Ane 1213 Posted August 27, 2018 CHANGELOG Clever Coding - 27/08/2018 HIGHLIGHTS Visual scripting: The scripting has been taken to a completely new level. It looks great, and while easy to understand, it is very powerful. In addition to a complete control over strings, logical operands, loops, conditions, arrays, both global and local variables, players have now access to many features of the game they weren't able to set before - be it control over the game time, weather, MP-related features, and much, much more. Now anyone can make their own game. Important thing about this is that pieces of code can be easily shared among different projects and players. This is just a first step on our way to the creation of a code library. Three new game examples have been added to the Workshop for you to check and get started. Editor improvements and new visuals: The Editor received a major visual overhaul. Visually it's now better connected with the rest of the game, it's more appealing and user friendly. Many issues were fixed, and the user experience will be definitely better. We've added a lot of features that will make using the editor easier - from being able to edit properties of multiple general / game logic objects at the same time, to supporting simple expressions in numeric fields, and more. Flying Pets: You can now get pets to accompany you while travelling across the ylands. They are linked to your account and can be summoned in any game. You can get your very first pet just by completing the new tutorial. Others can be purchased at the store or even found in game (this, however, is possible only when playing on official dedicated servers - though once you claim them you will be able to summon them in any other game as well). New Tutorial: We're introducing a new, short, linear, and user friendly tutorial that will teach you the game basics in just a few minutes. At the end you'll get your own pet! Vendor bundles: Vendors now sell bundles - useful items and resources grouped in large stacks which can become helpful especially later in the game, when you want to build something without having to spend a lot of time gathering resources. NEW FEATURES & IMPROVEMENTS Added most of missing building blocks to complete sets Iron and clay veins are much more common now Increased the number of slots for certain inventory containers (Coal basket, Potion holder, Pigment jar, Soil container, Seashell jar) Objects in slots are now shown as rendered images resulting in nicer visuals and better performance 'Custom games' are now called just games Added local custom games to 'played' custom games 'Played games' are now sorted by most recent save Introduced new (default) tab in Game section When focusing voxels with pick in hands, it says in a hint what type of voxel is being focused Game names are now subject to unified constraints (name length, allowed characters) Adjusted all pigments and pigment jar recipes Adjusted charcoal recipe [Sharegame] Sharegame MP session parameters can only be adjusted by sharegame owner Containers item group renamed to Chests and barrels (new name better reflects group contents and there is not anymore group Containers inside other group Containers in Groups & Themes) Player now starts with the knowledge of grass sleeping pad recipe Renamed 1x1x12 wooden beam to wooden block 1x1x12 wooden block is being crafted from logs now 1x1x12 steel block is being crafted from ingots and coal now Removed rope from recipe of two bamboo blocks (1x1x4, 4x1x4) Lowered necessary amount of hay for straw blocks Renamed log pieces used only for building to log blocks Removed one log piece from key items Item group containing log blocks was renamed to log block All gates are being crafted directly to scene now System of digging voxels and voxel type yields were adjusted Renamed blue steel block item group to steel block group Rearranged steel blocks between two steel block item groups [YLD-10816] Increased HP of planted seeds [YLD-8563] Iron ingot now requires 10 pieces of metal to craft instead of 5 [YLD-11468] Added heads and hair for human man and woman [YLD-11450] Favorite stars are now in the top left corner in the catalog [YLD-10618] Introduced a system handling removal of deceased avatars [YLD-5117] Created new footsteps for player [YLD-10892] Players can now feed the blueprint project table with resources without opening it NEW ASSETS Medical bag (new inventory container for healing supplies) Big wooden door Big iron door Pet cage Parrot statue Easter Ylands parrot statue Popcorn FIXES [Forum] Fixed bug where items in the inventory would get stuck in invisible slots underneath the inventory window [YLD-10425] [Forum] Right-click/Equip doesn't always work [YLD-10466] [Forum] Missing "Remove" button for MP servers [YLD-10457] [Forum] After Piloting Raft, Hotkeys Inventory Won't Sometimes Reappear [YLD-10884] [Forum] Sharegame won't upload to cloud [YLD-6764] [Forum] Character goes through wooden steering wheel [YLD-10926] [Forum] Placing scenarios and compositions in folders - 1 full day to show up [YLD-11351] [Forum] About the blueprint station in use message [YLD-8448] [Forum] Cannons - exploitable bug [YLD-9334] [Forum] When Hosting Server Speed Sleep Broke [YLD-7971] [Forum] Count of Cotton not updating when making thread [YLD-8976] [Forum] Trade fail, lost items [YLD-9612] [Forum] Cannot create Propeller pack [YLD-10602] [MP] Invisible body after sleep [YLD-4797] [MP] Host sees only hair in the water [YLD-6249] [MP] everything is shaking on the boat when client lies on the bed/sits on the chair [YLD-11387] [MP] Only a limited number of players can place blueprints at once [YLD-8895] [MP] In the online players menu, it's not visible who accepted the sleep and who remains [YLD-9451] [MP] Inventory is not properly closed when sleeping starts [YLD-9139] [MP] Your vote is not removed when your bed is destroyed [YLD-11461] [MP] Project table is missing [YLD-7504] [DS] Can't throw grenades by releasing ahead of time [YLD-11460] [DS] Atypical house ghost does not appear - BP cannot be build [YLD-10390] [DS] Name of server can be 255 characters long, it should be only 30 [YLD-11455] [Sharegame] Incorrect amounts of * in password [YLD-11580] [Sharegame] Mouse disappears when password is required from a connecting player [YLD-11111] [Blueprints] Project table is placeable into another project table [YLD-10688] [Blueprints] Inspect material in project table shows infinite number [YLD-11476] [Blueprints] All blueprints are shown as 100% built in project table when placed to client [YLD-10803] [Energy] Linker snaps to occupied nods [YLD-10489] Missing hotbar after exiting vehicle [YLD-11451] Fixed inconsistent overlapping in hotbar [YLD-8880] Client can use (eat, drop, place) another item's ability by quick scrolling on hotbar (now you can't eat map by quickly switching to it after the Eat action start) [YLD-11647] Breath bar still visible after death [YLD-11530] Added take all button to all workstations [YLD-11262] You hold another visible item while igniting the cannon [YLD-11512] Hitbox of item slots on character are misplaced [YLD-10323] Tiny icons in the Creator Cube inventory and Editor catalog [YLD-10978] Putting stuff from Cube to container hides item icons [YLD-11435] Boat icon has broken model in the inventory [YLD-11430] All items emitting particles or light now have tweaked icons [YLD-11448] Dyed items have still defaultly colored icons [YLD-11445] Broken model of bamboo bed inventory icon [YLD-11434] Broken icon of small steam engine [YLD-11569] Client gets pigment instead of Creator Cube [YLD-9248] Ornament and dragon carpets are translucent in the Store at turn [YLD-10193] Hint and name of items are visible through inventory [YLD-10588] Stone mortar pic is missing in Crafting recipe [YLD-11444] Transparent glass parts of icons have broken models in the inventory [YLD-10740] Burning candelabrum gets ignited gradually [YLD-7143] Wrong color on the Foundry model [YLD-10814] First recipe not shown when interacting with a workstation [YLD-10482] Iron Ingot recipe does not appear in "Active Workstation" [YLD-4979] Roots from cave ceilings do not disappear when cave is removed [YLD-8874] Breaking the key chain gives you rags instead of some steel/iron details [YLD-10209] Corn should provide popcorn or flour [YLD-8563] Wrong amount of iron ingots derived from nails [YLD-10205] Rubber tree missing decals [YLD-10261] Missing crafting recipe for second type of table lamp [YLD-9128] Bark is super rare [YLD-6845] Coral has colliders now [YLD-10100] Wall torch can't be ignited by a non-burning torch anymore [YLD-11427] Carnivore bait loses its colors from a few steps [YLD-8891] In some cases you get "missing required materials" from the Alchemy table even if you have enough for crafting [YLD-8777] Incorrect items in alchemy category [YLD-10901] Blank paper sheets do not stack although leather ones do [YLD-11259] You can catapult and destroy the Project Table [YLD-10856] Crafting stations display wrong recipes after you visit other station [YLD-11064] Hole in a brick block [YLD-10879] Rags can't be painted [YLD-10756] All gates have pick option before hardening [YLD-10141] You cannot pick up hay from withered plants [YLD-10411] Blank sheets read option is unresponsive [YLD-11109] Getting "failed" while opening the books [YLD-10357] Blank sheets freshly covered with text are still considered blank [YLD-9128] You can harvest bark from withered trees now [YLD-11670] Knife disappears as you extract 1 resin from small rainforest tree [YLD-10507] Character's floating name is barely visible under some hats [YLD-10586] Character is holding popcorn incorrectly [YLD-11521] Character falls under terrain in new Creative using specific settings [YLD-11149] Items are now dropped after pressing "Take all" button when player has full inventory [YLD-11479] Items couldn't be dropped from inventory [YLD-11449] Green arrow/red cross are now correctly displayed again when dragging items out of inventory [YLD-11386] Chat can no longer be opened in inventory [YLD-6233] When you back up into a bear trap, you can't focus it properly and free yourself [YLD-9733] Broken camera after respawn when host is killed on a horse [YLD-10988] Leaving horse in the water breaks freeplacing mode [YLD-11626] Setting camera direction via VS results in camera moving back and forth [YLD-10669] Improved camera water detection for underwater effects [YLD-11626] Fixed camera LookAt positioning [YLD-8463] Placing in container by RMB can create duplicates and break whole inventory [YLD-11417] Swapping items duplicates its icon when container is opened in chest [YLD-11039] You cannot drop items from chests or containers on the ground [YLD-11509] You can drag and drop your clothes from character into containers (pigment jar) [YLD-11275] When dragging items from any container to inventory, only 1 item was dragged [YLD-11246] Items: books: moving mouse during bookmark renaming will confirm page number [YLD-11674] Items: padlocks: When you try to enter a name or password for padlock, it only inserts one letter [YLD-9879] Take all button no longer disappears after showing a recipe [YLD-11590] Added missing buttons for colorpicker [YLD-11658] Trading painted item shows as default [YLD-11346] Golden pebbles have incorrect value for players during trading with vendor [YLD-11504] Traded items that fit into containers (pigment jar) are put into general inventory instead Fixed an issue where GUI elements would not fit properly when opening/closing an inventory container [YLD-8925] Item amount window when splitting stacks causes some issues with trading [YLD-11424] Item from vendor container cannot be traded [YLD-11572] Vendor's Seashell/Pigment jar should not be openable [YLD-11048] Player gets stuck in the trade window if the vendor leaves while you're setting item count [YLD-10414] Equiping item during trade will remove offered items for that player [YLD-11595] Last visible slot in vendor trading window displays size incorrectly [YLD-11268] Golden pebble price icon is dislocated in first interaction with vendor [YLD-11328] You can duplicate vendor items by offering specially crafted item stacks [YLD-11251] Generating RE Vendors in caves [YLD-8753] Sometimes vendor's inventory doesn't load properly [YLD-11602] You can break a position of the emote character in the preview window [YLD-11598] Texture of preview of skins disappears if you select it Fixed weird aspect ratio for composition previews on some resolutions; now it is a forced square [YLD-11448] Dyed items work again with texture previews [YLD-9252] Ornament carpet is too big in preview window [YLD-11537] Weapon skins are too big for the preview window [YLD-9214] Scrolling in preview skin window makes scrolling all page in the background [YLD-9094] Decorations are too small in the store inspect window [YLD-10785] Missing number of unconfirmed decorations [YLD-11316] Inspect window can be open only for a sec and closes itself [YLD-11399] Generic sad picture added to the store purchase feedback [YLD-11450] Favourite icons are now always drawn over the item [YLD-11243] Broken home window in Custom games [YLD-11071] Custom games now show number of active online games [YLD-10870] Can't reach end of the list of all custom games by dragging the scrollbar [YLD-10348] Host name with head icon is missing on game titles [YLD-11280] Mummy spawns underground in Horus Statue random encounter [YLD-8725] Wild west showcase - player gets stuck if they get up from chair in general store [YLD-11653] Gravedigger's house has locked open doors [YLD-6821] Statues disappear in the ground after placing [YLD-11072] Animals are spawning in the air above the sea, close to an yland [YLD-11145] Ostriches and bears never reproduce [YLD-11199] Sharks are spawned on the shore [YLD-11508] Returning to menu from MP game causes disappearance of Explore menu [YLD-10344] Three dots which allow you to get back to the groups disappear after pressing ESC [YLD-10522] When you are afk in the menu for more than 60 minutes, you will get a pop-up error window [YLD-8659] "You are moving away from the area containing Ylands" message is still sometimes shown when it shouldn't [YLD-11301] Setting UI is visible with dark gray background while generating map data or removing Sharegame [YLD-11564] Some types of seed fail to generate new Create map [YLD-11499] Remove confirm does not work [YLD-10478] Minimum length of game name should be four characters [YLD-11487] Renaming your character shows limit from 4 to 4 characters [YLD-10409] Only cloud-save owner can change cloud-save session parameters [YLD-10931] Your screen settings are not saved after exiting the game [YLD-11524] Critical memory leaks [YLD-11112] Right-clicking on an equipped item should unequip it [YLD-10786] Parts of sleep time selection panel show up instantly with background fading in [YLD-8633] Fixed flying head issue after sit down / get up actions for client [YLD-10627] Small typo in the inventory (Czech) [YLD-11046] Small typo in the Vendors/Bundles scenario (Czech) [YLD-10912] Typos in the Sharegame introduction text (Czech) [YLD-10615] Small typo in MP lobby (Czech) [YLD-10570] Small typo in island name error message (Czech) [YLD-10526] Typos in the new menu (Czech) [YLD-11628] Ambient and music in main menu is controlled by the same audio settings slider [YLD-9336] Modified Music Slider attenuation curve to a linear one [YLD-4320] Missing audio/visual cue for target being immune to damage [YLD-10994] No sound when ctr + drag [YLD-7209] Added new Sound Source Preset for Vehicle Impacts [YLD-11166] Box trigger zone bounding box show as axis-alligned [YLD-11024] Cleaned-up fluid generation and initialization in worlds without generated sea [YLD-11638] Added error handling to the downloading of custom games (and tutorial) [YLD-11399] Purchase failure image added [YLD-11632] Scrollbar for keyboard bindings is not movable as it is supposed to Fixed an issue that sometimes walking animals do not play some footstep sounds Fixed Character and Animal Footstep sounds to play different sounds sequentially Fixed one more case of the game trying to play a disabled audiosource Fixed: broken scenarios will not break a game Fixed: stack count was not a number Fixed loading indicator for played games Fixed items jumping back to the inventory previous slot for a split second when dragging them around the inventory Fixed particles of food being cooked when placed next to fire (when being cooked, particle is white now, when burning, particle is grey) Fixed Ylands icons/logos colliders Fixed Santavision visuals when placed into the world Modified ladder prefabs for more enjoyable climbing Cassava bearberries visibility fixed 6 5 Share this post Link to post Share on other sites
YadNiMonde 191 Posted August 27, 2018 WOW =) That s one big step forward guys, thanks =) 2 1 Share this post Link to post Share on other sites
StoutCrusher 37 Posted August 27, 2018 So many Awesome things! I can't wait to get in game and check this all out! Share this post Link to post Share on other sites
A3_Melle 150 Posted August 27, 2018 Well even tho it might have seem a bit "silent" you guys really had a busy few weeks/months! Nice changelog and will be testing it ingame ASAP ? I want my pet ? 1 Share this post Link to post Share on other sites
RedEagle_P1. 905 Posted August 27, 2018 (edited) Yay! I look forward to getting this pet! Yay just got my free one! Thanks! Edited August 27, 2018 by RedEagle_P1. 1 Share this post Link to post Share on other sites
V-Alfred 367 Posted August 27, 2018 I love everything on this update. Welldone guys! I'll have so much fun digging deep into the editor.. Share this post Link to post Share on other sites
Indomitus 388 Posted August 27, 2018 (edited) Wow, that's a long list. The team's really been hard at work. Will we see the ship's compass return with this update? Or is that still being fixed? (I'm doing fine without it, just curious about it.) 7 hours ago, Ane said: [YLD-11145] Ostriches and bears never reproduce Added some Bear-y White music to get them in the mood? Edited August 27, 2018 by Indomitus 1 1 Share this post Link to post Share on other sites
Ane 1213 Posted August 27, 2018 I believe the issue with the compass should be fixed in this update. 1 Share this post Link to post Share on other sites
Indomitus 388 Posted August 27, 2018 I just checked in SP and it's there. Fantastic. 1 Share this post Link to post Share on other sites
Sailling_pigeon 3 Posted August 27, 2018 Oh my gosh ! This is even better than what I was hoping for. This is the best way to keep it. Always keep us surprised. I have a lot of respect for your work guys. May Ylands know a success comparable to Minecraft in 5 years from now. Cheers ! Share this post Link to post Share on other sites
Indomitus 388 Posted August 27, 2018 (edited) Some of the new block sizes are bugged. I placed a 1x2x2 marble block in Editor and it would not allow me to select that object without doing a click/drag over a large area around it. Added a different marble block (angled? roof?) and it was not visible. I'll test and gather info and start a thread in the Bugs section. edit: They're not invisible. The visible part is some distance away. Collision box is where I placed them. Edited August 27, 2018 by Indomitus Share this post Link to post Share on other sites
Marco Oliveira 7 Posted August 27, 2018 Only thing I did not like was that you no longer have to hold the flint (Leftbottom mouse) to light the fire ... I thought it was so immersive. could put back? 1 1 1 Share this post Link to post Share on other sites
Indian Chief 239 Posted August 28, 2018 ARGH! Whom ever designed the pirate parrot... great job. Great addition having the pet's, if I may say so, the green dragon and a hat? Why not one of your cool looking helmet's? Will you be my Mommy? umm nope, I'm male and males are Daddy's? Some won't like the sizing, I think that they're a perfect size, and how they fly around is fantastic. Over all 8 out of 10 for the pets Share this post Link to post Share on other sites
A3_Melle 150 Posted August 28, 2018 Well I got my personal pet the firefighter dragonling....... he is cute ? 1 1 Share this post Link to post Share on other sites
Indian Chief 239 Posted August 28, 2018 HELLO, Will the Dev's mention or not if the pets you find and the pets you buy are different? Share this post Link to post Share on other sites
Ane 1213 Posted August 28, 2018 1 hour ago, Indian Chief said: HELLO, Will the Dev's mention or not if the pets you find and the pets you buy are different? No pet that can be found is In the shop and no pet from the shop can be found in the world 1 Share this post Link to post Share on other sites
WijkagentAdrie 384 Posted August 28, 2018 (edited) This stuff's so good, from nothing to do in Ylands I've gone to a huge list of things to build, mainly thanks to the updated block sets. They're amazing! Also I've gone through the list of fixes quickly and it all looks very promising Anyways, back to playing Ylands now Adrie edit: Are the (sandstone) ledges going to make a return to the game soon? Also, can we have larger/different shaped window blocks as well? This would help to make better vehicles and houses. Edited August 28, 2018 by WijkagentAdrie 1 Share this post Link to post Share on other sites
Ane 1213 Posted August 29, 2018 Update: 29/08/2018 Version: 0.10.55159 [YLD-11736] [Editor] Quick double click on item breaks the full Editor [YLD-11724] Editor logic will miss in the game -> scripts added to entities were not saved if they were opened while object properties window was opened 1 Share this post Link to post Share on other sites
Indian Chief 239 Posted August 29, 2018 Hi Dev's, I understand you not wanting to give a lot of information away, but I've been speaking with a couple of other players who are like me having a blast searching for a pet. As you mentioned they can only be found on a dedicated server, although we'd like a little more information please. Can they be found on every dedicated server or just a select few? Is there one per server? How will we know if a pet has been found by someone else? Will the empty cage still be seen? How long will the pet's be available to search for on the dedicated servers? And lastly, can they be found on any kind of bio or only the one shown in your video? We're not after a location or anything, just some basic information. Fantastic addition, I'll go over all the positives from the update at another stage..... too much pet finding to do at this stage Chief Share this post Link to post Share on other sites
Ane 1213 Posted August 29, 2018 20 hours ago, WijkagentAdrie said: edit: Are the (sandstone) ledges going to make a return to the game soon? Also, can we have larger/different shaped window blocks as well? This would help to make better vehicles and houses. They'll be back soon hopefully 1 Share this post Link to post Share on other sites
bojo2736 1016 Posted August 29, 2018 I am looking for a pet too. Am I lookng for a cage like what is in the tutorial? 1 Share this post Link to post Share on other sites
Spyler.X 625 Posted August 29, 2018 1 hour ago, Indian Chief said: Hi Dev's, I understand you not wanting to give a lot of information away, but I've been speaking with a couple of other players who are like me having a blast searching for a pet. As you mentioned they can only be found on a dedicated server, although we'd like a little more information please..... I found one, it was in a very nice building that I will not show to not make a spoiler. Now I have a super cool flying boar 3 Share this post Link to post Share on other sites
Indian Chief 239 Posted August 29, 2018 ahh excellent splyer, so they can be found inside building not just at camp sites, excellent I'm so happy SOMEONE got back to me. Share this post Link to post Share on other sites
Marco Oliveira 7 Posted August 29, 2018 On 27/08/2018 at 6:44 PM, Marco Oliveira said: Only thing I did not like was that you no longer have to hold the flint (Leftbottom mouse) to light the fire ... I thought it was so immersive. could put back? I was serious about flint, could let the load bar to light when using Flint stone, and let it be instantaneous when using a more advanced item such as a lamp or torch =) 2 Share this post Link to post Share on other sites
V-Alfred 367 Posted August 30, 2018 5 hours ago, Marco Oliveira said: I was serious about flint, could let the load bar to light when using Flint stone, and let it be instantaneous when using a more advanced item such as a lamp or torch =) agree, would be nice if there is craftable advance lighter that work instantly and basic lighter (flint) which need to hold. 1 Share this post Link to post Share on other sites