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Showing results for tags 'Dev answer'.
Found 158 results
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While attempting to swap some movement controls around, sprint/walk/dodge/defend, I've run into an issue that I can't fix in game. Every time I try to set a keybinding to what I want, the game claims there's a conflict. The default setting for sprint and dodge is shift. The game is now telling me setting both to Ctrl is a conflict and I can only set one or the other. Furthuremore, I also can not set these commands back to their original. When setting them back to shift there's conflict, and when pressing the reset button on any of them, conflicts. I now have to choose between either dodging or sprinting, or suffer redundantly having to use an additional separate keybinding to do so. Is this intended? I've basically screwed up the whole movement page's commands before I realized what was happening. The gif I made visualizes the issue, and you can extrapolate it to other things like walk (mount) causing same conflicts. Uninstall didn't fix. If the file is stored somewhere on my computer I couldn't find it, but deleting that may reset them all. I don't even want to mess with controls anymore now cause I'm scared. I just want to play the game the default way again.
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заходжу в гру все добре лагів немає нічого такого але коли я заходжу на світ йде загрузка і в кінці загрузки гра зависає output_log.txt output_log_clean.txt
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DEV ANSWER [DEV ANSWER] Incorrect drops for mutants
ocnoglittle posted a question in Bugs & Technical Issues
@jar.janca said there was a bug with the drops for mutated wolves and golems in a cave on an island of temperate biome, and they gave a Piece of Metal instead of Ylandium Dust. The next island, they dropped the normal loot. -
RESOLVED {Experimental Branch} Missing gravestones
ocnoglittle posted a question in Bugs & Technical Issues
I know having an option to remove them was mentioned by several people, but is this a new "feature" to have no gravestones? ? -
RESOLVED {Experimental Branch} NPCs can no longer own animals?
ocnoglittle posted a question in Bugs & Technical Issues
If I try to set the owner of an animal to an NPC (something that worked in 1.4), it does not work in 1.5: Poor Santa, no more deer for him. -
The slider for Scale doesn't work when selecting multiple game logics (melee effect, particle effect, or particle template), but typing in the value still works. This makes me think it is an error and not working as intended. You can also use the Scale button in the top left corner (not shown in the video). The items don't need to be grouped to have the error.
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I play Ylands on an iPad Air 2 that is on iOS 13.5.1 and I can’t play any games. I’m able to download games but it does not finish loading. I’ve checked that it is on the newest version but it still doesn’t load no matter what.
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DEV ANSWER [Bug] - Cannot RayCast outside of ~200 unit range of player
Igor Q. posted a question in Bugs & Technical Issues
When I try raycasting to the ground from a distance greater than ~200 units from the player, the terrain doesn't "exist" and does not allow me to me to find the hit position. This is quite inconvenient since I would like to spawn random area's of interest that the player can encounter in a randomly generated world. (However to do so I need to place them on ground, and not water) -
DEV ANSWER [YLD-21440] Failed to initialize graphics.
aloyrdalla posted a question in Bugs & Technical Issues
Hello. I'm having problems to initiate the game for a few months now... Before, the message was "FAILED TO COMPLETE BACKEND REQUEST" in the loading screen. Now the game doesn't even open: Failed to initialize graphics. Make sure you have DirectX 11 installed, have up to date drivers for your graphics card and have not disabled 3D acceleration in display settings. InitializeEngineGraphics failed I have Dx 12 and AMD RADEON RX 570, already updated to 20.1.1. There is the log: Initialize engine version: 2019.2.8f1 (ff5b465c8d13) [XR] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Ylands/Ylands_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 d3d11: could not load dd3d11.dll, probably D3D11 is not installed. d3d11: failed to load directx dlls (80029c4a). GfxDevice: creating device client; threaded=1 d3d11: could not load dd3d11.dll, probably D3D11 is not installed. d3d11: failed to load directx dlls (80029c4a). Failed to initialize graphics. Make sure you have DirectX 11 installed, have up to date drivers for your graphics card and have not disabled 3D acceleration in display settings. InitializeEngineGraphics failed PlayerInitEngineGraphics: InitializeEngineGraphics failed Please, help... I want to play the game again for MONTHS. -
For some reason using the logic comparison get name of active item while holding a stone pick, does not let us do the comparison with the string "Stone Pick"
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When I linked my bi account with y lands, all my worlds disappeared and I lost my coyns. How can I fix this? Tibo
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If you go to object properties for "paper" and change the text, in game when reading the paper it will show that text on paper However I tried doing the same thing with a Book A-B-C gardening and when I tried reading the book, nothing happened (no book UI pop up, or anything).
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DEV ANSWER Could i set the Tigger Zone's position
F.hao posted a question in Bugs & Technical Issues
Is there a way to change/move/set the Trigger Zone's position? I try use set the Logic mod position, but it's not work on Trigger Zone. Just ask, for now, the alternative way is delete the first Trigger, and enable the second Trigger. Thanks. -
DEV ANSWER Ylands crash with the exclamation point on the logo
Jeff Vaughn posted a question in Bugs & Technical Issues
I'm running Windows 10, 32GB RAM, Dell 7020 Optiplex. I've removed, rebooted, and reinstalled the game, i have the latest drivers for my card. It's a completely clean install. Don't know why it crashes, i've added both log files. I don't know Unity lingo so i can't translate the crash. output_log.txt output_log_clean.txt -
DEV ANSWER Serious urgent issue with custom maps
RedEagle_P1. posted a topic in Editor Bugs & Technical Issues
Hi there, When loading a SessionSave.ylandsgame into a Ylands DS, it fails to work (wont start or show on list). This ONLY happens when the sessionsave is based on a exported custom map. -
Hi, I am not completely sure what the cause of this was, but I had a editor map where I placed a few logics (time trigger, global storage and 2 player roles to be exact) and then removed all of them afterwards so that I had a bare map left over. However, now whenever I test the scenario without fail I get this error message on my loading screen: Everything still seems to work normally on the map, it is just a bit odd. Here is the map: GUI_ERROR.yland.zip Thanks
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I have been trying to teleport players when they touch the water with the "on swim start" event listener but instead it breaks the swimming animation. I have also checked the position of the player when they are swimming and added a lever which also outputs the position and they do not match. You can see on the map what I've been trying to do. WATER_TEST.yland_2(1).zip Thanks
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DEV ANSWER Unable to set cheese to inedible
RedEagle_P1. posted a question in Bugs & Technical Issues
Unable to set cheese to inedible https://gyazo.com/fc63f81727ab5a4d6d20c2787f5db47e -
DEV ANSWER Blocked workshop objects are not correct
Spyler.X posted a question in Bugs & Technical Issues
some of my workshop models with old logic are not blocked and others that do not contain logic yes. In any case I intend to replace them all so it is not necessary to change them I will erase them at some time. But maybe they want to review if they have blocked something else by mistake -
I have a second scenario folder inside the first one with more scenarios, why is is this? could it cause problems?
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I'd like to change my workshop username to 1ZombieFan. I don't want to upload everything with my real name. Not sure where to post this..
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Hi, as part of my game creation involving mages, I have multiple instructions which loop, calculating the movement of a spells such as a fireball and checking any nearby collision targets. However when I try to host this in multiplayer the code "breaks", and the section of the code that runs collision detection completely turns off. I would like to know if there is a calculation limit for instructions in terms of complexity or speed when hosting multiplayer games. Thanks for your time -Igor
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RESOLVED Black screen (not responding). No settings menu.
Marcelit4 posted a question in Bugs & Technical Issues
Hello guys! Lets start with that, I have bought the game yesterday. It worked fine on ultra/very high settings. Today I wanted to play Ylands again. So I am launching settings and just out of curiosity turned options down to high to see how it will affect overall performance. I hit start button and to my surprise game is stuck on the window with black screen and (not responding) label next to it. After 10 minutes I have tried to relaunch it with normal settings this time. Sadly it ended up with the same story. So I tried to relaunch it again and this time game settings window won't show up, but the game still proceeds to the "black screen phase". I tried to: - Run game as an administrator. - Run steam as an administrator. - Verify Ylands files. - Completely reinstall it several times. - Reboot my pc. Please guys help me!- 8 replies
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