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Found 10 results

  1. Anas.31

    Animal Companions

    Here some suggestion, wouldn't it be better if tamed animal like tigers help attack the enemy when im under attack? Like, im just chillin with my tamed tiger, then suddenly out of nowhere some bear attack me when im not aware of it, then my tiger should help me attack that bear. THAT would be awesome! Anyway, thank you for all the effort making this game better!
  2. Yep, its early access. Been seeing spawning issues due to no "No Limit Set" for X area. My original spawn Yland is so out of control with seagulls, that the frame rate is at about 12-15. Please fix this, it is not a difficult code adjustment and I am sure you guys have to be aware of this. If X number of creatures are with in Y area, then stop spawning. Please, this along with the "Land Sharks" is seriously ruining my experience with this great game.
  3. Hi, This is my list for last Ylands version animals/plants bugs: Animals: 1) Sharks are usually spawned in the air and then fall "if they see you", however - moslt they go off shore, clinb mountais (withour visible reason and.. eventually leanr to fly. I know, it's evolution, but you should know. 2) Some animals ar not responding at all for reasons unknown to me yet, except they were all me in the mountains. Leopards and boars do not move at all, do not react - everything is sound when you hit them. They just stand there. 3) Some animals are spawning in deep water: seaguls, boars, even bears. It seems to be impossible for them to move from the water, so they are standing there or spinning around like seaguls do. 4) I'm not sure if it was repaired in last versions, but bears didn't care about water and you could find them sleeping under water. They are big, so, when standing they can breath ( I guess) in shallow water, but they also lovet to go asleep there, so, sometimes water is a trap.. and sharks ore less problem than bears... and bears are less seen in the mountains than sharks! 5) Some animals are spinning around during the fight or without visible reason - wolfes are sometimes spinning around during attack, but bunnies can be see in mass in mointains spinning around ridges. Thay cannot jump so high.., so they just stan there are... spinning around. Sometimes dozen of them or so. Plants: 1) Some of the trees, these with two branches usually - birches or palm trees - sometimes are "invisible" for tools after being cut. They are there, can be seen, they react to removed ground and so on, but you cannot cut them or saw them. 2) Some withered plants are "invisible" and cannot be collected - as I suppose they are mostly withered potatoes, but, I'm not sure. 3) If you split your seed in seed box in two and one of these you "equipe" you can plant forever. Counter is still the same and even if it's working and stops at zero you still can plant. I'm guessing that when the first bunch is zero then engine is looking for other seeds of the same kind, but it's not checking if number os seeds is 0? 4) Bamboo shoots are not counted as seeds (and cannot be stored in seed box) - I'm not sure, maybe it was the idea, but I think it shoulb be counted as seeds, just the same as coconuts are. 5) You cannot use corn after breaking for making flour (we all know we can!) and we cannot roast corn as well. I'm not sure if it was made on purpose, but corn, as a one on the most universal plants on Earth should be used for both these things? 6) Hay Stack crafting require hay instead of grass. I guess that was the reason on making Hay Stack idea (as far as I know this is the way of making hay from grass anyway) - making hay from grass. I have thousands of grass and I cannot use it... Making hay roofs is horribly expensive and time consuming. I think it's a bug, so I report it. 7) Some random trees are not falling down after being cut off. However you can chop them to pieces. 8) Some trees are falling straight to the Earth immediatelly! I have to find them again and write down their names... John, Paul, James... (but, seriously, these are all ot the same kind, with leafes, medium climate biom - not cornifers of any kind, not oaks, not birches). 9) Some trees - seems to be random trees - leave invisible trunks. These are still there, you can chop these down, but you cannot see these. Well, I think that's it for now... All The Best! Thank you for the wonderful game! Bartosz
  4. Greetings, I purchased a extra copy of the game and tossed it up on my rack server after making a few modifications to the client graphics settings, since I don't need nore have one of a xeon rack server. I had this client running now for aprox 4 days non stop. Once in awhile I would need to restart it due to unknown reasons, " clients could no longer connect ". I was poking around today on the newbie island because I died on the island where I reside. I logged in and found I starved to death this happens frequently. However I came across this on the starting island. You should take note on the amount of animals running around, actually they teleport short distances because there are so many. And they seem to only keep multiplying more and more. This is not limited to only this angle of the cam, it is everyplace. Perhaps there should be a check sum put in place when a animal is to be spawned and up the inc and if inc >= limit end. Best way I can say it. Perhaps this has something to do with the ever increasing ram usage. Let me know what you think, thanks.
  5. John - NEXFER

    RESOLVED Animals vs ships!

    Hi all, somewhat trivial bug, but perhaps a fix for the future - If you are sailing your ship/boat/raft, and you bump in to an animal such as a shark/seagull/vulture/horse etc - the animal acts as a greater or larger or denser object than your ship, and the animal is able to push or even throw your ship aside as if it weighed nothing at all. I think if a ship hits an animal, that animal should go flying, or perhaps die? However, I would quite like to be able to take a horse on to a ship - and sail the ship without the horse flipping it! The horse remains static as the ship begins to move, when the horse bumps in to the mast or another part of the ship that creates a blockage for its path etc, this creates an anchor effect. Also it would be nice for the horse to not die in the process if animals are made to die on impact! Thanks
  6. Animals stopped reacting to me.... all birds dont fly away predators dont atack etc. And one thing with animals: some after they die i cannot skin them (dont show the GUT text), and after some times they show like live, but cannot kill them just stays live-like in place. (so far mutated hiena)
  7. Ok so, i may sound a bit nuts but i do not care =) I dream of having a "Noah s Ark", to be able to tame and breed animals on my Ship if i would like, which of course would require also that, by breeding them i could slaughter them by food chain order, so that i could feed them accordingly with one another. (wolves would eat rabbits, felines could eat goats, etc...) That also means i would like to really be able to plant seeds for plants (not trees, that sounds stupid) ON my Ship for my herbivores, so that my food chain would really be complete. Right now it is possible to use Pots on ships but you better harvest them before moving or else, they just stay in place in the air =) What do you think guys? Anyone else wants a Noah s Ark? Vote and UpVote if you agree =)
  8. GrandPunkRailroad

    Moving/Taming Animals

    Specifically goats and boars. Tho bunnies, birds, and crabs are interesting possibilities. If I wanted to push a “domesticate-able” wild animal into an enclosure to “farm” it, as the game currently stands is near impossible. I think a little animal logic could be inserted, so that perhaps with certain items an animal could be made to move in a more player directed path. Simply: Maybe if you hit a goat or a boar with a stick it’d run directly away from you for 100 yards.. Another possibility: If ropes were altered to be in game tools they could be made lasso-able, maybe goats or boars (think boats and horses too..) could be caught and then pulled that way. Or tied off somehow. Or maybe poles could be further crafted by adding string and truffle to entice boar. Perhaps a pole with a string and a can (blacksmith craftable) could move a goat. Possible string and carrot for the bunnies?? Pole and net (butterfly net) for birds or frogs? Fish to lure crabs? That brings a further suggestion to mind. Cages? For bunnies. birds? and crabs. Maybe bait them?! I figured big square cages 4x4x2 high, like lobster pots... But if there are tropical birds (which I don’t even know..) maybe a domed bird cage? Ultimately I was just looking for a way to pull or push the goats and boars into a more farm like setting. Just for kicks. Plus it’d be nice to get some of them unstuck from the player made holes which they seem to love getting cornered in. Good luck! I’m not looking for a farming simulator, just a little more sustainable meat/leather source. Or at least I think it’d look cool to “domesticate” (trap) some island wildlife.
  9. Loopy144

    Suggestions

    Hiya, I've only played the demo so not sure if some of these are already in game: allow animals to be kept in fences to breed and produce livestock and additional food (milk, truffles) guarded by a dog so the wolves don't eat them. Clothing has stats to effect temperature, overheat in furs and too cold in nothing? limit the inventory and introduce rucksacks, makes it more realistic. Maybe have horse saddles or carts (for humans and horses) to carry more goods. can I take my horse on a ship? A hidden craft list of all things in game that become visible after they are found or crafted, could be like a notebook that the player carries to tell them what they have found and if they have found everything. thank you for such a great game, I'm looking forward to the release next week.
  10. Hello, I just got the game on Steam and I'm really enjoying it, good work on the development! I was clicking around in the Editor and was looking for a way to set waypaths for the animals, as well as the option to set their speed and possibly even randomise their speed by having the values change every few seconds. I don't believe this is in the game but would be a great feature for the Editor.
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