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ocnoglittle

Ylands Star
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Posts posted by ocnoglittle


  1. This next one I made kinda under duress. I apologize if the warning on the video is preachy but please be safe and teach children about gun safety as well.

    Functional Gunsmithing Tools now available in the Workshop. I tried to use mostly the old recipes from when they were craftable. It needs a container because the recipes got complicated, but you can switch it to a different container (just change the "container" variable in the script) or hide the box anywhere on the map.

    20201117012413_1.thumb.jpg.efefbfdf9800643eb4f0c7af8e971675.jpg20201117012408_1.thumb.jpg.9a977afa003e4e0c191baa6e00718f7f.jpg

    • Like 3

  2. The Armor Workstation is done and in the Workshop now :)

    It needs the little building behind to hide the NPC that is trying on the outfits, but you can hide him (and the camera) somewhere else if you want.

     

    Pictures:

    Spoiler

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    • Like 1
    • Thanks 1

  3. I know a lot of people (including @spiritchaser28, @Deadeye_Rob, @jchob, and many others) want more recipes in the game. While Bohemia is working on that, I decided to make my own recipes. These workstations will all be available in the Workshop as Compositions. :) 

    I started with the food items missing recipes, and will probably do weapons and armor next.

     

     

    Let me know here or on Discord (Ocnog#6938) if you have any recipe suggestions!

    • Like 5
    • Upvote 1

  4. The slider for Scale doesn't work when selecting multiple game logics (melee effect, particle effect, or particle template), but typing in the value still works. This makes me think it is an error and not working as intended. You can also use the Scale button in the top left corner (not shown in the video). The items don't need to be grouped to have the error.

     

    • Upvote 1

  5. So Houp just answered this in an answer to a different question about error messages.

    You can search in the searchbar above the scripting tiles for the line (in the format #line) and it will zoom to the error-causing tile. This is amazing and hopefully will help us when we have to look through huge blocks of scripting tiles in global storages, etc.

    Thank you so much @Houp!


  6. Server: n/a (editor - map with each of the game logics, an extra game logic label, a lever, and 4 actors - scripting only on the lever and spawn point)

    Description: So this one might be "my fault" again. I was trying to search for the line giving an error (as just described by Houp - Thank you) but I forgot I copied the whole log_userscripts.txt contents (to paste it into a new txt file) after I copied just the line number. ?When I tried to paste it into the search bar, the whole game crashed.

    1.thumb.png.241d8fe98e9abd06ad1536ab279943c5.png

    DxDiag.txt

    MY GAME NAME 95.zip

    output_log.txt

    output_log_clean.txt

    • Thanks 1

  7. I was under the impression that if world saving is off, it will spawn automatic servers. Did I need to set it as "protected" for it to spawn automatic servers?

    If that is the case, I will update the wiki... when I get access. ?

    https://community.bistudio.com/wiki/Ylands_Monetization_description#3._Game_doesn.27t_have_world_saving_enabled_and_on_workshop_is_unprotected

    20201111011445_1.jpg

    20201111011308_1.jpg


  8. I felt bad that Santa's Workshop didn't have any snowball fights, so I made a little game for it. I just threw something together in 2 days. If anyone wants to collaborate on making this into a full game, please message me here or on Discord (Ocnog#6938). If no one wants to collaborate, I will just call it done. ?

    Each snowball does 20 damage (players have 100HP... unless fur clothes or Santa clothes give a secret defense I don't know about). The ice blocks I modified to 20 HP, so if you build a little fort, it is very temporary. ? When you die, you get teleported back to your team's fort.

    Hopefully you guys have fun playing this!

    https://play.ylands.com/asset/8451

    Pictures:

    Spoiler

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    • Like 3
    • Upvote 6

  9. I thought "Is Entity" (one of the options I have in the picture in the last post and something you and Azaren have talked about previously) would just give "FALSE" and then the IF wouldn't continue ?

    Something like this IF chain, but with whatever instructions you need instead of the "write to console." You can also get rid of the "Else" to have it do nothing if false:

    Ylands_201108_134514.thumb.png.3990496c2db6aec859d788f8f7167c0b.png
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    Ylands_201108_134349.thumb.png.b8054be6af4b6aa1a666c0add2d15307.png

     

    I do wish there was an option to see what type of game logic it is. ? Although, you can always use game logic labels and use an IF to see if it has that label. But that might be a lot of work to Ctrl Double click to get the trigger zones for example, then attach the game logic label, because you would have to do that for all types of game logic you have.


  10. This one is something @Mello1223 was talking about:

    For Custom Controls, we can use all of the following: Tap, Down, Double Tap, Up, Combo, Multipress. Can we get similar options for the buttons in the Custom Windows?

    And/or can we allow the Custom Controls to still work when Custom Windows are open (especially using ESC to exit Custom Windows)?

    • Upvote 3

  11. Hi @NaruTheHuman,

    I made my own leaderboard after watching this video. Thank you so much for making it. It was super helpful! For my leaderboard, I am a bit stuck. I made a single-player game and used game storage instead of entity storage for the high scores, and used "get players (online only:false)" instead of labeled entities but it still doesn't show any other players on the leaderboard (only the one person playing). I tried asking a couple people for help, but they said it was impossible for single-player. So I was hoping we are all wrong and it is actually possible. What do you think? Is there a way to make it work?

    P.S. If asking for your help disqualifies the game from the competition, that is totally fine. I would rather have a fully functioning game than win any prize. :) 

    • Like 1

  12. The "-15" is normal. If the player picks up a stack of 20, it will give the same -15 but that is just the message saying 15 were moved to another stack. I'm not sure how you would remove it without changing the values (using a variable and condition/IF detecting the amount in the player inventory). If you want it to say "+20" and "+10" you could add a delay between them. The game normally will tell you the total number of items added if the actions happen within a short time (when picking up items too). 

    For the "+50" I was running into this as well for my clone machine (uses text input for the number the player wants in the stack). I ended up just making a "show warning" to give a custom error message saying that stack value was too high and to try again (triggered if the stack value didn't match the input). As far as I know, you can't use tiles to figure out the maximum stack value ?. Maybe you could use "repeat" set to 50 and leave the number at 1? Maybe that would work to add 50 correctly?

     

    • Like 1

  13. Current status: Complete!

    Server: Santa's Workshop (2464506211)

    Santa's Workshop: Build a snowman, build a fort out of ice blocks, decorate a pine tree, get your own reindeer and penguin, get a cookie from Mrs. Claus, or get a toy from Santa!

    https://play.ylands.com/asset/8733

    Since we mentioned it on the Ylands Twitch stream, I thought I would post the sneak peaks here. I actually did 95% of this one before Welcome to Halloween but then decided it was a bit early for this holiday ?. Please send me a message in-game (also Ocnog there) or on Discord (Ocnog#6938) or here if you have any suggestions or bugs to report or other feedback!

    Warning: This will be a PVE map and it is meant to be kid-friendly. Any griefing will not be tolerated and problems will result in being banned from my server.

     

     

     

     

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    More pictures:

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    • Like 7
    • Upvote 4

  14. Instead of just the game name, can you also put the server name under the player name in the social tab (So I can see if lots of my friends are playing in the same server or who is in which server)? Also, for the recently played games, it would be super helpful to know which recently played game is which server. Some of the games I play have 4+ servers and I get confused easily ?

    Thank you!

    PS I know I already complained about the "recently played games" section not working well with Nitrado, so maybe both can be changed? ?

    • Like 1
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