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RedEagle_P1.

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Posts posted by RedEagle_P1.


  1. 16 hours ago, Mello1223 said:

     @Jchobs , you wrote it exactly!!!one spammer calms down, and another replaces him ... by the way, have you noticed from which players complaints come from?is interesting that most other players do not mind small problems in the survey, and are excited about the things that will be added to the survey ...btw,red eagle,I don't need to write private messages for you so that you can then twist your truth!!! I'm not ashamed of what I'm writing, unlike you...one thing for you on topics...look at the forum how much feedback is on the forum for the editor, and how much for the survey...pay attention to what I write to you here: you have 20,000 people available, ask them to add good feedback for the discovery,and I'm sure that the developers will also work on the bugs you report to them ...but if you just cry and report nothing, then they have nothing to fix ;) 

     

     

     

     

    4 hours ago, Mello1223 said:

    you must understand few things..ylands is free to play..The only things that developers can make money from are DLC discovery, and game money for which you rent servers(coins)..they don't take money for anything else for their work..the first bad thing red did wrong: tried to create servers on which players will have everything from discovery (from DLC) without having to buy DLC - that means less money for developers -but instead you want a lot more work from the developers... (less money - more work) RLY??? next thing: do you know that you don't have to lose your progress even when the server restarts?yes, with the help of an editor it is possible..I think red is experienced enough to know about it, so ask him why he doesn't do it on his gaming servers..(yes, it requires working with an editor).Another thing, yes, I'm sure he invested his money in all this, but I'm also sure that the money came back to him a long time ago thanks to competitions in China..and even if not, no one will force it to run so many servers completely uselessly ..his only effort is to make money thanks to this game, it's not about anything else..if he was really the way he presented himself, he would devote his efforts to teaching gamers in their community how to create their own server or a shared game in which they can have whatever I want, even everything they have on P1 servers, but then he couldn't make money on it ..try to really think about what there is competition in the world with such games , after since minecraft created , development studios are pouring one similar game after another, but none will be like minecraft, and only for one reason .. minecraft is created by a one person , and created it for himself, not in an effort to make money on it, but to create something for himself that he would enjoy .and do you know why you can't compare the success of Minecraft with other games? and why does minecraft have such graphics?because of this:  https://www.facebook.com/GEEKENDSK/videos/2042646375963242  ,(I'm not sure, but I'm guessing ylands is somewhere at the level of gta san andreas) ... 


    You really need to stop including personal attacks in what are otherwise civil conversations. Me and @Micnasr_ are just having a simple conversation about The direction of the game in a way that is quite encouraged by the developers.  @Adam Snellgrove.

    • Downvote 1

  2. 50 minutes ago, kimbuck said:

    These  bugs  being mentioned now are   in the basic   game .    There's an exploit  that was ruining the game  that  we reported   to Ane   ( remember her?  that was looooong  ago ...)  ...yet i still see that exploit  today despite  a  comment  it  was fixed.  If you  don't  know  what this  exploits is, then that proves a point .  No one   paid any attention  to the players   then...and  it  might  be too late  now.

    As it is the game dies from bugs  as it progresses.  You start to  move out to explore,  but all these  glitches   start to  multiply .. and  the  only   fix  is to wipe and restart.  But these days  all the  maps  re the same,  so it  ends  up like   groundhog  day.

    This is the major issue for everyone. There are a boatload of game breaking bugs which have not been fixed for years. We were talking about the most severe form of laggy, problematic and Game breaking bugs in multiplayer. It’s been many years now and nothing has been fixed but we are all hopeful and optimistic for 1.5 And rooting for the entire development team that they are able to pull it off.

     

    • Like 1

  3. 47 minutes ago, Micnasr_ said:

    You need to calm down. I'm not hating, this game is great and I started playing it again, I'm just giving my opinion that the editor should be priority #2. Besides the community is great, we are just telling the devs what we feel so they know. 

    Ya 100%. 

    Imagine if the editor did not have a save feature. That's essentially been the situation for explore for years. Just fixing that would be an absolute game changer. 

    The reason we don't hear as much from explore people is because most have sadly left. You can see the change in perspective in the game: 

    2020-09-11_124700.png.d0a4ef551b31b2785fc7af13a059d147.png

     

    This post is also the most voted post on Ylands reddit this year also: 

    2020-09-11_124944.thumb.png.3d11b14fea3ac843a6c8fc6bdce59e88.png

     

    I think when the community says such big things, its important to listen.

    We are all rooting for the game and hoping 1.5 will be that answer. 

    • Like 2
    • Downvote 1

  4. I disagree, I think Minecraft made it's survival very long-lasting and that served as a foundation for its success. The problem people have with exploration is how badly it functions atm. If that gets fixed and some quality of life improvements come along the explore will be something to celebrate and serve as the foundation for a great future for the game. 

    • Upvote 2

  5. 1 hour ago, Mello1223 said:

    what for is it good to dramatize things like this ??? the developers know well what to do, and they do it well ..Proof of this are the prizes they have won..many people forget that the editor makes this game a unique game that has no real competition...you had enough time to ask your community of 20,000people to give a better feedback as far as the survey is concerned..focus more on testing the exploratory part of the game and providing relevant feedback than creating conspiracies..Since you still brag that your community has 20,000 members, I believe you will find at least 1,000 people who will be able to actively test the new version of the game using a beta test, and the rest of the people can complete games for the competition .. you have enough people, so use them .then you may not have to cry on this fore for losing the possibility of financial profit.

    I find this comment to be quite personal, vicious and unnecessary. We are having a civil and up-building discussion on how to improve the game. If you have issues with me personally, you can take that up in the DM's. 

    Let's remain on topic. 


  6. A lot of people are looking forward to 1.5 to see what it has to offer but the best will likely be in the explore DLC. 

    I will be giving away 3 copies of Ylands explore DLC during this week's party to anyone who asks in voice!

    To join:

    1. Visit #weekly-party in https://discord.gg/cdT7Kza
    2. Check the time
    3. Hit the hand icon if you can come!
    4. Ask in voice for a copy :D

    It's also a fun way to make friends! 

     

    P.S. First 3 to ask me in voice ;)


  7. 1 hour ago, Sprout said:

    if the basic gameplay is flawed and buggy and broken then it is useless to think creators are going to come along and somehow magically save it.

    Agreed. 

    1 hour ago, Sprout said:

    focus on players and gameplay first and creators second

    I really believe that polishing the gem of explore will create a vibrant creator community. I lead the largest and at one point the only group of creators in Ylands and the #1 reason people leave our creator group is the state of explore. 

    1 hour ago, Sprout said:

    Who I am sure are all perfectly nice people

    Imo from calls with them they really are, @Aleš Ulm is super passionate and loves the players and the community. We are all in the same boat here just trying to steady it and see this thing succeed. 

    I have decided to be outspoken because being silent did not help so i am trying other options ? I thank all those who have the courage to graciously help the project in a non-toxic and constructive way like you @Sprout

     

    I hope 1.5 delivers but I worry the fundamental problem has to do with communication, testing and focus, not passion. 

     

    • Upvote 1

  8. 2 hours ago, Adam Snellgrove said:

    The sentence with not having to build your home time and time again is in reference, that you won't have to restart your Exploration over and over again, because you already Explored everything


    Thanks for taking the time to reply.

    We have to restart Exploration because we cannot dig, eat, build, see what other people have placed down, placed things on ships within a short time of playing. We have been trying to say this now with a  significant  number of posts for years. The game is fundamentally broken, we are talking about stock explore. 

    We have had a party that ended within four hours of gameplay on exploration because the world died.

    The fact that you are not aware of the size and scope of this issue is  concerning and if it’s true, should be a wake up call to change up the systems and processes regarding communication, how bugs are passed along and how criticism is absorbed within the company.

    In my research it seems to be a frequent problem within bohemia interactive games with many people who come from different bohemia interactive titles simply writing off Ylands right away.

     

    2 hours ago, Adam Snellgrove said:

    , but since we do not want to fire our Editor team in the meantime

    Honestly, I would have them do a bug testing on a larger scale with the exploration because once the  exploration  is fixed you’re going to have tons of people helping with the development of smaller games. Of course I’m not an expert here and you have to make your own decision clearly but I really think the situation with exploration is urgent.


    Here is a reply to the video talking about how this guy is hosting in two hours and seeing the many bugs and then having too many issues to continue:

    F80E2304-D157-41F1-95E9-D76C7CF15EEA.thumb.png.a31401f02c1833f9ad1d2a4a29fc4a13.png


  9. I just really think releasing an update before the competition ends is a bad idea. Our games are not finished and we have to test bugs in 2 versions and that gets complicated with 5 games a week before the deadline. Keeping competitions and updates apart will save a lot of tears. 

    • Upvote 3

  10. 3 hours ago, Deadeye_Rob said:

    Since the initial diary initially announcing Update 1.5, all further diaries onward have been mostly or almost entirely about Editor. I wait each week to read the next Dev Diary only to be met with the same ‘eye rolling’ news on how editor is improving.

    I love the editor and run an editor community but I can tell you great explore is what will drive up the editor community more than competitions will. I think that should be the hardcore focus. Testing explore rather than new editor features would be a good use of time for anyone working on those features (imho, I am not an expert). 

    • Upvote 1

  11. 14 hours ago, kimbuck said:

     we players  will act as  game  testers  struggling  with  bugs and   drop outs   server issues  and  whatever

    I would love to see a more robust approach to fixing bugs before they release the content from the dev team. That's sometime I should have mentioned in the video imo. Serious internal testing of multiplayer features is key. 

    • Upvote 1

  12. Watch the video here >>

    Today I made a video that I found extremely hard to make. We have been watching exploration go off course for 3 years now. I recently saw a comment that said “fingers crossed, they will have these issues fixed in Ylands 0.15.”

    It’s coming to Ylands 1.5 and the same issues are present.

    In my video I offer four different possible solutions as to why things have gone wrong for a long time:

    A) Communication:

    Somehow the developers were not getting the message concerning the state of exploration. When I tell people this they are absolutely perplexed as they asked me how this can be? How could the developers not know the situation for so many years?

    Sometimes it has to do with a two-fold problem:

    A1) A lot of issues are being reported as bugs and the seriousness of the most pressing issues was lost in translation

    A2) Sometimes people don't like to be the one to raise their hand and say that something is wrong and maybe that's been the case.

    B) Networking: Ylands basically works as a single player game but when you start having more than three people things just don’t hold up and no matter how much the development team wants the game to improve, they may not be able to make it happen.

    C) Focus: Ylands has seen its Editor and Mobile grow significantly while exploration has been left behind. This could be because they believe they are able to take on all three tasks at once but in reality the lack of focus has causes none of them to be done well. I realize saying all of this can be hurtful and straightforward and that is absolutely not my intention, I only want the best for this game.

    If 1.5 does not bring the changes we are all hoping for, I think taking a serious look at A, B and C could be helpful.

    I know that you guys have the best of intentions when it comes to creating this game but I think that it's possible that fundamental reform of the approach is the only way to get this thing back on track.

     

    To the community, what do you think the major issues are? @spiritchaser28 @kimbuck @Indomitus @Deadeye_Rob @Miguel Preguisa @Brbrmensch

     

    All the best!

    Red

     

    • Thanks 1
    • Upvote 3

  13. 6 hours ago, Adam Snellgrove said:

    Not long after ?

    Just so you know whenever we had updates during competitions with a Chinese version of the game it led to disastrous consequences with many peoples games which were previously functional breaking so you probably have to test all of the games before you update the game because updates break games consistently patch after patch. Even how blocks are exported turns the blocks the wrong way so people can’t see how to build originally look, glow looks different, certain scripts stop functioning, there’s so much that happens and it’s happened every single patch up to this time please please please reconsider.

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