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Aleš Ulm

0.15.1: Ylands Yncoming (Ylands 1.0 Release Candidate) (28/11/2019)

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CHANGELOG

Yland Yncoming - 28/11/2019 
 

HIGHLIGHTS
---------------

 

Improved/reworked visuals/effects

  • brand new sky system
  • new gorgeous weather system
  • improved lighting system
  • many other visual improvements
  • Ylands are now visible on the horizon

 

Exploration

  • Game world and ylands have been redesigned
  • Ylands now have enemies with their difficulty scaled based on yland's tier
  • Resources have been redistributed over variously tiered ylands to create natural progression
  • Added new vein Zirconium used to create stronger weapons and armors
  • Strong predators now spawn at night
  • Alpha predator that spawns during night on the surface and killing it prevents further spawning of night predators on that yland
  • New random encounters added, many with specific NPCs
  • Random encounters spawn based on yland's tier
  • Added Hermit to starting ylands which provides valuable tips

 

New animals

  • Rhino
  • Monitor Lizard

 

Blueprint improvements

  • New blueprints added to the ingame store
  • Players can now capture ships and cars into blueprints


Improved NPC/animal AI

  • added new AI Behavior Game Logic, which alows setting up of entities AI - you can override an aggressiveness level and the basic behavior for NPCs and animals (standing on the same sport, random loiter around or patrolling behavior between several reference points).
  • it is now possible to script AI behavior (make NPCs aggressive, have it patrol etc.)
  • please note that herbivore/carnivore baits currently don't work with the new AI

 

Improved game feedback and refunding

  • players can now report problems in game directly to their creators (they are sent as emails to the address the creator linked with their account)
  • creators can refund any transaction made in their game during the last seven days


Adjusted crafting system

  • all recipes are available right from the start (can be disabled when starting new Exploration)
  • improved crafting UI
  • reworked object categories

 

Skins removal

  • all skins have been removed from the game. The models are now accessible ingame. All players who bought any skins will get all their coyns fully refunded in the few days.

 

Spawnpoint creation

  • Players can now affect where they spawn after death. They just need to sleep in a proper bed (not on a sleeping pad) and respawn will be set to that bed. If its destroyed, they will respawn at the initial point.
  • This works even with beds placed on ships


Horse improvements

  • horse can now be controlled in a much more intuitive way

 

Visual scripting improvements

  • jumping to instruction declaration
  • copy and paste of whole blocks of scripting
  • going back and forth between edited scripts
  • profiling tools
  • it's possible to show healthbars and custom texts over entities


Improved map

  • map is no longer bound to an ingame object and can be opened at any point by pressing "M" key (please note that map is available only in PC Exploration and Sandbox games)
  • allows placing of icons that can be colorized
  • shows difficulty tier for found ylands (one from the very beginning)


Server instability fixed

  • we have fixed several issues that made servers unstable / slow after time. If you still experience this, please contact us.

 

 Game set

  • Allows to group individual games in to a game-set. Games grouped in a set can share same persistent data. Players can be transferred between game instances using Visual scripting.

 

Storage update

  • It is now possible to update Storages using compositions. If the editor will detect newer version of storage, it will update existing storage with new script tiles, without breaking references.

 

Object destruction/breaking down change

  • Items are destroyed / broken down from the Item inspect window (click the item preview in the inventory or the eye icon above it). Items that can be broken down shown Break button, elementary items show Destroy. In other words you can keep breaking down items into elementary bits which you can destroy. Please note that you can, as always, use CTRL when clicking the button to perform the action with multiple items in stack.

 

ADDITIONS/IMPROVEMENTS
----------------------------------

 

  • Added dodge fatigue. If players keeps dodging too fast, they may become stunned for a brief moment
  • Improved system how workstations are lit and fed with fuel

 

  • [YLD-20503] Added: Editor: Custom keys can be used even when you use a cannon
  • [YLD-18928] Added: Editor: You can enable/disable X button and Escape key for custom windows separately now
  • [YLD-20426] Added: Editor: Search in explore can search objects by their ID
  • [YLD-20536] Added: Editor: Collapsed state of GUI widget is stored now
  • [YLD-19200] Added: Editor: New type of map: Water map
  • [YLD-19202] Added: Editor: You can now switch between last opened scripts
  • [YLD-18832] Added: Editor: Basic profiling support for user scripts. (commands startprofiling and endprofiling -> results of profiling can be found next to log files)
  • [YLD-19001] Added: Editor: Support for health bars and custom texts above live entities
  • [YLD-20588] Added: Editor: Added short cut key "Ctrl+S" for saving
  • [YLD-19201] Added: VS: Button to jump to Custom instruction declaration
  • [YLD-19485] Added: VS: Simple raycast instructions
  • [YLD-19481] Added: VS: Throw entity instruction
  • [YLD-18986] Added: VS: Get current real date and time tiles
  • [YLD-19208] Added: VS: Division remainder operator
  • [YLD-19175] Added: VS: Tile to distinguish game running only for mobiles or for PC
  • [YLD-19041] Added: VS:  Added new string instructions Trim, Replace, Split
  • [YLD-17298] Added: VS: "Last index of" variant with no "start index" parameter (it will start look from the end of the string) and new Get length tile which works with strings
  • [YLD-19964] Added: VS: Added "Show" button to the tile list menu next to each custom instruction tile which focus definition of the instruction
  • [YLD-20458] Added: VS: Warning when setting target position in Move to to invalid value
  • [YLD-18713] Added: VS: Drop instruction for items in player's inventory/chest's containers
  • [YLD-18590] Added: VS: Allow copy of user instruction with Drag + ctrl
  • [YLD-19081] Added: VS: Proper warning is shown when trying to destroy same game logic object twice
  • [YLD-18917] Added: Create an option to set respawn on bed
  • [YLD-19805] Added: Display Out of fuel notification
  • [YLD-19789] Added: Add option to teleport car to the place where it last left the construction mode
  • Added: VS: Visual scripting for entities in game saves is back again
  • [YLD-20204] Added: Players in singleplayer now have the ability to cancel pending sleep.
  • [YLD-19119] Added: Newly captured blueprints will now retain links between energy devices.
  • [YLD-19122] Added: Explore terrain now generates in a 3x3km area
  • [YLD-18889] Added: Map can be opened by pressing M button
  • [YLD-18446] Added: Animals will be scared by the explosion sounds
  • [YLD-18913] Added: Command /hidechat which hides small chat window immediately
  • [YLD-16438] Added: Hints for /setpve command
  • [YLD-19337] Added: When creating new exploration and sandbox games, players can choose if all recipes are available from the start
  • [YLD-16870] Added: Scroll to last and scroll to first buttons to chat
  • [YLD-16870] Added: "Feed" button to the workstation screen that allows players to add fuel and "ignite" button to workstation screen that allows players to ignite the Workstation (if possible in given context)
  • [YLD-20462] Added: Show Disable AI navigation when exporting game without NPCs/animals
  • [YLD-20176] Added: You can now use "/gettransactions <scenario_id> <number_of_days>" command to export a CSV list of all transactions that happened in a scenario of yours.
  • Added: New hit reaction animations for all weapons and stances
  • Added: New holding items animation in default hover
  • Added: Switching feet on jump attack recover
  • Added: Sandstone chunks can be digged out of sand and wet sand voxels
  • [YLD-5874] Tweaked: Editor: Games with Creative map has now same name as the new map name
  • [YLD-19905] Tweaked: Editor: Max number of players allowed in automatic DS servers can be between 5 and 10
  • [YLD-19803] Tweaked: Editor: Entity label performance improved (adding and removing entities to and from label)
  • [YLD-11849] Tweaked: Editor: Improved indication that you are force into grid and how to cancel it
  • [YLD-19164] Tweaked: Editor: No PC only items in exported universal games
  • [YLD-19215] Tweaked: Editor: Add new game logic window is now shown as list with texts by default
  • [YLD-19262] Tweaked: Editor Universal area was enlarge to 4x3x4 blocks
  • [YLD-16723] Tweaked: Editor: When editing weld/groups, testing animators or in character preview there will be info panel notifying you that you are in special mode
  • [YLD-18801] Tweaked: Editor: Impassable barriers blocks player in editor in character mode now
  • [YLD-19677] Tweaked: Editor: Add object filter categories now contain filters for energy and workstation
  • [YLD-20519] Tweaked: Editor: You can now manually weld entities which are pickable/interactable or indestructible
  • [YLD-14819] Tweaked: Editor: Currently open game is the first one in Recent files list.
  • [YLD-20097] Tweaked: VS: Added warning when you try to animate static object
  • [YLD-18933] Tweaked: VS: Widget searching looks for each search key separately
  • [YLD-19211] Tweaked: Blueprints: Should be constructed immediately in universal Create
  • [YLD-19800] Tweaked: All empty/flat/sea maps should have by default temperate biome
  • [YLD-19772] Tweaked: Notifications are now shown longer
  • Tweaked: Editor: Time triggers has now by default trigger count set to infinity (-1)
  • Tweaked: Editor: Placing compositions with Global/Game logic/Entity storage will update storage's scripts to the newer version
  • Tweaked: Editor: New added Player role will have assigned first Spawn point in the game as it's spawn point
  • [YLD-18062] Tweaked: Grenades and catapults now have a minimum range
  • [YLD-18707] Tweaked: The durability feature has been removed from the game
  • [YLD-19185] Tweaked: Building helper outlines
  • [YLD-19719] Tweaked: Editor: You will not be asked to save your game when exiting editor if game was already saved
  • [YLD-8791] Tweaked: Charging cars and machines is now instant
  • [YLD-19467] Tweaked: Rented Server upload popup now offers following platform options:
  • -"PC" - offered always -> Only PC players will be able to join the game.
  • -"Mobile" - offered only if the scenario is universal -> If selected, only mobile players will be able to join the game.
  • [YLD-19488] Tweaked: Removed Featured shop category
  • [YLD-18554] Tweaked: Changed the color of NPC messages in chat
  • [YLD-19414] Tweaked: Item detail is opened when item preview in the inventory is clicked
  • [YLD-19220] Tweaked: Changed the craft all button to craft more button
  • [YLD-20230] Tweaked: The "Blueprint is being loaded" notification is now shown only for blueprints with more than 100 objects.
  • [YLD-19196] Tweaked: Re-positioning while building
  • [YLD-19177] Tweaked: Playlands: change Fashion room entrance location
  • [YLD-19636] Tweaked: Make spawned items invincible for two seconds
  • [YLD-20356] Tweaked: Make the building guide lines less transparent
  • [YLD-18671] Tweaked: Crafting: Potion of speed does not require alchemy table
  • [YLD-17170] Tweaked: Terrain: lands are getting generated with veins in steep slopes
  • Tweaked: Armor mitigation - armors no longer get destroyed and their armor values are added together.
  • Tweaked: Friends loading should now be much faster.
  • Tweaked: Explore mode name changed to Exploration, Create mode to Sandbox
  • Tweaked: Increased the speed of rafts by 30%
  • Tweaked: Vegetation spawning improvement
  • Tweaked: Raised pivot of character animations in combat not to "dive" under terrain
  • Tweaked: Moved cumulus clouds a bit higher into the sky, so that they don't flow through the scene.
  • Tweaked: The game no longer microstutters when loading a blueprint.
  • Tweaked: Default keybindings
  • Tweaked: Lowered number of nails needed for building ships
  • Tweaked: Vegetation spawning was adjusted so that there are no longer empty places on the surface
  • Tweaked: Building blocks that still had visual variants (which were being spawned randomly when placed) have only one prefab as any other block now

 

NEW ASSETS
----------------

Basic block (13x)
Pipe block (7x)
Round steel rod
Monitor Lizard
Temple armor set 
Iron door (2x)
Big iron door (2x)
Wooden door (2x)
Big Wooden door (2x)
Latrine
Iron fence(5x)
Window glass(2x)
Wooden block(9x)
Street lamp
Interior lamp (2x)
Table lamp
Ceiling light(2x)
Window blinds
Tile block (9x)
Iron Chair (2x)
Iron Cabinet (3x)
Iron Table (4x)
Pattern shirt
Pattern suit jacket
Pattern suit pants
Short pants
Crop top shirt
Sleeveless shirt
Denim jacket
Layered t-shirt
Skirt
Sweatpants
Cargo pants
Jeans
Shoes(5x)
Suit shoes
Sofa (2x)
Leather sofa(2x)
Fishing hat
Baseball cap (2x)
Beanie hat
Winter hat(2x)
Rhinoceros
Kitchen counter(3x)
Kitchen stove
Kitchen counter cabinet
Buggy car set
Renaissance armor set
Zirconium armor set
Gladiator armor set
Nobleman's sword
Crude sword
Explorer's sword
Hard rock armor set
Legionnaire armor set
Raider armor set
Wooden armor set
Zirconium rifle
Zirconium spear
Zirconium sword
Mythical saber
Mythical sword
Crude mace
Knight's club
Zirconium ingot
Zirconium ore
Wooden table (4x)
Wooden chair (3x)
Wooden cabinet (3x)
Wooden bed (2x)
Iron bed (2x)
Catamaran ship set
Shipwreck
Wooden fence
Samurai Armor Set
Samurai Armor Stand
War Banners (8x)
Medieval Decorative Shields (7x)
Toy (6x)
Zirconium Axe
Zirconium Revolver
Zirconium Hammer
Blunderbuss
Double-barreled Blunderbuss
Bush Knife
Frost Sword
Frost Knife
Frost Spear
Conical Hat
Hunting Bow
Iron Hatchet
Katana
Mythical Sword
Mythical Sabre
Revolver Rifle
Flintlock Rifle
Sawed-off Shotgun
Snub-nosed Revolver
Superior Flintlock Pistol
Woodsman Axe
X-Crossbow
X-Pistol Crossbow
Ninja Kimono Set
Karate Kimono Set
Oriental Lantern (4x)
Lion Statue
Stonemason Stand
Woodworking Bench
Horse Collar
Brick Block (9x)
Police Box


FIXES
-------

  • [YLD-20765] Fixed: VS: Empty holes in For cycle tile
  • [YLD-20714] Fixed: VS: Spawning vehicles from entity template not in construction mode did not work correctly
  • [YLD-20657] Fixed: VS: Start distance in Follow tile did not work as expected (was always same as End distance)
  • [YLD-20658] Fixed: VS: Spawning NPC with Spawn entity type tile did not work
  • [YLD-19111] Fixed: VS: Adding script to entities which can be mined did not work
  • [YLD-19104] Fixed: VS: Editor: "Set sprite" tile can break a game
  • [YLD-18737] Fixed: VS: Obsolete "force camera enum" tile was still present in the game
  • [YLD-19019] Fixed: VS: "Widget children count" could not be used in expressions
  • [YLD-20179] Fixed: VS: Destroying entity immediately after its creation could cause an error
  • [YLD-15910] Fixed: VS: Missing enum in play sound script tile
  • [YLD-17543] Fixed: VS: Proper error message is shown when trying to spawn non item to a container
  • [YLD-18679] Fixed: VS: On charge event was not called when charging through inventory window or with Charging station
  • [YLD-18702] Fixed: VS: Proper error message is now shown if you try to modify array in For each tile
  • [YLD-19615] Fixed: VS: Showing custom window in event "On connected" did not show the custom window
  • [YLD-20017] Fixed: VS: Script was broken when there were both On stand up from chair/bed events listened in Event listener
  • [YLD-19222] Fixed: VS: Correct error is shown when you do not use number as an index to array
  • [YLD-18744] Fixed: VS: It was impossible to set one of entity's color to pure black
  • [YLD-19576] Fixed: VS: It was possible to set time for time triggers less than 0.03 s and it could break the game
  • [YLD-18810] Fixed: VS: Player could use multiple tiles of the same button event in custom window script
  • [YLD-18843] Fixed: VS: In On button clicked you did not get player's button as an argument but the original template button
  • [YLD-18875] Fixed: VS: Assigning image from one image/button to another image/button did not work
  • [YLD-18744] Fixed: VS: Color 0,0,0,0 has no effect on entities when set through script
  • [YLD-17520] Fixed: VS: Color of tiles is changing when you change the number of operands
  • [YLD-16300] Fixed: VS: ON READING event does not trigger
  • [YLD-19515] Fixed: VS: Small font when renaming variables
  • Fixed: VS: Duplicating script tile could create more than 1 undo step
  • Fixed: VS: You can mount player on horse with script on player spawn now
  • Fixed: VS: Removing arguments from custom instruction used elsewhere could cause problems
  • Fixed: VS: Shortcuts Ctrl+z/y for undo/redo did not work in VS window
  • [YLD-7642] Fixed: Editor: It should not be possible to export game with errors
  • [YLD-19286] Fixed: Editor: The command:/changegameid did not work
  • [YLD-20664] Fixed: Editor: Using cut-and-paste during editing welding caused the game to get stuck
  • [YLD-18867] Fixed: Editor: Editor settings window was not updated when editing second game in one session
  • [YLD-18970] Fixed: Editor: Damage multiplier did not work for animals.
  • [YLD-18657] Fixed: UI Editor: "Paste transform" does not have undo step
  • [YLD-20547] Fixed: Editor: Custom UI Editor: Cancel when choosing Sprite tile caused tiles not deleted in script window
  • [YLD-17215] Fixed: Editor: Objects animators were not stored properly in compositions
  • [YLD-10730] Fixed: Editor: Blank signs had "text" option which did nothing
  • [YLD-20504] Fixed: Editor: Undoing the first Add of an entity or game logic results in error for the second Add
  • [YLD-20446] Fixed: Editor: Attaching empty Entity storage to an entity caused an error
  • [YLD-17319] Fixed: Editor: Resizing the colored particle effect shows default particle color instead of the custom one
  • [YLD-20171] Fixed: Editor: Drag and drop entity outside universal area will break a game
  • [YLD-19070] Fixed: Editor: Custom Entity welds on ships blocked ship to be stored as composition
  • [YLD-16931] Fixed: Editor: Changing event in Event listener to None could cause an error
  • [YLD-19139] Fixed: Editor: Dragging an entity while holding alt could cause the entity to be unpickable until reload of the game
  • [YLD-20027] Fixed: Editor: Hats and helmets can be again part of Entity weld
  • [YLD-19784] Fixed: Editor: Undo/redo of deleting NPC with weapon in hand did not recover weapon being held
  • [YLD-19516] Fixed: Editor: Undo/redo for changing entity welds was not correctly done (and it could prevent map export)
  • [YLD-19763] Fixed: Editor: Time triggers got broken after running more then one week on a server without restart
  • [YLD-18766] Fixed: Editor: Originally enabled custom keys can not be properly disabled in runtime
  • [YLD-18845] Fixed: Editor: Black clothes when setting appearance of NPC in object properties window fixed
  • [YLD-17680] Fixed: Editor: You were not opted to choose role/team in local game if there was only 2 teams/roles
  • [YLD-20009] Fixed: Editor: Interior logic is not working
  • [YLD-18385] Fixed: Editor: Animals can sometimes fall through an impassable barrier
  • [YLD-20179] Fixed: Editor: Entity listener shows error when trying to despawn entity dropped as loot
  • [YLD-20305] Fixed: Editor: Using ESC to close object properties will also exit Edit mode
  • [YLD-19631] Fixed: Editor: When searching in editor add entity panel with a turned on filter, search is looking only through the filtered items
  • [YLD-19214] Fixed: Editor: Items resulting from search in the Editor don't show names
  • [YLD-18759] Fixed: Editor: UI: Some entities have their size displayed instead of their name
  • [YLD-18843] Fixed: Editor: UI: UI Text bubbles not working properly
  • Fixed: UI Editor: No undo/redo steps were created for enable toggle in the list
  • Fixed: Editor: Selected rotated Impassable barriers in editor had wrong bounding box
  • Fixed: Editor: You were unable to set Delete key as your default custom key
  • Fixed: Editor: Trigger zones could miss to trigger player leaving zone if the zone was on the edge of internal world blocks
  • Fixed: Editor: Adding new row to list of Game logic objects in Game Logic label will not add "Default" game logic object.
  • [YLD-20210] Fixed: Mobile, Video settings should get automatically set based on the performance of the device
  • [YLD-18920] Fixed: Mobile UI, remove the exit game button
  • [YLD-19365] Fixed: Mobile: Master volume settings do nothing
  • [YLD-19171] Fixed: Mobile : There is no warning about limit of characters in player name
  • [YLD-19034] Fixed: Mobile : Radial menu : cannot see number in UI of changing distance in free placing mode
  • [YLD-20208] Fixed: Mobile Sounds, strange sounds are being played after sandbox game creation
  • [YLD-20228] Fixed: Mobile: Missing descend button when reconnecting to a game
  • [YLD-19851] Fixed: Mobile : One device on android has transparent notification background
  • [YLD-19690] Fixed: Mobile: Back button on android dont react
  • [YLD-20223] Fixed: Mobile: Placing many blueprints makes the game crash
  • Fixed: Mobile: Mobile settings have correct safe zone, removed redundant codex background
  • [YLD-20064] Fixed: Text: Overlap in the main menu in Russian
  • [YLD-7573] Fixed: Text: Auger is missing czech translation
  • [YLD-11560] Fixed: Text: Typos in tooltips for two block categories /czech/
  • [YLD-18490] Fixed: Text: Incorrect text in deconstruct notification
  • [YLD-17070] Fixed: Text: Land height should be named land elevation
  • [YLD-18466] Fixed: Text: Playlands in friends panel would not get translated
  • [YLD-17484] Fixed: Text: French: Cloth wrong translation
  • [YLD-17396] Fixed: Items: Pizza box has a plain white color
  • [YLD-20218] Fixed: Items: Smallcave mushrooms do not have emissive crystals
  • [YLD-20332] Fixed: Items: Holding animations of items in sit or lay position
  • [YLD-20486] Fixed: Items: Red Car trunk emits light on it's own
  • [YLD-11642] Fixed: Items: Getting stucked between bed and chest
  • [YLD-18633] Fixed: Items: Slowly burning and blazing stove have same level of fire visible
  • [YLD-19734] Fixed: Items: Leather Shoes are not in the appropriate position while holding in hand
  • [YLD-19295] Fixed: Items: Kitchen objects are incorrectly rotated
  • [YLD-19303] Fixed: Items: Kitchen counter corner does not align with other parts
  • [YLD-19653] Fixed: Items: Big iron door has incorrect collision with player
  • [YLD-19650] Fixed: Items: Player clipping through big iron door
  • [YLD-19656] Fixed: Items: Iron door model missing a piece
  • [YLD-19675] Fixed: Items: Wooden table with container has no sound
  • [YLD-19711] Fixed: Items: Echinacea is not in the appropriate position while holding in hand
  • [YLD-19718] Fixed: Items: Iron saw is not in the appropriate position while holding in hand
  • [YLD-19709] Fixed: Items: Wall torch orientation angular is wrong
  • [YLD-20133] Fixed: Audio: All weapon and tools has no sound effect when jump attack
  • [YLD-19421] Fixed: Audio: Eating animations trigger sound twice
  • [YLD-16402] Fixed: Audio: Items are missing sound associated with their material when they are equipped or moved to container
  • [YLD-14280] Fixed: Audio: Free unit from trap action doesn't have unique sound
  • [YLD-18821] Fixed: Audio: Raft sounds are too loud
  • [YLD-14919] Fixed: Audio: Lighting a torch with another torch sounds like lighter
  • [YLD-15787] Fixed: Audio: Lying down to sleeping pad has the same sound as to beds
  • [YLD-14425] Fixed: Audio: Cannon audio is too quiet
  • [YLD-20219] Fixed: Audio: Boat rudder and sitting
  • [YLD-20012] Fixed: Audio: Character: it is possible to move from shot sound source before hearing shot sound
  • [YLD-14754] Fixed: Audio: Missing sound when breaking an item
  • [YLD-14505] Fixed: Audio: No hit sound when item is destroyed
  • [YLD-16070] Fixed: Audio: Jump attack has no sound
  • [YLD-12308] Fixed: Audio: There is no sound on destruction of many items
  • [YLD-16650] Fixed: Audio: Steam engine on ships duplicates
  • [YLD-16775] Fixed: Audio: Car engine sound 
  • [YLD-19988] Fixed: Audio: Sit/Lie sound issues on grass
  • [YLD-20030] Fixed: Audio : Engines on ship cannot be heard if ship is moving
  • [YLD-19057] Fixed: Audio: MP: Pickup sound is not audible for remotes
  • [YLD-3693] Fixed: MP: Client doesn't see thrown Corn/plant when feeding Horse, and doesn't play throwing animation
  • [YLD-10991] Fixed: MP: Client is stuck when he controls cannon
  • [YLD-9337] Fixed: MP: Writing max allowed number of characters into a Note breaks the game for Clients
  • [YLD-11456] Fixed: MP: Joinable option is reset to YES after rehosting
  • [YLD-18555] Fixed: Playlands: you can uneqip clothes from Character
  • [YLD-19284] Fixed: Playlands: Heads: Changing of a hat leads to blank avatar window
  • [YLD-18571] Fixed: Playlands: Egyptian cap is not colorable
  • [YLD-17479] Fixed: Playlands: Camera: Shadow interiors all around the hub
  • [YLD-19460] Fixed: Playlands: People cant see each other emoting
  • [YLD-18627] Fixed: Playlands: Able to fall off of Playlands
  • [YLD-18690] Fixed: Friends: If you dismantle your clan, friends screen doesn't update
  • [YLD-18655] Fixed: Friends: If you invite a player to your clan and that player is in a different clan, you can no longer invite them again if they reject.
  • [YLD-19496] Fixed: Friends: When in clan, accepting invite from other clan does not transfer player to new clan
  • [YLD-19502] Fixed: Friends: Players get no notification that their clan has been dismantled.
  • [YLD-18184] Fixed: Monetization: Automatic servers kick player for being afk very fast
  • [YLD-19579] Fixed: Monetization: Monetized scenarios are shown as inactive with in-game purchases in main menu
  • [YLD-3199][YLD-4152] Fixed: Teepees and plane wrecks now properly collide with camera
  • [YLD-8772] Fixed: Power jacket now protects against explosive damage
  • [YLD-9337] Fixed: Submitting long note text should no longer break clients. Note length limited to 500 characters.
  • [YLD-15616] Fixed: Infinite bamboo exploit
  • [YLD-15999] Fixed: Indestructible explosive should not explode when there is explosion near to them. (they will still explode when you throw them)
  • [YLD-20355] Fixed: Speak bubbles float too slowly behind characters
  • [YLD-20292] Fixed: When you dismount a horse while holding shift, horse will be walking slowly by default next time you mount it
  • [YLD-20250] Fixed: Account linking would fail with endless loading.
  • [YLD-20177] Fixed: Monetization testing mode now works properly when hosting a locally exported game on rented server. Previously client would never get the popup.
  • [YLD-19967] Fixed: Removed some memory leaks
  • [YLD-18490] Fixed: Incorrect text in deconstruct notification
  • [YLD-19632] Fixed: Radial menu not closing when confirming construction mode
  • [YLD-19491] Fixed: Cars could get stuck into impassable barriers
  • [YLD-19066] Fixed: Animator with Time set to 0 or negative value will show proper message
  • [YLD-19219] Fixed: Eat action does not appear when item is selected in inventory
  • [YLD-17547] Fixed: Life-changing potion unequips your current costume.
  • [YLD-18957] Fixed: Two-handed items no longer levitate during ragdoll.
  • [YLD-16439] Fixed: Player offline immunity should no longer inhibit melee attack effect prediction on clients.
  • [YLD-18277] Fixed: Items should now play correct sounds when hitting objects that do not get disintegrated
  • [YLD-18466] Fixed: Game name in Current/Previous game in the friends panel was not translated.
  • [YLD-17520] Fixed: When changing number of operands, tiles are mixing colors
  • [YLD-18101] Fixed: Hotbar items pulsing for no reason
  • [YLD-18673] Fixed: Underwater terrain generated in 0.14.X+ differing from the terrain with same parameters generated in 0.13.X and earlier versions.
  • [YLD-18680] Fixed: Cannot teleport player or animals via Editor
  • [YLD-18638] Fixed: Oxygen UI is not showing up when player is inside of a car
  • [YLD-18191] Fixed: When crafting multiple items, chat shows incorrect number of resulting items
  • [YLD-18674] Fixed: Server autorestart notification contains {0} instead of seconds.
  • [YLD-18671] Fixed: Potion of speed does not require alchemy table
  • [YLD-18076] Fixed: When duplicating a for each cycle, the puzzles break
  • [YLD-18503] Fixed: 255th connecting player no longer breaks entity creation on the server, which would result in new players spawning headless and with missing clothing visuals (black torso texture).
  • [YLD-18126] Fixed: Containers on ship can't contain other containers (herb bag, soil container etc.)
  • [YLD-17688] Fixed: Radial menu doesn't remember which pet was summoned last
  • [YLD-18622] Fixed: Horse feeding animation
  • [YLD-18492] Fixed: Fashion Room : Avatar in man menu can cast graphical artifacts on clothes
  • [YLD-19306] Fixed: Spawn point icon should move with ship
  • [YLD-8673] Fixed: NPCs can get stuck in entity when being loaded into the scene
  • [YLD-19367] Fixed: Clothing: Pattern shirt broken in inspect
  • [YLD-19368] Fixed: Clothes: Winter hat is transparent in one place
  • [YLD-19308] Fixed: Spawn point is moving to the new island
  • [YLD-9004] Fixed: RE: You cannot finish/rebuild ruined buildings because they are off the grid
  • [YLD-20057] Fixed: Random encounters: Player can get stuck on threshold when entering RE 210
  • [YLD-20053] Fixed: Random encounters: Textures clipping into each other at RE 58
  • [YLD-19204] Fixed: Blueprints: Some energy items can not be added to blueprint
  • [YLD-16164] Fixed: Blueprints: There is no notification for Blueprint camera when you confirm selection without any blocks
  • [YLD-19347] Fixed: Missing heavy attack particles when attack is charging
  • [YLD-7892] Fixed: Ladders and levers remain in scene after destruction of a ship
  • [YLD-18107] Fixed: Infinite resources
  • [YLD-13761] Fixed: Can't Place Objects on Raft or Boat
  • [YLD-19318] Fixed: Health bar color is glitching when you move your camera around
  • [YLD-15444] Fixed: Players don't know they have to fix protective barrier to be protected from death character erase timer
  • [YLD-8791] Fixed: Actions: Charge Ylandium Engine action is not instantenous, but a Hold action
  • [YLD-19808] Fixed: Weapons: Double-barrel weapons do not working properly
  • [YLD-19561] Fixed: VS: Storage variable: Cryptic error message when accesing storage variable
  • [YLD-19892] Fixed: NPC: when trading with NPC, NPC should not move
  • [YLD-19970] Fixed: In Radial Menu the bottom slot doesn't react to mouse click when trying to add new emote
  • [YLD-11526] Fixed: Sharegames: There is no way to host your sharegame under some circumstances
  • [YLD-19277] Fixed: It is possible to be logged into the same account across multiple game versions at once
  • [YLD-8511] Fixed: UI: [Paint gun] Item's color doesn't get updated
  • [YLD-15729] Fixed: UI: When entering crafting, the scrollbar in panel on the right is not in default position on top
  • [YLD-19972] Fixed: Animals: Leopard charge attack does not hit player
  • [YLD-19139] Fixed: Disable drag and drop of entities inside group which is not edited
  • [YLD-19965] Fixed: Game set: incorrect error message if you use GUID which is not part of your game set
  • [YLD-19890] Fixed: Respawn: Character stuck without respawn after death on dedicated server
  • [YLD-19867] Fixed: Exploration : veins are spawned sometimes partially in water
  • [YLD-20170] Fixed: Strange sound at start of creative mode
  • [YLD-20236] Fixed: Costumes: Remove active costume button not respond
  • [YLD-19154] Fixed: Non-universal items are not hidden in universal game sessions
  • [YLD-19973] Fixed: Player dismounting horse while slowing down
  • [YLD-18721] Fixed: Animations: character hit when holding tools like paintgun or terraformer has incorrect animation
  • [YLD-20386] Fixed: Horse: Player will be teleported to the hillside when summond while riding the horse
  • [YLD-20271] Fixed: Weird vegetation trembling when the player is moving
  • [YLD-20400] Fixed: Rented servers : server window does not refresh if you delete save and not save it
  • [YLD-20437] Fixed: Environment: The level of light environment changed during certain actions
  • [YLD-20470] Fixed: Tooltip for actions that require left or right mouse button shows the wrong button
  • [YLD-20181] Fixed: Audio: Cars: Offset steam engine sound
  • [YLD-18973] Fixed: Wrong flowers holding
  • [YLD-15961] Fixed: Character: you should be able to equip items while sitting lying
  • [YLD-17107] Fixed: Chat: Bold text is hard to read
  • [YLD-20114] Fixed: Cars: Unstuck feature: Unstucking vehicle has different results with the same notification: Vehicle was returned to your original position
  • [YLD-14469] Fixed: Server renting: When you turn server on or off or when you prolong its subscription, it will unmark that server
  • [YLD-11225] Fixed: Player A will begin to shake when 2 players are killed at the same location
  • [YLD-10226] Fixed: Glow potion doubled in crafting menu
  • [YLD-12982] Fixed: Vicinity: some items disappear in ui during dropping
  • [YLD-5668] Fixed: Animals onboard ship can tip the whole ship over
  • [YLD-13639] Fixed: Lighting: Power helmet doesn't work after you Exit to Main Menu and load the save again
  • [YLD-20738] Fixed: Breaking down an item in item inspect window doesn't show notification about added items
  • [YLD-19226] Fixed: Pickable block issues in multiplayer
  • [YLD-18519] Fixed: Protected workshop scenario with world saving enabled should not have play button active
  • [YLD-9691] Fixed: NPCs falling through the ground (Editor map)
  • [YLD-20461] Fixed: Animals teleport on steep surfaces
  • [YLD-14828] Fixed: You can equip items while controlling cannon or catapult
  • [YLD-16459] Fixed: Heavy attack will make people disconnected in their protection barriers stand up
  • [YLD-8574] Fixed: Character can keep falling into infinite depths, nuking the server
  • [YLD-19886] Fixed: Mutated bears clip through hills
  • [YLD-20456] Fixed: Hotbar appears after loading game on death
  • [YLD-16832] Fixed: Sleeping bug - day/night animation not played
  • [YLD-10864] Fixed: Horse ovement may continue indefinitely in the water
  • [YLD-12761] Fixed: Problem with the logic "establish color"
  • [YLD-11843] Fixed: Sharegames: Trying to add sharegame over your tier size makes that game disappear until client is restarted
  • [YLD-7370] Fixed: Character: You don't get ship's momentum when you jump from it
  • [YLD-20570] Fixed: Seaweed collision with the character looks off
  • [YLD-12136][YLD-16641] Fixed: Water surface should be rendered without random holes in the ocean
  • Fixed: Trading - you can remove items which are offered by other player when right-clicked
  • Fixed: Simulated water level in scenarios utilizing lightweight water simulation now corresponds more closely with the visuals.
  • Fixed: Vegetation was not moving in the wind after exiting editor.


REMOVED
------------

 

  • [YLD-19960] Removed: Spike trap and bear trap removed until NPCs can interact with them
  • [YLD-19548] Removed: Pause menu: Remove "Multiplayer settings" button from universal version of the game
  • Removed: Durability feature has been removed
  • Removed: Repair kits removed from game
  • Removed: Sandstone vein and flint vein are not present anymore
  • Removed: Players can no longer gather wood directly from trees

 

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@Indomitus Yes, this was removed. The way how you could get infinite amount of wood this way felt inconsistent with other game mechanics and would cause very likely some problems in future. Thanks for pointing it out, I will update the changelog

 

 

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The problem with that is that by chopping trees to get to those things poses a very real possibility that trees will disappear.  Not everyone replants.  Trolls definitely do not.   There is a real problem with resources with the update.   

I realize that the idea is to make it more challenging, but unless you have changed something fundamental about how resources respawn, this is going to be a problem.  I have seen whole islands without visible ore.  Yes, I get that they are supposed to be in the caves.  But there are very few in there too.  Unless you have  ores and other resources respawning in some way, we will run out in a few days.  Yay, another limit to map life!!

I am making my own resource replenishment, I can't count on the game to support my players.  

Edited by bojo2736
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We are discussing possible implementation of some kind of fauna regeneration. If we decide not to do it or it will be planned in distant future, some way of getting wood directly from trees will make it back, but in some limited form.

Repair kits have been removed because tools and armors are not getting damaged anymore. The system behind this wasn't well designed so we removed it before 1.0. We believe this doesn't have that much impact on the gameplay but we will be monitoring players' feedback.

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4 hours ago, Aleš Ulm said:


Repair kits have been removed because tools and armors are not getting damaged anymore. The system behind this wasn't well designed so we removed it before 1.0. We believe this doesn't have that much impact on the gameplay but we will be monitoring players' feedback.

Out of curiosity, for all of the items that have been removed from the game (including these repair kits, and a few of the weapon models that I've noticed so far):

1. will the item models still be available through the editor

2. will they eventually be removed completely, and

3. will this affect compatibility for games and compositions that we have used them in

I ask because I have an older game I've been working on sometimes that uses repair kits as generic boxes for deploying cannons by placing them and interacting with them.  I'm sure something else could fit that same purpose, but I'm just concerned about compatibility so I don't lose all of that work.  A few patches here and there are to be expected (still need to upgrade the UI) but I'd rather not start over completely.

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Looks Great !

Is there a way to get more than 7 Ylands into 1 Game? or am i just unlucky?

 

or is this this game set stuff?

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When we disable items - either temporarily or for good, we just disable them so that they are not visible in the cube, the Editor and can't be crafted - this happened to repair kits as well. But those items stay in the older games. :)


More than 7 games: there are indeed fewer ylands now, but they are more different.

Have a great weekend everyone! 

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43 minutes ago, Aleš Ulm said:

When we disable items - either temporarily or for good, we just disable them so that they are not visible in the cube, the Editor and can't be crafted - this happened to repair kits as well. But those items stay in the older games. :)


More than 7 games: there are indeed fewer ylands now, but they are more different.

Have a great weekend everyone! 

Thanks for helping us have a fun weekend @Aleš Ulm:D

 

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I would like to request that when an item is removed, sometimes consider converting the model into a decoration instead of complete removal.  The repair kits work well as functional boxes for "tool kit" items that a game might need.  Keeping them as non-functioning decoration entities, which we could then add scripts to, would be very useful for a lot of game designs.

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yesterday i wanted to come here to tell how much i enjoyed the update, but the play session was stopped by crash

(m2 players, i hosted, crash is consistent online, happens if we move somewhere [from specific places] on a ship, doesn't seem to happen when i do it alone [and my friend connects later], maybe it has to do something that other player has farther draw distance for some reason)

also there's still that amazing bug that does not allow you to build a block if it's last in your inventory (blocks of different materials and can't even put lantern or torch stand), so it seem to only affect placing stuff from inventory, as we managed to put mast and doors

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3 minutes ago, Brbrmensch said:

yesterday i wanted to come here to tell how much i enjoyed the update, but the play session was stopped by crash

(m2 players, i hosted, crash is consistent online, happens if we move somewhere [from specific places] on a ship, doesn't seem to happen when i do it alone [and my friend connects later], maybe it has to do something that other player has farther draw distance for some reason)

also there's still that amazing bug that does not allow you to build a block if it's last in your inventory (blocks of different materials and can't even put lantern or torch stand), so it seem to only affect placing stuff from inventory, as we managed to put mast and doors

Could you make threads about this in the bug section and I'll log it in and we'll try and figure out, what's going on. Also,output_logs from when it happens would be really helpful in this case. And thanks for the report, this stuff is important.

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I'm playing exploration but cannot find any Iron Ore deposits? Has this changed since playing a year or so ago?

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You should be able to find the ore at least in the caves but we are currently receiving other reports of ore not being present so it can be a bug and we will look into it first thing on Monday. Thanks for your feedback!

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2 hours ago, Aleš Ulm said:

You should be able to find the ore at least in the caves but we are currently receiving other reports of ore not being present so it can be a bug and we will look into it first thing on Monday. Thanks for your feedback!

Good to hear, yes a lot of people are struggling :)

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Just to be clear. There should NOT be iron ore vein on the starting yland. However, it should be on other ylands.

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We have the same problem. The only iron vain we found was on an snow yland on the surface :/

not enough for 4-5 ppl

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I think the Mutated Alpha for each island should drop more than just 2 ylandium dust.  That was way more of a fight than the average mutated brute.

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On 11/29/2019 at 3:24 AM, Aleš Ulm said:

We are discussing possible implementation of some kind of fauna regeneration. If we decide not to do it or it will be planned in distant future, some way of getting wood directly from trees will make it back, but in some limited form.

For the sake of making arrows, at least, sticks do need to be more available somehow.

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I would like to echo the request that disabled items be converted to decor items.  I use everything for decor.  I'd love to have the paint cans and brush back.  And Rob Boss' paint easel. I would love to see a painting workstation so you can paint your own paintings.  See how sims 4 does this. 

I love the new sofas.  I'd love to have the cushions separated as decor items.

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On 11/30/2019 at 8:32 AM, Houp said:

Just to be clear. There should NOT be iron ore vein on the starting yland. However, it should be on other ylands.

I do understand that.  But there's not much of anything.  I get that you want us to make lower level weapons etc.  But there is just not much of anything on the starter island.  Sticks, stones, flint... everything is short supply.  This puts you on the next level without the stuff you need to survive. 

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I started an Exploration SP.  Just myself.  I harvested the only cotton right away.  I will be planting it. But seriously, if this was MP, no one else would have access to cotton. If a troll took it all then destroyed or logged out.  No more for anyone else.  You need to work on resource management.  Exploration will die if you don't fix this.

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