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Everything posted by Ane
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This is a general known issue, we're looking into it. You've got some info on it in the latest Sneak Peek:
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RESOLVED Southern Uniform no Showing on Character Model
Ane replied to wasbob45's question in Bugs & Technical Issues
This will appear as fixed in the 0.7 update. -
RESOLVED [YLD-8508] fatal logon error gameserver /getuserprofile: code -2
Ane replied to redtheminer84's question in Bugs & Technical Issues
What do you mean by re-imaged? Glad you got it to work. -
It's still needed to run the game online on Steam.
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Can you please post a link to your Steam profile?
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RESOLVED AppHang when scrolling past row 14 of crafting memu
Ane replied to TheTrainGuy201's question in Bugs & Technical Issues
I see you're using an AMD graphic card. There's an issue other players are experiencing (those that have older AMD cards), the game will crash for them in the crafting tab: So I believe you're having the same issue. In the 0.7 update (will be released at the beginning of February) we'll switch to a different Unity version, and we're hoping that fill fix the issue. -
Yes, just send me a private message stating the email address you used to create your Bohemia Account and I'll look for your code
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RESOLVED [YLD-8006] Crashing in rain storm
Ane replied to lionhead-'s question in Bugs & Technical Issues
We're still unable to reproduce the issue locally, but we'll keep on trying. We'll give players some way to disable or tweak weather effects as a workaround in the 0.7 update. -
The wooden box was acting as an inventory container, we fixed it and should be acting as a normal container now (in the next patch, that is).
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- Box.Container.Wood.Wooden Box
- Box Container
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You can already play the game in German. Go to your Steam library, right click on Ylands, Properties, SET LAUNCH OPTIONS, enter the "-translator" parameter (without quotes). Then when you launch the game, in the game settings you'll be able to select German. https://twitter.com/YlandsGame/status/953325230704996352
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RESOLVED AppHang when scrolling past row 14 of crafting memu
Ane replied to TheTrainGuy201's question in Bugs & Technical Issues
Has your game ever crashed in the crafting tab? -
One of them is enough actually As long as there's one animal alive, there's a chance of it to reproduce over night.
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Did you change anything?
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CHANGELOG Countless Colors - 16/11/2017 Please note that this update contains very extensive internal changes to many of the game’s systems - both because of the existing or newly added features and future extendibility. Please help us by reporting any bugs and providing feedback - in the weeks leading to the upcoming public Steam release we’ll be polishing and fixing issues very intensively. Thanks! Also, with the introduction of coyns we'd like to show our appreciation to you, who have been with us so far, by giving you 9200 coyns to start with (equivalent to over 40 USD). You should see them when you enter the store in the game. In order to claim this you have to link your Steam account with the Bohemia Interactive Account or Facebook (for more information see ylands.com/link-account) - if you haven’t your coyns balance will show 4600. Don’t hesitate to contact us if you have any questions about this process. HIGHLIGHTS Painting. Terrain and flora can’t be painted (flora only gets colored as a whole object before losing the color again - it should be paintable in one of the future updates) but most of the other game objects can be. Every object has defined up to three colorable sections and players can decide which section (all of them by default) they want to paint. Colors can also be “picked” from objects in the world and stored, and any changes can be reverted back to the original state. If you’re close to a paintable object a GUI element will appear to assist you. When painting in the game every color uses some color pigments - you can craft these from various objects in the game with the help of a stone mortar. Special containers. You can now craft things like material containers, herb pouches, key chains, pigment jars and others that can be used to store specific items, thus freeing your inventory space (when picking a suitable item, it gets placed into the appropriate container if available). Key chains can be placed in the hotbar and used just as a normal key with locked objects - the proper key is found and used automatically. Padlocks. One type lockable with a key, the other with a code or password to protect most of the interactive objects in the game. Objects locked with a padlock are more difficult to destroy. Labels. Game scripting just got much more powerful with the introduction of “labels”. You can attach labels to entities and later affect only those. You can use labels to track the progress of your game or certain objects and much more. What can be done is demonstrated by some of the games we are now running on our dedicated servers, and we’ll be covering this in depth in one of the future Dev Diaries. New animations and character controller. Many animations have already been improved, more are coming soon. The character controller allows for a more precise controls. Please note that because of the new system some actions may be temporarily unavailable - most notably jumping in the newly introduced “combat mode”, which will be added shortly in a patch, and also that these changes are 3rd person view only - FPS mode will get improved in one of the future updates as well. New environment audio system. Ambient sounds are now fully 3D and take into account your surroundings so, for example, when it rains you can hear the raindrops hit leaves of a tree near you. Store. New store is accessible via coyn symbol both from the main menu and ingame. It contains first small batch of items, with Decorations to become available (as well as avatars and pets). Radial Menu. First iteration of the radial menu - you can access all emotes available to you via RM and assign seven of them as your favorites. You can conveniently access features like placing mode trigger or horse summoning. We can now design objects in the world to have more possible interactions because all secondary ones are then available via RM. General rule is - all interactions with the objects focused in the world are under the leftmost button, while actions of the item you hold under the rightmost. If instead of a single action the active item has more elaborate settings (like a terraformer or a paintgun) you can conveniently access those directly by keeping the RM open button held a little longer while skipping the root level. Dedicated server testing. We have created some dedicated servers running games for you to play. Give them a try and tell us what you think! Known issues. Some of the newly added features (excluding radial menu - you may need to map its toggle to some button first, though) do not fully support gamepad. That should be fixed before coming to Steam. Tech tree update. We went over existing formulas, ingredient counts and pace how players uncover new ones and made changes to make the experience more enjoyable. Explore mode “respawn”. When character dies in the Explore mode now, they start as a successor, one that gets keys, maps, knowledge, tamed animals and other things from the deceased avatar. NEW FEATURES Attacking is now possible only while holding a weapon or with the bare hands active Map now shows character position and orientation as well as world directions New ingame panel combining News and Changelog New consistent way of loading cannons and catapult New MP Lobby Workstations now follow a new fuel flow (You actually require wood now) Added more nests and feathers on ground (for arrows) on all islands Drop yields from veins increased Islands in Explore mode are bigger now Raft speed increased NEW ASSETS Padlocks New models for workstations (first step to make them whole upgradable in some future update) New emotes FIXES We’ve done some changes to how we worked with issues. Starting with the next update/patch the issues will contain our internal bug tracker IDs so that you can easily find yours or cross-reference them with the ones posted on forums. [Editor]: Time Triggers did not work correctly if repeat time was lower than initial time Animals will now run away when getting hit with a firearm from a close range by a player wearing Creator Cube Animals will flee when they spot an arrow landing near them Animals will now flee if the sound they heard sounds dangerous (weapon fire, explosions, drilling, etc.) Animals now take the height of entities into account when planning their path (they only took height of the terrain in account previously) Animals are now afraid of cars with at least one engine on Animals will no longer find invalid paths through fenced areas which they think are valid Fixed an issue where some AI behaviours would stay active even when their parent behaviour ended, resulting in some animals getting stuck in the behaviour for the rest of their lives Fixed character sitting on a latrine Fixed certain workstations not smoking when burning Fixed too many subgroups for mushrooms in Cube Shells do spawn in sea as well now Fixed issues with some panels wrong scaling in some resolutions Disabled some weapons in the game because they were too similar to each other (Superior flintlock pistol, revolver rifle, Snubnosed revolver, sawed-off shotgun, flintlock rifle, X crossbow, x crossbow pistol, Hunting bow) Renamed "Reflex bow" to "Wooden bow" and "Straight bow" to "Iron bow" Fixed charpanel toggle playing generic panel toggle sound instead of specific ones Fixed hotbar slot change and item crafted sound effects not played Center and Close buttons no longer disappear below the map Alchemy Stand now has a scrollbar and it can be scrolled with mouse wheel, too Dyeing Stand now has a scrollbar and it can be scrolled with mouse wheel, too Searching in Cube resets category icon to ALL Game version in main menu now shows also current update name Rudder is animated even after loading a game, where you are controlling a ship Fixed anchor switching Items can be dragged from container to inventory Dragging items from inventory onto another item in container no longer breaks the container Character does not start punching after equipping item via lmb
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Update: 24/01/2018 Version: 0.6.3.43890 Fixed game not getting saved under some circumstances [YLD-8003] Fixed game crashing/freezing when disconnecting energy streams [YLD-8303] Fixed issues with placing objects on a ship (location too far etc.)
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@Houp answered this just a bit above (in case you've missed it).
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RESOLVED Avatar eating unwanted items
Ane replied to YadNiMonde's question in Bugs & Technical Issues
Yes, we managed to fix this, so you'll quit eating weird stuff that can hurt your stomach in 0.7 -
So regarding the map in the Editor... I just asked again and currently it is not planned, not until Ylands 1.0.
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Is anyone else having this issue?
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[Exploit/MP Gamebreaking] Protective Barrier does not prevent terrian/item exploitation
Ane replied to Energritz_'s question in Suggestions & Feedback
Yes, this will change in the next update -
Forum activity stream drop down box inaccessible
Ane replied to handofthesly's question in Suggestions & Feedback
Thanks! We'll look into it. I didn't even notice, I use Firefox for the forum ^^ Edit: This should be fixed now -
[TUTORIAL] How to publish your composition on the Workshop
Ane replied to YadNiMonde's topic in General Discussion
Just pinned it too, thanks -
RESOLVED [YLD-8509] Request timeout
Ane replied to Tango-b1e1359c36fb4273's question in Bugs & Technical Issues
The thread where you posted this refers to a different issue, so I've created this new one. -
I'm guessing you're referring to the same issue @Tango-b1e1359c36fb4273 posted?