kimbuck 746 Posted December 1, 2019 The idea behind the making of certain resources hard to find to add challenge to the game has potential problems. Never expect players to stick to the rules and be nice and sociable ..there will always be the ratbags who come into a game to disrupt and destroy, and have no intention of playing the game. Yes idiots who get their thrills by killing all the animals including other players tamed horses, destroying anything thats not locked down inside a PB and stealing whatever they can ..not to use but to dump somewhere But now we have limited resources that you have to search for , often inside caves and you have to search ost of the time do battle to get them But with what? most weapons are inadequate pre iron. Iron is essential but hard to find ...so is coal.. But what do you do when some smartypants blocks up a cave entrance, then places a PB so you cannot remove the blockage? ..and then that player goes offline, never to return. How are you going to mine coal r other surface materials when griefers arrive and place their PB so you cannot dig the resources? ..and yes, they don't stay, they go offline to wait for another game they can do the same destruction to. Sure makes the game frustrating, when you cannot get the necessary material to advance because of idiots... ( there always will be idiots! ..tis the nature om the human race! ) Not every player wants to run around shooting things etc .. they are here for the exploration and creation. But the game is no longer the same as when it first started. You can never make 100% of the people happy 100% of the time, but consider those who came to this game because the liked the initial concept and it was different to other games. The game has changed so much that the strategies have changed . if you have to go from island to island to find things , then there's no need for a base, and therefore no need for a PB. At the moment i am ambivalent about Ylands. Yup , the new promised 1.0 release looks pretty, but still has functional issues to be ironed out, but is it what everyone wants? truthful answer: NO Hopefully there will be some modifications to make the game more playable, be less like a arcade set of games, and convince those who saw the original promise see it fulfilled as such. Meanwhile i wait and hope that 1.0 and a few hot fixes make it worthwhile to stay. I am not alone. 1 6 Share this post Link to post Share on other sites
bojo2736 1016 Posted December 1, 2019 I wish I could upvote this more than once. I have the same concerns. I fully expect for trolls to come in and kill all the animals, cut down all the trees, and generally make the game unplayable. I am building failsafes on my servers. 1 Share this post Link to post Share on other sites
Miguel Preguisa 443 Posted December 1, 2019 Quote if you have to go from island to island to find things , then there's no need for a base, and therefore no need for a PB. I would like to stress this one out. Alongside the change "all crafting recipes are now shown" I'm kind of losing the drive and goal of the game. To be more precise, it shifted so much it feels like a different game. It used to be about building a base and gradually improving it thanks to new unlocked recipes found thanks to new materials found exploring (pretty Minecraft style). I thought that the new changes will change it just a bit. I thought that we will see a clear objective before us (get to the next island tier) but won't be really pushed about that. Casually building base and when we feel like it, conquering another island, stripping it of its valuables and treasures and returning home. Where we feel like Kings for a bit. And then we casually upgrade the base with new materials. And after some time, we conquer again. And then home. And then conquer. Maybe building one extra base to be closer to some resources (gameplay similar to Subnautica). Mind you, I've generated just two Exploration maps in 0.15.1 but the islands on both of them were pretty far from each other. Definitely not visible from one another. Caves yet to be found (are they only on Tier 2 and 3?). And according to other posts here on the forum, even basic resources are scarce on the islands. Seems like the best course of action is to build no base at all on the first two islands then. You just go forward and pillage with no place to call home. I don't know if I played any game with similar gameplay to that yet, but ambivalent sums up my feeling pretty well about it. 3 Share this post Link to post Share on other sites
Sprout 38 Posted December 1, 2019 I think it would be nice if this was a toggle that the server host could select (resources respawn, yes/no?) as when i play singleplayer, i like the fact that they don;t respawn which forces me to keep exploring further. But I can see how on multiplayer this would be an issue -- if you are not one of the "early" players, they you end up losing out on a lot of resources, in addition to griefing potential. I'd like to see server host have a lot of options. Resources scare/plentiful? Resources respawn yes/no? Game difficulty low/high? Players get a PB yes/no? 2 Share this post Link to post Share on other sites
kimbuck 746 Posted December 1, 2019 1 hour ago, Sprout said: I -- if you are not one of the "early" players, they you end up losing out on a lot of resources, in addition to griefing potential. This is one of the reaqsons you see piles of abandonded avatrs on spawn ... theres nothing left for them to use to craft equipment to survive or travel to another place. Late arrivals ( even 2 hours after a map is loaded) can find very little ...and even less after the griefers slaughter the animals and gather all the flint or destroy food crops. Share this post Link to post Share on other sites
bojo2736 1016 Posted December 4, 2019 Which is one of the reasons we NEED non persistent avatars. 1 Share this post Link to post Share on other sites
1ZombieFan 6 Posted December 4, 2019 (edited) Yea not having enough resources is even difficult on solo mode. I've literally spent hours trying to find iron, the best I could get was from destroying a plane wreckage. The option to show all available crafting recipes just cheapens the experience. It make sense to have that setting only decided by the server admin thought, I'm not sure how this works on multiplayer since I play offline. I suggested they turn those mine able stone rocks into mine able ore rocks that respawn. Maybe they can add the option to make them respawnable through the server admin settings. The only foreseeable problem I can see, is if an ore rock is spawned on top of someones house. So obviously they would have to make them respawnable in caves and make the caves a restricted build zone so that they can't be blocked by other players. Also I would suggest to procedural generate those crystal lights at the entrance of every cave so that they are easier to spot. I appreciate the challenge thought, just not to this extent... Edited December 4, 2019 by 1ZombieFan 1 Share this post Link to post Share on other sites
Adam Snellgrove 1451 Posted December 5, 2019 17 hours ago, 1ZombieFan said: Yea not having enough resources is even difficult on solo mode. I've literally spent hours trying to find iron, the best I could get was from destroying a plane wreckage. The option to show all available crafting recipes just cheapens the experience. It make sense to have that setting only decided by the server admin thought, I'm not sure how this works on multiplayer since I play offline. I suggested they turn those mine able stone rocks into mine able ore rocks that respawn. Maybe they can add the option to make them respawnable through the server admin settings. The only foreseeable problem I can see, is if an ore rock is spawned on top of someones house. So obviously they would have to make them respawnable in caves and make the caves a restricted build zone so that they can't be blocked by other players. Also I would suggest to procedural generate those crystal lights at the entrance of every cave so that they are easier to spot. I appreciate the challenge thought, just not to this extent... Thanks for the great suggestions. We are working on a form of respawnable resources and this would be a great way of implementing it. Share this post Link to post Share on other sites
Indomitus 388 Posted December 5, 2019 If they want them to be underground, maybe islands should have more than one cave. One large cave system filled with mutants and high value resources, and some smaller caves and holes with basic resources. A couple could even be RE, such as a small mine with someone guarding it, although that would require integrating terrain into RE generation. Just a thought. Share this post Link to post Share on other sites
Adam Snellgrove 1451 Posted December 5, 2019 46 minutes ago, Indomitus said: If they want them to be underground, maybe islands should have more than one cave. One large cave system filled with mutants and high value resources, and some smaller caves and holes with basic resources. A couple could even be RE, such as a small mine with someone guarding it, although that would require integrating terrain into RE generation. Just a thought. Not bad suggestion, thank you, I'll pass it on. Share this post Link to post Share on other sites
Adam Snellgrove 1451 Posted December 5, 2019 22 hours ago, bojo2736 said: Which is one of the reasons we NEED non persistent avatars. Non-persistent avatars will happen in 1.1 ? 1 Share this post Link to post Share on other sites
RedEagle_P1. 905 Posted December 5, 2019 5 hours ago, Adam Snellgrove said: Non-persistent avatars will happen in 1.1 ? What is that? Share this post Link to post Share on other sites
Adam Snellgrove 1451 Posted December 5, 2019 10 minutes ago, RedEagle_P1. said: What is that? That people won't hang around a server forever when they left ? 1 Share this post Link to post Share on other sites
kimbuck 746 Posted December 5, 2019 ooh great !!!!! Now i will not have to build my base out over water to dump avatars through the floor when they insist on going offline blocking doorways ...... ? 1 Share this post Link to post Share on other sites
WijkagentAdrie 384 Posted December 5, 2019 Maybe we can have dynamic events such as plain crashes, which can be broken up into resources? I've had a quick glance over the 1.0 release update list but it seems that there's still not really a way of opening a server and set it up in such a way to block most forms of grief, basically limiting you to coop with people you know only. I hope we get a change in this soon! Share this post Link to post Share on other sites
kimbuck 746 Posted December 6, 2019 yesterday i visited p1 spawn and replaced stones grass flint and sticks ....today they were all gone.. there were about 20 smelters scattered around, 100+ bodies and tree stumps and few trees. most of the trees had been cut to make wooden spikes to be planted around avatars in the spawn area the ground looked like a teenagers face suffering from acne humans are lovely people ... 1 Share this post Link to post Share on other sites