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0.12: Smooth Sailing (15/04/2019)

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CHANGELOG

Smooth Sailing - 15/04/2019

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HIGHLIGHTS

Please note that old pre-visual scripting game scripts will no longer work after installing this update. Also, some of the old games are no longer available in the Workshop.

As of 0.12, Genesys projects (games made in Editor) cannot be played from the Main menu directly anymore - they have to be first exported from the Editor. In similar fashion, before uploading a game to the Workshop, the game has to be also exported using "Workshop export". See Export -> Export local / workshop in editor main menu or visit https://community.bistudio.com/wiki/Ylands_Game_export

  • New Main Menu - A great new look with some additional functionality and reworked logic. There are still some improvements planned, but do let us know what you like and what you miss!
  • New Ingame UI -  Bright, cheerful visuals, consistency, more options, important actions and information right where you need them.
  • Combat update -  Much faster and more responsive combat, trees are easier to cut down, nicer visuals (the heavy attack "charge" is now shown with the particles) and a cool new jump attack.
  • Costumes - Tired of running around looking just like another ylander? You can now get the first two costumes at the Ylands store. Please note that they do not alter any stats, so your character is still affected by what they have equipped "underneath" the costumes.
  • Ship improvements - Tons of Multiplayer improvements. Larger waves, better sailing behavior. Animals can now be transported via ships.
  • New camera system - The new camera behaves much better in tight spaces, moves in a much more fluid way, and is also superior to the old system when handling collisions with terrain.  
  • Interaction camera view - Initialized by the camera mode change key (default: C), this turns on a temporary replacement of full first person camera. While this view is meant for interacting only and is disabled when moving or attacking, it comes very handy whenever precision is needed.
  • Entity welding (Editor) - New Editor feature, allowing to "weld" entities into one entity. Imagine it as some kind of "solid" group. Welded entities can be then used in visual scripting as if they were a single entity. They also save a lot of processing power, because when entities are welded, their collision envelope gets optimized.
  • Entity welding (ships/cars) - Vehicles now utilize the optimizations gained from welding entities, so whenever you finish constructing a ship or vehicle, the structure will get welded into one, thus making cars and ships much more efficient to be handled by the game. More information about entity welding can be found here: https://community.bistudio.com/wiki/Ylands_Entity_welding

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ADDITIONS/IMPROVEMENTS

Note:

Wind effect on ships has been temporarily disabled until a better way of visualizing its strength and direction is provided.

Inventory size was reduced by 3 slots. Any items in the removed slots will appear next to the character upon loading savegame for the first time in the new version.

All vehicles in all saves will now be forced to enter construction mode (so all entities on the surface will be combined at least once).

  • [YLD-13726] [Audio] New teleportation sound for the pets
  • [YLD-14882] [Audio] Added inspect sound functionality when player is checking the pet cage
  • [Audio] New 700+ sounds available as sound effects
  • [YLD-15696] [Blueprints] If you place a blueprint hologram while having the Cube equipped, you no longer have to place the project table. The hologram will start getting built right away without supplying any resources.
  • [YLD-14706] [Blueprints] You can now use your friends' blueprints by copying their blueprint files into your BP folder
  • [Blueprints] Blueprint preview images for new blueprints now have higher resolution. UI slots now display a small preview of blueprints instead of the generic blueprint image.
  • [YLD-13488] [Editor] Adjust "Play window" when editing save game
  • [YLD-13053] [Editor] Make capsule shape for Trigger Zone
  • [YLD-13241] [Editor] Function returning array
  • [YLD-13264] [Editor] Color multiplication
  • [YLD-13381] [Editor] Allow to attach labels through Object properties window of entities
  • [YLD-13410] [Editor] Upgrade Play menu to be able to choose from valid teams and roles
  • [YLD-13430] [Editor] Add "Set length" puzzle (easy way to clear array)
  • [YLD-13446] [Editor] Add instructions for locking/unlocking equipment slots
  • [YLD-13459] [Editor] Allow modification of armor/animal resistances
  • [YLD-14216] [Editor] Allow attaching logic label to more than one game logic in one step in object properties window
  • [YLD-14452] [Editor] You have to choose terrain type when creating a new game (empty, flat, creative, explore) now
  • [YLD-13243] [Editor] Continue/break for loops
  • [YLD-15163] [Editor] Added Game logic storage
  • [YLD-13341] [Editor] ID is shown as part of Object properties window
  • [YLD-10913] [Editor] No option to convert dialogue answer to number
  • [YLD-15336] [Editor] Added search bar for long list in Object properties window
  • [YLD-15360] [Editor] Particle effect game logic has settable color now
  • [YLD-15185] [Editor] Game logic list can be now sorted by ID
  • [YLD-14860] [Editor] Option to switch between 2D/3D icons of game logic objects added to Editor settings
  • [YLD-14863] [Editor] Option to show/hide object relation lines added to Editor settings
  • [YLD-14785] [Editor] Ground snapping is more aggressive now. You cannot unsnap an object from the ground if ground snapping is on
  • [YLD-13846] [Editor] You can scale particle effect using scale gizmo
  • [Editor] Inventory in NPCs and Player role is minimalized by default
  • [Editor] Added impassable barrier Game logic
  • [Editor] Change of terrain will remove also all game logic from the level and it will add one Spawn point which is near the beach
  • [YLD-15402] [Visual Scripting] You can set up owner and domestication level of horses
  • [YLD-15033] [Visual Scripting] Added tile for written texts on notes/signs etc.
  • [YLD-14963] [Visual Scripting] Added instruction for set/get weather at specific position
  • [YLD-14789] [Visual Scripting] Added sound preview buttons for sound effects
  • [YLD-15150] [Visual Scripting] Added 3 new Vector instructions: inverse rotation, rotate point, rotate rotation
  • [YLD-14340] [Visual Scripting] Added tile for reverting entity colors
  • [YLD-15302] [Visual Scripting] Tiles to change played music for a player
  • [YLD-13606] [Visual Scripting] Added tile Debug mode which is true when testing game through Editor
  • [YLD-13843] [Visual Scripting] Transform logic position/rotation tiles added
  • [YLD-14599] [Visual Scripting] Added tiles to change current team and role of a player
  • [YLD-13949] [Visual Scripting] Added Get/set time property for Time triggers
  • [YLD-14743] [Visual Scripting] Array new instructions (concat, fill, includes, last index of, to string, order by as numbers, order by descending as numbers)
  • [YLD-13504] [Visual scripting] Allow to force close Dialog for a player
  • [YLD-14519] [Visual Scripting] You can now hold left CTRL while drag and dropping tiles from left menu and then the menu will not close
  • [Visual Scripting] None tiles now have their type specified on a tile
  • [Visual Scripting] Changing position of item in player's inventory or in a chest will move item out of the container to the world
  • [Visual Scripting] Added new category - enums, listing all enumerated types
  • [Visual Scripting] Play emote with "None" as argument will cancel currently playing emote
  • [YLD-14483] Added new propeller pack model
  • [YLD-15748] Added: holding E button to perform currently focused item action instead of forcing player to use radial menu
  • [YLD-13344] Changed the range of the vicinity from 2m to 2.5 meters
  • [Building] Improved block placement snapping when obstructed
  • Better swimming - more accurate movement caused by ocean waves, decreased swimming speed for a more immersive diving experience, falling into water maintains velocity and results in diving underwater
  • Better MP motion synchronization when riding a horse
  • Increased base run speed by 10 %
  • Added: more search keywords to visual scripting literals
  • The game will now gracefully exit upon start if incompatible hardware (e.g., insufficient GPU) is used to run Ylands
  • New and improved music tracks
  • Lowered shooting speed of both cannons
  • Tweaked torch damage
  • New louder combat music tracks
  • New heads, haircuts and update heads controler
  • Added full body hover attack animations for sword and spear
  • NPCs now have at least puff particle as a feedback of the player attack
  • History panel now shows if infinite history recording is turned on
  • Added hints to building blocks describing blocks' size and shape to the game and Editor
  • Reorganized, fixed and added some of the building block item groups
  • Added missing building blocks to complete all sets
  • Several obsolete building blocks were removed
  • Action "harvest" was removed from the game, only "collect wood" on trees and "collect needle" on cacti and opuncias is present

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NEW ASSETS

  • Added missing building blocks to complete all sets

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FIXES

  • [YLD-11628] [Audio] Ambient and music in main menu is controlled by the same audio settings slider
  • [YLD-13439] [Audio] Pirate chest closing sound too loud
  • [YLD-13428] [Audio] Sounds of animals are really loud
  • [YLD-14027] [Audio] Kiln sound volume depends on camera position
  • [YLD-14026] [Audio] Ylandium Refinery sound volume depends on camera position
  • [YLD-14025] [Audio] Blacksmith Forge sound volume depends on camera position
  • [YLD-14024] [Audio] Sailing sound depends on camera position
  • [YLD-14023] [Audio] Sail flap sound volume depends on camera position
  • [YLD-13974] [Audio] Sound volume of bonfire depends on camera position
  • [YLD-13975] [Audio] Anchor sound volume depends on camera position
  • [YLD-14334] [Audio] Missing flight potion sound
  • [YLD-14295] [Audio] Missing sound after drinking potion
  • [YLD-14293] [Audio] Missing opening trade window with NPC sound
  • [YLD-14263] [Audio] Wooden table doesn't have unique sound when opening
  • [YLD-14262] [Audio] Sack containers don't have unique sound when opening
  • [YLD-14356] [Audio] Sparkler has no sound
  • [YLD-13962] [Audio] Player footsteps sound volume depends on camera position
  • [YLD-14279] [Audio] Activate trap sound is too loud
  • [YLD-14278] [Audio] Throw grenade action doesn't have unique sound
  • [YLD-14660] [Audio] Annihilator always plays destroy item sound
  • [YLD-13604] [Audio] Some animal have missing or too quiet sounds on surfaces
  • [YLD-14701] [Audio] Penguin footstep sounds are too loud
  • [YLD-14698] [Audio] Sound of bears and mutated bears walking on metal surface is not correct
  • [YLD-14723] [Audio] Background noise in games
  • [YLD-14735] [Audio] Ostrich footstep sounds are too silent on metal surfaces
  • [YLD-14719] [Audio] Sound of sleeping hyena is too quiet
  • [YLD-14725] [Audio] Sound of boar footsteps sound like horse
  • [YLD-14689] [Audio] Patterned rug's metal impact sound is too heavy
  • [YLD-14200] [Audio] Open map action has no sound
  • [YLD-14294] [Audio] Missing deconstruct building blocks sound
  • [YLD-14198] [Audio] Plant a seed action has no sound
  • [YLD-14717] [Audio] Shark death sound is too silent
  • [YLD-13511] [Audio] Refilling of small ylandium engine is too loud
  • [YLD-14357] [Audio] Missing wind turbine sound
  • [YLD-14430] [Audio] Blazing sounds are much louder than other sounds in the close area
  • [YLD-14587] [Audio] Missing clothing items placing sound, but only played when items are placed clipping into surface
  • [YLD-14791] [Audio] Steel plate and Steel tube have no placing sound
  • [YLD-14841] [Audio] Spotlights have missing placing sound
  • [YLD-14288] [Audio] Terraformer fire sound is looping incorrectly
  • [YLD-14896] [Audio] Extract resin is incorrect
  • [YLD-14955] [Audio] Several energy-looking items do not have energy Collect sound
  • [YLD-15019] [Audio] Horse has no idle sound when player mounts it
  • [YLD-14199] [Audio] Write sign text has no sound
  • [YLD-14364] [Audio] Missing sound for all flags
  • [YLD-14962] [Audio] Suitcase sofa has same hit sound when hit by Wood/Stone weapons
  • [YLD-14907] [Audio] Item sound disappears when running through grass
  • [YLD-15416] [Audio] When a lot of trees are falling at once, only one ground impact sound will play
  • [YLD-14948] [Audio] Missing sound for picking up coal and charcoal
  • [YLD-15266] [Audio] Withered Acai does not have tree falling sound
  • [YLD-15410] [Audio] Acai tree has no falling sound
  • [YLD-15408] [Audio] Withered rubber tree has missing impact sound of fall
  • [YLD-15407] [Audio] Young bamboo trees have no falling sound
  • [YLD-15267] [Audio] Falling sound of small trees is way too long
  • [YLD-14494] [Audio] Car vehicle sounds
  • [YLD-15782] [Audio] Missing engine sounds
  • [YLD-13328] [Audio] You now should always hear the battle music when multiple predators start to attack you at the same time, instead of the music being randomly at 0.01 volume.
  • [YLD-13512] [Audio] Sound of burning the fuse is played from the place where player ignited explosive
  • [YLD-13667] [Audio] Missing or too quiet animal sounds on surfaces and animations
  • [YLD-13906] [Audio] Sound of charging station after pressing is too loud
  • [YLD-14030] Added sounds for ylandium generators
  • [YLD-14030] [Audio] Added sound loops to energy generators
  • [YLD-8828] [Audio] Added mechanics gun sounds
  • [YLD-10497] [Audio] Tree impact sound when a tree has been cut down is no longer emitted from the stump, but from the tree top
  • [YLD-14284] [Audio] Added missing sound of the book closing
  • [YLD-15041] [Audio] Sound of tree falling down now stops when it hits the ground
  • [YLD-14284] [Audio] Added open and close book/sheet sound
  • [YLD-14297] [Audio] Tweaked opening and closing sounds
  • [YLD-14306] [YLD-14305] [Audio] Added Sounds for opening, closing and adding resources to project table
  • [YLD-7891] [YLD-10498] [Audio] Added Tesla Coil sounds (idle, charge up, zap)
  • [YLD-14142] [YLD-14302] [Audio] Fixed: Music on Main menu stops abruptly when loading game, Audio stops playing when going back to main menu
  • [Audio] Sounds when connecting energy ports were not playing when connecting specific entities (such as force field doors)
  • [Audio] Terraformer fire sound is looping incorrectly
  • [Audio] Fixed looped audio for Paintgun
  • [Audio] Tweaked sound for opening and closing sack
  • [Audio] Fixed item drop sounds
  • [Audio] Tweaked placement sounds
  • [Audio] Added new sounds for opening and closing propeller pack
  • [Audio] Added new sounds for Boats and ships
  • [Audio] Fixeds sounds of metal objects dropping
  • [Audio] Added new sounds for explosives
  • [Audio] Fixed sound levels for Item drop sounds
  • [Audio] Fixed Ostrich footsteps, Penguin footsteps bear footsteps
  • [Audio] Added sound for propeller open and closing
  • [Audio] Fixed levels of small mammal footsteps
  • [Audio] Fixed Plant seed action sounds
  • [Audio] Tweaked Throw grenade strech sound
  • [Audio] Added sacks unique sound
  • [Audio] Added wooden table unique sounds
  • [Audio] Tweaked volume of activate traps
  • [YLD-13413] [Blueprints] You can place blueprints into other player's blueprints
  • [YLD-13297] [Blueprints] You couldn't capture new blueprint
  • [YLD-13422] [Blueprints] Fix blueprint unable to be placed when overlapping the player
  • [YLD-13339] [Blueprints] Fixed blueprints being placeable before they are fully loaded
  • [YLD-11944] [Blueprints] Blueprint remains stuck in hotbar if deleted
  • [YLD-10513] [Blueprints] Blueprint project tables would be left in an inaccessible state when players with high ping tried to use them right after placing them in the world
  • [YLD-14760] [Blueprints] If you attack right after placing the project table before the hologram is spawned, the hologram will never spawn and you will be left with an unusable, indestructible project table
  • [YLD-15728] [Blueprints] Players can place blueprint in other players barrier
  • [YLD-15651] [Blueprints] Trying to place a project table too close or too far from the blueprint closes the placing
  • [YLD-12717] [Camera] Equipping the terraformer while controlling the catapult breaks the camera
  • [YLD-12998] [Camera] Fix Free camera being able to flip upside down
  • [YLD-15202] [Camera] Character shakes while aiming up and down in combat camera
  • [YLD-13051] [Compositions] Sort by rating seems to do sorting by downloads just from the lowest
  • [YLD-13361] [Compositions] Compositions downloaded from the Workshop often fail to be marked as downloaded
  • [YLD-13293] [Crafting] If you craft an item directly into the world, the freeplacing hint will not disappear
  • [YLD-14171] [Dedicated Server] Players are stuck when reconnecting to Dedicated server
  • [YLD-13455] [Dedicated Server] Player is not able to control cannons on dedicated servers
  • [YLD-12907] [Dedicated Server] Unpacked sleeping pads collisions now work again on a Dedicated Server
  • [YLD-13332] [Editor] Right clicking the color in object properties sets the color to black
  • [YLD-13433] [Editor] The color of building will disappear in the Editor
  • [YLD-13817] [Editor] Unlock Padlock interaction does not fire trigger of event listener
  • [YLD-13749] [Editor] Stuck at loading screen when placing specific composition to the scene
  • [YLD-13778] [Editor] Interact event works although Listener says otherwise
  • [YLD-13816] [Editor] Ignite Explosive does not work as a triggering event for Listener
  • [YLD-13772] [Editor] Scripts disappear after connecting to each other
  • [YLD-14081] [Editor] Local variable tile can get broken
  • [YLD-14867] [Editor] On ignite event is not working properly when ignited from inventory
  • [YLD-14838] [Editor] On explode event does not work for throwing explosives
  • [YLD-8608] [Editor] Continual shooting beyond loaded terrain stops terrain generation and stucks character movement
  • [YLD-10930] [Editor] Loot command does not work
  • [YLD-11012] [Editor] Map is missing an on open event
  • [YLD-13202] [Editor] Reopening the edit script no longer breaks the local variable block
  • [YLD-13222] [Editor] Get Color script tile does not work properly
  • [YLD-13365] [Editor] Object relation lines could miss in some cases
  • [YLD-13367] [Editor] Undo does not return deleted vehicles with blocks
  • [YLD-13384] [Editor] "Stack" attribute should not be shown in Object properties window for nonstackable items
  • [YLD-13385] [Editor] You should be able to create composition from a single item
  • [YLD-13400] [Editor] Interior post-process do not change when teleported from Interior zone
  • [YLD-13416] [Editor] Copying entities with script can delete the script
  • [YLD-13442] [Editor] Disable interaction does not work with lootable entities
  • [YLD-13537] [Editor] Right click context menu should close on any button press
  • [YLD-13542] [Editor] Clicking on the selected item in the Game logic list should open its properties
  • [YLD-13490] [Editor] You can create blueprint from composition
  • [YLD-13961] [Editor] Ctrl + c with nothing selected could cause an error
  • [YLD-12725] [Editor] Selection box does not move with the item
  • [YLD-14244] [Editor] You should be able to open locked doors through scripts
  • [YLD-14474] [Editor] Entity highlight color is now customizable
  • [YLD-14832] [Editor] You were able to combat in character mode
  • [YLD-13692] [Editor] Transform gizmos could get stuck being too big
  • [YLD-9421] [Editor] Damaged trees are seen as damaged in the Editor
  • [YLD-15891] [Editor] Fixed error when placing game logic objects near vehicles
  • [YLD-8650] [Editor] Rotation of spawn point will rotate character but leave camera unchanged
  • [YLD-15598] [Editor] Selection boxes of groups with game logic object as pivot were not correct
  • [YLD-15293] [Editor] Ctrl+d could move camera if user unpressed Ctrl before unpressing d
  • [YLD-15294] [Editor] Not selected Storage objects added to compositions were too far away from other objects when composition was placed into the game
  • [YLD-13869] [YLD-13871] [Editor] GameLogic could not be placed near animals/NPCs
  • [Editor] Right click did not cancel placing tool in "camera mode"
  • [Editor] Most windows and panels will close if you click to the empty space
  • [Editor] Trigger zone collision detection with building blocks was not accurate
  • [Editor] You cannot set "None" as an Image in the UI Panel
  • [Editor] No proper error message when running script with empty spaces in binary expressions
  • [Editor] Undo/redo of deleting vehicles did not work (cloning/copying)
  • [Editor] Editor supports alpha color for changing emissive part of entity color
  • [Editor] Error in visual scripting when Czech language was active
  • [Editor] Match searched text with category names too
  • [Editor] Event listeners were reworked and now you can listen to many more events
  • [Editor] New game logic objects: Game logic storage, Game logic template, Sound effect, Impassable Barrier
  • [YLD-5534]  [Feedback tracker] Respawing inside a tree
  • [YLD-8935] [Forum] Coral appears white when placing on ground
  • [YLD-9390] [Forum] Plant viewable toggle not working correctly
  • [YLD-8863] [Forum] Lamp Collision is too big
  • [YLD-13602] [Forum] Game crashes when I try to place ship composition
  • [YLD-14085] [Forum] Moving a script block causes a crash
  • [YLD-14064] [Forum] Set Array Search not found
  • [YLD-7848] [Forum] Ship Helm moves ship forcefully when ran into
  • [YLD-14427] [Forum] Unable to establish connection
  • [YLD-11370] [Forum] Object loses custom name if player drops it
  • [YLD-8409] [Forum] Ship parts cannot be erased
  • [YLD-14428] [Forum] Incorrect lod of blooming magic plant
  • [YLD-14413] [Forum] Copy/paste color value doesn't apply Alpha
  • [YLD-12128] [Forum] Entity Templates not spawning correctly
  • [YLD-13957] [Forum] Color picking auto click
  • [YLD-13398] [Forum] Game editmode, Can't delete or step back
  • [YLD-13467] [Forum] Editor cut and paste did not work when editing save game
  • [YLD-10885] [Steam Forum] Raspberry potion bug
  • [YLD-13294] [Gold Rush] When you pick up gold pebbles from containers, they are not counted into your total
  • [YLD-13503] [Gold Rush] Text was not translated when language was changed during a play
  • [YLD-13316] [GUI] Can't use items after double clicking on item in quick bar
  • [YLD-11389] [GUI] Client cannot aim with cannon properly on ship
  • [YLD-10328] [GUI] Window with cancellation from client after trying to connect to server
  • [YLD-13289] [GUI] Remove button in MP lobby menu not working
  • [YLD-13405] [GUI] Invincibility indication does not show on clients
  • [YLD-14911] [GUI] Unique and not separable items behaved very oddly in inventory
  • [YLD-10147] [Multiplayer] Fix of cumulation of bodies in multiplayer game
  • [YLD-6704] [Multiplayer] As client, leaving the driver's seat while underwater will cause you to walk instead of swim
  • [YLD-13352] [Multiplayer] As a client, I see other disconnected clients standing instead of sitting
  • [YLD-8746] [Multiplayer] You see other player standing on a bed after connecting
  • [YLD-14712] [Multiplayer] New character for dead offline players if sleep was executed before they reconnect
  • [YLD-15749] [Multiplayer] Clients have extreme FPS drops on a particular template file
  • [YLD-13397] [Multiplayer] NPC dialogue will not pop out after non-host player exits the game by alt+F4
  • [YLD-13777] [Multiplayer] Dyeing at dyeing tables doesn't work for clients in multiplayer
  • [YLD-11766] [Multiplayer] Paint gun color picker did not work on clients
  • [YLD-14270] [Multiplayer] Fixed swimming pets
  • [YLD-14642] [Multiplayer] Client could read signs at night
  • [YLD-14798] [Multiplayer] Freshly connected clients will see others sitting/emoting now
  • [YLD-14315] [Multiplayer] When joining an ongoing game, characters already in the water should now be seen in the correct animation (swimming)
  • [YLD-13196] [Notifications] Amount of coyns doesn't refresh after successful notification during simulation
  • [YLD-13204] [Notifications] Notification about a successful sharegame save does not appear
  • [YLD-12330] [Protective Barrier] Offline clients in their barrier will receive damage after server is rehosted
  • [YLD-10992] [Protective Barrier] Players can destroy other players' barrier
  • [YLD-14756] [Protective Barrier] If you were invincible before the barrier update, you will remain invincible
  • [YLD-14755] [Protective Barrier] Players who were inside their own barriers before the update became immortal after the update
  • [YLD-14759] [Protective Barrier] Invincibility while offline after placing or fixing a non-activated barrier changed to golden hearts invincibility after barrier update
  • [YLD-14936] [Protective barrier] Players see the visual and sound effects of walking through the edge of barrier only for their movement
  • [YLD-14250] [Rented servers] If save file upload failed upon shutting down a server, the upload keeps getting retried
  • [YLD-11525] [Sharegames] There is no way to host games from My Sharegames menu
  • [YLD-11894] [Sleeping] Sleep is broken when two players connect to an almost full server
  • [YLD-13936] [Sleeping] Sleeping gets broken if someone destroys the bed you are sleeping on before it hardens
  • [YLD-6555] [Sleeping] The sun and the moon are slowing down during moving while sleeping
  • [YLD-15799] [Sleeping] Time is jumping back and forth during sleep on dedicated server
  • [YLD-14194] [Sleeping] More players can initiate sleep at the same time
  • [YLD-14311] [Sleeping] Invincible players after clicking very fast to initiate sleep
  • [YLD-14602] [Sleeping] If you Return to the Main Menu and reconnect while waiting for sleep, the sleep breaks
  • [YLD-14603] [Sleeping] If sleep was initiated exactly at the moment when another player was connecting to the server, it would want one more player than there were on the server, thus making sleep unreachable until the server was restarted
  • [YLD-14144] [YLD-14392] [Sleeping] Fixed an issue where you could start sleep while standing by spamming left mouse button while in the process of standing up
  • [YLD-9381] [YLD-14527] [Sleeping] Fixed an issue where if the game was autosaved during sleeping and then crashed before the next autosave, players would retain the invincible attribute after load
  • [Sleeping] Players no longer fill all their stats to maximum when sleeping, now it merely prevents damage, as it was originally intended
  • [YLD-6716] [Ships] Loading of objects and terrain breaks after a while of sailing forward in Create mode
  • [YLD-6953] [Ships] Raft floats down slowly when spawned in mid air
  • [YLD-5879] [Ships] Player can jump very high on a ship under certain circumstances
  • [YLD-9138] [Ships] Character's legs are shaking on the moving ship
  • [YLD-8536] [Ships] Animals make ship move improperly
  • [YLD-11473] [Ships] When the ship is sinking, the message when trying to pilot is wrong
  • [YLD-4082] [Ships] Boats are falling at constant speed
  • [YLD-14620] [Ships] Running over objects on a boat causes character to fly forward
  • [YLD-13693] [Ships] Ship placing was ignoring water
  • [YLD-14982] [Ships] While building on ships, some building blocks never align to others and gets "Not enough space" error if they are moved to the position via hold RMB
  • [YLD-13984] [Store] You cannot buy skins right after you buy coyns
  • [YLD-13212] [Store] Coyns are not visible when entered from the game
  • [YLD-5280] [Text] Small typo in "hieroglyphic block" (Czech language)
  • [YLD-13567] [Text] Several mistakes in sentences in Russian translation
  • [YLD-13351] [Text] Missing texts added
  • [YLD-14112] [Visual Scripting] Custom Interaction disappears when workstation changes model
  • [YLD-14114] [Visual Scripting] Feeding or lighting workstations breaks the script
  • [YLD-13205 ] [Visual Scripting] Show/Hide UI panel does not work on clients on DS
  • [YLD-13477] [Visual Scripting] Script issue when on different language settings
  • [YLD-13968] [Visual Scripting] Fixed a bug that caused big copied tiles in visual scripting to freeze in space and potentially crash the game
  • [YLD-13629] [Visual Scripting] Fixed an issue that caused variables in the visual scripting to be covered by Rename and Delete buttons
  • [YLD-13594] [Visual Scripting] Fixed a displacement issue of variables in visual scripting
  • [YLD-14298] [Visual Scripting] Set position does not work with ragdolled player
  • [YLD-14097] [Visual Scripting] Deleting Delay tile could resolve in subsequent errors (part of script missing)
  • [YLD-14380] [Visual Scripting] Fixed issue which caused tiles to change color and hide text in the "if" tile when changing "else" to "else if"
  • [YLD-14445] [Visual Scripting] Shift + drag and drop of tile had broken undo steps
  • [YLD-14307] [Visual Scripting] Local variable set tile was missing when the bubble was reopened inside of an if tile
  • [YLD-14451] [Visual Scripting] Removing an item in On added to inventory from an inventory could break the item
  • [YLD-14839] [Visual Scripting] Adding more than 8 arguments should not be possible even after reloading the save
  • [YLD-11140] [Visual Scripting] NPC did not recover active item after playing emote
  • [YLD-15078] [Visual Scripting] Fixed error when switching else to else if
  • [YLD-15995] [Visual Scripting] Reset on Trigger zone did not work
  • [YLD-12166] [Visual Scripting] Change of respawn position in On player death events will have effect immediately
  • [YLD-14087] [Visual Scripting] Fixed local variable losing its get method
  • [Visual Scripting] Variables in entity scripts could get reset to default state after placing them to world and then picking them
  • [Visual Scripting] Removing Entity storage owner tile from Entity storage instruction could break other tiles
  • [YLD-13269] Rusty Padlock has inconsistent size
  • [YLD-12971] Incorrect collision of rusty anchors
  • [YLD-13315] 3/4 part of wagon wheel is basically rotated
  • [YLD-13336] Details of hieroglyphic blocks disappearing too soon
  • [YLD-12540] You can duplicate any stackable items from inventory containers
  • [YLD-13343] Power cells disappear if you split them into vicinity
  • [YLD-13314] Wagon wheel has only one paintable part
  • [YLD-13201] Pineapple has missing texture
  • [YLD-13231] Pineapple half is floating above ground when dropped from inventory
  • [YLD-12957] Flag poles missing collision
  • [YLD-13270] Seashell Jar holding is incorrect
  • [YLD-13267] Rusty Padlock has no collision with Player
  • [YLD-12970] Wrecked bamboo raft cannot be fully painted
  • [YLD-13747] Teepee has wrong collisions
  • [YLD-13335]  Rusty can has no collision
  • [YLD-13163] Black cat statue is brown
  • [YLD-13005] Sack with dollar sign has only one paint slot
  • [YLD-12987] Collision of rusty cannonball is too small
  • [YLD-12664] Incorrect collision of Egyptian chest
  • [YLD-12889] Incorrect occlusion of Duck boat
  • [YLD-13311] Dynamites and bombs have misplaced burning effect
  • [YLD-12885] Rusty gear cannot be covered with snow
  • [YLD-13309] Grenades and dynamites are held incorrectly
  • [YLD-12796] Some items cannot be fully painted
  • [YLD-12929] Masts with sails have incorrect collision
  • [YLD-12649] Blooming magical bush dissapears when it touches an edge of a screen
  • [YLD-13638] Some vases cannot be painted whole - they're missing painting layers
  • [YLD-14260] Explosives don't disappear and don't deal any damage after exploding if placed inside objects
  • [YLD-11543] Bank safe in freeplacing mode has incorrect texture
  • [YLD-11250] If engine is fully charged, the charge hint still will not dissapear
  • [YLD-12856] Statues remain on water surface on shallow water
  • [YLD-12934] Sleeping bag - can stand up just before going to sleep and watch the day passing by
  • [YLD-14441] Large wooden doors have wrong collision
  • [YLD-5238] Propeller pack is rotating in your hands when you are flying
  • [YLD-13636] Pineapple is floating in the air when you are holding it
  • [YLD-15561] Bear trap disappears too soon
  • [YLD-13022] Incorrect collision of Metal container
  • [YLD-12625] Cannot paint some carpets
  • [YLD-14394] Seashells sometimes levitate over the shore
  • [YLD-12778] Boots disappear with camera movement
  • [YLD-13338] Colour is set to default for items which are dropped into stacks
  • [YLD-13063] Gunpowder Kegs are white when shot out of a cannon
  • [YLD-15223] Incorrectly coloured part of a Diamont pattern block
  • [YLD-15465] Items are lost when container is broken
  • [YLD-14476] Displaying thumbnails of a Human character in the Editor doesn't increase memory consumption over time
  • [YLD-15885] "Unhardened" entity can be destroyed even with padlock
  • [YLD-15856] Color 3 on oriental chest has always original color in another lods
  • [YLD-16039] Stone container has more than one LOD Group
  • [YLD-9072] You can't lock doors/containers or place padlocks in the foreign zone
  • [YLD-13560] Colors of the plastic blocks should be unified
  • [YLD-13353] Fixed wrong hand usage setting of picks (stone and iron)
  • [YLD-13197] Fix position and size of invalid placing indicator for boats and animals
  • [YLD-13340] Quill and ink don't break after one use anymore
  • [YLD-13310] Some plants have incorrect models
  • [YLD-13399] Fixed freeplaced items not falling down when placed on vehicles
  • [YLD-13408] Fix building grid near vehicles
  • [YLD-12580] Sleeping pad has wrong color in creator cube / crafting
  • [YLD-12570] Roots texture do not change with weather
  • [YLD-12981] Unable to focus car passenger seat while flying
  • [YLD-13578] Some items can't be placed on a wall
  • [YLD-13522] Items with multiple colliders no longer appear multiple times in vicinity
  • [YLD-13544] Straw blocks placement issue
  • [YLD-14190] Broken model of tribal idol
  • [YLD-13266] Character is walking while throwing
  • [YLD-13036] Charater clips with Top Tree
  • [YLD-11929] Player respawn is causing texture glitches on some blocks
  • [YLD-867] Looking into sea from under the sea level makes the sea disappear
  • [YLD-5603] It's possible to spawn inside terrain
  • [YLD-15255] You can use beds to get under terrain
  • [YLD-6897] Sleeping pads occlusion culling
  • [YLD-3549] No water particle when you fall into it
  • [YLD-5360] You can't fish underwater anymore
  • [YLD-13209] Fixed stack overflow while placing items near the water surface
  • [YLD-12510] Items no longer load multiple times
  • [YLD-12609] Fixed an error that prevented plants and other cube entities from being swapped in the hotbar
  • [YLD-13234] Coloring, animated entities do not hold their color after being painted
  • [YLD-13236] Coloring, Paintgun doesn't display current colors of entities upon focus
  • [YLD-12610] Fixed a minor issue with swapping cube entities in the hotbar
  • [YLD-13235] Coloring, Painting one entity channel with paintgun puts the other channels into the default color
  • [YLD-13233] Coloring, Paintgun restore and pick color functions do not work
  • [YLD-13218] Cannons can be placed and operated upside down causing visual issues
  • [YLD-13242] Both types of cannon damage only in further entities
  • [YLD-13068] Dynamite Bundle doesn't always explode when shot into the ground from a Cannon
  • [YLD-12986] Fixed prefab position offset that caused the cactus needle to fall infinitely
  • [YLD-13892] Building grid is blinking and overlapping in some cases
  • [YLD-13664] Freeplacing rotation gizmo persists after placing
  • [YLD-13856] Hair keeping wrong scale after head-size potion effect
  • [YLD-12371] Bamboo colors tweaked
  • [YLD-13823] Festive door and Wood door colliders fixed
  • [YLD-13892] Building grid not showing on some bigger blocks
  • [YLD-13691] Santavision holding position
  • [YLD-13860] Head Feathers holding position
  • [YLD-14121] Missing faces of Bark Helmet
  • [YLD-8742] Fixed a validation issue that would prevent players from loading items from the first slot in the inventory
  • [YLD-13528] Character can equip items to hands from inventory while riding horse or while sitting or laying
  • [YLD-6226] Fixed character sometimes spawning underground
  • [YLD-5239] Biome generator sometimes puts biomes where they don't belong (savanna in mountains)
  • [YLD-13856] Fixed twisted hair after using scale-changing potion
  • [YLD-14144] You could stand up and perform action while sleep mode is simulated
  • [YLD-14126] Character's back is clipping through some chairs
  • [YLD-14167] Fixed a bug that would cause items to duplicate when player put them in the container
  • [YLD-14057] Fixed glitched ragdoll after close impact of the grenade
  • [YLD-14058] Fixed character falling into terrain a bit while throwing grenades
  • [YLD-14258] Fixed wrong skin visual for hand slot
  • [YLD-11061] Throwing the last grenade in hotbar with full strength would consume the grenade, but not throw anything
  • [YLD-8241] Digging with the iron shovel is now interrupted when the item breaks
  • [YLD-14482] Caves: some passages should have smoother terrain on the ground
  • [YLD-14475] Fixed signs reading in the dark with the helmet equipped
  • [YLD-12593] Oak stump colors fixed
  • [YLD-14569] Fixed missing portraits for all heads
  • [YLD-9381] Fixed players being immortal if the game saved during a sleep
  • [YLD-15544] Dynamite bundles could not be hit with arrows
  • [YLD-14656] Repositioning blocks with QZ or WSAD on ships and cars causes placing ghost to disappear
  • [YLD-15563] Fixed an issue where if a powered Tesla Coil got destroyed, new Tesla Coils would not shoot
  • [YLD-15420] You couldn't pick up things while riding a horse
  • [YLD-15642] Loading a game with the character controlling a raft/sailboat got the character stuck
  • [YLD-14866] Fixed teleport particles staying around the pet after player respawn
  • [YLD-11810] You can use unobstructed ladders to get through walls
  • [YLD-15014] If you cut the tree to logs before it hits the ground, the stump collider remained in the scene
  • [YLD-15172] When firing the last bullet in a weapon and immediately switching to another weapon, player would reload the new weapon
  • [YLD-12724] Visuals of fallen trees are replaced after loading a save
  • [YLD-15536] Placing a grenade after another grenade of the same type explodes results in the new grenade being either lost or unusable
  • [YLD-15532] Stacked explosives (e.g. if the player dropped 5 grenades in one stack) would not explode upon being destroyed
  • [YLD-5847] Horse head animation twitches when turning on the spot
  • [YLD-10566] Error preparing game data after removing old saves and clicking on Play
  • [YLD-14532] Death is broken with disabled respawn - player can't play on that server again
  • [YLD-7340] Game freezes when player tries to exit the program
  • [YLD-14133] If player clicked create game before confirming (hitting enter) renaming of the game, default name was selected instead
  • [YLD-14893] Fixed a minor memory leak when throwing grenades
  • [YLD-15577] Fixed a crash that could occur if the player drove their car into the ocean
  • [YLD-8069] You are still invincible if you get outside the zone when offline
  • [YLD-13724] Clicking on the radial menu should not activate punch
  • [YLD-13239] UI in paintgun radial menu now displays correct colors
  • [YLD-14443] Radial menu couldn't be accessed while in the building mode
  • [YLD-12127] Fixed unavailable roles and teams for custom games
  • [YLD-14136] Fixed: an issue where entities with N colliders would get N instances of explosive damage instead of just 1, thus making explosives an overkill for such entities.
  • [YLD-13350] Matchmaking text displays \n symbols
  • [YLD-13229] preserve build orientation when changing anchors (ships/cars)
  • [YLD-13227] [YLD-13228] don't reset build stacker when the placement is not valid
  • [YLD-13382] Fixed one-handed hammer attacks not chaining while walking forward
  • [YLD-13382] Fixed chaining attacks for 1H hammers
  • [YLD-13299] Fixed biome condition errors
  • [YLD-14036] Slow effect particles of heavy attack are aligned to the correct place now
  • [YLD-13229] Orientation is preserved when changing anchors (ships/cars)
  • [YLD-13227] [YLD-13228] Build stacker isn't reset when the placement is not valid
  • [YLD-13382] Fixed one-handed hammer attacks not chaining while walking forward
  • [YLD-13382] Fixed chaining attacks for 1H hammers
  • [YLD-13299] Fixed biome condition errors
  • [YLD-14036] Slow effect particles of heavy attack are aligned to the correct place now
  • Tweaked: faster pickup animation
  • Sleep now decreases your stats such as hunger
  • Fixed issue that it was possible to still use some old disabled blocks
  • Fixed transitions in Terraformer/Paintgun/Annihilator animation controllers to stop transitions from starting a new animation
  • Tweaked explosions and cannon shots
  • Trade action is no longer offered to dead targets
  • Iron shackles are now held correctly in the hands
  • Tesla Coils were dealing multiple damage instances to entities with more than 1 collider
  • Fixed player automatically standing up when bed or chair under them was destroyed
  • Fixed Armor Leather skin helmet and hats clipping with hair
  • Fixed attack particles position for building blocks
  • Fix inconsistent building preview rotation
  • Wooden cabinet collider fixed
  • Some items could not be freeplaced on vehicles
  • Thanks 10

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Posted (edited)

GOD DAMN FINALLY
Quick Question: Did we finally get a feature to move an object over time from one location to another?

Edited by Igor Q.
  • Haha 1

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Just realized that there is no option to modify the weld to make/break it within the script.

This might be problematic for self generating scripts such as this one....

 

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1 hour ago, Igor Q. said:

GOD DAMN FINALLY
Quick Question: Did we finally get a feature to move an object over time from one location to another?

No, it is planned but it was not planned for 0.12. Maybe you had mistaken it with a new feature which allows you change position and rotation of game logic objects (like trigger zones, particle effects etc.) but it is still not meant for continuous movement. 

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I think there is a bug with servers... I bought a server inside the game (4 slots), it's online but impossible to enter inside the server (loading again and again ...) !(

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55 minutes ago, Igor Q. said:

Just realized that there is no option to modify the weld to make/break it within the script

And it will not get there very probably. Main purpose of welds is to optimize your game (memory/cpu) There are no data about original entities in the play session. (Only exception are automatic welds on vehicles so you can adjust what you have on them)

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1 hour ago, jeunekeum54 said:

I think there is a bug with servers... I bought a server inside the game (4 slots), it's online but impossible to enter inside the server (loading again and again ...) !(

It should be working now (there was a permission problem in our backend systems, we eliminated it)! Sorry for that.

  • Thanks 1

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Posted (edited)

ohhh 1 year waiting for this, THANKS 😍
... and who said there would not be kittens in this update?😅

 

 

I have tested the solder and it seems quite efficient, I have noticed that it does not work with vegetation or containers. Will it be possible to unite them in the future?

It is still possible to traverse the ground, after creating the weld. Although I guess in this case it still has too many collisions.

20190416014038_1.thumb.jpg.ffe6b29daf59a35d286697c7bcd862d9.jpg

Captura.JPG.e1e2bd6a352a8287810b42d1fcc30609.JPG

I liked the editor's map window but I do not have a function to find the maps quickly.

Edited by Spyler.X
  • Like 1

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Just a few quick comments before I have to stop playing and get some sleep...

 

Things I do not like:

The crafting menu is not quite sailing smooth:  "Recently Crafted," "Recently Learned," and "Suggested" are not sorting correctly.

Recipes no longer show the amount you get (such as how much leather you get from the different animal hides).

Crafting no longer displays how much is in inventory.  (This is very useful for planning on large projects.)

No longer shows anywhere what you get if you break or dismantle an item.  That information is needed somewhere (especially for newer players).

When planting, Ylander will punch right after planting final seed.  Can't seem to avoid it.

New notifications appear over vicinity, and can block looting (at least visually).  Vicinity looting is much slower, but regular looting is very much faster.  This is fine except regular looting still does not aim well.

 

I like:

Building blocks now show type and dimensions in the crafting menu.  This is good.

There are some interesting new sounds for actions and workstations.

 

Other things:

No longer able to transfer directly from a container in inventory to a chest.  This stops the infinite resource bug (I will miss it but it had to go) but could cause other smaller issues.  It now requires the item goes through main inventory, but what if my main inventory is full?  Can't move the item in or out of the container in that case.

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Posted (edited)

Ah! A sneaky update when I'm asleep! Breakfast has to wait for at least half an hour now :D

Edit: 300 hundred reputation points after more than 40 months of commenting! Yay! 

Edited by Miguel Preguisa
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16 hours ago, Ane said:

[YLD-13274] [Editor] Be able to select only pickable items

There are already questions about this feature. Probably it should not be there because it is nothing new: (it was made in the end of making 0.11 so it got in 0.12 change log by mistake)
 

 

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15 minutes ago, Houp said:

There are already questions about this feature. Probably it should not be there because it is nothing new: (it was made in the end of making 0.11 so it got in 0.12 change log by mistake)
 

 

Ok, I'll remove it :)

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Thank you!  Among other things, Ylands is becoming a great platform for teaching kids how to script and create games.  Keep up the good work.

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Nice! Thanks to this update my ship can finally sail! 

20190416162137_1.thumb.jpg.127df49f741ab43e28b89f275823d0e4.jpg

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Are there navigation birds inside the new explore/editor type games?  I don't see them.

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Could somebody help me out with how the new ON CUSTOM CONSOLE COMMAND works? Where do I define what should be the text of the command? Thanks :)

Quote

You set event listener to listen to console commands:

customcommand.PNG

and then you can define what will happen if someone writes //mycoolcommand argument1 argument2

comm2.PNG

 

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You do not define valid commands anywhere. Just put IF Command = "MySuperCommand" to a Event listener.

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Update: 18/04/2019

Version: 0.12.1.69198

  • [YLD-16189] [Dedicated Server] Players see other players crawling on DS if those joined and died while they were on another island
  • [YLD-16188] [Dedicated Server] Players are unable to trade if they die far away from each other
  • [YLD-16247] [Editor] No navigation birds in Explore like maps
  • [YLD-16231] [Editor] Scene freezes after you close object properties
  • [YLD-16172] [Editor] Optimize: Error in CZ language
  • [YLD-16219] [Forum] Missing translations when opening map
  • [YLD-16203] [Forum] Cannot destroy items from inventory
  • [YLD-16225] [UI] Fixed: the Hints / Send anonymous analytics values toggles were switched. Please check to see if the current setting fits your needs.
  • [YLD-16208] [UI] Pet preview is influenced by light in game
  • [YLD-16207] [UI] Main Menu Role selection always defaults to Team 1 every time you try to change something
  • [YLD-16163] [UI] Craft All option is available for items that can't be in inventory
  • [YLD-16162] [UI] When you search in the creator cube for the second time after you dragged item to hotbar, search bar will respond to key bindings
  • [YLD-15752] [UI] Pressing "Craft all" button when crafting over 100 items freezes the game for a while
  • [YLD-15746] [Visual Scripting] Camera fade in / out script tile does not work
  • [YLD-16212] In the backpack, search for existing items, enter the item name, and the result is blank
  • [YLD-16209] Two identical scene maps showing different particle effects at runtime
  • [YLD-16204] The ship in North Pole is missing a helm, and is in construction mode
  • [YLD-16196] Boats on Buccaneer Bay scenario don't move
  • [YLD-16191] Ylandium lantern doesn't work in game
  • [YLD-16150] Trading with player in combat mode lockes him in it
  • Like 1

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Update: 02/05/2019

Version: 0.12.2.69650

  • [YLD-16397] Camera is inverted while controlling ships, cars, boats and horses
  • [YLD-16295] Crash to desktop when mining drill is selected in inventory
  • [YLD-16371] If you escape in a password protected game in the MP lobby, you cannot join any game
  • [YLD-16284] [Forum] Cannot deconstruct things in Barrier
  • [YLD-16321] [Multiplayer] Clients are stuck on "Recalling buildings 100%" if they reconnect after wearing a skin of an item
  • [YLD-16198] [Steam Forum] Invert mouse not working
  • [YLD-16418] [Visual Scripting] Editing parameter name problem
  • [YLD-16294] [Visual Scripting] Rotation of impassable barrier stops other scripts
  • Thanks 3

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Update: 07/06/2019

Version: 0.12.3.71538

  • Moved official Gold Rush servers to a different provider

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