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Everything posted by handofthesly
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In Editor How Do Put Objects In Chest For People To Find?
handofthesly replied to Pharaun Mizzrym's topic in General Discussion
Usually double-clicking the chest will bring up the menu, from there click the edit button next to the container line. Search which item you want to put in the chest on the panel on the right of the screen and then click again on one of the slots. Ctrl-click to choose the quantity and create a stack of that particular item. You can also choose to have the chest locked by ticking the box next to Is Locked and then entering a code next to Cylinder ID. Place a key into the world and type the same code into it's Cylinder ID section, now that key is matched to that chest. -
Myself and Adrie did find that each block (the smallest block we have available) is roughly 2.73 ‘units’ though. This was found through testing the Protective Barrier area. The devs told us it was a 30x30 cube but it turns out to be 82x82 of those smallest blocks. So maybe if the editor says an Yland is at 1000, 1000 then maybe it’s actually 2730, 2730 blocks away?
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Unfortunately I wasn’t that comprehensive. I used an online scatter plot maker and then used it to find the Ylands in game. The in game map doesn’t zoom out far enough to get a whole view but I was able to overlay a screenshot of several sections with the graph and it seemed to match up pretty close
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Fairly certain it’s Cartesian, I used the coordinates in editor to plot out a graph of where each of the Ylands were and it seemed to be pretty accurate when in game, although all we have to work with for plotting courses is the compass when sailing which only really has North, East, South and West
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I have been thinking the same thing actually! It’s a great idea, how fun would it be to find another players creation in your own world. Of course they would have to make sure it’s not full of top level gear as that would be too chesty. I like the idea of having a plaque to give credit to the creator
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Weird glitch with energy box
handofthesly replied to Glitcher984's question in Bugs & Technical Issues
Best to attach your output log files for the devs to investigate -
I’ve had up to 11 Ylands so far
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Which biomes in Ylands have which exclusive resources?
handofthesly replied to RedEagle_P1.'s topic in General Discussion
I’ve come up with basically the same findings but I haven’t managed to update the wiki with that information yet. Struggling to get solid info on which biomes have gold, as it’s mostly in cave systems on polar desert Ylands but I’m sure I’ve found it in other Ylands too. If anyone can validate where they have found gold with screenshots would be awesome and then I could update the wiki pages -
Submarine sphere key: Possible bug possible *spoiler*
handofthesly replied to Onedown's question in Bugs & Technical Issues
Single player or multiplayer? Someone else may have taken in the key if in MP. Otherwise it might have fallen down or clipped through the floor/wall -
KNOWN ISSUE Bug/Glitch World became Glitched
handofthesly replied to Jdtriton's question in Bugs & Technical Issues
I've had the invisible body/floating head issue before but it fixed itself after a bit. I did not fall through the earth though. Load the save in the editor and grab your body if you can by using the Go To option and drag him back to land? Good luck! -
NPCs only show up between 8am and 6pm at certain randomly generated structures, ie. not all structures have NPCs. On most of my explore games I've had between 9-11 ylands so you might have more but you will need to check in the editor as Baz said above. Horses seem a bit buggy at the moment but horses can die if they sustain enough damage, falling from heights and maybe even walking over sea urchins (I need to test this) could eventually kill the horse. I have not seen wolves or other predators attack or kill other animals before, this may change in the future though.
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Vendors and composition bugs in explore games
handofthesly replied to ComR's question in Suggestions & Feedback
I'm starting to find more of these duplicate vendors. This one scared me a bit Their name is Ruth. -
This is not my creation, it is a randomly generated structure in one of my explore games but it is EPIC. It has loads of coal and even quite a bit of ylandium dust! I love finding these mega structures, I'm kind of hoping that one day the devs will take community creations/builds and start adding them in as these randomly generated structures in the explore games because there are some seriously cool builds out there!
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Just encountered a new thing today while playing on a Creative game. The game window closed suddenly and a pop up window appeared saying a Unity crash had occurred and whether I wanted to view the location of the crash logs. These are in a different location than the normal output log files and there's one file, crash.dmp, which I can't upload here as it's not supported. I'll send the normal ones you usually request for too. error.log output_log.txt output_log_clean.txt DxDiag.txt
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Third time and counting ... this time I was in the Editor removing some terrain. Same Unity crash error pop up message error.log output_log.txt output_log_clean.txt
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Got a problem, specifically painting.
handofthesly replied to Migelthesloth's topic in General Discussion
You could load the save into the editor and place a chest and fill it with stacks of the pigments that you need. Pigments stack to 999 from memory and you could place them in a Pigment Jar to save space. -
Just had this happen again but on a different Explore SP game. Same thing happened, game freezes and the same pop up. I had just loaded the game and then ran down to where my crops are and there is quite a lot of plants there so this may have contributed to the crash? The error.log and crash.dmp files are located in the \AppData\LocalLow\Bohemia Interactive\Ylands\Crashes folders but I still don't know how to attach the crash.dmp or if you guys need it at all. EDIT: Reloaded the game and it has rolled the game back to before the crash error.log output_log.txt output_log_clean.txt
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Fresh custom 0.7 map coming saturday!
handofthesly replied to Stephenw1992's topic in General Discussion
Wowzas! I'm in love with the garden centre, I bet that's where I'd be spending all of my time haha -
Maybe if we could set fire to a tree with flint lighter it would turn the tree into a burnt one and then we could harvest it as an alternative source for charcoal
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Bicycles would be hilariously fun, maybe even unicycles!
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KNOWN ISSUE I aint got nobody?
handofthesly replied to kimbuck's question in Bugs & Technical Issues
Yup, I’ve had my body disappear while on my ship before too, so strange. And I’ve had my lanterns vanish when I place them on ships too! -
CANT REPRODUCE Horse summon - No horse anymore ?
handofthesly replied to Scaliom's question in Bugs & Technical Issues
It is hard to tell if your horse has been killed or died. Maybe an in-game notification while playing or the next time you log in? -
I keep encountering this interesting bug after climbing the ladder after swimming up to my ship. The character animations still show as swimming and I can swim around the deck. Jumping usually fixes this. This seems to only happen to me on servers and not single player
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Noticed this bug with the icon for the spike trap in the creator cube. It's slightly larger than the rest for some reason And no, I am not hovering over it with my cursor, it's actually like this
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Vendors and composition bugs in explore games
handofthesly replied to ComR's question in Suggestions & Feedback
I think I've encountered this too now. There were about 3 of the same NPCs standing in basically the same spot. You can just see in this photo, it is more obvious in-game when they are slightly moving