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Found 106 results

  1. handofthesly

    Dev Diary #307 A New Resident in Taiga

    Nope, the sneaky buggers kept it from us and we only found out when they launched the 2.2 Experimental branch and we found them!
  2. Ahoy Ylanders! Patrik from marketing here! 2023 was a wild one for Ylands. Just consider the craziest thing, instead of the awaited 1.12 version we released the biggest update in Ylands history: the 2.0. Even though this was the bomb, there were so many other important numbers throughout last year. Let's see some marketing and game data! Marketing data You sent 101 691 messages and spoke for 76 243 minutes on the Ylands Discord server. What can I say, you just love to chat and admire each other's work. If you want to find some friends to play with, our Discord server is the best place for you. Now, we know, that you were not bored, and here is proof that the Ylands Marketing team also had a lot of fun this year. 4 Ylands Streams were held, 1 of those was quite a revolution as it took place on Discord, being closer to you all as we were playing games together, competing, chatting, and chilling. We posted over 300 posts on Facebook, Instagram and Twitter X, and within traditional weekly community screenshots, we shared 156 of your in-game screenshots and amazing builds. From the video perspective, we presented the world with 2 trailers and 61 short videos for our TikTok and YouTube. If you are not following us on some of these social media you should definitely give it a shot! We held 18 competitions and contests, and delivered at least triple the amount of prizes and giveaway items! We simply don't know the precise number here as sometimes, we just have to reward you randomly for being so awesome and helpful to each other. Last but not least we released 50 Dev Diaries and 21 maintenances were run. But let's get back to you, Ylanders! Game data 5 617 blueprints, yes that many amazing creations were uploaded to the blueprint shop by you, Ylanders! And what about all the wonders you accomplished directly in the world of Ylands? Oh boy! You picked up and cut down 1 245 456 plants, tamed 11 227 animals out of which there were 1 777 horses, and crafted 26 705 134 items. Surprisingly enough, among these 26 milion, there was only a single cultist skirt crafted. Those are all amazing numbers and we couldn't be happier. Thank you so much for all the time that you spent with us, whether it was chatting with other Ylanders on Discord, creating blueprints and sending us your screenshots, watching our videos and liking our social media posts, and most importantly for the time you've spent in the world of Ylands. We wish you to Stay Classy in 2024!
  3. Nikki Severin

    Update 2.2: TREMENDOUS TECHTREE

    Ahoy Ylanders, It is finally here! We know, we know, it's been a while and sorry about that, but we think the major improvements and over 200 fixes, additions and tweaks are worth the wait! Before you skip to those long requested features, let us thank you for sticking with us in 2023, you are making wonders in Ylands! Let's see what Update 2.2: Tremendous Techtree has brought for you! Tech Tree Tired of randomly exploring the world to find specific recipes? So were we. But now, we're introducing a much better way to get them - The Tech Tree! Finally, you can take technological progress into your own hands and be in charge of advancing through the tree and helping it grow. Wanna know more specifics about the Tech Tree? Go see this Dev Diary: https://ylands.com/community/topic/32592-dev-diary-298-big-technology-change-incoming/ And to help you get started with the Tech Tree, we have a competition on our Discord! Join in and compete with other adventurers for the limited Fox on Board pet. Join the competition here: https://discord.gg/ylands?event=1207664814902480976 Handbook rewards Handbook is great, but everything can be improved. That's our mindset in a nutshell, so what is the Handbook improvement? Rewards for you! Some of these rewards will be useful in your journey and some are Handbook exclusive. One of the exclusive rewards is a C.A.G. avatar frame that can be claimed only by helping Reginald Elmwood with his assignment. What are some of the other rewards? Go open up your Adventurers Handbook and find out! Compass improvements Behold! A brand new never-disappearing compass found its way to Ylands. Storm, fog, night or the brightest sunshine - worry not! With its updated visual, the new compass will always help you find your way... or cave entrances, as those too are marked on the compass from now on. (Our miners reported dozens of hours saved when looking for resource deposits.) Avatar frames Wanna treat yourself by getting an exclusive look for everyone to see? A whole new section of the shop is here and with it an immense dose of style! Choose yours and show it off for all Ylanders to see! Proximity chat Yeah, every game has some kind of voice chat, but where is the immersion? In close proximity. So, make sure to test this new feature out with your closest friends! At least in the Adventure mode, where you can only hear each other when relatively nearby. But worry not, when playing in Creative, you can hear each other regardless of how far apart you are. Mobile aim assist Yet another thing you've been asking for quite often. Here it is! Better aim for mobile users. Pew! Pew! Pew! Are you curious about other new features, fixes and additions? See the Changelog for update 2.2 here: https://ylands.com/community/topic/32773-22-tremendous-tech-tree-changelog-wip/ Valentine sale is ON right now! Our lovely Valentine's sales are still going on. Exclusive limited pet Fox on Board and discounts on more pets, recipes and, of course, the proposal emote! Head to the shop and send a gift to that special player.
  4. Sharks now have new victims to chase! ??
  5. Sometimes even very peculiar mystery objects can be found in the Ylands offices. Just like this one. Can you guess which Ylands department has this beauty on display?
  6. The animation team comin' at ya! ?️
  7. Hi all! We're officially kicking off a new weekly section where we'll be showing you something we're currently working on - it could be something for the near future or something that will be in the game later down the road. But since we want your imagination to fly high, we won't actually provide you with any context about it We thought it could be a nice way of letting you have a closer look at the development while spicing things up. So, without any further ado... What do you think this could be?
  8. Designers' meeting or artists' meeting? ?
  9. I think it's pretty obvious this time
  10. Marci Magyar

    Dev Diary #73

    Hey there fellow ylanders, The 0.12 update, aka. "Smooth Sailing" is right around the corner (as promised, you'll be running 0.12 by the time you are reading the next Dev Diary;) ) and we thought it would be a good time to look back on all the teasers we've released. This is the perfect opportunity to make sure you are all up to date and aware of what is changing and how. It's been a long ride, but it's closer than ever - we promise. So without further ado, the complete list of teasers you (could) have seen for the 0.12 update: Dev Diaries the one where Ales teased 0.12 features even before 0.11 was released - Dev Diary #54 the one where 0.12 is just a whisper from the future, with unformed ideas - Dev Diary #63 the one where we talk about improvements to the Editor and Visual Scripting - Dev Diary #64 the one where we show you some of the changes coming with the new UI - Dev Diary #67 the one where we talk about fixes and improvements coming to ships - Dev Diary #68 the one where we introduce costumes - Dev Diary #69 the one where we talk about improvements coming to the third person camera - Dev Diary #70 the one where we talk about the changes coming to combat - Dev Diary #71 the one where we talk about the quality of life changes coming with 0.12 - Dev Diary #72 Weekly sneaky WiPs the one where you got a behind the scenes look from a combat update meeting - Weekly sneaky WiP #5 the one where we've shown the first screenshot of an upcoming costume - Weekly sneaky WiP #7 the one where new combat animations are being tested - Weekly sneaky WiP #8 the one where the artists brainstorm upcoming costume ideas while hungry - Weekly sneaky WiP #9 the one where the cast of the upcoming video Dev Diary had a pirate boat party and invited too many horses and sharks - Weekly sneaky WiP #10 Tweets A tweet featuring a costume A tweet with a behind the scenes look at the Dev Diary Ane tweeting about cats that has nothing to do with the update ? As you can see, we have written quite a bit about the update - and these do not even come close to the amount of work, energy and dedication that the rest of the team has poured into the code. We are super excited to get this update into your hands and we sincerely hope you'll like what you see. Until then... stay tuned and stay classy! Have a great weekend everyone. --- Questions: With the implementation for "explorer like maps". Will we be able to import logic, compositions and objects with scripts inside it? Yes. You just start to create your game on a land created similar to explore. Consisting 9-12/13? ylands of different biomes with caves but without random encounters. What are these "random encounters"? Random encounters are interesting places that you can run into when playing Explore. They can be anything from previous settlements to puzzles or weird objects. With all this postponing, is it still imaginable to hit version 1.0 this year? Yes, that is definitely still planned. How's the update coming along? Very nicely, the data has been locked, most of the testing is finished.
  11. RedEagle_P1.

    Weekly Editor Live Stream

    If you are looking for hands on help or just to be part of a community, P1 does a live stream of editor creation and editor game testing each week on Saturday. All the details are right here: https://discord.gg/cdT7Kza It's a chance to ask the game's best programmers any questions and have them answered thoroughly.
  12. handofthesly

    Dev Diary #254 Happy Holidays and the New Year!

    Happy holidays team, you deserve a good break! Look forward to seeing you all next year. I'm going to take that skull on the desk as a sneaky hint that bones are coming back to Ylands eventually too (I wish!) hahaha
  13. Oliver Hope

    Broccoli Tree House Building Aids

    Broccoli Tree House Building Aids A collection of useful tools and scripts to help with building complex creations in the editor (which can be blueprinted into explore) Above: An example of some things that can be created with these tools. This is an open-source project to help make building certain things easier. I'd like to see you build that miniature rollercoaster without scripts? My inspiration During the season 2 creator competition (you can find my submission here) I was faced two times needing a helix, once for a spiral staircase and once for a worm gear, the first one I made manually and the second one with script. Manually was not fun, and my script was terrible due to time pressure, so I decided to improve it after the competition. Later in the competition, I was creating an airship and it would have been really useful to be able to mirror the hull, (I had to settle on a less preferable shape due to this not being possible in ylands). A month later I have made good scripts for both of these problems(and more), but not everyone knows how to script so I want to share it publicly and also encourage other programmers to contribute. A summary of how it works For in-depth tutorials see below. Generating structures with scripts is very powerful. If you want to place a generated structure in the editor it requires exporting the scenario, loading it as a game, loading that game in the editor and saving the structure as a comp (a bit lengthy but it can be well worth it). My first helix generator during the composition required the individual entities to be welded (so that I could spawn a group like a section of the rollercoaster and edit the pivot of this group) which causes problems when you want to make a composition/blueprint out of them, it also stops you from welding the whole structure as one. Therefore the base of these building scripts is a custom group system that allows storing a set of entities and placing them at a given position/rotation. Most of the scripts make use of this, meaning that all entities spawned in are just entities, not welds)This custom group function is now redundant with addition of the group template logic but I am yet to update these scripts to accommodate for it properly. Current Features(summary) Custom group system create groups copy groups to given pos/rot set pos/rot Helixes regular helix helix along path Follow path Various Spheres and circles Mirror across any plane Laser measure tool Upcoming Features Here are some things I'd like to add but there is no guarantee I will. Elipse and ellipsoid generator rope generator n equidistant points on a sphere smoother version of follow path Contribute This is open-source, meaning it's encouraged that people to adapt and add to it. If you do not have the skills but you have an idea contact me and ill see about adding it. If you have a building script or you made some changes that you think would help people, DM me here or on discord and Ill see about adding it to this main version. Discord: O1iver#5816 Tutorials(WIP) If you are using the Source version each Instruction/Function has a description of how to use it in the function definition. Custom Groups Laser measure tools Using generating structures (video) Creating Compositions of generated entities (Video) Downloads These files are also available on the workshop. Latest Version: BTH BUILDING SCRIPTS V1.1.0.zip Older Versions: BTH BUILDING SCRIPTS V1.0.1.zip
  14. Damemarianne

    Victorian house (WIP)

    I started a Victorian house and the interior is taking shape so let me show you the beginning ^^ Exterior : Living room : Dining room :
  15. Nathan Fetsch

    Seaside Cottage WIP

    Been working on this for a bit. It's on an open server and I'm fairly active. Feel free to swing by if anyone gets bored
  16. Ridingkeys

    RP_EvoCity_YL - WIP

    Hi fellow Yland Explorers. I'm a huge fan of the game, but I also love Garry's Mod and the nostalgia it gave me playing on the old roleplay gamemodes on the old RP_EvoCity maps. That is why I have decided to start recreating EvoCity2_v5p in Ylands, as well as an RP gamemode that I am expanding on as more features get added. Without further ado, here are some of the early screenshots. City Hall/The Nexus on Main Street. The Evoiott Hotel right next to City Hall! Some empty lots that will either be filled by myself with buildings accurate to EvoCity, or by players when i get the dedicated server running Main Street! City Hall Lobby The Police Station(Not pictured, but there is a jail behind a locked door that the Police role has keys for!) The Mayors Office, where he conducts important things like granting permits and warrants! A look at the Evoiott Hotel's downstairs lobby and first floor stores. Merry Christmas/Happy Holidays from EvoCity! With the pictures out of the way I wanted to talk about my plans for RP_EvoCity_YL. When Dedicated Server's are available, I do plan on opening up a RolePlay server that will be running 24/6. The one day will be when I update the map with new roads, events, and buildings. It will not be strict survival, as I will be awarding "RolePlay Permits" to players who have great ideas for awesome builds that will encourage good roleplay. Overall, it will be a fun serious roleplay in a good game. There will be a public release once this gets closer to completion. I am not recreating the full map, just the downtown area, as I want to encourage players to create structures outside of the rocky downtown. With all that in mind, I would like to express my interest in running the roleplay server every day up until dedicated servers release. It won't be 24/7, but it will allow those interested to jump in and form a community before we get dedis. I hope you enjoy!
  17. This tutorial will show you how to use the BTH building aids mirror tool to mirror a group of entities across a plane. This is one of the more powerful tools IMO, so stick through the scary maths language builders, I believe in you! BTH building aids main page. Video Version Coming soon? Hopefully? Introducing the problem Before we get into the tutorial let's look at an example of where this is useful and some possibly simpler solutions. Lets look at this greenhouse, if we want to mirror the roof and posts it is easy to select them, duplicate, rotate 180o on the y-axis (green) and reposition it. That was easy but its not always as simple as rotating around an axis. Lets take a look at a boat hull made by the talented @Yo HasLEGO which I will be using to demonstrate using the mirror tools. Here we can see one-half of the hull. If we try to rotate as in the previous example, it doesn't matter what axis we rotate it on, we won't be able to mirror it. You could try rotating each layer separately, this works okay for the top layer, there is just one block at the stern that is problematic but that could be fixed manually fairly easily. However, as soon as we go further down the hull where there are more curves, this method really falls apart. The mirror Tool Let's see how to use the mirror tool to make mirroring this boat hull possible. There are 2 mirror tools one camed 'Mirror' and the other named 'Mirror templates enabled'. Mirroring all the entities is not a simple process so a few complex parameters are required to use the 1st option, however, I have created a bunch of templates for commonly used entities to make it much easier to use. I'll first show how to use the option with templates enabled. Mirroring with Templates Step 1 Create a group with all the entities you want to mirror (this just makes selecting them easier) Step 2 Place the mirror tool in position, the entities will be reflected across the trigger zone plane (the local XY plane of the trigger zone) Step 3 Add all entities of a single type to the entity label. (Use ctrl double click to select all entities of a type). Step 4 Open the script in the label (Use shift + alt + double click to quickly open a script in a group), select the tile in the 'entity mirror template' parameter and select the block shape from the drop-down list. The dimensions are given in XYZ order and are multiples of 0.375, ie the 2x1x2 block is an entity with the dimension of 0.75x0.375x0.75. (Side note, Iv been checking through the templates and I seem to have made a mistake with some of the formats but they still kinda work, ill try fix them at some point) The entities I have selected in the above image are 2x1x4 so I have selected this template. Step 5 Repeat steps 2 - 4 with each different entity type in your build. There are cases where you can use the same mirror tool for different entity types, see important notes point 1. Step 6 Test your world to check that everything is generated correctly. See the following tutorial to learn how to create a composition of the generated section and use it in your world. Using generated structures (video tutorial) If you have sharp eyes you will notice I haven't done the sloped blocks at the end of the boat, oops. @Yo HasLEGO was then able to bring both sides of the hull together for his catamaran, looks how great it looks! (Still a WIP) Important notes The templates are based on the wooden blocks, most entities of the same shape have the same origin and orientation and therefore they can be mirrored using the same mirror tool. For example: However, some have different orientations and most of the time this will be problematic: So what happens if there isn't a template for a block I want to use? This is where the other Mirror tool comes into play. Advanced Mirror Tool This tool is very similar to the previous one, the only difference is that you need to provide an entity centre offset and an entity mirror plane normal. These parameters can be found on the entity label in the mirror group. Do the same steps described above but instead of step 4 follow the instructions below. Entity Center This is a vector describing where the centre of the entity is relative to the entity's origin. NB: Ensure the vector is in the local space of the entity and remember to use minus for direction. Here is an example using a simple 2x1x4 block (there is already a template for this, but it's easy to demonstrate on) Entity mirror plane normal This one is a little more complex but bare with me. We need to find a plane over which the entity is symmetrical, some objects have multiple planes, you can use any of them. This block is asymmetric on the XY plane, notice how the x and y-axis are parallel to the orange plane, this is why it's called the XY plane. It's also symmetric about the XZ plane and YZ plane. The parameter asks for a normal to the plane, in maths a normal is a vector ('arrow') that is perpendicular to a plane, in the first example we can see that the z-axis is perpendicular to the plane therefore the normal is 0,0,1 ( it could also be (0,0,456) or (0,0,-87) but let's keep it normal, pun very much intended.) NB: As with the entity centre remember to do everything in the local space relative to the entity. How about a more complex example. This block is not symmetric about either of the 3 basic plans (XY, XZ, YZ), however, it is about this plane at a 45-degree angle. To find a normal to this plane imagine a perpendicular arrow and what the coordinates of that arrowhead must be. In this terrible paint image the black arrow is the normal. A normal vector is a direction vector therefore its position is irrelevant, note how I have moved the origin but kept the same orientation. Remember that if any entity types have the same entity centre offset AND entity mirror plane normal you can use the same mirror tool for both those entity types a good example of this is these two wall signs. A few examples of entities that do not have a symmetry plane, note that you may be able to get satisfactory examples using the closest plane.
  18. Hunter-Over-Fire

    More Adventure Islands

    I have several Exploration Points, But nowhere to spend them seeing as I have already completed all Adventure Islands. I could go back and play them again, but where's the fun in that. I like Adventure Islands because they introduce new scripted events and twists that you normally wouldn't not see in the regular Exploration. >What if there was a system in the game where you could have the players make their own Adventure Islands and vote on them INGAME, and you'd come along every so often to Judge it. It could be like a Weekly Challenge Island that'd appear on the map.
  19. Hey there Ylanders! Naru has swung round our Dev Diary today to talk about some of his awesome creations in Ylands. You might have seen them before, but these are some of the best he has to show, though he has countless more hidden up his sleeve. But just for reference here are the gifs of these creations so you can marvel at them separately or all at once ? But one announcement that will please many a creator here on the Forums is, that Naru will begin his own column, where he will explain how to do, what he can do so well ? It will be called Naru’s Corner and every other week (bi-weekly) we’ll make a short video teasing the topic and then Naru will dive into the forums and explain, just how he created and put together that week’s effect. So, a lot to look forward to. But don’t you worry, this won’t replace our weekly Dev Diaries and you can still look forward to a weekly Dev Diary full of juicy information to go through. And that’s it for today Ylanders, so have fun and stay classy!
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