Aleš Ulm 1725 Posted May 25, 2018 Hey there, fellow ylanders! Right now, we’re testing the upcoming update 0.9 "Comfortable Cooperation". If things go right, this might be the last Dev Diary before it gets released. If, however, we see the testing requires more time, there will be one more before you get your hands on it. There’s one thing that we haven’t discussed yet that is part of "Comfortable Cooperation". As you may already know, one of the new features is how your avatar visuals will be treated. Up until now you always had to select a name and appearance of your avatar for every single game you started (Explore, Create, or any custom game). Starting with 0.9 you will have access to your persistent avatar in the Main menu (under the Home section, which we plan to make a cool place where you will be able to adjust your avatar, check your pets, achievements and much more). There you will be able to change your avatar appearance at any time / as many times you want to. In any game you then enter (new one or one where you already have a character), your avatar will look just the way you set it up. In some games you will still be able to choose a role before you enter them, which will change your clothes and equipment, but your character’s facial features, hair and skin color will be just as seen in the Main Menu panel. That much we already told you. At some point, though, we decided to add what we originally planned for some future update – a feature we might call Ylands name (or game name, if you wish). The way how players have been identified in the game has been a bit confusing up until now. When communicating with us, some have given their Steam Id, some their Bohemia Interactive id, the nickname they chose when filling in their Bohemia Interactive profile etc. Also, it was way too easy for griefers to simply change their name and keep harassing others while assuming a new “identity” with every game they entered. What we, in the end, decided to put in 0.9 is the following behavior. Every player (be it a new one or someone who’s been playing for a longer time) will be asked at the screen where their avatar can be adjusted to enter their new Ylands name. * this name must be unique. After you pick your name (if the game confirms that it‘s not already used by someone else), you can be sure that the only one with that name present at any game will be just you * you will be able to change your name one more time in case you make a bad call the first time. If, for some valid reason, you’d need to change it again, you would have to contact our support and they might help you with that * in all games, new or existing, you will be seen by others by this name * the name can contain only common alphanumeric characters There are many advantages to having such a unique easy-to-work-with identifier. It will be much easier for server admins to manage their players and for players themselves to report those who misbehave. It will be very helpful when, in the future, we implement some sort of friends list. The disadvantage is quite clear - some players might have liked the fact that they could enter each game as someone new, and those will probably miss that feature. We have, however, gone over both pros and cons of implementing this, and in the end decided that having an easily manageable environment, where people can quickly locate and identify those they want to play with and stay away from those who have proven to be problematic players, is something that we want. Some explore new worlds, others create them (First blocks of a Runescape Ylands map courtesy of @Demonai_Warrior) Here we come with another round of questions and answers! I think the game lacks a story line. Explore/survival mode shouldn´t be just go to island to island gather resources, explore caves and stuff. There should be like something you have to do to "complete" the game. For instance, Minecraft in survival mode, the "end" of the story line, is to kill a dragon. There are a lot of players asking for something like this. When Ylands comes out of EA as Ylands 1.0, it will be with a big bang and a whole new world (that is, by the way, the reason, why only a minimum of new objects are added into the game these days – we need something to fill the new world with ?). It will be at that point that a storyline will be presented to players. Any chance you have VR support in the plans? We have done some basic tests and were able to run Ylands with a VR headset. That being said, there’s a long way between putting together a quick prototype and something that is actually fun to play with (and something that doesn’t leave you feeling sick for the rest of the day ?). It’s definitely possible that we will venture further in this direction, but for now we have other priorities. How about making small npc towns, like maybe of 4-6 nps. Like in the image of this post, make a "native american" town, a wild west town, a small pirate yland town, or even a stone age town! And to make it simpler, just have only have one npc from the village sell the goods that they make! Something like that was our plan when we implemented the NPCs (along with pirates raiding ylands from time to time). Unfortunately, it became obvious, that we needed the programmers to focus on some other task, so while NPCs are in the game, their AI is pretty much nonexistent. Things are changing for better, though, because just yesterday another senior programmer joined our ranks. He will be focusing on AI, which he has a lot of experience with. The team is growing so fast now that we’ll probably dedicate one of the future Dev Diaries just to tell you who’s working on Ylands right now – we’ve definitely came a long way from the four or five people we started with ? Maybe can add more weapons? There will be both new weapons and armors available when the new world comes out with Ylands 1.0 later this year. How about specific weather or temperature on specific spot that you can set in Editor? This is, indeed, planned. Both letting players set a specific weather in the Editor, but also a machine that would let you affect the weather while in a game. So that’s it. As always – do let us know what you think and don’t forget to check next week’s Dev Diary. Until then, have a great time, ylanders, and stay classy! 5 4 Share this post Link to post Share on other sites
V-Alfred 367 Posted May 25, 2018 (edited) 14 minutes ago, Aleš Ulm said: That much we already told you. At some point, though, we decided to add what we originally planned for some future update – a feature we might call Ylands name (or game name, if you wish). Oh yeah, looking for pros and cons, I'm sure more pros than cons. "Anonymity" in games have tendency to bad things.. Edited May 25, 2018 by V-Alfred 1 1 Share this post Link to post Share on other sites
Denderion 7 Posted May 25, 2018 26 minutes ago, Aleš Ulm said: How about making small npc towns, like maybe of 4-6 nps. Like in the image of this post, make a "native american" town, a wild west town, a small pirate yland town, or even a stone age town! And to make it simpler, just have only have one npc from the village sell the goods that they make! Something like that was our plan when we implemented the NPCs (along with pirates raiding ylands from time to time). Unfortunately, it became obvious, that we needed the programmers to focus on some other task, so while NPCs are in the game, their AI is pretty much nonexistent. Things are changing for better, though, because just yesterday another senior programmer joined our ranks. He will be focusing on AI, which he has a lot of experience with. The team is growing so fast now that we’ll probably dedicate one of the future Dev Diaries just to tell you who’s working on Ylands right now – we’ve definitely came a long way from the four or five people we started with ? i actually made a post about this, haha, however it was more for the pirates. Will these pirates only attack on land or will they actually sail around on ships that can attack you while roaming the open ocean on your ship? 2 Share this post Link to post Share on other sites
BigBoss87 68 Posted May 25, 2018 Can't wait for the new world I'm happy with the new features that you're implementing in the game.The game will gain new life with everything you have talked about with us being made. Will be so fun! Share this post Link to post Share on other sites
bojo2736 1016 Posted May 25, 2018 (edited) So I will be able to change my hair color without die-ing? Yay! Edited May 25, 2018 by bojo2736 2 1 Share this post Link to post Share on other sites
Indomitus 388 Posted May 25, 2018 One question about plans for the NPCs: If we're building in Editor, will we (some day) be able to give NPC characters simple dialog trees? The existing NPC traders have a selection of things to say under different conditions, but an actual dialog tree would be different. I guess what I'm really asking is how sophisticated are you planning to make their A.I.? Share this post Link to post Share on other sites
kimbuck 746 Posted May 26, 2018 (edited) Oh please bring in the unique Ylands game name! ASAP ..even through a hotfix ... all the good guys would appreciate it ...and it would sure ruin the fun of griefers, because once known as a griefer, always known a griefer! We often see players with names like don, dan den din or ya yaa yaaa etc reappear after they were stopped from griefing...and an peek at their BI account indicate its the same idiot trying to bluff they way in. But before you do introduce it. could you find a way of making it so those of us who already have a name which we use ( and want to keep ) do not get it stolen by some troublemaker who then uses our good name to cause trouble! And as a additional thing .. stop the use of crude offensive and filthy names through some sort of filter when registering? Edited May 26, 2018 by kimbuck 3 Share this post Link to post Share on other sites
V-Alfred 367 Posted May 26, 2018 @kimbuck Oh dudette.. their "life" will be tough ** once they known as griefer.. Oh well, soon they have lesson learned. It's for their good.. Note: ** you know 2 letter acronym for "really" 1 Share this post Link to post Share on other sites
Indomitus 388 Posted May 26, 2018 I would be fine with the screen name defaulting to Steam ID, maybe allow changing from there. At the moment I'm using my real first name (Eric) but there are lots of Erics in the world. Share this post Link to post Share on other sites
RedEagle_P1. 905 Posted May 26, 2018 Good stuff! This will hopefully combat those greifers. I like the direction the game is going 9 hours ago, Aleš Ulm said: This is, indeed, planned. Both letting players set a specific weather in the Editor, but also a machine that would let you affect the weather while in a game. So that’s it. As always – do let us know what you think and don’t forget to check next week’s Dev Diary. Until then, have a great time, ylanders, and stay classy! O yes, we need that! Share this post Link to post Share on other sites
bojo2736 1016 Posted May 26, 2018 Nah, I don't like my Steam name. Let us choose. 1 Share this post Link to post Share on other sites
Onedown 28 Posted May 26, 2018 2 hours ago, bojo2736 said: Nah, I don't like my Steam name. Let us choose. Not only that but using the steam ID is like giving hackers half of your steam account info for free. No thanks. There is a reason posting and play names should differ from the main account. This would be like saying Hey Hackers! If you want half my steam account info just join YLands. Using the steam ID is a terrible terrible idea and should not be done even voluntarily let alone a default. Share this post Link to post Share on other sites
Onedown 28 Posted May 26, 2018 13 hours ago, Aleš Ulm said: What we, in the end, decided to put in 0.9 is the following behavior. Every player (be it a new one or someone who’s been playing for a longer time) will be asked at the screen where their avatar can be adjusted to enter their new Ylands name. I really hope this will not apply to single player mode. Will it? Share this post Link to post Share on other sites
Onedown 28 Posted May 26, 2018 13 hours ago, Aleš Ulm said: Also, it was way too easy for griefers to simply change their name and keep harassing others while assuming a new “identity” with every game they entered. Ok so define griefing please. What ive seen is players playing multiplayer complaining about other players doing things that the game allows them to do Like killing people while they are offline, stealing things, making a mess and depleting all the resources. Maybe griefing should be addressed after the game programming stops allowing this behavior. If people are expecting others to play under some sort of code of honor and ignore what the game programming allows them to do I'd have to call that pie in the sky thinking. It gets really tiresome watching some people call others nasty names for doing things the game programming allows them to do. Don't get me wrong I abhor people who play just to make other people miserable but seriously if the programming does not change the griefing will not stop. I suggest making a list of behaviors you consider griefing and program them out of your game. Share this post Link to post Share on other sites
kimbuck 746 Posted May 26, 2018 well tonight i was on a server na 22..... and this guy arrives and immediately runs to the unarmed female at the workstations and tries punching her ..i called out "stop that" and he ran at me .. but stopped when i produced a saber.. he then ran off and tried to enter very building ...punching at the doors hoping to break in ..but they were PB protected.. he then ran off...and at daybreak i followed a trail of dead avatars ...killed with spilled loot ... until i found where a wolf or puma caught him. He did not take anything, just killed them for the sake of the kill ..now is he a griefer? and should we call all "tylers'" a griefer ....? with the unique name, he would be easy to trace etc. Definitely no steam id .. thats a hacker invitation. Griefers can grief in many ways ... some hijack boats steal boats and vehicles...break into properties and steal all... The use of unique ids is the start of programming griefers out of the game... These imbeciles will find themselves being locked out of pvte servers, and with more pvte servers/games cloud based ... fewer public ones for them to be alone on ..as most will move to the pvte/cloud to avoid these creeps Share this post Link to post Share on other sites
V-Alfred 367 Posted May 26, 2018 (edited) 7 hours ago, Onedown said: Ok so define griefing please. ... ...It gets really tiresome watching some people call others nasty names for doing things the game programming allows them to do. Ok here is my personal definition of "griefing", griefing is player behavior that solely to piss off a player/community that already there. Did you think you're the only one that tired watching some people doing that? Oh well you're not the only one.. Lets see on other perspective, there are players trying to help others and maintain the server(keep it clean, friendly, etc), but they constantly disturbed by those who called "griefers", ofcourse they (good player) will get angry, thats how "normal human" will act. Indeed the game allows them to do(killing, making bunch of mess, etc), but the impact of that actions to the game that lack of features and eventually making the game unenjoyable is something that you need to consider. Make the ID or name easier to 'track down' is one step ahead to give them "lesson", so we're at right direction. A "list of behaviors you consider griefing and program them out of your game.", oh man.. "griefing" is always evolve and will never stop on the list, it's inappropriate human behavior, they will always try to find 'a path'. The best way to handle this is implement the features one by one and evaluate. For me "killing" itself isn't act of griefer, but in current version of the game, the impact of killing player can be act of griefer in long run. Let me give you example, griefer A constantly killing offline newcomer who has 'useless things' in their 'pocket'. So as you might guess griefer A got simply nothing, and whats the impact? Most newcomer that did login and look at their 'dead' screen is pissed off and never comeback to the server again, their body will be there forever and their 'useless things' will become 'homework' for other player. Not only it's unpleasant to look at, but also in long run with no active admin around to clean up the mess, they will eventually make the server unplayable, even worse existing players will constantly plagued with bugs that usually rare like headless no name player, inventory simply doesn't work, etc. About stealing, I don't think it's act of griefer if the stuff isn't protected and they eventually use what they've stolen. But in @kimbuck and others cases, those griefer just simply took stuff and bury it somewhere, even though they knew if that stuff is meant to help newcomer (including those who before become griefer) to progress faster and don't make 'useless mess' around. Ok this might be her community fault they didn't protect (lock) the stuff. But how did you help others in world that has diverse time zone? No NPC on starter island, that means that's the only option, to openly let intelligent players to take what they need and give to help others. But here we go, the reality there are "dumb/greedy/intolerant" a.k.a donkey (if may I call them like that) running around taking all they can and not even use it.. There are many other example, if I wrote all of them down, it may looks like series of novel. Oh griefer.. how dark your way of life is.. laughing and have fun when people get annoyed, angry and maybe sad because of your actions.. did something bad happened to you in past? I'm sorry if that happened to you.. I hope you get brighter way of life.. Sorry, this griefer subject make me want to make poetry TLDR; Griefing is player behavior that solely to piss off a player/community that already there by in/directly exploit the game's lack of features. Edited May 26, 2018 by V-Alfred Share this post Link to post Share on other sites
kimbuck 746 Posted May 26, 2018 Another form of griefing is to arrive with no intention of playing the game, and park your avatar in someones doorway, break into a house and squat, or go offline never to return in someplace where it disrupts the community ..or blocks building construction. We set up two night time sleeping beds, in a covered area intended for a newcomer to sleep overnight, and signposted their use conditions with a warning you could be killed by griefers if you stay there offline. .. we got "passive" griefers going offline in those beds, making them useless for others who needed them. One even stated he was there for the pvp fun...then hopped on the bed and went offline. He was there for all the time we were on NA15. We set up a place to help new arrivals. We locked up the bulk stores, and replenished the on- display stuff as it was "used". But we would see one person arrive then leave.... and all the containers were empty. Some of the stuff taken was dumped offshore so they could come back and fill their inventory again and empty all the containers. They did it for the " lulz" and we would find their offline avatar hidden away some days later. One was discovered in a cavern surrounded by his stolen loot ... why he needed 9 of everything? - well maybe he was a bad operator and kept breaking stuff! Others would place useless things like grass resin flowers stones corals etc in the food containers after taking all the food from them... Some would bring in rocks and deposit them in front of doors or on ships. Some would go through and rip up gardens ...they are not protected in the PB area. -- neither are tamed horses in fenced of areas. Lanterns seemed to have legs .. they "walked away" overnight I had locked containers on my moored ship and they were outside the PB range but they were smashed open by people looking for stuff inside. What they cannot take they destroy. Same with ships - if its locked and they cannot steal it, they smash up the engines or sails We watched one guy running at round trying to smash workstations ... he couldn't ( PB protected) so instead while we were offline he came back and put locks on them all. We had to break them all and then re craft them ... wasting time. Some playershave come on line to find their building doors locked ( they had not got around to making keys as they could not find iron/clay to make a forge...the nearby resources had been buried.) Another imbecile also locked all the containers we had unlocked which contained supplies for new arrivals. A griefer who obviously came to grief placed his protection Barrier underwater in the middle of a flotilla of parked ships. He then placed items underwater that fouled the ships hulls so that none of the ships could be moved, and the owners could not modify the ocean floor to re-float their ships...or even alter their ships. Some grief by removing all the newcomer needed stuff like grass flint and stones from around the spawn area and in some cases i found layers of dirt placed to cover resources like iron and clay, and even blocking cave entrances. Some dig deep pits under where people spawn ..or build fences around that area. So you see, griefing is almost impossible to stop via programming. The unique Ylands name is a start and admins will soon collect note down the names of griefers on their servers and exclude them. What we will probably see, is with the cloud function, there will be an increase of pvte admin controlled servers, and the need for all these public non cloud servers will diminish...and so will the "playing" field these griefers operate in. Griefing is more than just running around killing helpless people ..it can also be disrupting and harassing those who want to play the game. And another thing, when i am playing the game and i have young kids looking over my shoulder watching ( its PEGI 7 ), i don't want them to see crude offensive names on people running around and calling me a "Motherf...er" and other names, or making racial or homophobic slurs. BI have a lot yet to do to get this game "up to scratch" but they are obviously working on it ..and the unique name is a start. A name filter to stop registering the filth would be the next desirable step. Rome wasn't built in a day ...it took 25 hours..... 1 Share this post Link to post Share on other sites
stlnegril9 9 Posted May 26, 2018 1 hour ago, V-Alfred said: ... Sorry, this griefer subject make me want to make poetry ... Ha! That's a first (for me). TIL. Griefers can inspire poetry. 1 Share this post Link to post Share on other sites
bojo2736 1016 Posted May 26, 2018 10 hours ago, Onedown said: Ok so define griefing please. What ive seen is players playing multiplayer complaining about other players doing things that the game allows them to do Like killing people while they are offline, stealing things, making a mess and depleting all the resources. Maybe griefing should be addressed after the game programming stops allowing this behavior. If people are expecting others to play under some sort of code of honor and ignore what the game programming allows them to do I'd have to call that pie in the sky thinking. Itts really tiresome watching some people call others nasty names for doing things the game programming allows them to do. Don't get me wrong I abhor people who play just to make other people miserable but seriously if the programming does Another problem with programming out griefer activities is that it limits play options for those who want to play PVP. I don't think anyone here wants that option to go away. It is a legitimate aspect to gameplay. If everyone know they are playing PVP. Otherwise it is cowardice and immature. And I don't understand those of you supporting THAT aspect of game play. 1 Share this post Link to post Share on other sites
Indomitus 388 Posted May 27, 2018 (edited) 20 hours ago, Onedown said: Not only that but using the steam ID is like giving hackers half of your steam account info for free. No thanks. There is a reason posting and play names should differ from the main account. This would be like saying Hey Hackers! If you want half my steam account info just join YLands. Using the steam ID is a terrible terrible idea and should not be done even voluntarily let alone a default. Dude. Secure your account. It doesn't take much to outsmart a hacker. My Steam ID is Indomitus1973. Bring it, hackers. (If your fear were true, the Steam forums would be the worst possible place to post anything. Spoiler: It's not.) Edited May 27, 2018 by Indomitus Share this post Link to post Share on other sites
zalzany 6 Posted May 27, 2018 Exactly I mean I got cheap like 50 buck phone not even online 99% of the time and I just hopped on wifi long enough to install steam guard app, and set it up, bam don't even need net so it doesn't eat up my cheapo battery life just go to the phone app, it tells me I can't see my online friends list I touch thing in upper left tell it steam guard it shows me the password that is generated every few seconds to type. Done. I mean you can do this with a phone from Walmart worth like 20 bucks doesn't even need to be hooked up to a phone service. Literally just needs to work, and hook up to ANY free wifi. My cousins son and daughter got his old android phones no service at all they just use free wifi that is all over the place, heck even waterpark has it now, and log into xbox or steam messenger to talk to him instead of pay the fee for them to have an actual phone line lol. As for greifing this has nothing to do at all with what it allows you to do or not. Learn your basic terms please, exploiting is doing something your not suppose to be able to do, but find a work around greifing can be anything, and there is no real way to stop it. Why do people try this lame argument all the time just because you can do it doesn't make it right. I can run red lights and speed in a school zone in some places and never get caught, I know where most he local cops a near me, as well as what intersections don't have red light cameras, but doesn't mean its legal for me to do it. I still obey the laws in those areas even if there is a slim to none chance I will get caught. People these days morals just scares me. I mean this is why we get a notice saying "Your content will need to be approved by a moderator" because sure I got freedom of speech, but I agreed to rules one being nice and civil here on this forum, and they enforce said rules. Same thing online just because you can do it, doesn't mean you should, this is why I hate "official" servers people treat it like a no rules playground if it was legit why are you guys changing your name 30 times? Why is it the devs are now linking your name to your steam accounts? Obviously your "its lets me do it, so its intended" excuse doesn't work at all. But hey go do that in other games it will take a few days maybe a week if its popular game but you will get banned on officials, and with this games pop you may get banned faster as I am sure once this goes live their will be a flood of reports of griefers and hopefully some one on standby for it ready to investigate and pull out the ban hammer, to remind you guys the internet is not public, it may be an open to public server but its private owned, its like a gas station parking lot, you think because its outside you can do what you want but its private property they allow you to use, but have the right to arrest or ban you from the property, but in this example you can sit on the side walk that is public till a loitering call is put in. Share this post Link to post Share on other sites
Onedown 28 Posted May 27, 2018 11 hours ago, Indomitus said: (If your fear were true, the Steam forums would be the worst possible place to post anything. Spoiler: It's not.) My login ID is different than the ID I post with on purpose and no matter how snarky you get you wont convince me giving half your login info is even remotely a harmless thing and you really should not try to convince others that it's harmless. Share this post Link to post Share on other sites
bojo2736 1016 Posted May 27, 2018 On 5/25/2018 at 10:56 PM, Onedown said: Ok so define griefing please. This. This is griefing. And it is the reason I will stay away from the public servers as soon as I have a choice. 1 3 1 Share this post Link to post Share on other sites
oversoul619 1 Posted May 27, 2018 Thanks for the updates. New to Ylands and digging it. Haven't tried MP yet, seems like I am not missing much? hah Keep up the great work, and I look forward to playing 0.9 and REALLY look forward to a new Exploration map adventure! Thanks devs. 1 Share this post Link to post Share on other sites
bojo2736 1016 Posted May 28, 2018 multiplayer is fun, just glitchy 1 Share this post Link to post Share on other sites