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Everything posted by John - NEXFER
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Hi all, So I've just released a multiplayer game mode that has a lot of cars on it, I have built islands with tracks on them using the terrain forming tools in the editor, and have joined them together with roads. However, so far I've lost most of my cars through them falling through the terrain while driving them on these islands / roads. I've filmed a video that will demonstrate. Is there any way this could be fixed pretty please? It cripples my game mode for multiplayer. It doesn't happen at all in single player on this game mode, it started happening when I joined as a guest to my server running this game mode. Thanks! * Edit Also two more bugs occured while I was testing as a guest on this multiplayer session - While in 3rd person camera view mode, and driving a car, the auto-follow camera view would not trigger, and I was not able to get it to trigger, meaning that I was having to adjust the camera view with my mouse, while steering the car with my keyboard... tricky! This works fine in first person mode, and in single player mode, so just 3rd person as a guest on multiplayer. Secondly, as a guest on multiplayer - driving a car often jolts, visually it looks like network lag, rather than low FPS or graphical lag. Furthermore, the animals do this jolt movement as well.
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- multiplayer
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Hi all, somewhat trivial bug, but perhaps a fix for the future - If you are sailing your ship/boat/raft, and you bump in to an animal such as a shark/seagull/vulture/horse etc - the animal acts as a greater or larger or denser object than your ship, and the animal is able to push or even throw your ship aside as if it weighed nothing at all. I think if a ship hits an animal, that animal should go flying, or perhaps die? However, I would quite like to be able to take a horse on to a ship - and sail the ship without the horse flipping it! The horse remains static as the ship begins to move, when the horse bumps in to the mast or another part of the ship that creates a blockage for its path etc, this creates an anchor effect. Also it would be nice for the horse to not die in the process if animals are made to die on impact! Thanks
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RESOLVED [YLD-6891] [YLD-6892] 0.5 Bugs list
John - NEXFER posted a question in Bugs & Technical Issues
Hi all, So I love the updates, they are great fun, but sadly I must post the bugs as usual and bring down the mood If anyone else has something that I've missed, feel free to contribute to this thread. - Ship compositions All ship / boat compositions that I had saved, and all those from the workshop (I've tried deleting them and re-downloading etc), are bugged beyond belief, they appear to be over layering hundreds of ships on top of each other. This causes them to create immense system lag while hovering over them in the editor, and if you attempt to spawn one, the system overloads and freezes up completely (requiring a reboot). You can see the attached picture for an example, or simply try download any ship compositions from the workshop and spawn the composition in the editor to see it first hand. - Ships / Boats in multiplayer (dedicated server) As soon as you step foot on a ship in multiplayer, the screen starts doing a weird shaking thing that does not stop until you relog, and even still then persists if you go back to your ship, I spawned these ships using the cube, so it is possible this is related. I first noticed this while using an anchor on a ship, however, since then it has happened just by landing on a ship. Further, it seems that there is an issue with the interaction between the new waves system and the ship floating, as the ships with these issues, are not moving with the waves. After this bug happens, moving around and trying to walk or swim all bugs out. I can record a video of it if needed, it happened while I was streaming so it can be observed there as well. Most recently, I fell under the map when this bug occurred, and became unable to log back in until I rebooted the server, as it was becoming stuck on "raising oceans 33%". Also, whenever using an anchor, it says "failed", though this bug seems trivial in comparison. Also worth noting, is that as soon as you spawn a ship with the cube, it tends to fall down, land in the water and start floating - this however is not the case since the update, the ship spawns static and does not start floating, this seems highly related to the issue. I've just tested rafts - getting on a raft is just fine, operating a raft works fine (though the waves are a bit odd!), as soon as you get off the raft, the screen shaking starts. This issue persists through a relog, it requires a new character to fix it (/killme). - Energy switches in multiplayer (dedicated server) This is still bugged, though I heard talk of updating the energy system, so perhaps this isn't going to be a bug in the future anyway, but as it stands, if a guest tries to operate an energy switch, on the guest's screen, nothing happens, on the host's screen however, you can see the actions happening from the switching. - Logged out deaths in multiplayer (dedicated server) Are players still able to starve / freeze while offline? If so, they can die inside a locked house while logged off, then have no way to get back inside (as their key is inside). Simple solutions could be to have players disappear while offline (taken out of the game world), or simply stop the effects of hunger etc applying to them while offline. On a positive note, the dedicated server seems pretty stable, good job devs!- 10 replies
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- rainyroads
- bugs
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***EDIT*** I think perhaps I've found the cause of this issue, I had set the date around the wrong way (I did the English default way ) so where I set 27/7/2017 - it clearly says to do m/d/y, so it should have been 7/27/2017! Now I just need to figure out how to change the date on it I reckon! Hi there, I've encountered a strange graphical issue with my game mode - Pirate's Lagoon. It is whenever I move, the shadows or perhaps ambient occlusion on literally every tree / plant that casts a shadow, glitches from light to dark repeatedly, making it very graphically noticeable. Strangely, this issue is isolated to that game mode for me, as it does not happen at all with the regular game modes such as explore etc. The Yland was generated in the editor, with the following settings and has numerous very thick forest / jungle areas: *The fixed date was actually set to 27/7/2017, rather than the default as shown, and I'm not sure how to find the coordinates used for it, though that was not as shown either. Worth noting that I haven't spawned a single tree / plant myself, they were created by the generator, however, I have spawned numerous objects and items, some in close proximity or even attached to trees (skeleton pinned to a tree with a spear and arrows, with a hat on etc). I have also spawned a lot of extra animals over the map, and in selected areas. I guess any of these things could be responsible? A picture won't really show it glitching, so I made a GIF, however, if you want to see it yourself, I would imagine this is not isolated to my graphics card / system, and may be worth trying the game mode or generating it to see. It does this anywhere on the Yland, during any daylight hour (night time no shadows, can't notice! With a Ylandium Torch equipped, I can't notice it doing any glitching). Further worth noting is this only happens when I move the mouse, or press the movement keys, if I stand still, the plants all sway to-and-fro without any glitching, likewise the shadows from those movements don't glitch. Just in-case it is card related, my specs: GTX 1060 6GB + i5 7600k + 8GB DDR4 I was hoping to record some footage of the game mode, but this has proved to be an issue! Further, I've tried adjusting all the graphics options, from low to ultra, with no success.
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- shadows
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Hi all, I will update this post with known dedicated server issues, and cross them off once they have been confirmed as fixed. The reason for this is that since the increase in people playing on servers, bugs may come to light and the forum may become messy for someone looking for information about them, searching within a ton of different posts. So, I will update this post when I see your posts about dedicated server related bugs, and when the developers post confirmation of fixes etc. Or just post in this thread with the information, up to you! Importance Key: * Critical + Important - Trivial Current Known Bugs: [*] Dedicated server freezing - The server may seem like it's working, but players are unable to connect after a while (happens faster with more players logged in). Restarting can sometimes fix this, or you may have to create a new save game to host (rarer). [*] Client stuck on "downloading game data" or "recalling buildings" - I think this happens when the server has frozen, as mentioned above. [*] All timers stop working in kilns etc, and therefor no items can be crafted anywhere in the game- making it literally unplayable. The save file is affected even when booted. [+] All online players become frozen for a second or two, whenever someone else logs in to the server. [-] Running over a shark with a large boat, will make the shark stuck on deck of the boat. [-] Having a horse on a large boat, will make your ship flip over when you try and set-sail, as if the horse weighs a lot more than the ship, because... physics. [+] Dedicated servers have some lag (delayed animations, running on the spot, clicking an item and nothing happens for some time delayed, etc), that seems to be isolated to the game, other servers I host have no lag, and there are plenty of system resources spare. [+] Trying to destroy placed blocks results in a "failed" message, though they can be picked up before the two minute timer ends. [+] Server Monitor using more CPU % than the server itself (50% monitor, 25% server). Fixed Known Bugs: [*] Server list overlapping, no scrolling. [*] Boats sinking underwater. [*] Broken crafting menu, missing items. [*] Character unable to act upon respawn.
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It's likely been mentioned before somewhere, but could we get the rain to stop going through the screen, while indoors, snow etc too? It is very hard to stay immersed in a game, that has any form of weather systems, that one cannot escape with a roof. Many people are likely to have this experience with it, feels broken. May be a step worth taking to polish the game.
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Decided to come back to Ylands and see what's new! As the title reads, I've rented a dedicated server running exploration mode, I've also edited the save game and spawned in 8 ylandium floating fortresses from a composition I made last time I was here (Big Bertha). First come first served, just search Nex in the server list, password is nexfer. Sorry if this post is in the wrong section but I'd rather have 7 other players from the forum community, than any random looking in the list. Thanks all! And good job Devs the game is feeling great!
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I did notice, it changes not - why would they at all? Paranoia. Further hypocrisy - first you do what you say I'm doing (did you really need to), now you claim I couldn't read one line? I addressed the point in your post, you have not addressed any of mine. Who's having reading issues here? If my post is "short" - what does that make all of yours? "the explore mode bit" - I presume you mean, that you think they will take it away from the editor, so that they can make it store only. Well, why exactly do you believe that to be the case?
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Nope. My short reply, has several points brought up from several parts of the OP. Your 1 line reply is a silly question - why would they get rid of a system within the editor, so functionally important as compositions? Did you really need to ask that question / make your post? Nope. Did you really need to make an entire post, about the format of my post? Nope. Did I really need to reply to you? Nope. Do I need to reply to you in the future if you reply with more of that kind of thing? Nope. Thanks Aleš, yeah no rush have a good weekend!
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I could see this having a potential to expand the coyns store, with entire load-able compositions! I fancy a brand new house, save me some time! And so begins the debate on whether or not an awesome house, or a battleship - is "cosmetic" haha! I guess it's the principal of a chair, scaled up - however, perhaps it would be relevant how much resources these require to build them. A cosmetic change would surely not provide an advantage to one player, over another, however, a non-cosmetic change - such as being able to build a house quicker / less resources (shelter, safety, storage), or a boat with some cannons for example (pvp) - could perhaps be a slight game-changer? Another thought, some careful review should be the case, prior to any compositions ending up in the coyns store (if that's the plan), as it would be a case where some people would create hidden goodies within their compositions, such as a chest packed full of Ylandium, buried treasure or any other creative way they could muster.
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Whats wrong with some people? They have no brain?
John - NEXFER replied to kimbuck's topic in General Discussion
While terrain resources such as ores may be substantially more difficult to "re-spawn" (you dig a cave and it gets filled in, build a house and a new mountain appears inside it for example) - I see no reason as to not follow suit with the mainstream on this - with the majority of resources being node based - where basically they would re-spawn where they were destroyed / picked up / spawned originally - or more complicatedly scripted to spawn at random locations. Some other titles I've played basically have a set X amount of nodes per type, that can be spawned on any given biome, or per island for example. A timer then runs to check periodically if this number has decreased passed the "too low resources" threshold. If it has, it re-spawns the nodes till it reaches its "optimal resources" threshold, then stops spawning them. Fairly straight forward to implement I would wager. -
Whats wrong with some people? They have no brain?
John - NEXFER replied to kimbuck's topic in General Discussion
I'm sorry to hear about your experience, this is never a nice position to be in, for your self or your players. Sadly, there is a large culture of players worldwide, whom will not take any notice of verbal / written rules, and often, will not even respect physical limitations (finding ways to abuse or break a protection for example). As far as I'm aware, Ylands does not currently have any substantial methods to address this (in an automated way let's say), thus - the only potential to counter this that I could currently perceive to work, would be to lock the server with a password (changed semi-frequently), and a server recruitment thread on the website, where you can clearly write out your rules and expectations for players, some examples of your awesome community and why they should want to join your restricted access server (being exclusive brings with it far less risk for your players to be griefed, thus that in itself is a perk for your server). To this regard, I would say that you don't post the passwords on the thread itself, rather have people wishing to join your server, apply in a direct message to you, and get the passwords sent out to them the same way - this is akin to a vetting process for a block of houses, likewise communal living applies and the interests of the whole are taken in to account for new additions to the community. Moreover, often these people will simply venture over to unlocked servers, the easiest pickings etc, and would not bother engaging with a vetting process, simply to troll. Not really worth the effort when they can find an easier target. While this is clearly not ideal by any means - it should work okay for you, for now. To the admins / developers - could we perhaps add a section on the forums, specifically designed for this purpose? For server advertising / recruitment / vetting etc? I'm sure that will help a little for server owners at this stage, until something more concrete can be established to this regard. -
Do you watch live streams? I've been working on a hobby project over the passed few weeks - a streaming website written in PHP / HTML / CSS / JS / MySQL and utilising the YouTube Data API v3 for the content. Check it out if you're interested, or nosy about what's going on right now somewhere in the world - or anything else that people stream these days haha! (kittens, bears, the planet, you name it!) The website is https://StreamTube.LIVE - check it out! Some preview images of finding a Ylands live stream and some of the features! -
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Just released on the workshop ready for Steam release! https://ylands.net/asset/93 The Big Bertha! She's a houseboat, and she's massive! Complete with 40 (overkill) engines, setup on a self charging system, with 3 floors and an observation deck, you could build your entire town on this beauty! There's also some very handy booty in the chests!
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Some thoughts on copyright - Copyright laws are jurisdictional and only loosely enforced on large international issues via treaties; for example, what applies to the use of content by American citizens, does not necessarily apply to the use of content by Chinese citizens. If one nation chooses not to agree to the terms of another nation, or simply ignores them - all that can be done is to ask nicely / sanctions / politically negotiate (which largely won't happen). This is why 'Hollywood' has decided to be its own international enforcement body for copyright 'infringements' of their own intellectual property (not yours) worldwide, as no international body exists that would otherwise be responsible for it, or care enough about it (WIPO) - certainly not a national government, on an international stage, as they simply do not have any jurisdiction to claim (though the USA still tries). The Digital Millennium Copyright Act (DMCA) is a United States copyright law that implements two 1996 treaties of the World Intellectual Property Organization (WIPO). This would be akin to coming in to your house, and informing you what you can and can't do with your own belongings, many nations simply ignore them. Next, even if you seek to hold 'copyright' - simply holding and claiming it, does not enforce it. If you do not have the means to enforce your claim internationally, you can not protect it internationally (Hollywood). This is likely what the owner of your problem website has gambled on - that you nor any other Steam guide creator, can in fact enforce any claims against him - he's likely correct. Even if you issue a take-down notice for video content such as a YouTube video - if the stolen content uploader chooses to ignore you, YouTube will do nothing and the content will come back online for them - the responsibility to act on the infringement and enforce it is left up to you by YouTube, as they are not a judge, and cannot do anything other than recommended taking your action to court in the appropriate jurisdiction. Bring them a court order and they will abide by the laws in the jurisdictions that they operate, nothing more - the same thing here could be applied to Steam. Philosophically - I don't think any human has any right to claim such a thing as 'copyright' - such things hold humanity back generations, for the sake of a few people whom generally wish to profit from one action, on a recurring basis - instead of working for what you earn, the tactic is clearly - do a job once and let it pay me forever - clearly an unrealistic system that extorts rather than benefits humanity. Furthermore - to claim that you can copyright something written in English - a language that has been taught to you, with every single part of it being given to you freely, then claiming because you have rearranged words around, that you have sole right to it - is to ignore the fact that if every other human took this same action against you - you would not even have been able to write anything - as the language you used was copyrighted, you would need permission to write each and every word... I don't extend my ideology of property ownership - to the creation of ideas - that would be an attempt to claim that I have not benefited from every other human's ideas over the generations, that I am the sole creator to bring this idea in to existence, and to ignore reality - that I am a product of countless generations of humans, whom have all contributed their ideas to humanity; I do not own any of it, nobody does. Copyright holds humanity back, for the benefit of a few, or a single person, I could give plenty of examples of this, and I've yet to think of, or see, a single example of this being an actual benefit to humanity. Regardless of the philosophy, if you live in a country where these laws are enforced - someone might sue you for using 'their' words or ideas (words and ideas they claim are theirs alone is in fact a fallacy). Additionally - It has been a well established tactic for new websites (especially forums, blogs and article hubs), to effectively plagiarise the majority of their initial starting content. I have watched it happen time and time again, and it actually works pretty well for them. As a brand new website lacking content is visually unappealing to a new users, they simply avoid this by plagiarising their initial content, and tricking new users into believing that they are the content creators for it. Soon enough the Search Indexing Robots / Web Crawlers redirect traffic to the plagiarised versions instead of the originals, and the website grows quite quickly. I wouldn't be at all surprised if this content is being ripped to his website by script, something like highest rated guides / newest additions get downloaded to his database, and then displayed automatically etc. The alternative of course if creating your own content, and that usually takes people. Can't grow people without people catch 22 situation can be quite frustrating, leading these developers to get desperate and resort to underhanded or shady tactics I guess.
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I don't think I've surpassed the limits, rather, built right up to the limit! You can place some blocks in a row each direction and get to each boundary, then simply build within it
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Curious for some extra information if that's okay please? Regarding single player: Is your save game old or new? Is your most commonly used area, cluttered, lots of debris or spawns / placed items? Is your FPS dropping during certain instances or in certain locations only (in a cave, on a horse, on a boat, in your house or build area etc)? Is your ship your home with a lot of placed objects on it? If a brand new save game file, provides you a higher FPS average, some of the above may be the causes, as the game has optimisation to be done, it starts off pretty smooth generally, but there does seem to be some issues with loading / unloading memory - seemingly effecting the performance - akin to a memory leak. I think this will likely be ironed out in the optimisation phases. Regarding multiplayer for those interested: I'm sure as the development progresses forward, any noticeable network spikes or lag issues will be addressed and resolved. They have already made fairly large leaps and bounds to this regard, I'm sure it's up there on their priorities list!
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The year was 1991 - I was 5 years old playing Qbasic Gorillas! But... my first real true video-game love was the Quest for Glory saga on my IBM 386 back in 1992
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RESOLVED My ship wont turn
John - NEXFER replied to Rafael Bernardi's question in Bugs & Technical Issues
That doesn't look very 'normal' haha! Usually it extends to about the height of the large sail and just a little over the extremes of the ship. Your saves can be located in C:\Program Files (x86)\Steam\userdata\<YOUR STEAM ID>\298610\remote\SaveGames My only idea would be to rip it out of the game world, and place it in to an empty space with nothing else, to see if perhaps the computer has been attached to it somewhere other than inside the ship (perhaps it fell down under the ground or glitched to a far away place, but still attached, and thus can't use ship). Just a thought but I could try if you like. -
Did a super small storm spawn next to you or what?
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RESOLVED My ship wont turn
John - NEXFER replied to Rafael Bernardi's question in Bugs & Technical Issues
If you pass me a copy of your save game, I will attempt to fix you. I figure if I rip a composition of your ship out of the explore mode, paste it into a no-world editor, I should be able to see if there is a computer attached to it somewhere. If possible, fix the issue and plop it back in to your explore mode next to the starting island or something. -
So, it seems that a tamed and named horse, is a dangerous predator, that you cannot sleep around! Trivial bug really - if you have your horse too close to your house / bed, it will give an error message saying that it's not safe to sleep. Upon moving your horse a small distance away from your house, sleeping works fine. Bring your horse back, dangerous again!
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My Beast Rig (Mid ranged gaming is all I can afford right now lol) Case: Vantage Red Gaming Case (3 LED fans) Operating System: Windows 10 Pro 64-bit MoBo: Gigabyte Z270-Gaming K3 CPU: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz (4 CPUs), ~3.8GHz (Kaby Lake) RAM: 8GB Corsair Vengeance DDR4 @ 3800MHz GPU: MSI NVIDIA GeForce GTX 1060 6GB GAMING X PSU: Fractal Design 500w 80 Plus Certified 34a HDD: 1tb Western Digital WD10EZEX 64mb Cache 7200rpm Mouse: Corsair M65 PRO RGB Keyboard: Corsair Raptor K30 Display: 46 inch Generic BUSH LED TV Chair: X-Rocker Elite Pro Gaming Chair (Several motors vibrate in the chair on booms etc + sub in the back / speakers in the sides) Alt Headset: Turtle Beach Earforce X12 About £1000 for the setup
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Good list Regarding - "Keep in mind that (so far) your original spawn is your permanent spawn (this may change eventually). So if you die while travelling you start over at your original spot... plan accordingly" - I could be wrong but I think they have just today patched this, you should now spawn on the island you died on I believe. "As far as I have seen stuff dropped on the ground does not ever despawn so if you cannot make storage yet make a "stuff" pile at your original spawn" - Again I could be wrong here, but I have a feeling that animals will eat most items (if not all). In fact, I've used junk items to lure animals to certain positions (or groups of animals in caves). I'm just not sure if they will try and eat your tools etc! Perhaps not? "As many posters have already written... when sailing other islands are fairly close... max 5 mins ingame. If you sail for 30 + mins... change directions" - The best and most logical way in my opinion, is to simply follow the seagulls from island to island, and take your map / pencil and chart out your world, but this is not quite as fun as exploring in one direction at a time etc! So, it's a personal choice between fun and efficiency haha! All-in-all, great tips for new peoples
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Hi all, Here's a simple enough way to fix your self, until such point as this issue has been patched. @41:50 during a live stream, I got stuck and demonstrated a work-around in the editor. For the developers - @34:50 you can see the process of getting stuck.