Ane 1213 Posted February 14, 2018 CHANGELOG Cheerful Characters - 14/02/2018 HIGHLIGHTS You can now trade with NPCs and other players in MP (if trade is not a primary interaction, you can find it in the Radial Menu, accessible by [E]) It is now possible to find NPCs (mostly to trade with) in the newly created Explore games. However, NPCs can be setup to perform much more - you can check out some of them acting as quest-givers in the updated Wild West game available through our Workshop. If you want to have at least some NPCs in your current Explore game, you will, at least, be able to get a vendor NPC Composition from the Workshop and put it in your game through the Editor. Based on popular demand, we’ve added MP sleeping. In MP games (when there’s more than one active character in the game) any player can initiate the sleep request by laying down on a bed or a bedroll and selecting when they want to wake up. Other players will be notified and once they have all laid down the time shift will commence. Ylands is newly (officially) available in French, German, Italian and Russian languages. Crafting should now be more intuitive. Newly you can have your recipes sorted so that you see the most recently learned or the most recently used first, or you can even check our suggested recipes. Crafting each of these at least once will help you open new exciting parts of the tech tree. Also, with having a recipe selected, you can now click its ingredients and see how those can be crafted. A lot of new functionality added to the Editor (see below). NEW FEATURES / IMPROVEMENTS Removed "Host unreachable" message and replaced it with a more specific message, allowing both you and us to see where the problem lies (also we made some changes and hope that it will make this situation happen less often) Non-owners are prohibited from performing terrain changes inside the protective barrier Non-owners are prohibited from editing energy streams inside the protective barrier Non-owners are prohibited from painting inside the protective barrier Ships and cars can only be destroyed with the Annihilator if there's nothing built on them Energy streams are now less obvious by default and become more visible when holding the Energy linker Tamed horses can be now renamed via Radial menu Four new free emotes added - Point up/down/left/right In order to keep SP/MP sleep mechanics consistent, players now have to select the time to wake up even in SP mode Melee and ranged weapons now show the damage they cause in the tooltip box Armors now show their strengths / weaknesses in the tooltip box Rebalanced armors' protection / medium predators' strength Buffed certain armors' piercing resistance (to defend better against stronger firearms) Buffed overall ranged weapon damage New damage received indication added / removed screen blinking Added sound effect for teleportation Minor visual improvements made to the lighting system Character legs now use basic inverse kinematics Credits section updated [DS] DS instances attempt to re-host the existing save by default [Editor] Added "Pick" button to the EditGameLogic element [Editor] Added the possibility of spawning items directly into a container/inventory [Editor] Improved warning message when removing terrain / generating new one [Editor] Added "Any player" as a target of actions [Editor] Added "Go to the character" option [Editor] Added "Despawn" action to remove an entity [Editor] Added option to make objects indestructible [Editor] Added "Action sequencer" game logic [Editor] Cannons are now operable from the script [Editor] Added new instigator logic options for the Trigger zone: NOT/AND/OR [Editor] Added "Check for item" event, which checks the target inventory for items [Crafting] Minor recipe improvements [Crafting] Building block ingredient count rebalanced [Crafting] (changed) Alchemist sphere - requires 5x steel plate, removed coal [Crafting] (changed) Archery targets - added nails requirement [Crafting] (changed) Craftsman potion - increased Magic dust to 5x [Crafting] (changed) Flight potion - increased Magic dust requirement 2x [Crafting] (changed) Energy blocks - fixed energy regulator ingredient consumption [Crafting] (changed) Ylandium lantern, Propeller pack, Floating platform - replaced Power cell with Ylandium dust + minor adjustments [Crafting] (changed) Bullet/Shotgun shell - lowered Gunpowder requirement to 1x [Crafting] (changed) Cannonball - removed gunpowder [Crafting] (changed) Gunpowder keg - lowered gunpowder requirement [Crafting] (new) Large cross joint [Crafting] (new) Iron window bars [Crafting] (new) New Wooden roof pieces [Crafting] (new) Vegetable soup [Crafting] (new) Awnings [Crafting] (removed) Broken wooden fence NEW ASSETS Gold pouch Gold pebble Large wooden door Latrine (new sizes) Wooden roof blocks FIXES Fixed warning messages shown very large at times Rubber tree seed fixed Alchemist pants no longer dismantle into acai berries Various random encounter fixes Eat animation no longer shows progress bar. Hold button hint and food don't disappear (that) prematurely [YLD-7969] It was not possible to craft potions on ships [YLD-7932] Herb bags didn't work with alchemy stations [YLD-8173] Hint error after adding any ingredient not used for potions [YLD-6378] Cars could fall through unloaded terrain [YLD-8121] Car had gone missing from the game [YLD-8736] Fixed several memory leaks [YLD-8765] Game got stuck on loading screen when exiting session [YLD-8712] Fixed game being stuck on loading the Editor [YLD-8487] Large saves were not written to disk before exiting game session [YLD-8086] Severe unrecoverable frame drop after certain period of playing [YLD-8003] Game crashed when disconnecting energy streams [YLD-8411] Getting black duplicates of items after placing [YLD-8431] It was not possible to place any cannon on any car chassis [YLD-8138] Placing first item in game session from crafting menu did not work [YLD-8303] Problem with placing objects on a ship [YLD-8180] "Cancel placing" and "Switch Axis" shared the same bind [YLD-8450] Charging station disappeared at short distance from player and you saw input port only [YLD-8445] Character look did not change and items were missing in hotbar after respawn [YLD-8722] Fixed: When you fall on your back you may not stand up [YLD-8502] Gunpowder keg did not have an ignited particle effect [YLD-3280] Gunpowder keg couldn't be ignitable [YLD-8492] Grenades exploded only on impact and not in the air [YLD-8632] Object fired from the cannon had explosive damage [YLD-8471] Fixed: you cannot move the camera by mouse after reconnect in MP if you are standing and the character turns around when attacking [YLD-7871] Player couldn't move after reconnecting to dead character with its corpse under water [YLD-8478] Your dead body didn't disappear after new character was made [YLD-8433] Player was unable to create a new character in Explore scenario [YLD-8714] Character played wrong idle animation in the starter scene and inventory tab [YLD-8284] Guns and cannons didn't make sounds [YLD-7041] Sounds for inventory containers didn't seem to work [YLD-8683] Picking up item sounds didn't play every time [YLD-8540] Action sound didn't stop along with the action [YLD-8663] Couldn't drop items from the Cube [YLD-8130] Searching in the Cube jumped out of the currently browsed category [YLD-8249] First channel white when you took items from the Cube [YLD-6009] Wooden log spikes dealt damage at wrong spots [YLD-7522] Rifle in idle mode clipped through the forearm [YLD-8671] Entities with custom colors inside chests, as padlocks, or inside game logic, did not store their color in compositions [YLD-8493] Blunderbuss was missing a muzzle flash [YLD-8051] Left click to wake wasn't working [YLD-8601] Animals should return to their spawn point if they stray too far [YLD-8291] If an animal tried to run into the water when fleeing, everything broke [YLD-7894] Exiting car or a horse forced the camera too far away [YLD-5206] Character used latrine incorrectly [YLD-8580] Building: items should snap to all static objects in free placing mode [YLD-8505] Ingot moved out of hand while running [YLD-8552] Player could stand on small plants or flowers [YLD-7013] Ice blocks darkened during night time [YLD-8523] Pressing ESC after a character died opened old-style ingame menu [YLD-8451] Reversed health indicator picture in Codex [YLD-7907] Discrepancy in 1st person and 3rd person radial menu action usage [YLD-8033] Tooltip of player count in multiplayer settings was unclear [YLD-1796] You could light things under water on fire [YLD-7610] You could pick up resources while eating [YLD-4471] Food you were eating was not held in hands [YLD-7937] Southern uniform couldn't be equipped [YLD-8305] Northern Uniform Pants appeared as Southern Uniform Pants [YLD-2195] Some items couldn't be placed above the ground (Hats) [YLD-8091] Top Hat changing character head [YLD-8268] Power Jacket should not protect you from suffocation [YLD-8385] Metal container's model wouldn't close when you exited its content [YLD-8144] Hotbar partially hidden [YLD-8365] You could get stuck in the Store after trying to buy skins [YLD-8390] Infinite rubber extraction from sawed down rubber tree [YLD-8304] Weird day/night cycle behavior [YLD-8371] Internal string appeared in MP menu after hosting the game [YLD-1546] Painting under water was working incorrectly (removed terrain) [YLD-8209] Cannot control Terraformer in the water according to the UI tips [YLD-8187] Glowing Cave Mushroom stack changed when being dropped [YLD-7806] 1st Person Invert Camera settings not working with gamepad [YLD-6931] Camera constantly spinning [YLD-8094] Dying indoors placed inventory on the roof [YLD-8324] When hitting character with a weapon, character performed two damage animations [YLD-8739] Tall oak had incorrect model [YLD-8408] You were not able to enter your email in feedback window if your game was in Russian language [YLD-7526] [DS] When you waited for the countdown to restart, you got kicked off the server [YLD-8544] [DS] Error blueprint data popped up when loading DS session [YLD-8665] [Editor] Editor was not waiting for save completition (changes might not get saved in some cases) [YLD-8730] [Editor] Disabled label count event listener triggers [YLD-8591] [Editor] Undo action didn't work properly on objects placed partially unloaded [YLD-8677] [Editor] Light sources missed the "extinguish" action [YLD-8038] [Editor] Corrupted save/ship [YLD-8672] [Editor] Game logic: adding negative damage to objects caused the game to freeze [YLD-7846] [Editor] You couldn't save compositions containing the default spawn point [YLD-8596] [Editor] When adding a composition to an Explore save via the Editor, the composition was incomplete [YLD-8652] [Editor] Interior logic was not working outside the Editor [YLD-8640] [Editor] Object snapping couldn't be turned off [YLD-8628] [Editor] The interaction "Pick" was missing in listener logics in certain cases [YLD-8572] [Editor] Spawn entity would not spawn multiple instances [YLD-8551] [Editor] Context menu in the Editor remained in the start language even after language had been changed [YLD-8516] [Editor] Cloning/pasting entities on ships didn't work correctly [YLD-8364] [Editor] "Entity type" should work even if picked entity is destroyed [YLD-2999] [Editor] Entity selector was not always immediately visible for events that worked on entities [YLD-8363] [Editor] Event listener - deleting actions to run could be done only from the oldest one [YLD-8154] [Editor] Undoing Paint action on Ship could result in ghost items that manifested after duplication [YLD-8373] [Editor] Undo/redo of creating new GL/deleting existing ones in old scenarios didn't work [YLD-6870] [Editor] Setting stack values in containers broke their future editing [YLD-8264] [Editor] Adding items in containers resulted in the game crashing [YLD-8444] [Editor] Game Logics: saving Trigger Zone with Add Label action set to 0:Default made it unmodifiable [YLD-8588] [Editor] game is corrupted after you set some invalid settings to trigger zone [YLD-8317] [Editor] "Ask player" action ignored "Delay" action [YLD-8362] [Editor] Listing of game logics jumped up and down [YLD-8550] [GUI] Paint gun / Annihilator / Terraformer showed count of last item in active hotbar place [YLD-8110] [GUI] In MP lobby, description of dedicated servers showed host's steamID instead of the name [YLD-6299] [MP] Animals: there was no animation of feeding the horse [YLD-7962] [MP] Player could eat (destroy) any item [YLD-4763] [MP] Client didn't see splash and dust when running [YLD-6609] [MP] If someone disconnected while you were connecting, you got stuck at loading [YLD-6929] [MP] Joining new MP game after leaving Editor would get you "Unassigned" [YLD-8396] [MP] Clients couldn't use anchor on ships [YLD-7082] [MP] Can't connect to host again, message "player with current account is already in session" was displayed [YLD-8398] [MP] Blocks and other items made the ship stuck on the place [YLD-7718] [MP] Part of the game world did not load and clients got stuck connecting to MP [YLD-8547] [MP] Client had broken movement after ragdoll [YLD-2446] [MP] Items that other players are holding in hand were displayed in the middle of the second's player screen [YLD-8560] [MP] Invisible objects for clients (in inventory and in the scene) 10 8 1 Share this post Link to post Share on other sites
RedEagle_P1. 905 Posted February 14, 2018 (edited) Super hyped! To everyone who sees this & wants to play on an NPC-updated server, come visit: https://discord.gg/cf6FCWA Edited February 14, 2018 by RedEagle_MGN 1 Share this post Link to post Share on other sites
Benjamin Sheldon 4 Posted February 14, 2018 Thank you for all your hard work! 2 Share this post Link to post Share on other sites
Eujen 29 Posted February 14, 2018 This update is SO amazing. The fact that we can have NPC's and actually make em into quest givers too.. It's gonna make for some amazing ideas/quests to be made if we can put said npc's on the workshop as compositions. This is just so good. Thank you for the update and keep up the good work <3 1 Share this post Link to post Share on other sites
Kittemz1 10 Posted February 14, 2018 That's nuts everyone! GG to whoever compiled this god damn list...! 1 Share this post Link to post Share on other sites
WijkagentAdrie 384 Posted February 14, 2018 You've absolutely made my day, and I've heard from other players that this is exactly what we were waiting for All my top priority bugs that made playing nearly impossible are fixed, and on top of that there's some very nice new content! Well done and thanks for the hard work everyone! Adrie 1 Share this post Link to post Share on other sites
Ane 1213 Posted February 14, 2018 5 minutes ago, WijkagentAdrie said: You've absolutely made my day, and I've heard from other players that this is exactly what we were waiting for All my top priority bugs that made playing nearly impossible are fixed, and on top of that there's some very nice new content! Well done and thanks for the hard work everyone! Adrie No more painting your friend's buildings pink 1 Share this post Link to post Share on other sites
Miguel Preguisa 443 Posted February 14, 2018 There is also a lot of improved animations! Great Have you changed anything about the terrain generation? The newly generated ylands seemed a little bit different to me 1 Share this post Link to post Share on other sites
RedEagle_P1. 905 Posted February 14, 2018 (edited) Thank you Ylands team! This new update is awesome and we see so many bugs have been fixed! The time in which you got all this done is amazing! Can't wait to see what you have in store. Edited February 14, 2018 by RedEagle_MGN 1 Share this post Link to post Share on other sites
BigBoss87 68 Posted February 14, 2018 Thanks guys nice work! 1 Share this post Link to post Share on other sites
oddbuilds 4 Posted February 14, 2018 Question: Should changes that are not in the list posted here, so the list could be completed or should they be treated as unintended bugs and reported accordingly? Share this post Link to post Share on other sites
WijkagentAdrie 384 Posted February 14, 2018 4 hours ago, Ane said: No more painting your friend's buildings pink Haha guilty! Now it's time to finish a lot of my ships and cars that were waiting for some paint 1 1 Share this post Link to post Share on other sites
Ane 1213 Posted February 14, 2018 31 minutes ago, oddbuilds said: Question: Should changes that are not in the list posted here, so the list could be completed or should they be treated as unintended bugs and reported accordingly? What changes do you mean? Share this post Link to post Share on other sites
oddbuilds 4 Posted February 14, 2018 so far: ylandium engines don't receive charges from a charging station. Share this post Link to post Share on other sites
Maqqea 17 Posted February 14, 2018 Thanx for a great update. =) - When looking on the map on the large ship the toon falls through the boat ending up in "limbo". - Items still ends up outside the slots in the containers. 1 Share this post Link to post Share on other sites
GiggityGiggles 0 Posted February 14, 2018 I can't get my server to update. Was told by server host that "There seems to be an issue with the game updating via steam at the moment". Any suggestions? Share this post Link to post Share on other sites
FreeProgrammer 0 Posted February 14, 2018 Выделенный сервер после обновления не запускается Share this post Link to post Share on other sites
Evilskrod 8 Posted February 14, 2018 Hernest the hunter is available outside the hunting lodge from 11 in the morning to 6:50 in the evening, he sells both types of bait, knives, hides, bullets and shotgun shells, beartraps, feathers and contains 250 golden pebbles each day. he also has various meats, which I buy even though starvation is now impossible haha. 2 Share this post Link to post Share on other sites
kimbuck 746 Posted February 14, 2018 Whilst waiting for the MP server to awaken, i decided to check out the new features in a trial explore game .. very impressive and well done! No issues apparent and now very keen to get started in earnest Share this post Link to post Share on other sites
FreeProgrammer 0 Posted February 15, 2018 Map not working. Please enter a coordinate display for calculating the location. Share this post Link to post Share on other sites
V-Alfred 367 Posted February 15, 2018 I love it! Thank you guys, Ylands Team welldone! Share this post Link to post Share on other sites
Vilos Cohaagen 16 Posted February 15, 2018 Awesome! Really excited by the update. I know what I'm doing this weekend Share this post Link to post Share on other sites
YadNiMonde 191 Posted February 15, 2018 Wonderful, i m gonna love NPCs =) i m already seriously thinking of populating a certain area i was building earlier........ hmmmm =)) Share this post Link to post Share on other sites
Re-fund 6 Posted February 15, 2018 What changes were made to the propeller? I have all the old ingredients but its not showing up Share this post Link to post Share on other sites
handofthesly 213 Posted February 15, 2018 46 minutes ago, Re-fund said: What changes were made to the propeller? I have all the old ingredients but its not showing up 10 Steel Plates, 4 Steel Rods, 3 Cogwheels, 3 Energy Regulators, 1 Propeller, 10 Ylandium Dust Share this post Link to post Share on other sites