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Found 563 results

  1. New legacy maps don't have co-op settings and single player legacy maps also have the error "Only mayors may capture blueprints."
  2. We have played together before 1.6 but on the new exploration mode. but when the new update came we decided to start over and redo everything. but now i cant invite her and she cant find me in the list of servers. output_log.txt output_log_clean.txt
  3. Hi Bohemia Interactive, Is there any chance to start a game anew? With the recent updates there were new biomes included and I didn't get to choose in which one to start as I already played since the early stages of Ylands. Sorry to bother, looking forward to hearing from you!
  4. I absolutely love the demolition sledgehammer, and it works wonderfully... except on the log stool. The demolition hammer (normal one) also doesn't work on it. It gives an error saying my inventory is full even if it is obviously not. I was later able to destroy it with a normal weapon. This happened with multiple log stools in Random Encounters. I didn't try crafting one and then trying to deconstruct it.
  5. ocnoglittle

    [RESOLVED] Blueprint Bug

    I am not sure how many blueprints this is affecting. I attached the one from the video. I did have a different blueprint (I think I deleted it several months ago though) that looked like what the boat turned into (several fore and aft pieces). I do have a duplicate in my blueprint folder, if that makes a difference. If I filled the blueprint without wearing the creator cube, the boat formed normally. This was happening both in the 1.6 experimental build and in 1.5. This might be related to this other error, since the blueprint filled with the creator cube can be destroyed with one hit: SHARKY_THE_FRIENDLY_SHARK.zip
  6. I get an error for every single tile for skills and resources. I tried adding the resource and skill using a player role, but that didn't help.
  7. The "show warning" tile (without the player) gives the error message Unknown Internal Error 700. The other tile works as intended. The "Default Key Action Enabled" tile doesn't seem to work at all (set to true or false). I tested it with Eat and Climb Ladder and it didn't work for either. It gives the error Undefined variable "YCustomControls". I have tried putting this tile in a lever or putting this tile in a custom control game logic, and it gives the same error for both.
  8. @Mello1223 and @NaruTheHuman wanted even more explosions, but we found another bug. Picking up a lit gunpowder keg (or bomb) causes it to never explode, even when placed. output_log.txt output_log_clean.txt
  9. @Mello1223 and @NaruTheHuman wanted more explosions, but we found a bug. If the chest you are opening is destroyed, the inventory screen is stuck open. STUCK INVENTORY SCREEN.zip output_log_clean.txt output_log.txt
  10. It would seem that when I select an item, this item menu grows and adds more menus to itself the more I select. There also seems to be the option to Weld Entities when I have selected only one item. The glitch can be temporarily eliminated by exiting the entire game and re-entering. It has happened to me twice already in the editor but only after I multi selected, so I think that is what is causing the problem.
  11. Received a small update ...cannot log in as i get "incompatible game version" message. Was working ok before the update. logs atached output_log_clean.txt output_log.txt
  12. Hi there. not sure why but My loading screen bar on exploration is not moving at all. already restarted my pc still not working.
  13. I am assuming the wolverine hide shouldn't give another Snow Leopard Trophy, right? When you try to craft it, you get a Snow Leopard Trophy 🤦‍♀️ Also, why are there two Sheep Trophy recipes?
  14. @DrHase and @HanniNanni12 found a bug with a blank paper sheet so I was trying to figure out how widespread it is. I started with an empty map and put down a couple entities. When I marked a blank paper sheet as unique, adding the "On Read" event tile caused the game to break and I could no longer exit the screen: First set of output logs: output_log1.txt output_log_clean1.txt DxDiag 012621.txt I discovered it also happened with: potion - on drink food - on eat output_log_clean2.txt output_log2.txt The scariest one was a normal (unique not checked) fishing rod. When I tried to drag the "On Fish" event tile, it also crashed. output_log_clean3.txt output_log3.txt (Sorry if I gave too many logs. I was hoping more data would help 😂)
  15. I'm not able to harvest tea leaves as the tea trees never mature. Also, when you cut one down, it doesn't give you any seeds. I assume it is because it is still immature. Would you be able to look into this? Thanks! Sandy
  16. Unfortunately it seems like we need to reopen [YLD-27519][YLD-27630] Fixed: you were unable to fix Broken protective barrier in custom scenarios. Before the hotfix, I was unable to repair a protective barrier in Journey to the 12 Kingdoms. Today, Fish117 and I could not repair them in Origins, even though I had an iron ingot, and an iron hammer. The output logs are for me in YWD Origins today. output_log.txt output_log_clean.txt
  17. I know having an option to remove them was mentioned by several people, but is this a new "feature" to have no gravestones? 😮
  18. Several of us have had this error since this last hour (after the game kicked us out) output_log.txt output_log_clean.txt
  19. Both within my editor tests for FEAST and on a new editor map, Set Character State for hunger does not do anything to the player. For example, this will show 0 in the console no matter how many times I flip the lever. It also does not properly change the other states, such as freezing. I double checked, and hunger simulation is checked in the game settings. P.S. Can FEAST be judged using update 1.4 until this is solved? It entirely breaks the mini-game because it is based on manipulating the player's hunger state.
  20. The Large Stone Door has the wrong image and name in the crafting menu (it says large sandstone door as well): What does the checkbox in the middle of the word "parameters" do, and should it be to the side? 😅This is a bit repetitive:
  21. If I try to set the owner of an animal to an NPC (something that worked in 1.4), it does not work in 1.5: Poor Santa, no more deer for him.
  22. When trying to despawn one item out of the stack in the player's inventory, this worked for 1.4 but is not working with 1.5: It drops it and but does not despawn it. It gives this error message: I assume this is related to the fact that with 1.5 there needs to be an item to despawn or you will get an error message. In most cases, this is easy to work with (adding an if statement to see if the item is there first), but I am not sure what to do to "fix" the example above.
  23. I was under the impression that if world saving is off, it will spawn automatic servers. Did I need to set it as "protected" for it to spawn automatic servers? If that is the case, I will update the wiki... when I get access. 😅 https://community.bistudio.com/wiki/Ylands_Monetization_description#3._Game_doesn.27t_have_world_saving_enabled_and_on_workshop_is_unprotected
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