can just fill up on food go to a puddle with a fishing pole, start fishing, press enter and go for a smoke break... piles of fish will be had
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Mid Game, maybe End Game. Give this a Think guys.
Lupowop replied to arkaeldren's question in Suggestions & Feedback
I like this idea as well... i especially like the idea of storms "being more significant"... Weather effects in this game are awesome and I have been out to see in some badass storms... I just sleep and it goes away... It would be nice to have to "ride it out" and sail into the waves for fear of being capsized... and mast damage... ya... that would be nice... (it would suck but be more realistic)- 2 replies
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- suggestion
- Blue Water
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I have not played MP on this yet but I see both sides of the argument... Perhaps making it a Server side option? In other words... when you start a New game and/or when you host a server... there is an "option" for bed respawn on/off... Simple as that (in theory) now implementing is another thing
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huh... not a big deal but I just noticed this as well... Can I be badged too? http://steamcommunity.com/id/Mannaro73/
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Keralis back at it again with something awesome
Lupowop replied to GeekSqueek's topic in General Discussion
Wow... just watched Lighthouse video last night... he must have JUST uploaded this... what an awesome builder... so inspirational... -
@destr0nas so on the last "big" update where we got the force field; the devs wrote that we would have to start new games as that would "break" things... The patch was implemented flawlessly and nothing was broken... it was applicable to your current build and everything worked fine... Now.... with that said... I'm no programmer but so far my experience with patches big and small has been very positive and my "home" base is still my home...
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I can totally see this. I, so far, have been impressed by how active you ALL are in the forums but I think @Ane is truly the "glue" that binds us (the users) to you all (the creators). We sure do appreciate all of you but I personally thank her for "seemingly" reading every single forum post... I know I try to keep up and help here and there but it seems you are all "on top of this"... Please keep up the great work. You truly have a masterpiece in the making.... this game (and I'm being sincere here) is a very close second to the survival genre that has truly captivated me. The first being Minecraft and the second being ARK(when it first came out... not now)... I know it's totally different than ARK but I get the same "sense of giddiness" I had when taming my first dinosaur when discovering a new "treasure" or the same sense of awe when finding a truly amazing cave... Building in Ylands has fast become one of my favorite things to do and just seeing and "reading" all the potential goodness coming our way... I'm just happy I stumbled into this game!
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I love this dev team... thanks for listening... I think @Ane wears the pants in the family... I can totally picture her going... "hmmm ok we have this HUGE list buuuut... the community wants to tie a small boat to the ship... we should also work on this"... You guys are awesome... Hope you had a great Christmas and New Year and welcome back!
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So I've been playing for about a month now and I have reached all of the stuff that I think is unlockable in exploration mode. I have made myself a little jeep for putting around my Yland, I have the propeller pack for caving and general explorations and I have a couple of boats; one running on sails and a few engines, and one running strictly on engines. Basically I'm at end-game and just building new buildings on other ylands and such. So the other day I was sailing between my home Yland and my sulfur source yland and I thought to myself...."Self... wouldn't it be cool as all get out to be flying from Yland to Yland?..." and then I started really thingking... Engines... check Propeller Pack... check Flying mechanics.... check Vehicle building mechanics... check... Floating "propeller driven" platforms... check... Car chassis with "built in" car mechanics... check... "By Golly" I thought to myself.... "these are all of the elements of what one would need to build a basic HELICOPTER!!" Now... I know all of you (me included) purists will say... "that would be waaay to easy to Yland"... "it would make ships obsolete"... etc, etc... Humor me and imagine this, if you will... A very end game, and expensive to build, "basic" helicopter platform... much like the car chassis... where you could build "freely" with basic bits... just like the car... you would need an engine... a cockpit, and the chassis... the rest is then up to you... Imagine a flying exploration vehicle equipped with chests and such... you could use this to go on "harvesting" runs to get that pesky saltpeter... or just hop to the tropical Yland to harvest more rubber (I know you can replant the trees)... There would be limitations, of course, such as... it's engine powered... you need to fuel it or run the risk of splashing down in the middle of nowhere... I mean... think about it... once the devs allow us to cart around "mobile entities" like horses or cars on our ships... you could build a landing pad and land the copter on your ship... sail near an island and then fly to it... anywho... here is to active imaginations and hoping right...
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.... with your brand new fresh propeller pack on... double tapping space accidentally while your ship is at full engine with 4x engines...
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@Designated Drinker found it... go here his writeup is perfect....
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It looks awesome so far! I hate swapping to editor to fix my masts... but YES the ship will run on engines and boy do they move.... there is a post by a member that tested the ship speeds with sails and engines... He did a phenomenal job... Let me find it and I'll link it... But in my ship I run both sails and engines... sails are nice to have just as a backup when you "forget" to bring fuel for the engines... and oh... btw... cannot place engines anywhere other than ship hull in explorer as well..
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Totally doable... stone vs. wood vs. metal seems to have no "weight" effect. The only restrictions when building on a ship are "boundaries" to the sides, front, back, and height... at this moment you can place masts only on ship proper and not on any built objects ni explorer... in creative you can... so be aware of that... I'f I'm wrong on masts plz correct me but in my builds I cannot place them "on top of" structures in my ship... only on ship proper
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Lanterns "hanging" off Poles free placed in walls give off lots of light... Also blue crystals under piers give a nice effect or glowing mushrooms free placed are nice as well.
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What building material do you build most with and why
Lupowop replied to Silwercastle's topic in General Discussion
I have fallen in love with stone... once you get the drill I can fill a couple of chests in no time... I do build stone bases with wood accents and I really like the stone and plank block combo but the plank blocks are something like 1 log per block so super expensive. I'm starting a new base on a new island and I will post pics as soon as I can... ...one build I did that was really eye catching was "decorated stone" blocks on the corners and lower walls and logs for the main panels... looked super sharp but took forever to simulate the "randomness" of stone placement. -
I have the same issue. My lag has lag.... lol!!! I am also SP and I have tried new builds (from scratch), I have tried creative, and I have tried downgrading my graphics to see if that was the issue... All to no avail... The game runs like butter most of the time at 60fps on my fairly high end laptop... wnen I lag it happens away from my build, near my build, on the ship out sailing, etc...) can't put my finger on why it does...
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Suggestion: Improved World Ore Generation
Lupowop replied to Ethan Gordon Wilson's question in Suggestions & Feedback
I'm going to have to agree here... I am a pretty hardcore survival / exploration player and I don't like "cheating" but I've had to spawn in ylandium crystals in my game because the caves I have are 1-2 max critters with the occasional 4-5... I have found only 1 cave with crystals and once you get the copter pack caving becomes a piece of cake... It would be nice to have "regrowth" and multiplication of "critters" in caves... respawns and such, I'm sure, are a pain to figure out... but just as you fixed the flying shark problem and the bunny infestation I'm sure you could come up with something for the corrupted critters... -
RESOLVED DId anyoe else just lose their game?
Lupowop replied to Zandarius's question in Bugs & Technical Issues
The Devs are taking a much needed break until January... we just need to be patient. They will be back soon! -
So there is a funky bug that happens at times with ships... I have had the ship almost sink while trying to place an item on it... a large item usually like the mast or the engine... but have also had it happen with the helm... way around it for me was to place a small object down (like a 1x1x1) log or cube... then place your large object and after that it should be all good... though this may happen again later... I have a 4 master large ship that I wanted to place engines on... the ship is fully built with cabin, multiple floors, etc... when I went to place engines the thing almost sank... I placed a small log on it... placed my engines and then picked up the log... all was well... ... I have experimented in shallow and deep water, anchor up and anchor down... it happens randomly, not all the time but it does happen after ship has been built and sailed quite a bit as well.
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I had this same issue with Marble blocks... there is one that was "perfect" for building a yacht... when I stepped back a bunch were "not so white"... turns out each side is not the same... had to go back and flip a bunch of them to get it to look right
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So ropes... right now they are used in crafting and as decorations... that's it... Ropes would be great to be used to tie things to other things... such as: Tie the small boat or raft to your ship and drag it along on your trip Tie a rope around a tamed horse and pull him along with you as you explore the island on foot (I know you can call a horse but this would be more realistic) Tie up a horse near your base so he doesn't run off before you can build him a pen Use rope for repelling... (grappling hook) when caving without the propeller pack or flying potions Lazoo... why not... you could wrangle things and people... great for PvP Fuses for Gunpowder barrels... make a long fuse... light it and boom Roping a cave as marker.... when caving you tie the end of a rope to the entrance and follow it back to get out I'm sure there are a lot more uses but that's a start...
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- Suggestion
- rope
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