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Found 5 results

  1. Before saying anything, I don't know what the main purpose you guys are following with this game is, so I'm not sure if you wanna pursue simulation or you are creating a sandbox with no realism more focused on the amount of things you can do, but I have noticed you have put some hard work into making the ambient and the feeling of some artistic parts of the game transmit a nice realistic vibe (rain, torments and the awesome sky colorings), if I were you guys, I would go for a bit more simulation with this game (the potential is there and is REALLY BIG). Non of my ideas or comments are meant to offend anyone, they are just described as I have thought them. * After clarifying that point, here we go with some things I think need changes: 1. During long ship travels, alone or with friends, you mainly get nothing to do apart from seeing the beautiful sky (with friends even worse in the sense they have nothing to do at all apart from maybe... looking the map?), the ship doesn't lose its path even if you leave the rudder alone, the wind as it is right now has no effect (or almost no effect over the ship apart from the speed), I would recommend to implement a sailing system where you can have and control different kind of sails and even have to rotate them depending of the wind direction making that to have a real difference on how the ship behave on each situation, then you could make use of your friends as ship crew and give them some kind of utility, if you are alone, well, to handle a big ship alone IS a really hard task, so the idea should be to reflect that in the game, you should be able to pay for some NPC to control parts of the ship and maybe live on your ship in the case you don't have any friends to play with. ***This whole point number 1 would create something that has more logic to me: "The more sails you set in your ship, the faster you go but the harder is to control it properly"*** 2. Doesn't look that placing the sails on the ship's sides has any wrong effect on it, the center of gravity of the ship doesn't vary, that's not cool and doesn't feel logic at all, you should be able to sink a ship totally bad constructed. 3. The water simulation is off, so I will wait to comment on that in detail, but I am expecting something cool from it, something that really affects the way swimming, ships and boats work in the game. 4. Some stamina system is necesary, there is no sense that you can swim faster than a ship the whole time. 5. there is no risk of die during a torment if you are swimming apart from dying frozen being near to a pole. Maybe you should or could drown if you get out of stamina? (point 4) 6. The AI (artificial intelligence) of the game is poor at the moment, feels bugged and not responsive at all in most cases (plus some animals, specially tigers or wolves should have an special evasion movement as well). Maybe add serpents on deep forests when getting plants? (venom risk, etc...), I won't comment on sharks, I am sure you already know what happen with them. 6.1. Ground animals can be EASILY killed if you go to water and even punch them to death, and viceversa, sharks can be EASILY killed if you go to the seashore and punch them from the solid ground. Maybe you have seen more than one of this comments or ALL reviewed before by other users, but I hope they really help to create an awesome game, because it is, and I repeat, the potential is there. Have a great day and I will keep tracking issues when I have time.
  2. I have loved the game so far, and when you have a big ship you have to careful to not beach it, the way to counter it is to have a smaller boat to go to land on. But the smaller one is so much slower than the big one so I suggest adding a function to use rope to tie the smaller boat to the large one and tow it with you! I hope this helps the game is amazing keep up the great work!
  3. Hello everyone. Ylands is big in our community (320+ gamers) and we play the game a lot, this post is going to kind of a review / suggestion post for how I feel / wish the game will improve over the next patches: More stability to allow more players on a server, we are hitting user max on a daily basis. Admin teleportation In-game Server announcements (When we need to restart a server, it's great to be able to warn players) More stability to ships (We keep getting glitched off) Fix to map not saving on Dedicated Servers Deployable water (To allow creating lakes on islands) Allow multiple users to use the barricade. Option to allow moving the barricade or crating of 1-2 additional barricaded to expand land ownership. Claim Island (This could be a feature, where the first one to plant a flag on an island, become the owner and can set some rules / covernants - Anyone approaching the island, will be informed of who owns the island and see the info for the island. This is just some of the idea's and issues I've had while playing the game. I can't wait to see where this game is heading in the future, we are loving it already! Let me know what you guys think of my ideas Best Regards Rawdee
  4. Hello, here are some bug saw in game (with *). As well as what ideas for Dev. (with -): * When cutting a large tree, the cutout pattern passes over the character. - Add a backpack for exploration. - Change the animation with the axe, the one with the hammer is more like. - To be sick when you eat bad berries. - Be burned when passing by a fire. - Too much food can make us sick. - To tame a wolf like a dog as well as a horse.
  5. drymelon

    DayZ exchange program?

    The hour in the trial was nice, it convinces me there is quite a bit of content here albeit overwhelming in the plainly presented yet branching crafting system. Being presented with the opportunity to build big ass boats has me excited but it seems a bit off there in the progression of things, basic quality of life survival items like torches seem lost on me. Like how the crafting option for the flint tool to start fires only appears if you have two pieces of flint. However I do suppose later on there would be more of a tutorial like introduction when you load up your first game of exploration. What would be very nice is if I could exchange one early access Bohemia game for another!
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