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Energritz_

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Everything posted by Energritz_

  1. Energritz_

    RESOLVED [YLD-8860] Network Layer Error

    Good choice, having everyone available if something is broken is wise, although it is the weekend, but patience i guess.
  2. Energritz_

    RESOLVED [YLD-8860] Network Layer Error

    Well there has been some acknowledgement: Still worried about how long it will take.. maybe they will shock me and release something in the week
  3. Energritz_

    RESOLVED [YLD-8860] Network Layer Error

    May as well stay in bed till a fix comes out, whenever that is...
  4. Energritz_

    Fresh custom 0.7 map coming saturday!

    I will just say this... It's pretty freaking awesome work, yes Stephenw1992 gave me a sneak peak earlier in the week, you will enjoy it
  5. Energritz_

    Game becomes mostly unplayable

    Defrag your drive if it's a HDD, if it's a SSD then you need to find out what using the resources..
  6. Energritz_

    RESOLVED [YLD-8860] Network Layer Error

    I'm now having the dreaded "Network layer error" Server is less than 2hrs away from me by car... Never had this issue until server save file reached 20+MB, seriously do think once it reaches this point, considers too large and gives up... this needs to be checked.. for any relation. My Connection and Ping locally to the server are fine... Can download various files from various places local and overseas and great speeds.. yet server fails downloading 20MB.. Restarted server several times with the same result.. About to give up on 0.7 as the MP Failure Patch... Nothing has been done or attempted to fix.. And frustrated since nothing has been said about it..
  7. Firstly for those wondering what a pegi even is : https://en.wikipedia.org/wiki/Pan_European_Game_Information So after reading a unformulated jumbled wall of text, i trying to gauge what it is your trying to complain about.. Something about ratings being dropped to children from teen, and making it more appealing to a younger audience is upsetting you, in terms of Violence and PVP or more casual crowd game.. i really can't tell a great deal since everything is like a bomb dropped and exploded everywhere.. secondly it's never good to write post in a fit of rage (whats happened here), as it becomes an unreadable mess.. From what i can understand is you're angry because the game is becoming soft, and why the pegi was reduced to younger kids... From what i have seen so far, Ylands is an EARLY ACCESS game, it's content is not finalized for a release state, in fact a long way off.. Personally i like the game for its exploring aspect, being able to build wherever i want. Like even all the animals and if there were mobs or evil things are describe, wouldn't even be working correctly right now.. Also rewrite your post... for the sake of everyone else.. to a readable format.
  8. This all happened while i was asleep, during graveyard hours. Just another strange Early Access occurrence At some point after someone logged on, server threw this error: [EX] [01:48:17.87] System.NullReferenceException: TerrainEngine.GameObjectPoolInfo.CloseObject (GameObject) ylands.DelayedUnpooler.LateUpdate ()[MM] 17 [WN]U [-10:-03:-51.-92] Can not play a disabled audio source [EX] [-10:-02:-45.-26] System.NullReferenceException: TerrainEngine.GameObjectPoolInfo.CloseObject (GameObject) ylands.DelayedUnpooler.LateUpdate ()[MM] 7 [IN] [-09:-58:-42.-59] Response #125: 400 44B ... Now the server has Negative values? error is thrown twice and Response code is now #400, which means unable to connect to Ba servers, prior to this all connections are #200.. there is a player that is still connected, but doesn't stay online for long. These negative values i have never seen before, at some point it has steam issues.. [IN] [-07:-42:-17.-86] Response #258: 400 44B ... [ER] [-07:-42:-04.-68] SteamServersDisconnected result=k_EResultNoConnection ylands.SteamIntegration.SteamManager.OnSteamServersDisconnected (SteamServersDisconnected_t) Steamworks.Callback`1[Steamworks.SteamServersDisconnected_t].OnRunCallback (IntPtr, IntPtr) Steamworks.NativeMethods.SteamGameServer_RunCallbacks () Steamworks.GameServer.RunCallbacks () ylands.SteamIntegration.CommonSteamApi.RunCallbacks () ylands.SteamIntegration.SteamManager.Update () [IN] [-07:-41:-48.-95] SteamServersConnected [IN] [-07:-41:-16.-59] Response #259: 400 44B ... [IN] [-06:-56:-49.-66] Response #302: 400 44B ... [ER] [-06:-56:-03.-11] SteamServersDisconnected result=k_EResultNoConnection ylands.SteamIntegration.SteamManager.OnSteamServersDisconnected (SteamServersDisconnected_t) Steamworks.Callback`1[Steamworks.SteamServersDisconnected_t].OnRunCallback (IntPtr, IntPtr) Steamworks.NativeMethods.SteamGameServer_RunCallbacks () Steamworks.GameServer.RunCallbacks () ylands.SteamIntegration.CommonSteamApi.RunCallbacks () ylands.SteamIntegration.SteamManager.Update () [IN] [-06:-55:-47.-36] Response #303: 400 44B ... [ER] [-06:-55:-30.-06] SteamServerConnectFailure result=k_EResultNoConnection ylands.SteamIntegration.SteamManager.OnSteamServerConnectFailure (SteamServerConnectFailure_t) Steamworks.Callback`1[Steamworks.SteamServerConnectFailure_t].OnRunCallback (IntPtr, IntPtr) Steamworks.NativeMethods.SteamGameServer_RunCallbacks () Steamworks.GameServer.RunCallbacks () ylands.SteamIntegration.CommonSteamApi.RunCallbacks () ylands.SteamIntegration.SteamManager.Update () [IN] [-06:-55:-10.-91] SteamServersConnected Negative goes into Positive eventually [IN] [-01:-01:-24.-48] Response #646: 400 44B ... [IN] [-01:00:-23.-18] Response #647: 400 44B ... [IN] [00:00:40.42] Response #648: 400 44B ... [IN] [00:01:41.68] Response #649: 400 44B ... Still the #400 persists, meaning either the error has broken the server or there is some kind of issue at Ba I load up the game to see if the server was appearing on the list, it wasn't there.., And a final shutdown error: [IN] [01:27:45.42] DsState: Quitting [WN] [01:27:45.43] NullPersistentStorageManager WriteFile ylands.NullPersistentStorageManager.WriteFile (String, Byte[], StorageType) Analytics.OnSessionQuit (EventSessionQuit) EventDispatcher.DispatchEvent[EventSessionQuit] (EventSessionQuit) ylands.SessionLifecycle.DoExit (String) ylands.SessionLifecycle.Exit (String) ylands.Quitter.GracefulQuit () ylands.HeadlessServerManager.Shutdown () ylands.HeadlessServerManager+<DelayedShutdownCoro>c__Iterator1.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator, IntPtr)
  9. Update for this: Found out my host does things with the system clock, meaning once i set the clock for Sydney time, disconnect from the VM, not log after the time is changed back... which then in turn causes the server to act weird, like what you see above, since the time is being reset to UTC rather than +10 AEDT, its subtracting those hours in between. followed by going into #400 error when posting and receiving a response. I have contact the host, they told me they run everything at UTC.. offered a fix which did not work, and now I've just left the clock alone, even though its wrong. Upon finding this out, correcting to the correct time, the server attempts a revival function, and fixed itself. However this is still rather bad.. i don't think the system clock should be able to kill the server like that...
  10. Energritz_

    Share'able on Steam?

    this is a really odd question, if you want to know what its all about search on youtube for ylands, watch a few videos and find out if its for you.
  11. Energritz_

    Dev Diary #28

    There's plenty of them in the Bus/Tech forum.
  12. Energritz_

    Protective Barrier Generator

    yeah i was just pointing that to the op, I'm sure you knew, wasn't correcting you or anything
  13. Energritz_

    Protective Barrier Generator

    If he's on an official server hes out of luck
  14. Energritz_

    A Trio of NPC's

    I'm gonna say that only 1 should spawn , but they are new, so exploit them while you can!
  15. Energritz_

    Intermittent lag spikes

    Yes but thats just the game, its normal for it to use resources, how many processes is the computer running? i would also scan your system to check for rouge apps
  16. Energritz_

    Intermittent lag spikes

    Are you playing SP or MP, if SP check to see some other programs in the background taking resources, if MP then this probably normal unfortunately.. at least until 0.8..sadly
  17. Energritz_

    Dev Diary #28

    Sorry if come off harsh, i don't mean it, but this is getting ridiculous.. Firstly, either hotfix 0.7 or Fix the resounding issues with networking, related to lots of forum posts of the same detailed issues, with 114 error, network layer error, and doing anything difficult for the server to process causing disconnects. These are not random, many people are reporting this all over the forum, DS forum, General, and Tech Bug Forum, however we are being kept in the dark... which is even more frustrating.. I understand you guys are busy but there hasn't been really any sort of hey we know there's an issue and were on it, type of case mentioned anywhere.. I really hope we do not have to wait another month for 0.8 and even then we don't know if this will be fixed, 99% my time is invested into MP DsServer and Game play wise.. SP is like 1% for editor, if you count that as SP. I've had less than Gameplay time ever than before since 0.7 dropped. More transparency would be nice.. would make people be more calm about the situation.
  18. I've seen various posts of the forums, where people have died with propeller pack and weird things happen, such as being stuck, and not being able to remove it, causing nothing but issues Looking into your log, It mentions of a Missing ID, a binding error (might be this), GUI error, and session leak.. 3 of those except gui seem important, in my opinion. P.S Nice system though! props to you! Also had a look at your logs, damn... so many errors.. its just too much to decipher.. would literally take me hours to make that readable, sorry man.
  19. Energritz_

    Buy steam keys for give aways?

    probably no facility for ylands yet, maybe once its released.
  20. Energritz_

    I think i know why........

    Or the servers could be doing a "let the bodies hit the floor" remix in their programming..
  21. Energritz_

    Starter Yland Location

    Usually closest to Co-ordinates of 0,0 , each map is slightly different though depending on the make up of the seed.
  22. Energritz_

    Ylands without Steam Overlay?

    The game needs steam for it to work, if it's the actual in-game overlay your mentioning that can be switched off in the steam settings.
  23. Energritz_

    Unity Crash Report

    Output_log_clean, doesn't report anything happening... and is cut off, presumably because of the error. Error_log, reports that UnityPlayer.dll caused an error, so unity engine took a dump.
  24. First person? if so, this is known, just double wall your house and should be ok from this exploit/bug, until it gets fixed.
  25. Since it's a official server, rescuing your character is near 0%, unless the Dev's take it down and figure out how to fetch your character, i don't see it happening. 0.7 has introduced alot of issues with the networking.. Since this is early access this is a given, however frustrating.. I can only suggest you play on non official servers that was if the admin is active, they might be able to fix the problem, but no guarantees. Better than no Moderation of the server.
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