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Spyler.X

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Everything posted by Spyler.X

  1. Spyler.X

    Editor Tutorial Series (creations)

    I could not resist I had to keep trying. I have made a simple model of flying insect, I have put a small animation, it also serves as transport to make the logic simpler, group everything in a label, for now I have only been able to use the displacement, the rotation is more complicated. Stephenw1992, do you know if there is any way that repeats are infinite?
  2. Spyler.X

    Editor Tutorial Series (creations)

    The first thing I say again Stephenw1992 is that you are a crack. I started with something that I thought would be simple This really took me a long time, I simplified a bit the solar system model I had done to be able to apply the logic more easily even after 6 hours to get to create the orbits where I wanted. But I realized the full potential of the logic of the game. Anyway, I'll leave it a little aside until I can apply the logic to groups or be able to link objects in a more precise way. For the moment, I think it's too laborious. I will continue creating some compositions, now I will create them thinking about applying logics them later. what they see happened a lot of times in the end I got it
  3. Spyler.X

    Editor Tutorial Series (videos and requests)

    well my first test did not turn out exactly the same, but it's a start Stephenw1992I have a doubt, it would be possible with this system to create some type of animation. That is, I made the composition of this dragonfly, would it be possible to give it movement?
  4. Spyler.X

    Editor Tutorial Series (videos and requests)

    yeah Stephenw1992 you are a machine with the logic. We hope to continue enjoying these wonderful tutorials
  5. the .ycp file for the workshop you should find in this folder. C: \ Program Files (x86) \ Steam \ userdata \ 146223620 \ 298610 \ remote \ Share \ Compositions Keep in mind that if you do not close the editor when you upload it to the workshop the composition will disappear from your editor. the latter is a known problem that we hope will not be long in correcting
  6. thanks SyxtySyx really this game allows you to do 3d modeling with a little bit of creativity, the dragonfly for example I found it very simple to do and I did it in about 40 minutes I hope to see the results of how they use these ideas I have shared the model in the workshop, so you can see how it goes, in case you want to do similar things https://ylands.net/asset/369 they really give a nice environmental decoration ehhh where are you going with my statue...
  7. Some time ago I read something, of programmable robots. When they say that, what do they mean? All kinds of robots? I liked how the dragonfly stayed, so I made a robotic version just in case. It is composed of electronic elements and pieces of scrap metal. Also it takes painting gun and drills that give the effect of movement of the gears and some vengalas as propulsion
  8. from what I have seen in my current base it is still possible to place stools or mats with which to access. I use double wall to avoid first-person peepers
  9. When you try to collect materials sometimes the animation is blocked in a constant loop. By having the personage make another animation, it adds to the loop. When restarting the game was solved. the video shows how up to 4 animations are played at the same time.
  10. Spyler.X

    No craftmans potion in MP?

    someone try to rob me hahaha
  11. Well here goes another, to this, I spent a little more time. It's a pretty dragonfly It is composed of snowballs, cannonballs, diamonds and feathers mainly. The legs are made with levers It is composed of groups that allow you to modify the position. and of course here is the matches what a pity ... now I want to ride dragonflies in Ylands a time-lapse of the dragonfly I have redone the dragonfly so you can see it and I changed the legs Sorry, the music does not last long but ... it's what there is
  12. Spyler.X

    No craftmans potion in MP?

    There is no problem with that. besides, I have removed the candles and I am already planning some security system
  13. Spyler.X

    Ylands delivery service the Penguin Express

    it's very nice, it's great We will wait for the global chat, to be able to place orders
  14. Spyler.X

    No craftmans potion in MP?

    good testing work Sir_Duck PS:this is my house project in EU30
  15. Spyler.X

    Who does not like trains?

    I'm creating a rail system, it's not easy. To do this first you have to tame the ylands cars * Updated version 03/20/2018: Small train- https://ylands.net/asset/359 Kit small rail train- https://ylands.net/asset/361 but hey, in the end I managed to do something more taming of cars ylands I could not put more than two wagons from here, it can only improve and maybe someday ...
  16. Spyler.X

    Who does not like trains?

    I think it's more than enough. They could practically build a village for the whole server mounted on the train I'm also doing some missing sections of the train tracks.
  17. Spyler.X

    Who does not like trains?

    I was appreciating these beautiful cars and I thought I should look for a suitable place for them. So the first thing I needed was a door worthy of a garage. It occurred to me to make a sliding door, taking advantage of the train. It works very well, plus it can be made as big as you want. wonderful car SyxtySyx I already read some post that the doors were small hehe I would like that in the future, we put some kind of engine with which to make these systems, without having to use cars.
  18. Spyler.X

    Pixel Art

    They can also use more defined panels, but smaller than this is no longer easy to paint. This size I have achieved by putting together 4 panels. Take into account also that although the loading of the panels is small, since the bullets do not have collisions and their rendering distance is very short, a lot of these will make your game slow fence, depends on the characteristics of your pc. but nobody said that it can not be done
  19. Asset guid should be the same. I receive this message every time I try to replace the workshop model .ycp. The other day the same happened to me but it was resolved by changing the name of the composition as it was a symbol º and apparently does not accept it. But today I could not. I have tried with the name in several ways, I have also recreated the composition and nothing may have something to do with the deletion of the publisher's list. In the end I chose to delete the model and upload it again.
  20. Ohh great, I'm glad to hear that. I'll try that too. I managed to dodge the problem by backing up the .ycom model before uploading it to the workshop
  21. Spyler.X

    Pixel Art

    because it is composed of a group, to do that with the option of the highest one, right click on the option to undo a group or click on it , you can also use e I guess this is what happened
  22. Spyler.X

    Who does not like trains?

    haha thank you very much Baz Foobar I was also surprised at how well everything worked
  23. Spyler.X

    Who does not like trains?

    Well, it has always been said that the third time is the good one. I have finished the small train model in its most simplistic version, designed so that everyone can use it without problems. The result has been really good is very easy to build, it could be built in survival mode with some adjustments. But do not be fooled for sure that a future we can improve the system. It has not been possible to update the workshop model so I have raised it again. Again, apologize to those who already downloaded it. This will be the definitive version of this model,... I will not erase it again I promise Rail train: https://ylands.net/asset/361 This includes several via models: straight curve 5º L, R curve 10º L, R crossroads 5º rise slope 5º downhill slope I'm also making a model for big cars that I'll upload too. although you really just have to separate the rails to get this. And I will do some tests with the trains and upload the car models that work best now you can make your train tracks as big as you want
  24. Spyler.X

    Pixel Art

    ohh I love this great I'm very happy to get you inspired. an advice that may be useful to you. I first draw on a square and then I eliminate the excess, I find it more comfortable, and you do not need to create the panel for each drawing. I have taken the liberty of copying your logo for the photo, I hope you do not mind
  25. Spyler.X

    Things You Didn't Know

    Exactly, it is. Thanks so much for the explanation.
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