h2stipandav
Registered User-
Content Count
42 -
Joined
-
Last visited
Everything posted by h2stipandav
-
Hey! I noticed, that when I'm sailing with little boat, it turns itself to either sunset or sunrise direction. Just wanted to know if this is intentional or is it a bug? Green arrows indicate the direction I wanted to sail. Red arrows indicate the direction I end up sailing, without pressing D (or A) twice every second. EDIT: Found out that waves are causing this. But waves are always coming from North-East. Therefore you can sail directly to North-East and South-West (and NW & SE as noted before) without the boat turning itself. Also since 0.4 some of the seafloor seems not to appear? (I'm quite far from any Ylands on this map, bottom right corner is 0.3)
-
A brave seagull decided to fly my boat. It was stick to the boat, even when i sailed it too.
-
Sometimes item's visual icon jumps to the lower border of the inventory. Space in inventory is still occupied and I cannot interact with it. I don't think I moved any of those items recently. Restarting game resolves, no items lost. Example: Quantity of iron ore stays in the box, icon is at lower left corner.
-
Placing a raft in the water currently is by default facing towards player, not to the sea - kind of contra-intuitive. (no pic )
-
Has anyone tried to reach the farlands? Does the game go all nutzsz like minecraft or is it able to generate solid voxels forever (until your HDD runs full)? Could anyone test it out (I ain't got time for this)? So here's a suggestion for a ships-based game: (Yes I ripped it straight off net, please give all of your money to the real author.)
-
Does the world end at farlands?
h2stipandav replied to h2stipandav's question in Suggestions & Feedback
Map (Original is 47934 x 38667 pixels, made with my 1080p resolution, but I can't upload it to anywhere): At the current moment, map seems to be generating forever, but I've noticed some repetitions in seafloor. (see my post above for e.g.) I don't think I will continue this journey, but if someone is willing to do so, I'll share the savefile. Also I could share the full map. Still no sign of the edge of the world. (although there is a glitch with graphics: Sun seems to shrink and gain in rapid pulsations, which makes all shadows flicker, maybe I'll post a video later) At the bottom right corner you can see all of my Ylands, after those are some bumps around submerged mountains, then I took a left turn, since I got tired of pressing "D" twice every second. Later I tested boat turning physics. -
RESOLVED Item stuck at inventorys border
h2stipandav replied to h2stipandav's question in Bugs & Technical Issues
Once again 1) Added corn to hotbar 2) Inspected corn in inventory 3) Broke some of it to seeds 4) Seeds end up down there at border. Got pic too, but I guess there's no point to upload it, as it's the same as usual. (Inventory had room) -
Does the world end at farlands?
h2stipandav replied to h2stipandav's question in Suggestions & Feedback
Uhoh, Updated my game to 0.4 and got some farlands at the bottom of the sea as it generated new terrain: Meanwhile it got better Now it's getting worse: -
In the 0.4 update topic somebody said, that reinstall fixed it.
-
Does the world end at farlands?
h2stipandav replied to h2stipandav's question in Suggestions & Feedback
Well, I started heading for the end of the world. Today I got as far as about 30 pages of fully zoomed out map, it took me ~3h sailing with a small boat and I didn't reach the end of the world. But I reached some points of interest and achieved some knowledge: 1) Water goes deep and cold. 2) Viewed from map, seafloor does seem to go somewhat farlandish (can't see a thing while diving).. 3) Tried to go North, but my small boat constantly tried to turn itself towards sunset - ended up going towards sunset instead. (at first I thought its buggy turning just a little left forever) 4) Used up ~1% of my food taken within inventory. (Didn't calculate.) 5) Atmosphere never went cold. 6) At some point near entering the really deep (ocean) waters, my screen started flickering black, but it stopped after giving map a look. (GFX memory?) 7) Later I experienced some game freezes (2-5 secs), but it was probably related to memory loading-unloading and/or terrain generation. 8) Saving the game took some time, I hope it worked Nonetheless, at the current moment I can say my voyage went without any setbacks and I'm hoping to continue it in the near future.. As I know of no way to extract a map from a savegame, it will take me some time to photoshop the map all together and shrink it to any uploadable size. Stock I took with me: Farlandish seafloor (note the straight lines, far beyond the mountains in the pictures below) Also here I stopped Pressing D to turn right to head straight to North, and my boat turned itself to North-West towards sunset: Potential mountains to build an island (though the water is freezing and they're not very far from ylands, but still pretty deep, could barely see the tip when diving): (Sorry for exploiting that glitch) My last stop [30 zoomed-out map-pages from ylands] (note: You can go South-West without the boat turning itself, but North? No.): And there's still even the seafloor, as well as everything else (You can even hear owls and grasshoppers during the night) ...To be continued tomorrow or later this week. -
RESOLVED Item stuck at inventorys border
h2stipandav replied to h2stipandav's question in Bugs & Technical Issues
Encountered it again, luckily this time I can precicely recall my preceeding actions: 1) Took torch from a container 2) Added it to hotbar 3) Lighted it from brazier 4) Held it in hand, accessed another container, put some items to inventory and some to container with right click. 5) Lighted a stove 6) Added some crafting queues in stove and reordered a lot of stuff. 7) Noticed the bug occurring. (had occurred before reordering stuff, probably as I opened stove.) 9) Screenshot and quit. output_log.txt -
RESOLVED Laptop switchable graphics - YLANDS uses IGPU instead of AMD
h2stipandav replied to wekslak's question in Bugs & Technical Issues
Maybe you could have disabled your IGPU from device manager? (Ain't sure this is possible, and wouldn't advise doing it without severe googling.) -
If you're running windows 7, check these threads: If that's your issue and you run intro trouble applying these fixes, I'd gladly help.
-
RESOLVED Graphics will not load [SOLVED]
h2stipandav replied to Dr. Tinycat's question in Bugs & Technical Issues
You are correct and I totally agree, Windows(7) is a buggy thing turning to a annoying thing (8+). My personal favorite is still XP, but there's nothing to do with it anymore. I guess it won't be bad to re-explain how I got rid of this bug here, once again: First I'd have to note, that I had the same exact bug, DirectX 11 ((still) not .1), updated drivers and PC capable running Ylands smoothly, but I had NO Windows Updates, as it was a fresh install of Win7. I tested my graphics card in another PC, and it lagged hard, but rendered correctly, so I assumed the bug lied within Windows Updates, and I was Correct. But a fresh install of Win7 comes with Automatic Updates, that will search for updates for ever and will never find any. Automatic Updates on fresh install are simply broken. But there's a fix to it: To get your Automated Updates working you'll need to disable your Automatic Updates and manually download and install 2 updates (links to Microsoft knowledgebase, you will find download links there): First: KB3020369 and then: KB3161608 Those two will make Automatic Updates work properly, but will NOT fix Ylands. (link to third party website) Please do note, that they are seamingly absolutely not related to Automatic Updates, since they are patched versions of older updates fixing other things. If I remember correctly, the issue lied within a single broken .dll file, which gets replaced with the second(?) update. And the second one needed the first update to be applied correctly or something? You can read it from the link above, though the text is pretty complicated. Ylands was FIXED by one (or more?) of the 144 IMPORTANT updates that Automatic Updates offered me to install the following day. (Sadly, I didn't install them in smaller groups, the only one I Skipped of 145 available was "Malicious software removal tool") Also during that following day, I activated my copy of Windows. (but I don't believe it could have affected solving the problem) Then I tested Ylands and voila, it ran perfectly. If anyone needs any help with fixing your automatic updates, please send me a personal message, I'd gladly help. (Also I'd like to note that there are several other reasons to update your PC, not just Ylands.) -
RESOLVED Graphics will not load [SOLVED]
h2stipandav replied to Dr. Tinycat's question in Bugs & Technical Issues
Discontiniued means, they are no longer developing any NEW updates besides security updates (to keep our networks secure and for viruses harder to spread) and quality rollups but you still can download ALL updates released via the automatic updates. Recently I was even able to download some driver files via Microsoft's "find drivers online" for windows XP! The problem is - when people (re)install their windows7, automatic updates wont work, because it is buggedbroken. (But it can and should be fixed unless you WannaCry or something else) (trust me, I had a 4-month fulltime IT course focusing on win7 support) Edit: when your automatic updates works correctly you should still see alot of optional updates (langage packs) even if your system is up to date. -
I have experienced it too. I think it's related to wind direction, altough in my experience the wind should have pushed the ship even for just a little bit, but i guess it wilhl be fixed in upcoming updates. Also its funny that when the wind turns to unfavorable direction the ship almost breaks to full stop like a car. And then youll have to wait until the wind turns again or just reload your save to get it reset Also, once i dug my ship free and it didn't need any more space than the actual model not touching any ground.
-
RESOLVED Graphics will not load [SOLVED]
h2stipandav replied to Dr. Tinycat's question in Bugs & Technical Issues
No, I still get updates for win7. (As you can see I updated my pc from blank to updated not so long ago, and just a few days ago I got a new one too[new ones are probably only security]) If you're having trouble with automatic updates searching for updates forever(and not finding any), you should manually download and install those two updates I mentioned (and linked) in my post 3. Altough I have no idea, how updated your OS is. and just to note, my DirectX is 11 (I haven't added any .1 patch, atleast not manually) -
RESOLVED Graphics will not load [SOLVED]
h2stipandav replied to Dr. Tinycat's question in Bugs & Technical Issues
Maybe It looks like that? -
I just saw it appearing infront of my eyes letter-by-letter, have you been hacked?
-
RESOLVED Item stuck at inventorys border
h2stipandav replied to h2stipandav's question in Bugs & Technical Issues
Found another old screenshot with it occurring rather different. I think the wind direction flag should have been in that empty spot in container. -
Similar issue with two bamboo beds on my ship. Can't lay on them, haven't tried destroying though.
-
I found a coal vein that reached below the sea level, was worried to flood my hole in ground and get frozen. Savegame was created before 0.3 though.
-
Awesome! Just thinking that perhaps the "character glow" could be a option, so that those who wish for a bit more tense gameplay could disable it from game options
-
Thoughts on sailing,while sailing
h2stipandav replied to bigblockhead's question in Suggestions & Feedback
You inspired me with some crazyness.. You can also see seaweeds and rafts(etc) long before you see the outline of an island.. which lead me thinking you could add some seaweeds/rafts on an yland just to mark its outlines. A friendly dolphin will always be there to hitch you a ride back -
I vote flag! And I'd like to add some thoughts. In my opinion (don't take it hart Aethelis ) ; Flag should have 4 states: Set up, dropped, carried and held in a boats flagholder. Setting the flag resets the spawnpoint (placing a flagpole and pulling the flag up might be the setting task) Dropping the flag leaves it lying there without setting your spawnpoint (perhaps a timer in flag's annotation and even HUD, end of timer returns the flag to its last set place in dropped state) Carried by both hands on a small pole (restricting any other interaction, movement speed (, even torch) before dropping/setting/holder) [ver 2: backback slot] Holding it in a ships flagholder wouldn't set the spawn, but merely allow you to ship it further (Otherwise why take it off a ship at all?) Spawn should set to the flag, not yland.. otherwise it could be at a really uncomfortable (random) place. (and you still couldn't choose to spawn at your chosen location for a base, but you'd have to build your base near the new spawn [If you wish to spawn at your base]) Maybe (some?) structures outside flags range should decay (or rather not). [pointless lag?] Building a flagpole and pulling up the flag shouldn't be too hard, but rather pulling it down it (e.g. special one-use tool). I wouldn't want to create small (big?) floors here and there just to capture another yland (set another spawn location) and eventually I would get too used to bringing "9 blocks" (or a flagpole, haha) with it. As the flag represents conquering, I'd like it to be the first thing possible to be built on any yland, even before any other creations (In case I intend to stay there longer). When you have lowered your flag you might leave your flagpole there waiting for your (bit easier) return, or you could destroy it. The flag could be a custom .jpg .png (but that would probably need a flag whitelisting system for MP atleast ) One reason I'd prefer a flagpole over a claim marker is that it can be seen from far.