Ane 1213 Posted November 19, 2018 CHANGELOG Peak Performance - 19/11/2018 HIGHLIGHTS Optimizations - The game should now run faster and smoother than ever. The performance gain will be more obvious in scenes with a great number of objects, where the game can run even 10x faster than before. Combat 2.0 - The combat system has been completely reworked. Characters can now chain light and heavy attacks, dodge and parry out of harms way, making the combat dynamic, more involved and much more fun. Building 2.0 - The building system has also been overhauled. Object placing and snapping is now more responsive, predicting what, how and where you want to build, streamlining the building process. Gold Rush - To demonstrate the possibilities of Visual Scripting and the Editor, we have created a new multiplayer game mode - Gold Rush. You can easily find it as a banner in the MP Lobby, give it a try! We love playing it, but are super interested in your opinion! ADDITIONS Reworked avatar faces - We have vastly improved the visuals of existing avatar faces and added some new ones as well. Composition improvements - You can now access all Compositions available on the Workshop from within the in-game Editor. New transition screens - Both splash and loading screen have been replaced and improved New notification system - Whenever a critical or important in-game event occurs, you will be notified via a new and fancy user interface. Vicinity looting - You can now see items you can pick up / drop around you, making picking up and dropping items easier than ever before. New pets - An owl and a gryphon have enriched the selection of available companions - get yours today (no really, they are super cool and adorable)! Digging - Digging precision has been vastly improved. Workstation crafting cancellation - You can now cancel any crafting processes active in workstations and get back all the ingredients Improved compass - Nearby ylands are now shown on the compass while sailing, making locating your next terra incognita so much easier. AFK system - We have implemented a new AFK (away from keyboard) system which detects if someone is inactive for a longer period of time (45 minutes by default) and disconnects them from the server. If the avatar is considered AFK, a text visible to the avatar's owner appears over the top of their head showing the time they have been inactive. Demolition hammer - It sometimes can get tricky to hit one small specific object. That's why a new item, the demolition hammer, was added. Paintable vegetation - It is now possible to colorize trees and plants both in the Editor and ingame (with Paintgun) Emissive colors - The Editor now supports alpha channels for changing emissive part of an entity's color. Improved car suspension - Wheels on cars move along vertical axis in more natural way Water rendering improvements Shadow rendering improvements Improved lighting and shadows for local light sources (torches, lanterns and others) General direct / indirect lighting model improvements Editor / Visual scripting: Visual scripting Editor now supports zoom You can now disable terrain modification and AI pathfinding. These can, if not required by your game, help you get even better performance Added game logic "Logic label" which works similarly to "Entity label". If you set is as Spawn point in Player role/team then random Spawn point from a label will be used Event listeners can now listen to new events "On item added to inventory or equip" and "On item removed from inventory and equip", which will fire no matter how the player got items/got rid of them You can now select all entities of the same type with double click on entity while holding CTRL (works with Add object panel too) Visual scripting tiles added: Spawn entity tile variants which returns spawned entity Character: Force flying, Speed bonus Item: Pickable Entity: Indestructible Container: On close Spawn point: On spawn and On respawn event Color: Alpha NEW ASSETS Demolition hammer Decorations remade to items: Tribal mask (2x) Tribal idol Wooden table (2x) Wooden chair (3x) Modern chair Wooden bench Suitcase sofa Small cat statue Woman painting Cubist painting Beach painting Plate Pan Teacup (2x) Teapot (2x) Vase (8x) Jewel box Flower carpet Dragon carpet Patterned rug (3x) Round carpet Ornament carpet Snail carpet REMOVALS Water simulation disabled - We have decided to disable the water simulation in the game until it's fully fixed, since it caused a lot of issues and potential exploits. The sea will still have waves, ships will be moving over it, you will be able to swim above/below water surface just as before, the water just won't fill in the newly created spaces. You are now unable to add or edit the water in any way (via Terraformer or Editor) and it is not affected by explosions. First person camera disabled - The first person camera was too buggy and not working correctly in so many situations that we've decided to disable it for now and recreate it from scratch. In this update we have addressed many situations where players used to switch to the 1st person camera because the 3rd person one didn't provide enough comfort. We are considering making 1st person camera available in some sort of experimental mode in 0.12. Decoration type of object is no longer present in the game. All decorations were transformed into regular game objects. Everyone who has ever bought any Decoration (regardless of whether they have used them) will get a full refund shortly after this update is released. FIXES [YLD-8023] [Forum] Ladder Falls Through Ground [YLD-9803] [Forum] MisLabelled item - Blue Pigment [YLD-10064] [Forum] Possible exploit - you can enter a locked room by using bed/pad [YLD-11856] [Forum] Top Half of Roof Block Invisible [YLD-7885] [Forum] Seed planting from container [YLD-8040] [Forum] Unlimited Seeds [YLD-12515] [Forum] Sharegame Synchronization Failed [YLD-10942] [Sharegames] After switching host of a sharegame, players can be damaged inside their barriers [YLD-13014] [Sharegames] Update of upload window visuals [YLD-13015] [Sharegames] Change header of window when removing game from cloud [YLD-11458] [Blueprints] Required materials counter goes to negative number in project table [YLD-5732] [MP] When client respawns in swimming animation [YLD-9438] [MP] Invulnerable particles are invisible for client on their character [YLD-8346] [Protective Barrier] When you drop the barrier down, it may clip through the ground and cannot be picked until it is dug up [YLD-11325] [Onboarding] You won't get out of the sixth land if you are hungry [YLD-12383] Fixed MP lobby screen not closing [YLD-11602] [UI] You can break a position of the emote character in the preview window [YLD-11647] [UI] Breath bar still visible after death [YLD-12392] [UI] Item icon duplicates on hotbar [YLD-8928] [Sleeping] Your vote is not needed again when you die and respawn [YLD-11783] [Sleeping] Client can't connect to the server when sleeping is voted by other players [YLD-8963] [Sleeping] If you connect after the sleep queue is started, you can start a new sleep queue [YLD-11773] [Sleeping] Sleep can be interrupted by other player standing up [YLD-12787] [Sleeping] Player won't get up after sleep ends anymore [YLD-8496] [Catapult] Shot object does not create an adequate crater [YLD-11986] [Catapult] Launch power increases even after the draw bar is filled [YLD-11908] [Catapult] Loading an animal with another object will get the catapult stuck and can stuck the game [YLD-8830] [Catapult] You get stuck if you don't load it with any item while holding the energy linker [YLD-9265] [Trading] NPC cannot be traded with, it is busy [YLD-11966] [Trading] You cannot trade with anyone once you close trade with NPC [YLD-8927] [Trading] You can break whole trading by offering trade to player with opened inventory [YLD-11991] [Trading] Ignore this session breaks trade for player that is offering [YLD-11990] [Trading] Offering trade to offline sitting player breaks trade [YLD-11283] [Random Encounter] RE47 (pirate chest) doesn't have obsolete weapon in it anymore [YLD-11495] [Random Encounter] Bandit camp RE doesn't have obsolete paddle anymore [YLD-12052] [Water] You can destroy water by digging with pick [YLD-12224] [Water] Water surface turns black for some graphic cards [YLD-12566] [Water] Ghost of the item you are placing does not transition well into water [YLD-12898] [Water] Underwater effect disappears when camera is close to seafloor [YLD-11999] [Animals] Client sees players on a horse as standing after relog/respawn/load [YLD-12530] [Containers] Items removed from container back to inventory are broken [YLD-12541] [Containers] Whole stacks are lost if you drop them from inventory containers [YLD-7888] [Containers] Items inside them can't be placed on hotbar Fixed a bug that prevented players from dropping items right from containers [YLD-9467] [Terraforming] You can Add Terrain from inventory while swimming [YLD-12975] [Terraforming] Unable to remove object after using Terraformer [YLD-12388] [Animations] Two handed hammers do not mirror pickup animations anymore [YLD-13056] [Animations] Fixed broken fishing animation [YLD-12774] [Animations] Broken swimming animation in placing mode [YLD-12884] [Animations] Incorrect holding animation of quill and ink [YLD-12385] [Animations] Broken leg animation of character inside dyeing stand and Editor [YLD-12135] [Animations] You cannot focus beds and chairs when you get up from them [YLD-12131] [Animations] Character is stuck when getting off horse, twisted legs after changing item [YLD-10496] [Sound] Fixed a bug where default item collect sound would play when merging items to one [YLD-11977] [Sound] There are no paddling / splashing sounds when operating a raft [YLD-12600] [Sound] Sound for opening and closing of medical bag is missing [YLD-12464] [Sound] Sound of the driving over terrain has no falloff with distance [YLD-8541] [Sound] Ambient sounds stops when many drop sound play [YLD-8183] [Text] Fixed wrong translations in lighthouse random encounter [YLD-11608] [Text] Typos in the Onboarding (Czech) [YLD-9490] [Text] Small typo in "Alchemist shoes" item description (Czech) [YLD-11338] [Text] Small typo in Editor title screen description (Czech) [YLD-11673] [Text] Small typo in the Editor title screen card (Czech) [YLD-11371] [Text] Small typo in store on blueprint preview window (Czech) [YLD-8565] [Text] Typos in the Creator Cube Codex page (Czech) [YLD-8575] [Text] Missing comma in the Editor test hint sentence (Czech) [YLD-8374] [Text] Missing comma in the Codex (Cars) sentence (Czech) [YLD-11657] [Text] N/A is translated as Neaplikovatelné - way too long (Czech) [YLD-11883] Fixed issue with initializing UiForm InfoText [YLD-11639] [Editor] Name of the scenario is never saved [YLD-11664] [Editor] Error when using filtering (View) [YLD-11724] [Editor] Scripts added to entities were not saved if they were opened while object properties window was opened [YLD-11782] [Editor] Error when deleting referenced object from label [YLD-11781] [Editor] Script references do not update correctly [YLD-12320] [Editor] Color picker: I cannot change alpha - it is reverted back to 255 [YLD-3139] [Editor] Cutting and pasting acts like copying [YLD-12336] [Editor] Game properties window -> changing name and description works again [YLD-11025] [Editor] Clicking with RMB centers the cursor [YLD-12666] [Editor] Appearance of the NPC cannot be changed [YLD-12966] [Editor] Undo does not regard to editing of IF, = and OR script tiles [YLD-10772] [Editor] Naming when placing compositions [YLD-11736] [Editor] Quick double click on item breaks the whole Editor [YLD-12372] [Editor] Object properties window is broken when nothing is selected [YLD-12147] [Editor] AABB trigger zone VS AABB trigger object is handled incorrectly [YLD-12458] [Editor] Pure damage should not be mitigated with armor [YLD-12162] [Editor] Store and set rotation is not working properly [YLD-12502] [Editor] Deleting items from NPCs inventory is not working properly [YLD-12379] [Editor] Game Logic links are not updating when moving objects [YLD-12613] [Editor] Event Listener loses its focused item [YLD-12865] [Editor] Fixed Editor freeplacing hint not showing up in some cases [YLD-11754] [Editor] Missing hint for free placing mode [YLD-12325] [Editor] Undo/Redo step for Cut (ctrl+x) [YLD-12326] [Editor] Undo/redo for editing literal values in VS seems to not work properly [YLD-11166] [Editor] Box trigger zone bounding box show as axis-aligned [Editor] Get labels of an entity did not return objects of correct type [Editor] Wrong text in GUI in object properties window of event listener when invalid action is selected [Editor] Fixed error in VS occuring with Czech language active [Editor] Fixed an error where corrupted ycp files would cause Genesys to hang while loading. [YLD-13205] [Visual scripting] Show/Hide UI panel does not work on clients on DS [YLD-11790] [Visual Scripting] Problem when duplicating literals [YLD-11823] [Visual Scripting] Now you can scroll only over the scripting area [YLD-13202] [Visual Scripting] Reopening the edit script no longer breaks the local variable block [YLD-11774] [Visual scripting] Fixed a stack overflow when only one top level puzzle is present [YLD-12362] [Visual scripting] Literals have correct width set upon use [YLD-12941] [Visual Scripting] Colors of puzzle parts should no longer change upon renaming custom instruction [YLD-13142] [Visual Scripting] Delay dummy functions are visible from global/entity storages [YLD-12435] [Visual Scripting] Delay function inside Entity storages [YLD-12232] Game freeze after alt-tab on some maps [YLD-11686] Minimize freezing when dealing with many save/scenario files [YLD-12043] Fixed minor game freezes when equipping and unequipping clothes [YLD-12468] FPS drop when activating multiple Street lamps [YLD-12083] Game crashes after getting close to multiple burning campfires or bonfires [YLD-12672] Opening radial menu after reconnect causes black screen [YLD-11551] Fixed map preview missing ylands on the edge [YLD-12282] The character is sunk into the background in character preview [YLD-12806] Basic yland count slider does not affect yland count [YLD-12773] Fixed missing cursor after returning to Main Menu [YLD-12267] Compositions window: tooltips should not disappear until cursor is moved [YLD-13055] Scrolling now works after drag [YLD-11669] You can't cancel crafting of item on workstation [YLD-11732] Placing mode on ship has wrong (swapped) second and third rotation axis arrows [YLD-12037] Fixed parrot statue not being in the right category [YLD-11926] Sandstone chunk is hidden in sandstone block category [YLD-12551] Some medieval banners disappear much earlier than the rest [YLD-12927] Mining drill is not stacking materials, you have to pick every rock individually [YLD-12776] Incorrect holding of Rubber tree seed [YLD-12839] Shackles have too large collisions [YLD-12904] Young rubber tree falls into the ground once you cut it down [YLD-12909] Iron chisel cannot be placed into character's hands [YLD-12887] Old horseshoe clips with characters hands [YLD-12825] Incorrect holding of Rusty padlock [YLD-12743] Incorrect holding of Blue crystal [YLD-12641] Traffic signs are not visible in hands [YLD-12505] Player cannot place marble block M [YLD-11753] Gravel, sand, dirt, wood pulp and ice chunk have 3 paintable slots [YLD-11391] Empty Bird Nest and Feathers (The nest version) cannot be properly painted [YLD-12251] Paintgun cannot paint blocks directly white [YLD-12045] Musket ball disappears really soon [YLD-12446] When you hit a building block, it sometimes stays highlighted [YLD-12526] Greek carpet turns completely green in a distance [YLD-12564] Ylandium Refinery and Chemistry Station do not have correct "winter" models [YLD-12259] One model of young bamboo is not affected by the wind [YLD-10972] Boat mast with sail has no collision [YLD-6176] Shirts need to be more visible in inventory [YLD-6231] "Arctic rabbit" is a wrong name for "arctic hare" (aka "polar rabbit") [YLD-12989] Arctic willow leaves can now be put in a herb bag [YLD-12331] Harvesting bushes makes them disappear for a couple of seconds [YLD-12392] When placing item to hotbar from dynamic slot, duplicate items are cleared from hotbar [YLD-12517] Fixed wrong model for roasted starfish [YLD-12047] Fixed a bug that caused some items to levitate after drop or drop below ground [YLD-5724] Fixed Ylandium crystal variations appearing as one model in the inventory [YLD-12621] Wrong holding of war axe fixed [YLD-12818] Fixed items in placing mode not using the second color palette [YLD-10747] Infinite highlight upon hitting non highlighted object [YLD-12956] Sun is setting inside the ocean [YLD-12182] Fuel indicator on one of the engines is not working Fixed placing issues with placing of 336 blocks [YLD-11710] Modification of ladder prefabs for more enjoyable climbing [YLD-12219] Ladder cannot be used when there is a tombstone on top of it [YLD-9414] Ladder can be used to enter off-limit places [YLD-12882] Rope ladder is not working correctly when climbing down [YLD-11897] Ladder usability check ignores non-hardened blocks [YLD-12223] Character is sitting too far from passenger seat [YLD-12012] Unable to sit on passenger seat, exit position unreachable [YLD-12718] It is really hard to build on car chassis [YLD-12228] Offroad chassis: backward acceleration power is to low on little steep surface [YLD-7679] Missing info about fully loaded engine [YLD-8889] Player walks on seabed and has no swimming animation after exiting a car [YLD-11973] Digging indicator doesn't jump around anymore [YLD-12381] Fixed missing slots in dying panel [YLD-12506] Fixed tracking motion type change in shooting mode [YLD-12822] Fixed jumping breaking freeplacing with weapons [YLD-12953] Fixed reload while holding a rifle [YLD-4215] Fixed drop position being the highest instead of the closest when multiple positions are available [YLD-12181] Death with ragdoll causes players to get stuck when they attempt to respawn [YLD-6726] While laying/sitting, player can get abruptly up by punching [YLD-10064] Implemented bed/chair valid exit position check to prevent exploits [YLD-12715] Blast radius calculation made more robust [YLD-11918] Fixed division by 0 in FrameInputPoller when TimeScale == 0 (during 4x screenshot) [YLD-12510] Items no longer load multiple times in catapult [YLD-12609] Fixed an error that prevented plants and other cube entities from being swapped in the hotbar [YLD-12610] Fixed a minor issue with swapping cube entities in the hotbar [YLD-13218] Cannons can be placed and operated upside down causing visual issues [YLD-13242] Both types of cannon damage only further entities [YLD-13068] Dynamite Bundle doesn't always explode when shot into the ground from a Cannon [YLD-12228] Cars sometimes can't reverse after stopping Fixed switching cameras not inheriting the previous camera properly Fixed attack particles position for building blocks Fixed character animations not being overridden in all GUI character preview panels Fixed several underwater rendering artifacts NEW/TWEAKED [YLD-11690] [Editor] Added "On respawn" event to spawn point, which will trigger on player spawning there [YLD-11691] [Editor] Be able to set Logic label as Respawn point [YLD-11681] [Editor] Spawn entity as expressions [YLD-11584] [Editor] Object properties - new edit script button [YLD-11579] [Editor] You can now duplicate local variables, after duplication you now drag the duplicated puzzle (not the original as before) [YLD-11772] [Editor] Show both ways of relation between game logics/entities [YLD-12374] [Editor] Selection should be stored to a save [YLD-12377] [Editor] Added option to set Doors to open counter clockwise [YLD-10383] [Editor] UI text anchor options [YLD-12336] [Editor] Game properties window [YLD-12910] [Editor] You can now put decimal numbers to vector and number fields with other languages active than English [YLD-11859] [Editor] Connecting The New Color Picker Window For Editor [YLD-11746] [Editor] Inconsistent blue shades across the Editor [YLD-13006] [Editor] Changed hold V to freeplace to toggle V in the Editor [YLD-13078] [Editor] Added "Custom interaction" event to all entities in listener [YLD-11825] [Editor] Added screen offset to instruction position [YLD-11822] [Editor] Changing a name of custom instruction no longer shifts it [YLD-11824] [Editor] You can now click through the hint [Editor] Entity labels are now List instead of Array (and lists can be edited in Genesys) - much better performance [Editor] [Visual Scripting] Search text is now compared against category names as well [YLD-11784] [Editor] [Visual Scripting] Added hints [YLD-11774] [Visual Scripting] Hitting the F key now first returns you to the last edited block of code in visual scripting [YLD-12654] [Visual Scripting] Added "Close container" event [YLD-12447] [Visual Scripting] Add instruction to modify player speed [YLD-11693] [Visual Scripting] New event when moving items to inventory [YLD-12615] [Sharegames] Added retry sharegame upload notification [YLD-10451] [GUI] Rework functionality, simplify code, better performance, popup animations [YLD-6631] [Animations] New drinking animation for potion [YLD-8017] [Animations] Sitting idle animations [YLD-10496] [Sound] Disabled hotbar change sound when looting items [Sound] Added sounds support for new boats [YLD-12403] Added island icons to the compass UI [YLD-12185] Stone mace prefab remake [YLD-11706] You can unequip items directly to the chest now [YLD-12992] Focused item is blinking now [YLD-13047] Jewel box can be crafted now [YLD-10731] Added Alchemist clothes, Santa clothes category. Fixed Rope ladder not being in the ladder category [YLD-11975] Added cooldown to the dig action [YLD-11973] Added grid projection to digging [YLD-11975] Added cooldowns for spade and shovel [YLD-12068] Slowed down players to a walk when aiming [YLD-11837] Disabled meele attacks made with ranged weapons [YLD-12103] Balanced weapon damage to fit the new combat system animations [YLD-12167] All values in vector puzzles are rounded to maximum 7 decimal places [YLD-11741] Allow players to change id of the game before they export it for Workshop [YLD-12368] Implemented user composition ratings data from backend [YLD-8346] Tweaked how falling objects find their rest position on ground to minimize clipping with terrain. [YLD-7130] Look of Ylandium items in UI now more closely matches their look in game world. Tweaked the sailing attributes of small boats for them to be more agile Adjusted context selection menu, settings window and selection window NPCs will have at least puff particle as a feedback of the player's attack Lowered shooting speed of both cannons Improved transparent item rendering in placing mode 6 3 1 Share this post Link to post Share on other sites
WijkagentAdrie 384 Posted November 19, 2018 I'm impressed! Not a single seat in my stadium despawned at this distance, and I can drive around with at least decent fps now 4 1 Share this post Link to post Share on other sites
RedEagle_P1. 905 Posted November 19, 2018 (edited) Yay! It's here! I did a bit of a performance comparison of before/after on the most laggy map known to man Before: After: Still lags but great progress! Edited November 19, 2018 by RedEagle_P1. Share this post Link to post Share on other sites
Spyler.X 625 Posted November 19, 2018 Wonderful. I do not know how I'm going to sleep tonight 1 Share this post Link to post Share on other sites
A3_Melle 150 Posted November 19, 2018 Congratulations ylands team! this update is awesome! it really runs much smoother with better FPS for me and i really like how good the new features come to life with this update! Share this post Link to post Share on other sites
RedEagle_P1. 905 Posted November 20, 2018 This is @Fompster_P1 playing with the Alpha settings: 1 Share this post Link to post Share on other sites
kimbuck 746 Posted November 20, 2018 Unfortunately, although there are lots of fixes and new stuff, there are too many frustrating issues ..especially with the building changes and such. I wasted a whole day struggling with the fiddly building mechanics and with the absence of 1st person i had great difficulty. Leveling land and filling in depressions with soil is not working properly .. the iron hammer is more effective at demolition than the demolition hammer, and several old glitches ie with horse riding, invisible ships etc seemed to have returned. Some others have been chatting to me expressing their dismay, and it looks like their activities / interest in Ylands has declined. I am beginning to feel the same way . What is more depressing is that some other dedicated players think its their fault that players are not continuing and dropping out due to frustration. So far i have seen 6 friends stop participating, and there's now another 2 who are considering just "being there" as only admins etc and leaving the game to the new generation who prefer combat, pets, shiny things etc. instead of creating / building.- --which was the games initial forte and attracted a generation who used their brains instead of brawn. Sadly, its now a case of playing the game less and enjoying it more... Share this post Link to post Share on other sites
Khanecz 79 Posted November 20, 2018 2 minutes ago, kimbuck said: the iron hammer is more effective at demolition than the demolition hammer Yes, but the iron hammer can't focus individual entities because it attacks in an arc, that's what the demolition hammer was created for. 1 Share this post Link to post Share on other sites
kimbuck 746 Posted November 20, 2018 aah ok guess there's still a lot to learn... As you can tell, i had a cow of a day today... 1 Share this post Link to post Share on other sites
Aleš Ulm 1725 Posted November 20, 2018 20 minutes ago, kimbuck said: Unfortunately, although there are lots of fixes and new stuff, there are too many frustrating issues ..especially with the building changes and such. I wasted a whole day struggling with the fiddly building mechanics and with the absence of 1st person i had great difficulty. Leveling land and filling in depressions with soil is not working properly .. the iron hammer is more effective at demolition than the demolition hammer, and several old glitches ie with horse riding, invisible ships etc seemed to have returned. Some others have been chatting to me expressing their dismay, and it looks like their activities / interest in Ylands has declined. I am beginning to feel the same way . What is more depressing is that some other dedicated players think its their fault that players are not continuing and dropping out due to frustration. So far i have seen 6 friends stop participating, and there's now another 2 who are considering just "being there" as only admins etc and leaving the game to the new generation who prefer combat, pets, shiny things etc. instead of creating / building.- --which was the games initial forte and attracted a generation who used their brains instead of brawn. Sadly, its now a case of playing the game less and enjoying it more... I understand that any change can be difficult to adjust to and I also understand that people are different and what feels right to one can feel wrong to someone else. However, just like with every other change it is necessary to give it some time to evaluate its impact. For example we had only very positive feedback on the new building mode but it's possible that to those who were used to "old" style of placing/building the new system will feel just less intuitive or plain wrong (and it's actually something we always expect). At this point the update has been out only few hours so I would be actually surprised if those who build hundreds or thousands of blocks would have already got used to the new system. Also are you really talking specifically about this update? Because as I said it's been out just few hours (I think around 14 ) and you have already noticed decline in interest / activity among your friends, with 6 not playing the game anymore and other considering being just admins? This happened in the 14 hours since this update has been released? Or are you talking about the the state of the game in general? I'm asking because so far we've been getting mostly very positive feedback on this update... Share this post Link to post Share on other sites
TheSparkPlug 128 Posted November 20, 2018 46 minutes ago, Khanecz said: Yes, but the iron hammer can't focus individual entities because it attacks in an arc, that's what the demolition hammer was created for. I was hoping that the demolition hammer would target those blasted little 'diamonds' of stone left behind when digging. Sadly, it does not - meaning they will have to remain in our worlds until first person returns. Share this post Link to post Share on other sites
Canardo 1 Posted November 20, 2018 37 minutes ago, kimbuck said: Unfortunately, although there are lots of fixes and new stuff, there are too many frustrating issues ..especially with the building changes and such. Same here: there are functions missing (buttons "g" and "h" seem to work no more) and after trying for a few hours i gave up. I just can´t handle the blocks jumping around like kangaroos ( btw is it possible that the camera is following those blocks ? got a bit of an headache after trying to build inside a cave, but that could just be me) and those fancy white lines that show up while you try to place a block just take the sight on what i´m trying to do. I see there are a lot of improvements in this update and i was very keen to spend some free days with the game but for now i don´t see the fun in bilding any more. Share this post Link to post Share on other sites
kimbuck 746 Posted November 20, 2018 @Aleš Ulm :50% leading up to the release, the others since the release. Yes .. theres a lot of new things that we have to get used to, but theres also some other things ..like the issue with adding dirt etc.. sorry i have to be brief we getting a bad thunderstorm here and i have to log out.. Share this post Link to post Share on other sites
MyPa553ng3r 72 Posted November 20, 2018 (edited) @Aleš Ulm I am one of the builders/admin, that have chosen, for now, to walk away from building. You are right, I have not given the new building mechanics a fair shake, mostly because I don't know how. There are things I feel are missing, that I had yesterday, and worked flawlessly. At least for me, and my 1400 hours spent in the relaxing world your team built. You are also correct in assuming it's not just this update. My gripes are not as nuanced as some players. I have seen issues that needed to be fixed or polished, and they are still here, and mechanics that worked have been taken out. I am frustrated, because I feel that I have lost something that meant a lot to me, something I use to relax, and get away from real world stresses. Also, I have yet to speak to anyone that has glowing praise for the update. Glad to know at least you are hearing it. Edited November 20, 2018 by MyPa553ng3r_P1 1 1 Share this post Link to post Share on other sites
bojo2736 1016 Posted November 20, 2018 @Aleš Ulm are you listening to other opinions? I read about the new improved features coming. No idea at all how to use them. I try combat mode. I see changes in animations. But I have no idea how to access any animations. To be fair, no one would join me so I was trying to fight predator animals. New improved 3rd person camera? Looks the same to me. I can't see any way to access the promised ability to see past my own head. For me the grid snapping in build is an improvement. But then I was never able to succsessfully used G,and H. I have always had the slingshotting block syndrome. Picking up multiple items. I had no idea to open up my inventory and look there. Why would I? And I see no performance improvement on my MP dedicated server. With 6 players on, I was reduced to 4 fps at one point. There are weird visual glitches happening. Whole blocks of sea simply not loading in. Yes, I can still sail and swim, but it looks awful. As you move / run from one area of the island and new land appears, I turn into a bald head as trees and plants load in individually. My ship is behaving weirdly. As I was stopping to talk to a nearby player, I came to a stop, attempted to flip the anchor lever. My avatar went off the edge of the boat and I landed in the water ON THE OTHER SIDE of the island. The build system is so different, it's hard to know if it is working as intended, or just completely broken. My best friends in the game are thinking of moving on, and it makes me sad. Don't just tell us that change takes time. Between the three of us, @kimbuck @MyPa553ng3r_P1and myself, we have close to 7000 hours combined. Don't be so dismissive. We are not stupid. If we can't figure out how to use the whizbang features, it is because BI did a crap job of explaining them. Don't be defensive and dismissive when we give the feedback you claim to want. 1 1 Share this post Link to post Share on other sites
bojo2736 1016 Posted November 20, 2018 Oh, and your new gold rush game? Really? No instruction except to craft and pick things up. No way to make tools because stones are not pickable. I found stone chunks, but cant turn them into stones without a hammer. Which I can't make without a stone. You may see the problem here. I know we complained about having so many unused mp servers out ther. But you took away all official explore servers? Really?? How are new players supposed to play mp? Or do you even care about mp? 1 Share this post Link to post Share on other sites
RedEagle_P1. 905 Posted November 20, 2018 37 minutes ago, bb cakes_P1 said: Oh, and your new gold rush game? Really? No instruction except to craft and pick things up. No way to make tools because stones are not pickable. I found stone chunks, but cant turn them into stones without a hammer. Which I can't make without a stone. You may see the problem here. I know we complained about having so many unused mp servers out ther. But you took away all official explore servers? Really?? How are new players supposed to play mp? Or do you even care about mp? Honestly I'm not too disappointed about the removal of the official survival servers is I believe that they were so buggy at poorly managed that it drove a lot of people away from the game. Share this post Link to post Share on other sites
bojo2736 1016 Posted November 20, 2018 (edited) Did you actually play them? A lot of us did. The players that came with me to P1, where do you think I met most if them? Edited November 20, 2018 by bb cakes_P1 1 Share this post Link to post Share on other sites
Rudy.cz 41 Posted November 20, 2018 2 hours ago, bb cakes_P1 said: Oh, and your new gold rush game? Really? No instruction except to craft and pick things up. No way to make tools because stones are not pickable. I found stone chunks, but cant turn them into stones without a hammer. Which I can't make without a stone. You may see the problem here. Did you check the mini-tutorial found downstairs in the waiting lobby. The take on crafting is very simplified in this mini-game 1 Share this post Link to post Share on other sites
bojo2736 1016 Posted November 20, 2018 Was there any mention of the mini turorial? None of the people I played with knew of it's existence. I certainly did not see it. 1 Share this post Link to post Share on other sites
CdriXX 29 Posted November 20, 2018 It's really strange from devs to remove the official servers pve ... it's a joke frome the devs ? Share this post Link to post Share on other sites
bojo2736 1016 Posted November 20, 2018 43 minutes ago, Rudy.cz said: Did you check the mini-tutorial found downstairs in the waiting lobby. The take on crafting is very simplified in this mini-game I have looked for it. The only tutorial I found was the one that we did for the new pet. It hasn't been updated since August. So even KNOWING it exists. I can't find it. Here's an idea. That big link at the top of the MP Lobby advertising the Gold Rush game? How about adding one for the tutorial. 1 Share this post Link to post Share on other sites
Rudy.cz 41 Posted November 20, 2018 3 minutes ago, bb cakes_P1 said: I have looked for it. The only tutorial I found was the one that we did for the new pet. It hasn't been updated since August. So even KNOWING it exists. I can't find it. Here's an idea. That big link at the top of the MP Lobby advertising the Gold Rush game? How about adding one for the tutorial. Its literally inside the game, like physically inside, you have walk downstairs in the pre-game room. There are signs and functional game objects. Share this post Link to post Share on other sites
bojo2736 1016 Posted November 20, 2018 Inside the game? Are you talking about the gold rush game? Because OF COURSE that's where anyone would look for it. My god that's even a worse answer than I just didn't see the link. 1 Share this post Link to post Share on other sites
RedEagle_P1. 905 Posted November 20, 2018 26 minutes ago, bb cakes_P1 said: I have looked for it. The only tutorial I found was the one that we did for the new pet. It hasn't been updated since August. So even KNOWING it exists. I can't find it. Here's an idea. That big link at the top of the MP Lobby advertising the Gold Rush game? How about adding one for the tutorial. They are talking about the gold rush tutorial, its under where you spawn in that game. Share this post Link to post Share on other sites