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Found 446 results

  1. Pretty serious game breaking bug here. In my new game there are 2 teams. When you hit a player on the same team as you, you don't deal damage to them but still see the hit connecting with particle effects showing up. So whether they are on your team or not, you should be able to hit them. And that's how it happens correctly most of the time In multiplayer, some players just become not collidable with hits. Arrows go through, bullets go through, and melee swings go right through them as if they are ghosts. If you ask the player to rejoin the game, they become normal and get hit. Even if the player is indestructible, they do get the hits collide and GFX shows up. In this case, players just completely become like a ghost and nothing connects. If you would like to get the scenario of my new game, you can contact me on Discord.
  2. While waiting for Guton Forest to be fixed, I went and created a new Capture the Flag game. And this time whenever I try to launch the game in Elementary server, a lot of the times I get the following error screen. Please take a look at this as frustrated users are messaging me that they can't play the game. One thing I am doing differently in this particular mini game is that I am creating exactly 4900 tiles of trigger zones during run time, at the start of the game launch. I do this because I do not want to waste time laying 4900 tiles one by one manually in Editor. Once the tiles are created, game runs smoothly even with that many tiles (SO GOOD JOB YLANDS TEAM! your triggers are efficient. I'm impressed) This makes it impossible to run the test run game in the Editor, I had to work around it by creating much smaller grids and test it that way. Because of this long running tile generation at server launch, I am wondering if this launch error is simply a "Time Out" on server join attempt. But sometimes even after 20 mins, server doesn't get made. Anyways, once the server is launched properly and 1st person is able to join, all the rest of the players can join properly. I hope above observation helps. If you need source code (scenario) please DM me on Discord (Kurdiez#6222) and I will send you there.
  3. Hi there, I have a game that was created long ago. I have not touched it for a while but it was my latest play-through. When I now try to load it I'll just see the loading screen. The same thing happens both when I try to load it in editor mode and explore mode. I have an even older play-through that opens fine. gamesave.rar
  4. Tea leaves are showing the incorrect name. They say "larch seed"
  5. Spent last few deys making a map in editor to put in a dedicated server i just rented. After very short time of playing 1-2 hours i get information: Server Maintenance. The server restart and the map goes back to original state with all the progres lost. Can anyone tell me what is going on?
  6. When playing on my server on the same network and my friend dies and respawns back on the first island in exploration, she is in the prone position the entire time afterwards. Also seemed to happen when I temporarily lost internet to my PC as she tried to leave and come back but it showed me as offline even though we had been playing long after the internet drop and reconnect. Attached file contains both our logs and information as well as a screenshot of the issue. Ylands-Death-and-Load-Issue.zip
  7. How's it going. I have a private Multiplayer server I rented that we have had a long term Custom Exploration game hosted on. Today when we tried to join the server loaded up an entirely different map that was spammed with P1 everywhere and was saying "public servers don't last long blah blah blah" and some other crap. To me, this is basically saying : 1. We just lost our world to some backend server glitch that deleted our world and made the world convert to some crappy P1 Multiplayer Tutorial begging others to join their Discord. 2. I just lost the $30 I have now spent on this games currency, and once again, it was all for nothing. This is entirely unacceptable. Between the failed server payments that never go through, the terrible performance and now my game getting corrupted to nothingness I am beyond peeved. This is hours that we have spent making our perfect little word just gone down the drain. I have always supported Ylands since the very beginning but this is supposed to be a real release and I am nothing but disappointed. I don't mean to sound rude but at this point I don't know what to do. I would either like a full refund back of all the useless currency I have now purchased for MY SERVER that was corrupted into this piece of crap Multiplayer Discord Begging tutorial, or I want to see some form of backup from THE SERVERS END with my world on it. Thank you.
  8. I was told to report bugs here with the output log files. Basically the common problem we are getting is invisible items not showing up while harvesting. Mainly occurs for other players and not usually the host. It's fixed if the players relog into the server but after a brief while it happens again. Also we would sometimes encounter our own avatars being invisible as well. Sometimes with the items being invisible, they actually are in the inventory but then gets overlapped by another item and replaces / glitches the item and causing an item to disappear. This started when we started to explore more islands and it's gotten a bit unplayable for us. I've attached both my logs and my boyfriend's (b) logs so you can see both of ours. output_log.txt output_log_clean.txt output_log_clean_b.txt output_log_b.txt
  9. запускаю значит "исследование" и через мин 5-10 игра зависает и не отвечает, миниигры работают стабильно, на острове 1-го уровня еще как-то можно было играть и зависала игра не так часто, а когда приплыл на 2, то игра начала очень часто зависать и не отвечать, я все перепробовал: менял графику, переустанавливал игру и.т.д помогите пж
  10. Hi after the latest update 1.2 I can't load my old save that I've put a lot of time into. The game was created long before update 1.0 but worked fine after it. The last time I did some work on it was in December last year but when I now try to load it I'll just see the spinning thingy in the middle and nothing happens. The same thing happens both when I try to load it in editor mode and explore mode. What to do?
  11. Hello, I have a little problem since the game update 1.2 the bug starts when I start the game loading goes much faster than normal then after it tells me "FATAL LOGIN ERROR" you could look at the error with the image below, the game this leaves I also put under my output_log and output_log_clean files thank you in advance for your answer output_log.txt output_log_clean.txt
  12. Its getting quite unbearable. I will include output logs here. output_log.txt output_log_clean.txt
  13. Hello everybody !!! This is my first message here so I wanted to say thanks for this wonderful game first. I've been expecting 1.2 so much, and I'm very glad to play it. But there's this tiny but very annoying bug now. I'll try to explain (sorry if it's not very clear, also cause english is not my mother tongue). Ok. So before 1.2, when I crafted something, I opened the workstation window, clicked "pending" to display what is currently crafting at the right, plus the "feed" and "ignite" buttons. So it was smooth : open, go to pending section, feed, ignite, craft craft craft craft ; a few clicks and the station was full. Now : I open the workstation window, click the "pending" section. Click "feed" and it takes me back to the "recepies" section ; so I have to click AGAIN on "pending" to ignite, and it takes me back to the "recepies" section again. Each click, each action, takes me back to the recepies section, where before it just stayed on pending the whole time (i know its just a few clicks but it's very annoying). If i missclick and want to cancel the stuff I put to craft by mistake, between each cancelation I have to click "pending" again to see the list. It was so smoother before. I don't know what has caused this. Could you guys look into it? Thanks And so sorry if it's not clear, I could give precisions if needed. output_log.txt output_log_clean.txt
  14. Crafting fur pants using Hyena Hide will consume the Sewing Kit.
  15. Oswulf Leowalding

    UNDER REVIEW [YLD-22224] Blueprint Ghost

    Problem: When deleting a blueprint table in the editor (and perhaps using the Annihilator Gun?), the blueprint ghost remains and is now a persistent object in the game world with no means of removing it. (That I know of.) Replication Case: 1) Place a new blueprint down in-game. 2) Save & Exit to the main menu. 3) Enter the Editor & load the saved Game. 4) Highlight the blueprint table & delete it. Intended Outcome: The blueprint table and it's associated ghost should be removed. (Perhaps there should also be an easy administration method of removing blueprints in-game.)
  16. Hi, The input text which you can use in the custom window gets executed twice when you type something in it. I also want to bring this post back to attention since it got ignored Thanks
  17. I am getting error message below while trying to /exportlocal . https://gyazo.com/e5a09f093fa6a1ce8dfdd97164bdbd97 output_log.txt output_log_clean.txt
  18. Hi, When I launch Ylands from Steam it begins to load but then crashes with no error message. I used to be able to play fine so I'm not sure what's happened, I've updated my system and my drivers are up-to-date too. In the crash file generated it gives the message "Write to location 0000000000000000 caused an access violation". I've also noticed that when it attempts to start the Ylands icon has a red ! I haven't noticed before? (screenshot included, it crashes straight afterward). I've restarted my computer, reinstalled the game etc etc but nothing seems to work. Other Steam games work without issue. My computer specs: Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz, 8GB memory, Direct X Version 12 Have also uploaded output_log, output_log_clean and the error file caused by the crash. output_log.txt output_log_clean.txt error.log
  19. Hi, Im currently trying to export my map but it gives me this error I honestly have no clue what it means so could someone tell me what is wrong with my map ? Thanks
  20. Hi, Sun and Moon are back, night looks wonderful! Now I can do something useful at night. Also, new biom is really very pretty and tea is what I needed! Maybe tea would make us faster in crafting for a change? It would be nice. At last katana is back!! I'm playing adventure mode, as always I'd like to help you finding few bugs: There are still big problems with trading: -NPCs in many cases never show up. -When they show up, after one trade they leave and never return. There is no usual sign "I will be back..." also. -NPCs still start menu with bundles opened first. -After first succesful deal, next deal is always broken: choosing 4 first items for sale is ok, but 5th always "freak out" and you cannot change amount and eventually NPC doesn't respond to another try. -Fighting combos need a bit of fixing in my opinion. Many times, when fighting I'm accidentally destroying half of dropped items, because combos do not stop, just chop again and again. Maybe you could somehow set dropped items, like hide, pelts and meet to be indestructible during the fight? Or set some king of cooldown timer, so items can be destroyed after few seconds after being spawned? Right now in many cases I tend to kill aggressive animal and destroy hide and meet. Thank You and All The Best, ComR
  21. https://gyazo.com/e951dc815060b2f6f0daf3fcd5973f02 Chat censor too strong -- "Welcome to the clan all new people" I said.
  22. In a game mode I'm working on, I have an animated trigger zone that follows the player. It is configured to trigger when it encounters anything with a ZoneInteractable label. It then hands off the trigger entity to the player's storage to decide what action to apply based on other labels that object has. The zone is capsule shaped around the player. The idea is that other players will have the label, as well as certain blocks and items that make up the play area. One type of block, for example, is "lava" and should kill the player on contact. This should be true no matter what type or size of block I use, as long as it has the LavaDeath label in addition to the ZoneInteractable label. The play area is supposed to be dynamic, able to change between rounds for various fast and simple mini-games, so it's critical that the zone is able to trigger on any entity that has that label, no matter what. The problem is that blocks will not trigger the zone at all unless the player contacts a CORNER of the block. If I run up the side of a labeled 4x1x4 block, or jump on it from above, nothing happens. The zone is not triggered. But it is if I hit a corner. I can use 1x1x1 blocks, but that could hurt performance, and if I weld them the trigger zone doesn't react to them no matter what. I'm attaching some video, logs, and the scenario... (The video is not exciting at all, but shows what the problem is.) output_log.txt output_log_clean.txt MULTI-MODE PARTY.zip
  23. Ola! Meu Ylands está congelando quando está criando o mapa/mundo, especificamente na criação do terreno, e quando o jogo não congela nessa parte, ele congela logo após criar o mapa/mundo, e isso acontece com todos os mapas o Exploração, Sandblox ect... eu gostaria de conseguir uma resolução para meu problema pois gosto bastante do Game e não quero pensar que comprei o jogo só para ficar enfeitando minha biblioteca Steam. DxDiag.txt output_log.txt output_log_clean.txt
  24. Hey, There was a offline player that came onto my server but they were glitched and doing the weird stacking thing: and they were duplicated so I deleted them. After a few minutes I saw their nametag flying about the map (not attached to the player) and they were offline. Here are the logs: output_log_clean.txt output_log.txt I really hope this island isnt haunted
  25. Hi, On my server (Rhino's Flavory land) I have a stone chest that where I show text above the entity like this: However, there is a chance that if you place a stone chest whilst playing then it will also have the words "SHOP" written over it. It honestly seems quite random. The same thing also happened to a needle which contains the same script. output_log.txt output_log_clean.txt Thanks
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