I know I'm starting a new sleep topic while one is the most recent post, but I don't agree with everything stated in that post and wanted to draw particular attention to what I feel are real issues with the new sleep mechanic.
My grievances, in order of most bothersome to least, are as follows:
~Time does not pass while sleeping:
-You can't sleep bad weather away anymore. This is a terrible terrible thing. The weather system is awesome in this game, but being marooned by it is awful.
-Crafting workstation queues do not progress. Minor thing, but a side effect of time not passing and a change from 0.6
~Predefined wake times: When going to sleep I'm asked to choose when I want to wake up, but I'm not told what time it currently is. This is a large oversight in my opinion. It is quite easy to lose track of time, particularly in inclement weather (which you can't sleep away!). Also, why would you choose anything other than morning if sleeping isn't going to do anything other than move the sun(and make you hungry)? What would be the point of sleeping until Noon if the weather will be the same and crafting stations will be exactly where they were?
~Sleeping takes longer than before. This actually ties into (and can be exacerbated by) the second point above as well. The actual moving of the sun/moon along the 'sleep dial' is slower than it used to be. If you've lost track of time and try to sleep at say, 10am, and choose morning, you're in for a long slumber with no way to abort.
I'm trying to be objective and not react negatively to change just because it's change, but while most of the other changes in 0.7 are good and a couple just need me to 'relearn' how things work, I can't find any benefit to this new sleep system from a single player perspective. Sure, it solves a MP problem, but it dumbed down the mechanic to do it. Maybe this is one of those rare issues that requires a bit of divergence between SP and MP?
I know I'm starting a new sleep topic while one is the most recent post, but I don't agree with everything stated in that post and wanted to draw particular attention to what I feel are real issues with the new sleep mechanic.
My grievances, in order of most bothersome to least, are as follows:
~Time does not pass while sleeping:
-You can't sleep bad weather away anymore. This is a terrible terrible thing. The weather system is awesome in this game, but being marooned by it is awful.
-Crafting workstation queues do not progress. Minor thing, but a side effect of time not passing and a change from 0.6
~Predefined wake times: When going to sleep I'm asked to choose when I want to wake up, but I'm not told what time it currently is. This is a large oversight in my opinion. It is quite easy to lose track of time, particularly in inclement weather (which you can't sleep away!). Also, why would you choose anything other than morning if sleeping isn't going to do anything other than move the sun(and make you hungry)? What would be the point of sleeping until Noon if the weather will be the same and crafting stations will be exactly where they were?
~Sleeping takes longer than before. This actually ties into (and can be exacerbated by) the second point above as well. The actual moving of the sun/moon along the 'sleep dial' is slower than it used to be. If you've lost track of time and try to sleep at say, 10am, and choose morning, you're in for a long slumber with no way to abort.
I'm trying to be objective and not react negatively to change just because it's change, but while most of the other changes in 0.7 are good and a couple just need me to 'relearn' how things work, I can't find any benefit to this new sleep system from a single player perspective. Sure, it solves a MP problem, but it dumbed down the mechanic to do it. Maybe this is one of those rare issues that requires a bit of divergence between SP and MP?
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