zarwil 393 Posted February 11, 2019 (edited) So the ship I showed earlier is pretty much finished. I'm just waiting for the coming update to be able to share it. In the meantime however I thought I'd show the evolution of a small English frigate I'm building. It starts off with a keel and the outline of the decks: Added ribs and a rough outline of the ship's top-down profile: More ribs and the "face" of the aft gallery: Finished "skeleton" outline of the ship: Some of the horizontal beams laid out with preliminary paint scheme: Beams finished on one side: Here's the (almost) finished version of the hull, with updated paint scheme: I also added some sails to get an idea of how the finished ship will look: And here's the full version line-up: Obviously it's not finished yet, but this has been a really fast build so far compared to previous efforts. I'm getting pretty good at building ships with this technique ? Edited February 11, 2019 by zarwil 5 Share this post Link to post Share on other sites
V-Alfred 367 Posted February 12, 2019 (edited) Nice Frigate! I like that you do with realistic approach, I mean begin with frame then "the skin". Is the frame visible from inside the ship? Edited February 12, 2019 by V-Alfred Share this post Link to post Share on other sites
zarwil 393 Posted February 12, 2019 2 hours ago, V-Alfred said: Nice Frigate! I like that you do with realistic approach, I mean begin with frame then "the skin". Is the frame visible from inside the ship? I remove the "skeleton" beams after. They're mostly there as a guide for the outer beams. If you look closely at the second to last stage you can see a flush red interior. Share this post Link to post Share on other sites
V-Alfred 367 Posted February 12, 2019 5 hours ago, zarwil said: If you look closely at the second to last stage you can see a flush red interior. Ah gotcha, yeah you're right. Making frame first is useful to guide or check the overall shape/design. Share this post Link to post Share on other sites
zarwil 393 Posted April 19, 2019 Okay so with this update I'm unable to change anything on my old ships, so any progress is stalled. I did however find out that with the new welding function you can copy the 'welded' part of a ship and place it outside the bounds of the ship part. This means you can detatch your own hulls from ship parts which is pretty cool To experiment with this I created a ship cunstruction site based on the hull from the previous post ? Here are the results: This thing below is a workspace used for bending beams. In the olden days ship builders would heat up beams with steam to soften them and then gradually bend them to their correct shape using poles stuck in the floor. Cranes lift the beams into place to be bolted on to the ribs You can download the composition from the workshop here: https://workshop.ylands.com/asset/1066 6 Share this post Link to post Share on other sites
Unranked 23 Posted April 20, 2019 But if U are able to detatch certain parts from certain ships that means u can reattatch them to a ship aswel right? how are u not able to continue building? Share this post Link to post Share on other sites
zarwil 393 Posted April 21, 2019 (edited) On 4/21/2019 at 1:29 AM, Unranked said: But if U are able to detatch certain parts from certain ships that means u can reattatch them to a ship aswel right? how are u not able to continue building? I'm not sure if you can attach welded parts to a ship - might try later. My problem is that I can't move blocks with the movement and rotation widgets, and it's pretty much impossible to edit anything without them. Basically if I try to move a block by dragging the z-axis controller downwards the game just selects the block behind the z-axis controller instead of recognizing the input. It's stuck in selection mode even if you actually have movement or rotation widgets activated. Even if I could detatch and reattach the welded hull I still would need to edit some of the many items which are not included in the weld and those are affected by this bug. Edit: Played around a bit and your idea kinda works if you create a new ship and copy the welded part of the old ship on to the new one. I think my new plan is to copy the welded hulls of the bugged ships and edit them however I like, then copy+paste the finished versions on to new hulls that aren't bugged. Thanks for the idea! Edited April 22, 2019 by zarwil Share this post Link to post Share on other sites
Unranked 23 Posted April 22, 2019 glad I could help Share this post Link to post Share on other sites
zarwil 393 Posted April 25, 2019 More spam inc: Trying to build something smaller this time. The hull is about as long as the large ship and only goes one block deeper in the water. It's built around a small ship so that a captain's cabin can be placed behind on a level that is a couple blocks deeper than the ship deck. This way the overall design can be lower and sleeker. 4 Share this post Link to post Share on other sites
FoxPater 12 Posted May 17, 2019 Do not drop the topic, you are very cool in this! Share this post Link to post Share on other sites
zarwil 393 Posted June 24, 2019 My streak of not finishing anything continues, so here's a new WIP ? The beams forming the hull are bent both horizontally and vertically. As you can imagine the process is very tedious, but it's possible! 4 1 Share this post Link to post Share on other sites
FoxPater 12 Posted June 24, 2019 I want to see it on YouTube Share this post Link to post Share on other sites
zarwil 393 Posted June 24, 2019 4 minutes ago, FoxPater said: I want to see it on YouTube When it's done ?? Share this post Link to post Share on other sites
Spyler.X 625 Posted June 25, 2019 I love your boats Zarwil? I'm still trying to do something like that someday I will learn that technique? 1 1 Share this post Link to post Share on other sites
Harry Pines 41 Posted June 25, 2019 loving these beautiful hulls! 1 Share this post Link to post Share on other sites
zarwil 393 Posted August 19, 2019 Thought I would release the small ship from the screenshot competition last week. I was planning on furnishing the captain's cabin, but figured it would be more fun for people to furnish it for themselves to make it "theirs". There is plenty of storage onboard as there are 8 hatches on the deck, under which there are 2x stone chests each. I think this would be pretty fun to have in Explore, however you would probably need to figure out some sort of item forfeit to make it less of a cheat Since there is no way of counting blocks in the editor (please @Adam Snellgrove ask the devs to add this) I don't know how many blocks would be reasonable Here's the asset: https://workshop.ylands.com/asset/1249 Not gonna spam 100 images, download and check it out instead! 1 Share this post Link to post Share on other sites
jchob 354 Posted August 20, 2019 7 hours ago, zarwil said: Thought I would release the small ship from the screenshot competition last week. I was planning on furnishing the captain's cabin, but figured it would be more fun for people to furnish it for themselves to make it "theirs". There is plenty of storage onboard as there are 8 hatches on the deck, under which there are 2x stone chests each. I think this would be pretty fun to have in Explore, however you would probably need to figure out some sort of item forfeit to make it less of a cheat Since there is no way of counting blocks in the editor (please @Adam Snellgrove ask the devs to add this) I don't know how many blocks would be reasonable Here's the asset: https://workshop.ylands.com/asset/1249 Not gonna spam 100 images, download and check it out instead! I'm gonna steal it ? Share this post Link to post Share on other sites
RedEagle_P1. 905 Posted September 30, 2019 Are you guys still making ships? Share this post Link to post Share on other sites
Harry Pines 41 Posted October 2, 2019 On 9/30/2019 at 1:32 PM, RedEagle_P1. said: Are you guys still making ships? I can't speak for zarwil, however, we had a furnished frigate in the works but an update broke some of the saves, Without a mirror tool there's a lot of tedium involved and it's up to him to find the time to make a hull. 1 Share this post Link to post Share on other sites
zarwil 393 Posted October 2, 2019 On 9/30/2019 at 10:32 PM, RedEagle_P1. said: Are you guys still making ships? Ships are broken in the editor right now, so no. I would still try if I had time tho. Any word on this @Adam Snellgrove? You never gave an update 18 hours ago, Harry Pines said: Without a mirror tool there's a lot of tedium involved and it's up to him to find the time to make a hull. Yes I desperately want a mirror tool in the editor. It would make it possible to create much more advanced shapes, as well as turbocharge the entire process! Share this post Link to post Share on other sites
Adam Snellgrove 1451 Posted October 2, 2019 3 hours ago, zarwil said: Ships are broken in the editor right now, so no. I would still try if I had time tho. Any word on this @Adam Snellgrove? You never gave an update Sorry, which issue specifically was this? Ideally the forum link and I'll find out, what the progress is on this ? 1 Share this post Link to post Share on other sites
RedEagle_P1. 905 Posted October 3, 2019 13 hours ago, Adam Snellgrove said: Sorry, which issue specifically was this? Ideally the forum link and I'll find out, what the progress is on this ? Big, complex ships cause lots of lag. Put down 2x from workshop to see. Share this post Link to post Share on other sites
zarwil 393 Posted October 3, 2019 13 hours ago, Adam Snellgrove said: Sorry, which issue specifically was this? Ideally the forum link and I'll find out, what the progress is on this ? Those were sent through PM convo. I don't want to post unfinished, bugged compositions on the forum. Share this post Link to post Share on other sites
Adam Snellgrove 1451 Posted October 3, 2019 Oh okay. I'll make a forum post about it anyway, so we can track it better ? EDIT: I have updated a previous topic with all the relevant bug codes, so you can remind me there again, if it takes too long (but I have reminded the team about this and hopefully something will get done in the coming weeks/months). Share this post Link to post Share on other sites
Adam Snellgrove 1451 Posted October 3, 2019 1 hour ago, RedEagle_P1. said: Big, complex ships cause lots of lag. Put down 2x from workshop to see. And I am following up on this (but it'll probably just be another 'working on optimalization' answer ? but I heard they are making quite some progress in this, so hopefully soon we'll see a lot of these problems falling away). Share this post Link to post Share on other sites