in addition to what oliver mentioned, you can set the creation of an event in the logic of the animators, and this will give you the option of using the event at the end of the animator cycle. then you can only change the logic of the animator that is assigned to the next path on the object that will move along those paths. but of course there are more possibilities... this is probably the easiest way. others require a lot more scripting
Hi. it looks great, and I will definitely like to look at the script, but the attachment cannot be downloaded. a friend who wanted to download a set of my tools also reported a similar problem to me
I bring you a group of my first nine custom tools.
do not forget to extract them from the zip file before placing them in the folder.
folder adress : C:\Program Files (x86)\Steam\userdata\xxxxxxx\298610\remote\Tools ( \ xxxx \ is your own number )
the group contains : CUSTOM TOOLS group A (1).zip
circle manual 0.1
color randomizer 0.2
elipse 0.1
offset 0.1
path 0.1
picture generator 0.2
random pos/rot 0.1
selector 0.1
set selected entity as...
it would be much faster if you visited the official discord, there I can show you through the stream how you can set it up, or I'll watch your stream and find out why you can't write decimal numbers https://discord.gg/ylands